15 Clicks To Build XR Game - Meta Building Blocks Unity Tutorial

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Valem Tutorials

Valem Tutorials

Күн бұрын

Building blocks is Meta new feature to not only help beginner making xr game but also speed up the development process for any developer and in today's video we are going to have a look at how to use them !
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Meta XR All In One Package : assetstore.unity.com/packages...
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📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!)
VR Interaction Framework
assetstore.unity.com/packages...
Hexabody (Physics VR Player)
assetstore.unity.com/packages...
Mirror and Reflection for VR
assetstore.unity.com/packages...
Auto Hand (automatic hand grab pose)
assetstore.unity.com/packages...
Hurricane VR (vr physics interaction)
assetstore.unity.com/packages...
3d Hand Model for VR
assetstore.unity.com/packages...
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Full Series on How to make a VR game • How to Make a VR Game ...
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If you enjoyed this video, here are some other really good channel you should appreciate :
⌨️ Game Dev
Brackeys : / @brackeys
Dani : / @danidev
Code Monkey : / @codemonkeyunity
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Justin P Barnett : / @justinpbarnett
Vr with Andrew : / @vrwithandrew
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#vr #vrdev #madewithunity

Пікірлер: 76
@TheGameLecturer
@TheGameLecturer 5 ай бұрын
There is also a Building Blocks Script in each BuildingBlocks objects that allows you to find all the other building blocks elements and if you want to remouve one, you can just delete it and it will reflect on the building blocks scripts and the building blocks window automatically. Very clean!
@ValemTutorials
@ValemTutorials 5 ай бұрын
Thanks for the tips!
@ivantammaro
@ivantammaro 5 ай бұрын
Would be great to have a series on the building blocks! This is great Valem
@kylejramstad
@kylejramstad 5 ай бұрын
Ive been teaching a unit of VR dev in my high wchool game design course and this will save us a week or two of learning to set up VR. Wow
@TayoEXE
@TayoEXE 5 ай бұрын
Honestly, not just for beginners, but this is really helpful for rapid prototyping projects! This came at the perfect time for me actually as I was getting passthrough working manually with the new SDK just last month and need to make a few different projects to test some things.
@messapatingy
@messapatingy 25 күн бұрын
At 1:42 we see "Something went wrong. Please try again later". Overlooking such messages does not inspire confidence. However, having watched more of your tutorial, things still worked! Thanks for a very informative show.
@PogArcade
@PogArcade 5 ай бұрын
Tysm for making this it helps a lot!
@hongmingli1108
@hongmingli1108 5 ай бұрын
Wonderful tutorial!!
@leolitgames
@leolitgames 2 ай бұрын
great video! I love your tutorials
@Yolakx
@Yolakx 5 ай бұрын
Thanks meta for this time
@BreakpointFun
@BreakpointFun 3 ай бұрын
fantastic video! most videos are old, you are the most up to date video! please cover setting up teleport, custom interacts like adding new items ❤❤❤
@GermanVargas
@GermanVargas 13 күн бұрын
Love it!!
@RecRoomFocused
@RecRoomFocused 5 ай бұрын
Due to my terrible C# skills this shall be very useful
@DallaswithaD
@DallaswithaD 5 ай бұрын
Woah, the click and drag stuff at a per-scene level is pretty great. I'm trynna do a workshop on XR stuff, and this'll really simplify that process.
@wormholeinteractive
@wormholeinteractive 5 ай бұрын
I might have to come back to XR dev with this!
@AxiomPlaysVR
@AxiomPlaysVR 5 ай бұрын
this has to be a dream come true, to make a game in 15 clicks
@supjay3945
@supjay3945 3 ай бұрын
Did u get it to work?
@distoriheritage5080
@distoriheritage5080 5 ай бұрын
Anyone had problems with the new update n 62.0 of the meta xr all in one ( 26 february)?
@slyfernet
@slyfernet 5 ай бұрын
Great video !! didn't know this feature exists when i switched to the new SDK is there any way to show the hands when i am using controllers?
@chadbehal5902
@chadbehal5902 5 ай бұрын
With the Quest 3 and that SDK are we able to use the Quest 3 room scan feature and create a mesh collider from that rather than manually placing all the boundaries using the furniture function?
@bathroomprophet2310
@bathroomprophet2310 5 ай бұрын
I hope they make something similar in godot. They need more projects like this to get devs to get quickly into actually building the game and not reinventing the wheel every time. Would love valve releasing the Alex sdk to be usable.
@butya
@butya 5 ай бұрын
How to integrate hand and glove models sold in the Unity Asset Store with VR hand tracking? I couldn't find any resources for this.
@Hemecan.
@Hemecan. 5 ай бұрын
You can also add any Building Bloks by clicking right down plus (+) button, instead of drag and drop
@SolarpunkSeed
@SolarpunkSeed 5 ай бұрын
Thank you very much! Does Passthrough still only show up when standalone in the headset, and not in Oculus Link Mode? Also, I've been trying to learn how to set up an XR scene synced with the shapes of my whole house, and it seems like there IS more support for stuff like this now with the remembered location mapping (is this relevant to the Room Model Building Block? another term I saw was "Scene Understanding"?), but it keeps reverting to the constrained single level plane small boundary with unnecessary guardian system, not what I want. More about how to do this would be great, if it's not somewhere already. Cheers! Also, these synthetic hands float stuck in space at last known location if the headset loses sight of them, pretty odd. Is this a bug or is there a way to make them not do that, if anyone knows? :D
@Besttechnology
@Besttechnology 5 ай бұрын
hi im wondering is the Hand Pose Grab - Oculus Interaction SDK can be done in xr hands and interaction tool kit?
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
I readed that uses a different plug in / provider so you cant use use XR Hands and oculus interaction SDK at the same because are incompatible (I was looking for a way to use XR Hands and Passthrough from Oculus SDK)
@kp_kovilakam
@kp_kovilakam 2 ай бұрын
Thank you Valem. How can we connect the Meta Quest 3 to Unity for real-time testing like what you did here in the tutorial. I'm using Mac so I can't use Meta link. Please help me.
@designandsubash
@designandsubash 5 ай бұрын
would it work from quest 2?
@batvanio
@batvanio Ай бұрын
How on earth do you see things in the helmet? Nothing works for me, with Quest link on or not. Only when using the button "Build and Run" it works.
@LeHero921
@LeHero921 5 ай бұрын
When I tried to use the controller building block, unity crashed. And could you make a tutorial on how to combine the building blocks with other VR / MR things?
@korean_dude6036
@korean_dude6036 5 ай бұрын
wow
@alex.osinaga
@alex.osinaga 5 ай бұрын
will this work with the quest 2 ? or is it only meant for the the quest 3 ?
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
it should work
@mircodalessio9634
@mircodalessio9634 5 ай бұрын
Some one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!
@ishankhambhaliya960
@ishankhambhaliya960 4 ай бұрын
I had a quick question, Whenever I build my project and run it on VR the camera just offsets it self to some amount in y direction ! don't know why and how to control that ?
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
Try in player settings in PC and Android Icons set Stereo Rendering Mode to Multiview or Multi Pass
@Hedesil
@Hedesil 2 ай бұрын
Is there anyone that sees the right controller both in left and right hand with default configuration? I don't know the reason but my left controller always shows the right Meta Quest Touch Plus Right object
@benjohn6030
@benjohn6030 5 ай бұрын
Hi. I have a question. Why hand tracking doesn't work on unity editor? I have already enabled the hand tracking to my oculus quest 2 and it's working perfectly fine on the the device. Can someone please help me
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
Look if in your Oculus Desktop App, in settings, beta, you have real time features for developers activated ? Or in Camera Rig, in Quest Features, General, you have Hand Tracking Support with Controllers and Hands?
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 5 ай бұрын
Amazing video, thanks. Is it possible to change or replace cubes for another object? I would like to use my own objects. Thank you
@SetsuneW
@SetsuneW 5 ай бұрын
I assume replace the Cube's mesh and colliders with the ones for your custom objects. You'll have to adjust the Rigidbody settings to better reflect the object mass (weight effectively) you're swapping in. Or you can copy the unique scripts from the cubes over to your objects.
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 5 ай бұрын
@@SetsuneW thank you. I'm gonna try.
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
Yes, you have to add Grabbable, Hand Grab Interactable and Physics Grabbable scripts to any object
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 4 ай бұрын
@@altairbarahona2306 thank you
@HansMilling
@HansMilling 4 ай бұрын
Seems much more easy than fiddling with OpenXr and get everything to work there, but also makes your project only compatible with Meta headsets.
@LookeStuff
@LookeStuff 4 ай бұрын
Of course, this is what meta are hoping for. To be able to increase their app sales.
@multiplesmagic
@multiplesmagic 4 ай бұрын
Which render pipeline do you recommend for the project?...URP?
@ValemTutorials
@ValemTutorials 4 ай бұрын
Standard pipeline seems a bit easier with Meta SDK but URP seems better for Unity XR Toolkit
@momissimo4087
@momissimo4087 5 ай бұрын
I have followed your tutorial but then i got stucked trying to grab with the controllers. Is there a building block that allows me to do so?
@ndtefu
@ndtefu 5 ай бұрын
do u have found a solution?
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
If you try to download the old Oculus Integration instead of Meta XR, there are multiple example scenes, one of that has objects that can be grabbed with hands or controllers, and the set up for them
@LookeStuff
@LookeStuff 4 ай бұрын
My quest 3 controllers are Quest 2 controllers when testing and also my hand tracking is also the controllers moving, anybody have any ideas?
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
All controllers models are imported as 3D models, you can search in Hierarchy like "quest 2" and you will see the models. Maybe you can desactivate the others and keep only quest 3 controllers
@leitecunha
@leitecunha 5 ай бұрын
Does anybody know why some building blocks are greyed out and can't be added?
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
It seems because you have already added to the scene
@xopherwallace7166
@xopherwallace7166 4 ай бұрын
How can I use a swimming mechanism using the Meta building blocks?
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
I think it is more like a script which compares the velocity of the controllers. If the velocity is greater than x value, so move in x / y / z coords your Camera Rig, or give a force in impulse mode your player rigidbody
@Lee_Hall
@Lee_Hall 4 ай бұрын
Anyone else having issues when adding the hand tracking, where hand materials are pink. Seems to be an issue with the OculusSampleAlphaHandOutline thats used byt DefaultHandMaterial, SkeletonBoneMaterial, SystemGestureHandMaterial and SystemGestureSkeletonBoneMaterial located under the BuildingBlocks\BlockData\HandTracking\Materials
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
Yes, the problem is because you have created your project with URP Template. Try create a new unity project with default 3D template (no 3D URP Template) or go to project settings, graphics and be sure that Scriptable render Pipeline Settings is None, do the same in Quality in Render Pipeline Asset. If there is something instead of none, means that you are using URP as render pipeline and that could be the issue
@DavidZobristGames
@DavidZobristGames 2 ай бұрын
I still find it confusing tough that unity builds there own vr strcutures while meta does the same. It would be really great if unity could remain the universal base for example through open xr. And then meta delivers the feature set on top of that. But they build entirly parralel like having their own interaction and grabbable system.. I always wonder if the unity meta open xr enables you to use this new building blocks on other platforms such as the pico..
@batvanio
@batvanio Ай бұрын
It's normal, Meta's helmets are not the only ones in the world. There are actually dozens if not more helmets that most people have never even heard of. I happened to see a list of maybe all of them on a site. Unity is more universal and works both for Meta helmets and for example phones.
@passiveftp
@passiveftp 5 ай бұрын
omg this is a bit easier! lol
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 5 ай бұрын
Hola. No pude crear el apk, recibí varios errores sobre el SDK, ya lo reinstale con Android Studio, pero no se resuelve el problema. Gracias
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 5 ай бұрын
Hi. I could not create the apk, I received several errors about the SDK, I already reinstalled it with Android Studio, but the problem is not solved. Thanks
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
Qué errores ? Podrías dar click en development build al momento de hacer el apk con la opción "Build and run" asegurándote que la plataforma de exportación seleccionada es Android y que el dispositivo que sale en "Run Device" son tus Quest. También puede ser porque al momento de conectar las quest al PC no permitiste la depuración USB, o tus quest no tienen suficiente almacenamiento. O podría ser que seguiste el orden del video y al final añadiste las manos sintéticas que causa un problema porque falta una referencia y tienes que arrastrar un componente de manos sintéticas donde falta (puedes saberlo dando click en el error, te manda al GameObject en el que ocurre y es bastante intuitivo donde parece que necesita algo de manos sintéticas pero no está asignado)
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 4 ай бұрын
@@altairbarahona2306 gracias por tu respuesta. Lo resolví, fue un problema con las versiones (y el path) del sdk. Gracias
@passiveftp
@passiveftp 5 ай бұрын
looks like the cronrollers cant grab things you have to use hand tracking
@altairbarahona2306
@altairbarahona2306 4 ай бұрын
If you try to download the old Oculus Integration instead of Meta XR, there are multiple example scenes, one of that has objects that can be grabbed with hands or controllers, and the set up for them
@george4uu
@george4uu 27 күн бұрын
hi
@xXYannuschXx
@xXYannuschXx 5 ай бұрын
Do you think you can make another video (series) on the recently updated SteamVR Plugin?
@angxl_dc
@angxl_dc 5 ай бұрын
@ValemTutorials T'es français? t'a l'accent
@beaconofwierd1883
@beaconofwierd1883 12 күн бұрын
Why can't thins ever just work... Getting the error "Error building Player: 2 errors" with no other explanation? Wtf is this shit? Anyone know how to solve it? Tried switching UnityEditor, no difference :(
@JakubSK
@JakubSK 5 ай бұрын
You all still use Unity?🤯
@aldwynbarry1996
@aldwynbarry1996 2 ай бұрын
I am currently one of your patreon subscribers. I am about to cancel my subscription because, I have been trying to reach out to you many time without any success. As you know, there have been many changes between Oculus XR and Open XR. I wanted to follow your how to draw in Vr but was having problems running this because this tutorial is outdated. You set up a community but you are not responding to its members while reaping the benefits. Not cool.
@rameneater-j4m
@rameneater-j4m 11 күн бұрын
What are you trying to get to? I just finished the whole thing today without many issues.
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