In 4D chess it's even worse. Everything is ok until you miss that bishop 3 moves in the future
@jeremiahsosatvСағат бұрын
7:39 white missed a free queen and it’s hurting my soul
@anthonycannet13052 сағат бұрын
9:27 nc3 checks the king, if it takes the pawn on f4 then nd5 forks the rook
@BryndanMeyerholtTheRealDeal6 сағат бұрын
I wonder if there are plans to implement Infinite chess with a board shaped like the infinity symbol?
@jubalalbertoroeder49538 сағат бұрын
Black king:i hate this way to play😑
@BryndanMeyerholtTheRealDeal8 сағат бұрын
Pieces being able to infinitely travel in a loop, but not being allowed to end their turn on a square it started on…
@nikro82758 сағат бұрын
Will this mode be added to deckmate public?
@maisumdiacomoagente0079 сағат бұрын
This is cursed
@adrianoballarinbm9 сағат бұрын
Ur forgetting about the bishop in dimension 3904v
@rechiljuarez126110 сағат бұрын
So many arrows and hi-lighted squares
@zyptonical11 сағат бұрын
And why can’t the rook just take the bishop…?
@tatubbs13 сағат бұрын
I never see this extra squares in a checkers game on my entire life
@H2OGamingAndStuff13 сағат бұрын
Chess: Extreme Mode (I know this comment ain't original)
@geeteevee766716 сағат бұрын
now make it circular
@TEEYUXIANGMoe18 сағат бұрын
pawns be lookin like sisyphus
@holyelephantmg883821 сағат бұрын
The bishop is always there. Always
@Badcaseoflovingyou5523 сағат бұрын
Your forgetting one thing The king cant move threw attacked sqaures For example you cant castle through attacked sqaures so by this logic you can checkmate a queen
@Rodricz123Күн бұрын
This is an extreme version of chess960
@RockyLauj-hf8cvКүн бұрын
now make thin chess
@RockyLauj-hf8cvКүн бұрын
now make thin chess
@jasonscholes9364Күн бұрын
next vid idea: You vs the 2500 elo bot, but spin a wheel with all the chess pieces on it and what it lands on, you get to remove from the bot (both of them if it lands on: Bishop, Knight, or Rook)
@CalvinLee60633 минут бұрын
How about the King?
@DanielGamer-wn1hyКүн бұрын
You're bad in chess I see
@DanielGamer-wn1hyКүн бұрын
Hi
@bodemackie4237Күн бұрын
Never thought I’d hear Q8 in chess
@purplenicknameКүн бұрын
In order to make the king space completely random you should first use a d12 to see where the king goes and then do the other pieces. With the current method not all spaces have equal chance to be a king space.
@GreenLemonGamesКүн бұрын
The king square is the first thing decided in the code. It's just revealed left-to-right visually
@theominouspigeonКүн бұрын
there should be a mode where both people move at the same time
@nikro82758 сағат бұрын
this is genius
@user-fk5vx5un1jКүн бұрын
Can the rook go on top of the king
@AhMed-qu8mxКүн бұрын
Z plane😅
@user-yn7zw1vi5yКүн бұрын
9:48 why didn't you take the free bishop?
@ModernCombatZockerКүн бұрын
What if the queen can't move trough checks
@AlmaDeEspartanoКүн бұрын
si bobby fischer y capablanca estuvieran vivos estarían felices de ver esto ♟️🧠
@tacocatmationsКүн бұрын
This is kind of like Fischer Random
@CheckmateSurvivor17 сағат бұрын
Scramble is better than Fisher Random Chess.
@Gl1tcH_4ng-iu1psКүн бұрын
what is the gane called
@nonran-manКүн бұрын
..? 지랄을 하네
@KudaxКүн бұрын
Finally, we get bishop on i9 😂
@taisgamingchannel8338Күн бұрын
Where is my 10.5x10.5 chess?
@bumbleandsimbaКүн бұрын
It'll just be 11x11 chess because you can't have half a layer. You'll just have 1 smaller layer
@taisgamingchannel8338Күн бұрын
@@bumbleandsimba nah but piece movement will be “minified” when you move to those squares, so it’s like 10x10 chess but you can move to another layer, except it’s the worst place to have a piece. For example, a king would be easier to checkmate on k1 than a1
@ckq20 сағат бұрын
8.5 by 11 chess
@taisgamingchannel833820 сағат бұрын
@@ckq so just printing sized paper proportions chess
@FrozenBrawlStarsКүн бұрын
Genius🤯
@OpachChessКүн бұрын
How is bro so creative 🔛🔝
@bumbleandsimbaКүн бұрын
YES
@fakenamedontuse96422 күн бұрын
Honestly, L Kinda liked the idea of the board introducing a new emergent type of move (a "pass", basically) due to it's geometry :( Seems sorta an edge-casey place to be taking the fun out of, are there balance considerations I'm not seeing to players having a pass on the condition that they have a rook on an open rank? tl;dr the loop move seemed cool, unique, and just interesting enough mechanically to be a natural addition
@mathmagician81912 күн бұрын
2:32 j4 is the only move that avoids mate, but it ends up needing to sacrifice a queen for a rook so it is still losing
@mathmagician81912 күн бұрын
This position has a somewhat decent white advantage - my engine evaluates the starting position as +0.86
@godowskygodowsky11552 күн бұрын
How are you randomizing the king location? It might not be uniform.
@GreenLemonGames2 күн бұрын
The game picks a random square for the king before the other pieces are randomized. It seems to be working perfectly fine - I did a handful of test runs before making the first video.
@godowskygodowsky1155Күн бұрын
@@GreenLemonGames Oh, that's fine. I was worried that you were revealing the pieces as they were being randomized, which is still possible to make uniform, but it's harder. (I understand this is how pieces are revealed in Fischer random for the purpose of making it a spectacle.)
@BinaryBoliasКүн бұрын
For making it uniform while generating in real-time, the chance for each square to be a king (until a king is placed) should simply be 1 divided by the amount of remaining, _un-generated_ squares. In confirming this method, the first square quite obviously has the correct chance of containing a king: The first square's _"absolute king chance" (for it to contain a king on any given generation)_ is the same as its _"local king chance" (1 divided by remaining square quantity - except equal to 0 after a king has been generated)._ Every square subsequent can have its absolute king chance confirmed by multiplying its _local king chance_ by the chance of getting to the square without previously generating a king _(the sum of all previous absolute chances subtracted from 1; a value between 1 and 0)._ In performing this absolute king chance calculation, you would find that the absolute chance of a king appearing on any given square is the same for all squares _(and is equal to 1 divided by the total quantity of valid squares)._ This is the method I would prefer, as it's more fun, and more authentic to the revealing process. This can also be easily modified to allow for multiple kings, and to also provide restrictions for other piece types, as well. _(quick explanation: Per piece type, use the _*_remaining amount of the piece to place_*_ ("RAotPtP", I guess) in the fraction numerator of the local piece chance. Piece types can be done in arbitrary order, per square, but the RAotPtP values of all pieces must sum to the total amount of valid squares. If the sum of RAotPtP values is greater than the square total, then a single piece type can still be placed in its full desired amount if it is checked for first on each square)_
@ScrapFrog2 күн бұрын
Will this be a in the full game? You should add it if not
@GreenLemonGamesКүн бұрын
Yes! It will be part of Version 1.7, which is coming soon
@user-th1hu6hg9s2 күн бұрын
The pawns should be random also, Pawn or Checker or Knight.
@user-yn7zw1vi5y2 күн бұрын
Is it the same guy from last time?
@bobbobert93792 күн бұрын
Underpromoting into forced mate is goated
@taisgamingchannel83382 күн бұрын
10.5x10.5 when
@Dalroc2 күн бұрын
Okay this is equally a pretty nice variant compared to many others!