Spoilers! This video is best used as a supplement to reading the module in full. I point out what worked and what didn't for my table and leave some feedback for future DMs. Enjoy!
Пікірлер: 25
@stephenlucas8836 Жыл бұрын
15:03 on the single encounter falling flat thing. It was expected to play 1e in real to time, with players forced to leave a dungeon at the end of a section and can only recover in a town. Paired with random monsters each hour to keep the party moving, dungeons were ment to be a gauntlet of attraction, to get out before the end of the session (and also a race to clear out all the treasure before the dm’s other group dose as collecting money was the only way to gain exp, and west Marches was the default way to play).
@gimpzilla Жыл бұрын
This dungeon was originally a weekend one-shot for a dnd convention, but it's hard to find information on exactly how much time was dedicated to playing. Adding additional stress on the timing of the dungeon would definitely increase monster difficulty. Thanks for watching.
@jayhohmann32164 жыл бұрын
The note about the cave in at the beginning is not an invitation to allow the characters to climb out of the temple. The “digging out” the manual is referring to is what must be done when the characters try (in vain) to climb back up and get buried by more debris.
@the_lizardface2 жыл бұрын
I inserted this dungeon into one of my campaigns. The villain had a curse that was like a gravity well that sucked the players in, and exploded, dropping them into the dungeon room 1 directly from the fights end.
@watertribesman4663 жыл бұрын
My players are exploring ruins and I didn’t really know what to throw at them but then I found this dungeon, thanks for the tips definitely gonna use them soon!
@KordTheDestroyer4 жыл бұрын
This dungeon runs way better if you run it correctly and not backwards. Your players should start in room 1 when they fall through. Also, I don't believe in ever giving players maps. It deflates the entire adventure.
@gimpzilla4 жыл бұрын
Ive been meaning to try it again from the bottom, thinking of making another video after. The dungeon was built from the bottom up, so it makes sense.
@versioncity14 жыл бұрын
Thanks, I enjoyed that. I'm just reading it through at the moment & getting it ready to play. I've set it on the Isle of Dread and the players are going to be climbing up a hole to get out of a cavern they have fallen into when they discover the passage of room 1. You probably know, but the module was originally a tournament module and it was very much about 'getting out alive' as quick as possible which I guess is why there is no final monster to slay etc. There is an idea in it of gas seeping through the pyramid, so it is very much a race against time. BTW, you present things well and are easy to listen to & I'd be happy to listen to other commentaries on modules. A lot of the Americans who do these channels are a bit much for us non Americans in that they talk so fast and shout all the time (no offence meant) but you talk calmly and reasonably quietly, which is a nice change!
@gimpzilla4 жыл бұрын
I was looking for information on the duration of those tournaments, I think they lasted 2-3days, but unclear how long they actually dungeon delved. You'll need more than a session, but maybe 8-10hours and they could dent the dungeon. Report back what you find.
@williamozier9185 ай бұрын
In a campaign I ran I uaed the pyramid from the Lost City on the Isle of Dread.
@CertainlyNotConnor Жыл бұрын
Man, this channel is crazy helpful
@nataschamalta43667 ай бұрын
Decided to run with your top down suggestion because I agree that starting at the bottom doesn't make a lot of sense! Thanks for your helpful tips, there really isn't a lot out there on how to run this one.
@mosespray4510 Жыл бұрын
Thanks for a great video. Very helpful commentary.
@ObsidianSaint3 жыл бұрын
You wanna know what really messes up this dungeon? Leomund's Tiny Hut...
@Southgate18683 жыл бұрын
Leomunds breaks a lot of dungeons lol
@Fenrir0773 жыл бұрын
Your videos are a big help, thank you!
@robertshulman1659 Жыл бұрын
The railroad bit at the beginning was because of the initial use of the module as a tournament bit. Players were using issued characters, and it was understood that they were to get down to business.
@wonderoushistoryofclassicf91933 жыл бұрын
We need more of these
@gimpzilla3 жыл бұрын
I'm trying to get more going, had a lull in my play group over summer. I'm starting to run more stuff and I like to have the experience before posting. Thanks for comment.
@SamuelBartz3 жыл бұрын
Good video!
@thenovicedm79663 жыл бұрын
I enjoy your perspective on the narrative/story and complexity of the dungeon. I found your shared experience of running it and DM tips to be useful. I would recommend that in your videos you may want to take the first couple of minutes to do a Module INTRO to the unfamiliar players/DMs. In that intro please describe the dungeon in terms of "Level required/expected", the setting of the dungeon, the makeup of the party recommended (if useful) and upgrade/change recommendations you might add.
@robertshulman1659 Жыл бұрын
Room 1, etc all are "trying" to distract pcs. Meanwhile, the slow poison is working on them. This module is a punishment/training for parties who waste time.
@jjenn0503 жыл бұрын
I think you would be 'remiss' rather than 'amiss.' Thank you for the information though!
@shady420buddy Жыл бұрын
good review just wish you stuck to how it was done and not your own twist I just want to see how its run normal
@johnkelley754310 ай бұрын
What an idiotic take on this module. "First off, I started from the wrong side. But let me refer to everything in reverse order." Great job, bro. Also, the pronunciation of the module is literally spelled out for you in the book.