Sabo speeds before were coincidentally perfect. You needed an Alex's Toolbox before to take a hit and sabo in the killer's face. On any other toolbox even with double sabo speed you 100% take the hit even if you have Dead Hard, I have tested it multiple times and ping doesn't matter. Even with Alex's Toolbox with sabo speed on, if the killer is laggy they could still hit you if you don't have Dead Hard to spam after sabo in their face.
@indigo...Күн бұрын
tofu pronouncing Latios like that </3 (assuming it's based on the pokemon)
@glassyloss4715Күн бұрын
So uh.. does anyone know if this still works :D?
@captainanimetiddy4132Күн бұрын
love this new knight skin
@The_Dragon_TiamatКүн бұрын
I can still see people calling knight a mindless killer to play, "Oh just make a long path drop it on a survivor and let your guard do all the work." Once people decide on if they like or hate something it is very hard to change their minds because they'll want to see whatever validates their opinions. However I enjoy this change seems like Knight is more fun to play as and against.
@MrChoobbКүн бұрын
Jailer my beloved
@TheRoxasSora162 күн бұрын
OhTofu you little devil 😁 how EVIL to bait the palet rescue but instandly hitting the survivor 😂 fav. Moment fr
@OceanEggg2 күн бұрын
imo the decay while close is not needed at all and a very poor decision to add it to the game
@ByteBattleVideoGaming2 күн бұрын
Words can’t describe how much I hate this killer
@ByteBattleVideoGaming2 күн бұрын
Words can’t describe how much I hate this killer
@TheLatios2 күн бұрын
Okay. Tofu. Hear me out. I may have dumbteched you and failed... but we RISK IT FOR THE BISKUIT
@LockItAllDown2 күн бұрын
I have a suggestion for future movies and randomizing. Pick a random killer, then you have to take One of their three exclusive perks on the build, for example, if you got the Doctor, then you would have to take either overwhelming presence, overcharge, or monitor and abuse. After that, you get three rolls on the randomizer for perks, each time you roll, take one of the four perks and add it to your build. After three rolls and a killer exclusive perk, there's your build. it's not completely random yet not completely exclusive either, and you stand a better chance of putting together a build that makes sense.
@Nerfhoopsdbd3 күн бұрын
You may get bad players, but I’m on the receiving end of that
@blazeyprime44703 күн бұрын
Unless they fixed the AI of the guards then it's still a nerf, so many times I see a guard stuck on a fucking tree because survivor players have brains and know the guards/zombies are easily glitched into shit. For a longtime now the guards ignore windows/vaults meaning it is braindead to loop a guard, it was a shadow nerf to the AI of NPCs well other than super survivor bots with wallhacks.
@ConnorSparkyy3 күн бұрын
Having played the PTB the last couple of days it definitely feels like a buff to the "sensible" way to play Knight. The changes were supposed to hinder the "unfair" way that Knight was being played by some people. Overall, good changes but I still hate playing against the guy LMAO
@andreiblu64963 күн бұрын
It said you can summon another one while one is in chase, does that mean you can create 2 at the same time or it just gonna cancel the first one?
@GongusMan2 күн бұрын
It cancels the first one if a second guard is summoned
@TLPlants3 күн бұрын
He is playing with the bug that allows him to use his guards not as intended. An otherwise good video is mostly incorrect
@TLPlants3 күн бұрын
Also watching how poorly these survivors are playing is infuriating.
@toxiccodez439919 сағат бұрын
It’s the ptb. Chill out. I was one of the survivors in the second match and it was a blast without doing that great or trying
@kurtronqx71353 күн бұрын
9:10 lore accurate Lara Croft
@snarkbotanya65573 күн бұрын
Switching between guards... buffed Alejandro's chase... bonuses for actual strategic path placement instead of just insta-dropping for loop denial... yes, as a Knight main, I _highly_ approve of these changes.
@ZarkionUltimate3 күн бұрын
That minimum 10m restriction does wonders for his balance
@meowdyall3 күн бұрын
24:04
@davidszabo8203 күн бұрын
I really don't like it and its look more like a nerf. I understand and agree the "turn off the brain" part but than they should nerf windows as well...
@CoffeeZombi-ATL13 күн бұрын
Ive had Knight as a permanent rotation for my mains from day 1 of his release. I mainly play him as a sniper and utility, never really used him as anti-loop like what was common. This is a PURE buff for me and others that play like this.
@CoffeeZombi-ATL13 күн бұрын
huh, the add-ons he first used are the same ones i currently run. Never really used map of the realm after they made the path invisible after a distance
@Ramzesfal2 күн бұрын
Shit on by 5 second banner
@GodSendDeathx3 күн бұрын
You call every killer's gameplay just turning off your brain. Since you're a both sides Andy, when will be seeing the Windows + predrop everything video?
@rafaelvictor21113 күн бұрын
A medieval knight chasing a buch of Lara Crofts (and one Nicolas Cage) in the space and in the old west, what a time to be alive.
@atinybard65943 күн бұрын
Unironically, bait starting a patrol at a loop and insta canceling it to catch survivors holding W is hella strong
@122552723 күн бұрын
The genuine psychopath laugh near the end of the second match had me worried about you bro!
@agentvenom33423 күн бұрын
The knights players that are complaining about the transfer. It has to be so many feet away from you. Are bad players that relied on that and they’re just mad that they can’t get a free hit I can’t stand killers that I just able to deny me a loop area for nothing it basically makes my loop knowledge useless
@pixelatedtoast3 күн бұрын
So Jailer is good for patrolling areas because of the huge radius and they have extended chase time so they can do your work while you're somewhere else and preoccupy survivors you aren't interacting with Assassin is good to help you with chasing someone because they're so fast And Carnifex is just good for breaking pallets and generators. So having Carnifex and Assassin in your back pocket seems like the best strategy. Because you should be using Jailer to apply pressure to areas you wouldnt be at That's just how it seems to me. They just made Knight more in line with Vecna with the task specific powers. Which is really cool
@pixelatedtoast3 күн бұрын
I feel like unless you're using Assassin, you shouldn't really be chasing a survivor with a guard on them. Just apply pressure elsewhere
@MrChoobbКүн бұрын
@@pixelatedtoastunless it's beneficial
@alexdrake40813 күн бұрын
I also want to mention how the Jailer got buffed now (they swapped his and Carnifex’s chase speeds) so now jailer has a lot more utility and is the go to staller especially with his massive detection range. I haven’t tested this myself but I look forward to try it when it comes to live servers
@HOMOGRIMOIRE3 күн бұрын
Knight was a good enough 1v1 killer when you just dropped a guard at a loop, but also had a macro playstyle/mode where you could send guards to keep ppl busy while you did something else. Now, he's got the power and then some of his good 1v1 without being as annoying + a better macro game. Dudes are cracked now
@chriscline79053 күн бұрын
A little Two Tap Terry, I like it
@DonovanReddick-pz4rx3 күн бұрын
I think these are leaning towards nerf. Even in tofu’s first chase it took him over a minute to hit the survivor and only got him after chasing with the guard which is exactly what the changes discourage. Tofu said it doesn’t matter that you can’t be close to the guard and the Laura made it back to the banner. Also the changes to map of the realm might not change anything because the distance isn’t the actual reason it’s useful.
@redpyramid68433 күн бұрын
Why does knight look like a Power Rangers villain 😂
@olympiuh3 күн бұрын
Dude he is not stronger at all. He’s much weaker against anyone with more than 600 hours in the game
@Doncroft13 күн бұрын
Still looks like a bit of a nerf to me. And I'm not a fan of the drop at loop playstyle. But this 3x decay nonsense is just bad.
@kratoscallofduty3 күн бұрын
Still waiting for the Michael Myers rework.
@JondarKorricКүн бұрын
the only change Myers needs is the removal of the bullshit Stalk limit.
@wrydstepbr0_012 сағат бұрын
@@JondarKorric this.
@pollointerestelar74393 күн бұрын
Say what you want, it's still a nerf, it wouldn't be if they removed that nonsense about your guard disappearing 3 times faster if you're nearby.
@DeputyFish3 күн бұрын
so i never played knight hated vsing him so i dont play him simple as that. why would you use assassin? whats his gimmick? he's faster right? but long does he chase - never mind you explained it 10:00
@John-rl1fv3 күн бұрын
This is how I played knight before the changes, just couldn't switch or cancel guards. Huge buffs imo 👌
@bobsunderland46553 күн бұрын
they made the fun playstyle of sending guards cross map to multitask better. The people complaining its worse are the people who just shit out guards at loops
@Shuffles_Art3 күн бұрын
The problem with the change to the guard’s detection range is that BHVR clearly didn’t actually listen and understand *why* Map of the realm is such a necessary add-on for Knight. It’s hard to explain but basically with the way the add-on works, as soon as you spawn a guard they have an immediate 4 meter radius due to the add-on which would then expand to its full size. Regardless of how big they make the radius, that base radius will always be zero unless you have map of the realm. Having this zero radius leads to a lot of survivors being able to evade the guards easily and run away before the guard even has any chance of spotting them.
@fatherfeline3 күн бұрын
i thought the issue was that it a guard's detection radius takes the same amount of time to fully expand with & without map of the realm, making the larger radius from the add-on expand faster proportionally. similar to how spirit's power cooldown worked before they fixed the duration add-ons
@Shuffles_Art3 күн бұрын
@@fatherfeline I think that might be another factor to it, but I remember seeing a video of someone analysing the way the add-on works and they said something similar to what I’d said. It’ll be somewhere here on KZfaq I’ll probably go look for it at some point.
@DeputyFish3 күн бұрын
GOOOD he shouldnt be able to spawn it on you. without counterplay. you should have to play to get a hit. the guards help you get the hit. they dont play the game for you
@Shuffles_Art3 күн бұрын
@@fatherfeline I think the video I saw was Maledictator’s video “How Guard Detection works and why Map of the Realm is so good on Knight”. I might’ve misread some things, but it’s a decent video explaining just why the detection mechanic is so finicky on Knight and why this basekit change doesn’t really affect it much.
@Shuffles_Art3 күн бұрын
@@DeputyFish that’s the thing though, you can literally spawn it on top of someone and *still* have it miss entirely and then your guard is just left to wander back and forth detecting nobody for the entire patrol. You *should* be rewarded for locating survivors and being able to lock in and send a guard down onto a survivor when you track them down, not getting screwed over with crappy detection ranges that can easily be outrun just because of a single meter difference. Besides, there are still *plenty* of counterplay from the survivors for the guards, there’s so much stuff that can be used to trick the guards and slow them down or just make them waste time going around useless loops. The amount of dumb finicky ways you can trick the guards is insane tbh 💀
@typervader3 күн бұрын
I still think they need to adjust the banner spawn timer to be equal to the hunt timer
@Preparationh63 күн бұрын
Gotdamn that new survivors scream has to be tuned down some 😂 I think this is day 3 of asking mister tofu hows hes able to use AOE music in your intros :o
@princesspid94713 күн бұрын
Don't think this rework does much of anything to make Knight less unbearable to face sadly
@ACleverName4Me3 күн бұрын
I'm not losing my mind. 3x depletion is crazy too much and unable to place a guard instantly makes him so much more difficult on indoor maps and especially against mid to higher lever players.
@mckookie29673 күн бұрын
its a hard nerf
@olympiuh3 күн бұрын
No anti loop and terrible chase power lol. Actually hot garbage
@blazeyprime44703 күн бұрын
There is a reason OhTofu must have fell off, he agrees with everything BHVR puts out. No wonder KZfaq never recommends one of his videos.
@mckookie29672 күн бұрын
@@blazeyprime4470 he's a behavior shill
@illustriousekoodina61373 күн бұрын
imo they could have just copy pasted how vecna chose his spells, but this is alr
@TheBeastInBlack3 күн бұрын
This better cuz its faster and you can turn
@dawnsluna57023 күн бұрын
I feel like the Guard detection ranges should all be the same. Since Assassin runs fast and Jailer Hunts for so long (especially with the new modifier) Jailer doesn't also need a larger detection radius.
@vickygayming3 күн бұрын
Wow, Knight would actually seem kinda fun to play if his chase music wasn't terrible
@az-zx1if3 күн бұрын
The very first chase already took more than 1min even for Tofu. And he finally down she by chasing with the guard together. Just what the devs don't want you to do.
@InternationalAwesomeFoundation3 күн бұрын
Probably bc he used it like a chase power and admitted he was sorta messing up with his plays The power is for map control more than chase, now.
@ZarkionUltimate3 күн бұрын
@@InternationalAwesomeFoundationtbh I think that was always the intention People just didn't use it that way
@InternationalAwesomeFoundation3 күн бұрын
@@ZarkionUltimate yeah I 100% agree, look at SpookyLoopz's content with the knight among others. A few players did use him for map control and with solid gamesense they could really make him work well.