The Best Game Animation of 2023
31:13
The Animation of Final Fantasy V
18:52
The Animation of Sonic Frontiers
18:20
The Best Game Animation of 2022
30:57
The Animation of Final Fantasy IV
37:54
The Animation of Final Fantasy III
10:24
The Best Game Animation of 2021
21:03
The Animation of Final Fantasy II
15:34
The Animation of Final Fantasy
15:36
2 жыл бұрын
The Animation of Sonic Games
1:45:05
3 жыл бұрын
The Best Game Animation of 2020
16:15
How Do Inkling Transformations Work?
8:30
The Animation of Phoenix Wright
15:22
The Best Game Animation of 2019
11:35
How To Become a Game Animator
24:10
5 жыл бұрын
Пікірлер
@MatthewAngel-qy6dh
@MatthewAngel-qy6dh Сағат бұрын
He is snapping his fingers
@CNA_Productions-SM
@CNA_Productions-SM 14 сағат бұрын
Iconic video lad
@SlurpyPie
@SlurpyPie Күн бұрын
As someone who's researching on game development in preparation of developing my own game, this is really interesting to watch and learn about the animation system used in a game like Legend of Zelda: Tears of the Kingdom. It's given me a newfound appreciation for the work put into these games, so I honestly want to thank you for shedding light on just how much hard work and effort goes into these games especially when it comes to the smallest of details.
@threemoo
@threemoo Күн бұрын
To say that Frontiers is not in a "complete, polished state" is an understatement to the most extreme extent. Frontiers is one of the most consistently low quality products I've ever seen. They somehow managed to get terrible character control, consistently bad animation and transitions, minimal and lackluster level design, a highly frustrating camera system and a shockingly boring landscape, not to mention hideous open world technical issues (pop-in) in to a single game all at once!
@jeremycaswell
@jeremycaswell 2 күн бұрын
I know im REALLY late to this, but link actually does get a fair bit of personality per game. He tends to adopt the traits of whatever he becomes, chief among them being far more feral amd animalistic in his aggression in twilight princess
@elliottkennell7735
@elliottkennell7735 2 күн бұрын
38:45 this scene is giving me flashbacks
@niktokof935
@niktokof935 2 күн бұрын
You predicted the future with new 2D and 3D titles, you predicted the redising (The Dream Team thing or whatever), and you predicted everything. Are you a fortune teller?
@Thunder-Sky
@Thunder-Sky 3 күн бұрын
well that slow mo of Anna connecting with the horse just informed me that Frozen apparently had jiggle physics
@pocketsnacks
@pocketsnacks 3 күн бұрын
Love these videos
@extremmefan7305
@extremmefan7305 4 күн бұрын
I actually appreciate the perspective of someone who doesn't consider themselves a Sonic fan in the first place; it not only adds objectivity by virtue of not having any bias sugarcoat legitimate criticisms, but it makes said criticisms feel properly elaborated on and gives proper room for discussion beyond just "they're lazy" or "it's rushed". This and the previous video have been insanely insightful for this very reason imo, but this one especially warranted a like from me due to no jabs at... well, I'll just come out and say it: Amy's personality. '^^ The conclusion here is sound; the franchise's experimentation is a big part of its charm. However I would like to argue a detail: while I don't disagree that Sonic games have been mid-level productions for pretty much the entirety of their 3D lives (in fact ever since their actual first largest scale production was cancelled, making SEGA struggle a LOT with the Dreamcast afterwards), that's most definitely the one main big reason they likely could never reach Insomniac level of actually putting forward their games' actual scope. Sonic is a franchise that *thrives* on "go big or go home" stakes, but actually pulling those off with just "average" level production so the games can be churn out at a relatively quick pace is contradicting that. A lot. The answer to that should be glaringly obvious, with spinoffs developped by different teams but still going for "grand" entries (as a Sonic fan myself I thoroughly enjoyed the massive sprawling crossovers it did with other SEGA IPs just because it *felt* huge even if the games themselves were likely cheaper to make), but for that to work they also need to put the proper big-scale budget behind the maingames themselves; and good news, SEGA is apparently doing just that now!
@extremmefan7305
@extremmefan7305 4 күн бұрын
I think to "explain" Sonic 4, given it was originally "Sonic the Portable" and not even developped by any Sonic Team team, you'd have to analyze the handheld iterations as well, given they were by the same developpers. ... although even then, I suspect the Advance and Rush games would still make Sonic 4 Episode I come across as "HOW TF DO YOU MESS THIS UP".
@sparquisdesade
@sparquisdesade 4 күн бұрын
Just found this video an I love the in depth description of all their little animation quirks an why it fits them. Another thing I love is how almost every hero's weapon has an ammo counter unique to them built into the model even tho you don't need it because the HUD is there to convey that to the player. The best example for this tho is Sombra's gun cause her ammo counter is in hexadecimal...cause...you know... hacker
@Craftidore
@Craftidore 5 күн бұрын
Dan then: Did I miss anything? I didn't quite play every game that came out this year after all Dan now: I have seen every game that has come out this year. Yes, all of them. Do you doubt me??
@jahh1975
@jahh1975 6 күн бұрын
If Jesse Eisenberg had a KZfaq channel
@Pduarte79
@Pduarte79 7 күн бұрын
26:19 It only shows that peaked at gen 5. 😅
@bahamutskingdom
@bahamutskingdom 8 күн бұрын
It is 120% all about story. Ya got that right. It is what made this game the masterpiece it is. It has been ported/polished/remade more than any other title out there in the series. It might seem a little eh by today's standard. For me it is right there behind VI in top place. Nothing like it had happened at the time. And without it VI, VII, even Chrono Trigger would not have happened in the way they did.
@ScatteredRosesCosplay
@ScatteredRosesCosplay 8 күн бұрын
Loved watching this! Gave me some more insite and appreciation to my beloved Sonic games~
@SokeDokuTeam
@SokeDokuTeam 8 күн бұрын
To do this, even taunt the transition to 3D, and not include Sonic R, is criminal.
@goatedpulls9201
@goatedpulls9201 9 күн бұрын
I agree that the pre rendered cutscenes in og ff7 is terrible but it just has so much jank that it’s charming. Same thing with a lot of ps1 cutscenes.
@DanialDEcool
@DanialDEcool 9 күн бұрын
38:11 is this sonic adventure 2 battle and was sonic adventure the DX version or the dream cast version? The remakes have worse quality and animation.
@NewFramePlus
@NewFramePlus 7 күн бұрын
All footage of both are from the original Dreamcast releases.
@TheDonutDevil
@TheDonutDevil 12 күн бұрын
I'd love to see an episode of this show about APPEAL, i've always felt that was the vaguest principle of animation
@JamesRoblox440
@JamesRoblox440 12 күн бұрын
just to give you help in what sonic’s idle is doing (sonic the hedgehog) whenever it looks like we’re sleeping, sonic snaps us to wake up then shows us where we are going, I hope this helps ✨
@TSG6245
@TSG6245 13 күн бұрын
A SONIC ANALYSIS VIDEO THAT HAS CONSTRUCTIVE CRITICISM WHAT IS THIS TIMELINE
@FouadBinSaoud-lf3dm
@FouadBinSaoud-lf3dm 13 күн бұрын
Where Sonic rivals 1 and 2 animation
@JohnLucPicard98
@JohnLucPicard98 13 күн бұрын
I think about this game daily ever since I played it on release. It took a lot of work to beat the game without a guide. I’ll never forget beating sandman title defense.
@imhehe25
@imhehe25 13 күн бұрын
Sonic in sonic 3 that hands gestures I think it means I love you now please finish the level that hands gesture is I love you in Japanese I think
@myfeethurtingonsomecrazyshit
@myfeethurtingonsomecrazyshit 13 күн бұрын
DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES DO DBZ GAMES
@Riggyraise123
@Riggyraise123 13 күн бұрын
Sonic might of been around for 33 years, but he’s only age 15-17
@torterratortellini6641
@torterratortellini6641 15 күн бұрын
I feel like the kind of broke free from the mascot suit problem with Sonic Unleashed.
@willmatic84
@willmatic84 15 күн бұрын
I don't care what no one saids the OG S 123 SK is the best sonic games ever 💯 👌
@PigeonofTheFrogs
@PigeonofTheFrogs 16 күн бұрын
Note for CD and S2, they were developed at the same time and by 2 different parts of SEGA. CD was developed in Japan, meanwhile S2 was made in the US. Other than being under the SEGA name, they aren't related, and with the release of Origins, it's been shown that CD is, in fact, BEFORE Sonic 2. Note for S3 and S&K: The FULL game is S3&K, with S3 locked onto the S&K cart. They were split due to limitations and a deal with McDonalds of all things. S&K is an expansion. Chaotix Fun Fact: Mighty is actually a resprited Sonic from back when the game WAS a sonic game, and called Sonic Crackers (or Sonic Clackers if you think it's a mistranslation on SEGA's part)
@SubjectNerdAgreement
@SubjectNerdAgreement 16 күн бұрын
I watched this video when Tango Gameworks got shuttered by Microsoft and it made the Hi Fi Rush section feel really sad.
@raylaxkai2
@raylaxkai2 17 күн бұрын
"[the slow backwards retreat] is probably the funniest animation in 8 bit final fantasy" I raise you the Mini scuttle on the victory walk-off-screen which travels about half as fast as your non-mini'd heroes but animates about 10 times faster. It's my favourite
@notnilc2107
@notnilc2107 18 күн бұрын
this is a really good video. i've come back to watch it 3 times by now. months apart. in my case, it's probably more because of the subject matter (i really really really want to replicate this animation style) than the video, but the fact that i remember this concept as the one that comes from this specific video says something. usually i remember the concept, not the video.
@stormyandsnowy
@stormyandsnowy 19 күн бұрын
I have never once played FF7, I’m old enough to but just haven’t. I enjoyed the deep dive into the comparison very much so.
@AldaC.A.T.
@AldaC.A.T. 19 күн бұрын
You missed Sonic the Fighters!
@BreyD
@BreyD 19 күн бұрын
16:03 I love being able to tell what happened during the editing process tk create a very small moment in a video that some would look over
@Sandwhaler
@Sandwhaler 20 күн бұрын
...hehehe.., Butz...
@liammccauslin912
@liammccauslin912 22 күн бұрын
hey you forgot Sonic Blast (master system) Not complaining though, it sucks.
@CatKingultra
@CatKingultra 22 күн бұрын
I want to be a game dev but this video was crazy interesting.
@NikoGarrett-wb9cx
@NikoGarrett-wb9cx 23 күн бұрын
I would use Celeste as an example for animation looking good, and feeling good. It just...
@chirpling4811
@chirpling4811 23 күн бұрын
16:50 I get your point, but I don't think this is Sonic Team's doing. I don't know exactly what goes on behind the scenes, but chances are it's big executives trying to copy whatever is successful at the time, the developers have to find a way to justify it to fit sonic's aesthetic and themes (to various degrees of success). It's imposed limitations that after a while you get used to and try to make the best you can with what you're given. But for me, it makes the games feel insecure: huge, empty, realistic natural landscapes are not Sonic. BOTW's melancholic hope does not fit a cartoon inspired character who's all about speed. Without the jukebox I probably wouldn't have finished Sonic Frontiers. I cannot stress enough how weird Sonic feels in a realistic environment, especially for that same place to have absolutely random obstacle courses. You wouldn't make a photorealistic Mario game. Sonic is meant to be about freedom, speed, confidence, impulsivity: this clashes with the franchise's lack of confidence.
@LegoMinecraftblaze
@LegoMinecraftblaze 24 күн бұрын
What do you mean Toy Story 1 is from 1995
@Blopp1878
@Blopp1878 20 күн бұрын
It was
@pocketsnacks
@pocketsnacks 24 күн бұрын
Love your videos!
@Pacster650
@Pacster650 24 күн бұрын
I'm gonna replicate this style. No matter what😤
@HotNothin
@HotNothin 25 күн бұрын
I think it's a shame that Sonic the Fighters was skipped for this list because I honestly believe that was PEAK 3d cartoon animation for sega. It really utilized the fact that the these characters are exaggerated and wacky to make some fun animations for how they fight and express themselves. They also used Squash and Stretch to really elevate the impact of big hits and knock outs. I would've loved to hear someone with a more nuanced view of animation's take on that game.
@ozzzyru
@ozzzyru 26 күн бұрын
1:40:32 *Sonic Origins announced*
@thecatplayer9684
@thecatplayer9684 26 күн бұрын
3:56 what's the name of this game
@GalvatronRodimus
@GalvatronRodimus 27 күн бұрын
Hyped for VI!
@GenericName0042
@GenericName0042 27 күн бұрын
Another thing about DBFZ: The VAST majority of character moves are recreations of movements that the characters make in the shows, films, and occasionally even the manga. And I don't just mean the special moves. I mean the individual, single button attacks are just ripped from the anime itself. And we can TELL, and it looks GOOD. That level of attention to detail for DBFZ is INSANE