Пікірлер
@josiahgil
@josiahgil 2 күн бұрын
could this be used with parallax occlusion to offset the depth? i know ue5 can do this, but idk if this is possible by masking the blend by clipping the mask with an alpha mask.
@Vertexvoyager
@Vertexvoyager 28 күн бұрын
i only see grey but i see the materials labeled
@fernandoferrero699
@fernandoferrero699 3 ай бұрын
+10
@martinbaderko97
@martinbaderko97 6 ай бұрын
Does this work with Cycles renders?
@AsyrafChannel
@AsyrafChannel 6 ай бұрын
Hi, how about diffeomorphic daz to blender for eevee material setup.
@senint
@senint 8 ай бұрын
Thanks! This was very helpfull for the lowpoly animation experiments I am planning on turning to a full series!
@riuken1234
@riuken1234 8 ай бұрын
Wen exporting a obj from daz to blender use 1% on scale, if exporting the of from blender to daz use the scale 10,000%. This way you keep the same size on both programs.
@hardline_01
@hardline_01 8 ай бұрын
best. exactly what ive looking for. thank you alot
@zozoolaroxmusic
@zozoolaroxmusic Жыл бұрын
Thank You
@Gael.animation
@Gael.animation Жыл бұрын
thx
@mitek1qw
@mitek1qw Жыл бұрын
класс!
@JDBudzak
@JDBudzak Жыл бұрын
that was one of the best blender tutorials ive seen
@splendev3615
@splendev3615 Жыл бұрын
Great video
@hicarlee8762
@hicarlee8762 Жыл бұрын
ur so real for this
@TheStickofWar
@TheStickofWar Жыл бұрын
Have you ever been able to replicate more or less the same rendering you get out of Daz Studio in Blender? I invested into AMD hardware out of support, but sadly Daz doesn't really support AMD so I must export to Blender for renders. I will apply your lovely work here as it is much better than what you get out the box, but just curious if it is much more work to get a similar lighting setup (I'm a materials/lighting noob in Blender, always done the modelling and animation work and let someone cleverer figure out the materials)
@user-50fvi58djr0
@user-50fvi58djr0 Жыл бұрын
really nice result🤩 but. it lefts shaddow on the floor🙄 like a real object, what a hologram schould not do 😌
@cyberk6823
@cyberk6823 Жыл бұрын
Good!!
@LindaSyc0715
@LindaSyc0715 Жыл бұрын
Cool! Also, is there any way we can export this to glb file?
@ancientgear7192
@ancientgear7192 Жыл бұрын
Good video and these tips should work for most models.
@DonaldDrennan
@DonaldDrennan Жыл бұрын
Thanks for the tutorial! I was using this method, but now for some reason I'm getting just a black screen when I do a viewport render, but only in Render Preview mode, material preview, solid, and wire work fine. The regular render works fine as well, but when I save the image, how do I save only the mist pass? It saves the Combined, but the mist pass isn't there, or it's not accessible. Even if I'm looking at the mist pass when I save, it still saves the color version.
@tontonjeannot6089
@tontonjeannot6089 2 жыл бұрын
Great Tips, thanks.
@boulzlafarte24
@boulzlafarte24 2 жыл бұрын
DEFAULT CUBE MATTER :(
@ecd4835
@ecd4835 2 жыл бұрын
Nice and detailed tutorial! Thanks!
@MJ-li7fo
@MJ-li7fo 2 жыл бұрын
I'm currently taking your CGMA course. Imagine my surprise when I hear my instructor's voice in the video. Was not expecting that! Haha, hey Ricardo! xD thanks for the tutorial!
@TheGreatResist
@TheGreatResist 2 жыл бұрын
Looks nice. But is there a definite way to get rid of the jagged shadow edges (using sunlight)? I know it's possible on Maya's Arnold but couldn't manage to achieve the same sharp lined shadow perfection with Blender yet. 😟
@themoes
@themoes 2 жыл бұрын
This is what I'm looking for!! Thanks and subscribed
@bobz637
@bobz637 2 жыл бұрын
Excelent video man, I just want to add something. I was having problems with the hair and eyelashes because I wasn't able to see the transparency. The problem was that the alpha image texture was connected from the Alpha plug (out) to the Principled BSDF Alpha plug (in). Remember to connect the COLOR plug (out) from the alpha texture to the Alpha plug (in) of the BSDF. Hope this information can help someone struggling.
@ancientgear7192
@ancientgear7192 Жыл бұрын
Thank you... Just... Thank you.
@luxing8425
@luxing8425 2 жыл бұрын
thank you so much for this, im rushing a portfolio project right now and this video saved my idea for a cyberpunk city scape 😭
@vladimirershov9391
@vladimirershov9391 2 жыл бұрын
Cool! Could you please make a tutorial how to do sketch shaders with middle tone and cross hatching!
@vladimirershov9391
@vladimirershov9391 2 жыл бұрын
Thank you! It is Beautiful tutorial!
@shotbyinflict
@shotbyinflict 2 жыл бұрын
done :)
@9litch
@9litch 2 жыл бұрын
thank you !!
@ralphjanwelth1686
@ralphjanwelth1686 2 жыл бұрын
hi how to make a video texture with transparent background using this steps?
@MegaZekee
@MegaZekee 2 жыл бұрын
you saved my life !
@edupack
@edupack 2 жыл бұрын
Amazing dud 😃
@kadir6411
@kadir6411 2 жыл бұрын
great tutorial mate! exactly what i was looking for
@eudomarparramendoza3497
@eudomarparramendoza3497 2 жыл бұрын
Great! Congrats!
@antohag594
@antohag594 2 жыл бұрын
Крутая работа! Ряльно крутая. /Cool work! Real Cool.
@sawan_841
@sawan_841 2 жыл бұрын
thank you so much
@mattmsantos
@mattmsantos 2 жыл бұрын
Valeu Ricardo!!
@shamilsahabiev
@shamilsahabiev 2 жыл бұрын
Aha ha ha, you crazy man
@Xeeroth
@Xeeroth 2 жыл бұрын
just......... perfect, thanks for that simple tutorial
@justinarchiquette7591
@justinarchiquette7591 2 жыл бұрын
Such a cool look!! I love it!! Thank you!
@griffinwingstudio
@griffinwingstudio 3 жыл бұрын
Excellent video and very instructional. Would these settings then export properly out of Blender as an obj file?
@adil4644
@adil4644 3 жыл бұрын
The link isn't working, 404 not found!
@hkk7465
@hkk7465 3 жыл бұрын
Thank you but I tried it and the plane was getting all of the color and the logo wasnt, so i could still see the plane
@SSCAT0
@SSCAT0 3 жыл бұрын
Ty sir
@faridsandoval2514
@faridsandoval2514 3 жыл бұрын
Perfect tut! Thanks!
@user-te3tp5wq5d
@user-te3tp5wq5d 3 жыл бұрын
AMAZING!!! thanks for sharing your knowledge!
@brownboizzz905
@brownboizzz905 3 жыл бұрын
Great Tutorial.. Thanks a lot 👍👍