😂😂 thanks for stopping by hope you found something useful
@JMSouchak5 күн бұрын
What a special party. I'm on a third of the way through, but if these goons survive, I'll be surprised. 😂
@sebbonxxsebbon682421 күн бұрын
My boi, great post!
@thalesanastacio760Ай бұрын
I used to hate this module with all my heart. This all changed after i got into playing fear and hunger. I think it was after that i finally understood the appeal.
@Carnagepwnz2 ай бұрын
Good run through of the story, thanks in particular for highlighting the shortcomings and points of difficulty with character decisions.
@swirvinbirds19713 ай бұрын
So many claimed they just burned it down and if so their DM failed to actually read the module.
@iliasmastoris5293 ай бұрын
Much of your concern about the lack of story was that the G-series were originally tournament games. So you didn't extensive set ups...
@ModicaChannel4 ай бұрын
One of the things I did while GM'ing this Adventure, was actively restock the complex with new monsters after they cleared them out the first time around.
@garykinney164 ай бұрын
I put a plot hook for Dungeon of the Mad Mage in Iarno’s study. It detailed the wizards ambition to gain power and items from Undermountain. I had it where the notes could not be deciphered until an NPC figured it out which was not until they finished Lost Mines so that the lure of Undermountain would not over shadow the Forge of Spells. It worked out really well. Campaign has been going for 2 years. The players are taking a break from undermountain to go through White Plume Mountain. I found your White Plume Mountain video also helpful. You make good, concise content!
@gimpzilla4 ай бұрын
I appreciate the compliment. Your campaign sounds pretty epic. White plume is very fun. The lava escape tube was my favorite if your party can find it
@christophergray79915 ай бұрын
Well in answer to your question of did he expect characters to do X. Yes, yes he certainly did. It was a different age and his attitude was a little different than what we have today.
@RANDOMhandleDL5 ай бұрын
Thank you for this
@jrduncan135 ай бұрын
Very good. Especially liked flowchart and tables.
@gimpzilla5 ай бұрын
Thanks, happy to help. May your adventures be long, and your party not be totally killed 😜😜
@tjuarez70926 ай бұрын
19:52 I played this mod & we unleashed all of the encounters at the same time. Absolute chaos.
@rodrigom76866 ай бұрын
Why play this module? What is the funny?
@xavierp76584 ай бұрын
It’s a piece of history and if you complete it, bragging rights
@robertshick89927 ай бұрын
Watch8ng this gave me a great idea on how to work this not only into a campaign but make it the end goal. An entite campaign designed to slowly equip and prepare the players to take on the tomb. Info, magic items,maybe even small detailed maps of areas of the dungeon
@gimpzilla7 ай бұрын
That sounds like the best way to approach it, a few quests that unlock some key clues, then the final test to put them all together
@nataschamalta43667 ай бұрын
Decided to run with your top down suggestion because I agree that starting at the bottom doesn't make a lot of sense! Thanks for your helpful tips, there really isn't a lot out there on how to run this one.
@waterparsley36438 ай бұрын
I make the first room to be a fight between kobold, goblin and twigh bliths, subtly tell the players there are 3 factions here. Based on the survivor and players choice, they may gain access directly to goblin site. Either way they will give the pc quest to slay or rescue the white dragon.
@gimpzilla8 ай бұрын
I like that idea. I've played with the idea of a goblin centric campaign using this module to have players join a goblin clan. The logic is there.
@HoosierJedi8 ай бұрын
If you're getting a TPK every time, you're throwing too much at the party. They're supposed to have a reasonable chance and a 100% failure rate doesn't seem reasonable to me.
@darthbrooks49339 ай бұрын
If you reward them, even if small, for checking every nook and cranny then they will check all the things. Even if it’s a silver spoon worth 3gp
@michaelmontalto9 ай бұрын
You are missing SO much great content by not running the entire Queen of the Spiders super-module. It's even better than the Giants (but well set up by it).
@samburchard992110 ай бұрын
The 5e conversion for the drow modules that follow the giant modules are on DM's Guild.
@gimpzilla10 ай бұрын
Good tip, thanks for sharing.
@johnkelley754310 ай бұрын
What an idiotic take on this module. "First off, I started from the wrong side. But let me refer to everything in reverse order." Great job, bro. Also, the pronunciation of the module is literally spelled out for you in the book.
@darthbrooks493310 ай бұрын
Ha! I’m the 1000th subscriber.
@gimpzilla10 ай бұрын
🥳🥳🥳
@xRazoZane10 ай бұрын
I'm preparing to run this for my group and this video has been an AMAZING resource. Thanks for taking the time to put this together.
@gimpzilla6 ай бұрын
How'd it go?
@xRazoZane6 ай бұрын
@@gimpzilla it went pretty well. My players loved it! Thanks again for the work you put in.
@greghamilton950511 ай бұрын
Unless the shield are made of lead detect magic would work just fine. Steel shields are like sheet metal thick. Wooden shields aren’t even a full inch
@greghamilton950511 ай бұрын
I’ve never listened to you before. It really sounds like you are used you players who don’t work very hard and aren’t adventurous Search everything leave no stone or board unturned. Always attempt to play monsters against each other especially recruit and free slaves. It’s why you have persuasion! As far as the teleportation circle. Supposedly they are an adventuring party! Not very adventurous if they won’t go through the circle ready to blast what ever they find !
@shamusson Жыл бұрын
Seems like a level 3 dungeon, will put it before the CR15 encounter
@asherkins916 Жыл бұрын
Coming in late, but I really appreciate this content. I've only been DMing for about a year and some change now. I'm still getting my legs, so to speak. This was a great video.
@davidnavratil5349 Жыл бұрын
You really just need temples of Krolm and their rage. The only exception are the maps with dragons where you need the skeletons from the priestesses.
@mosespray4510 Жыл бұрын
Thanks for a great video. Very helpful commentary.
@lildoomedkitty Жыл бұрын
Great advice! Thank you for the video!
@CertainlyNotConnor Жыл бұрын
Man, this channel is crazy helpful
@robertshulman1659 Жыл бұрын
The railroad bit at the beginning was because of the initial use of the module as a tournament bit. Players were using issued characters, and it was understood that they were to get down to business.
@robertshulman1659 Жыл бұрын
Room 1, etc all are "trying" to distract pcs. Meanwhile, the slow poison is working on them. This module is a punishment/training for parties who waste time.
@shady420buddy Жыл бұрын
good review just wish you stuck to how it was done and not your own twist I just want to see how its run normal
@Fissi0nChips Жыл бұрын
It's not the DMs job to get TPK
@Rhams3y Жыл бұрын
While I agree with this in general, I think of these tyse of dungeons, especially when played as a one shot, as a test of the player and their own ability to get their character through the session. Players should know going in that this is likely unsurvivable. Have each player make two characters if doing a one shot as a backup. Think of it like video games, some games hold the players hand and have a false sense of urgency. Other games expect the player to figure it out. Doesn't make either better than the other.
@gimpzilla25 күн бұрын
The one piece I regret not mentioning in the video is the Volcano escape exit; using the cognizant weapon to guide the players. All my runs were one shots and the TPK was appropriate. Commonly one member may escape, either through blink or the hatch.
@kevinm3428 Жыл бұрын
I played this in First Edition as a kid in the 70-80’s and it was incredibly fun. Gary was a genius, and this trilogy was very fun and kept us playing every week. We were blown away when it lead us into the Underdark, and the city of the drow, with the Vault of the Drow. Others have commented, but it’s pronounced stead-ing as in ‘head’. Her name is pronounced E-clavdra. Keep going, you can only get better.
@jctxcboy36 Жыл бұрын
Would love to see some more walk thrus.....Possibly Dung of the Mad Mage
@davidburton9690 Жыл бұрын
I am running it now. Had the player characters magically teleported by a wild mage who appealed to the cosmos for heroes. They set a recon of the Steading first, and stalked and killed some small hill giant raiding parties departing from their base. The characters met some of the local villages being raided, and made some friends. They did a good job of sneaking around and finding good tactical opportunities for combat. They are heading downstairs next. Good review!
@stephenlucas8836 Жыл бұрын
15:03 on the single encounter falling flat thing. It was expected to play 1e in real to time, with players forced to leave a dungeon at the end of a section and can only recover in a town. Paired with random monsters each hour to keep the party moving, dungeons were ment to be a gauntlet of attraction, to get out before the end of the session (and also a race to clear out all the treasure before the dm’s other group dose as collecting money was the only way to gain exp, and west Marches was the default way to play).
@gimpzilla Жыл бұрын
This dungeon was originally a weekend one-shot for a dnd convention, but it's hard to find information on exactly how much time was dedicated to playing. Adding additional stress on the timing of the dungeon would definitely increase monster difficulty. Thanks for watching.
@xmikeborealx Жыл бұрын
Thanks for the heads up on room 8, I was reading the adventure recently and I was scratching my head.
@NicholasOnken Жыл бұрын
Love the overview of the storyline and how you point out where potential hooks can go. Thanks!
@valkyriejohnson5181 Жыл бұрын
Conjure Elemental. Con (Kahn) Jerr. There is not "ginger elemental"
@jaege Жыл бұрын
St-ee-ding? Really. The word is pronounced so as to rhyme with head not need.
@iliasmastoris5293 ай бұрын
Exactly, as in homestead.
@wfpinky2289 Жыл бұрын
hello plz teach me
@Geraint3000 Жыл бұрын
I’m currently running this module. I’m concerned that my players are going to get combat fatigue playing it, but this is the conundrum with 5e and the lack of tier 3 adventures. Other observations: none of the exterior doors are locked! My party went in through the east door and funnelled the dire wolves, killing them outside the compound. Also, the secret doors are crude so only a perception of 12 (or a passive 15) is needed to spot them.
@AndragonLea Жыл бұрын
1. Wizards. 2... Nope, still wizards, sorry.
@Snoil Жыл бұрын
GDQ (somewhat modified) will be an option in the world build I am finishing. D-Q sections quite modified but the Gs just need good DMing. I liked the bare bones modules, map roster, locations...GO!
@biffstrong1079 Жыл бұрын
It is a little disappointing from a dwarven treasure point of view. This one reminds me a little of Caverns of Thracia or Dark Tower as a sandbox dungeon, just not as big. Nice Review. Always Love a Dragon. Its in the name . Swimming.
@Snoil Жыл бұрын
It is pronounced like 'stedding' as in rhymes with sledding, not 'steeding' 8>D
@gimpzilla Жыл бұрын
Steadily dying. GL on your campaign 8>D
@Snoil Жыл бұрын
@@gimpzilla Thanks! Ran this a fair few times over the years. My latest and hopefully last worldbuild recently finished (the basics anyway, first party starting soon!) I just used the skeleton of G1 and removed Hill Giants entirely, making it an Ogre Chieftain's seat.