Рет қаралды 3,318
This is the same agent that I trained a year ago and featured in previous 12 Hz and 20 Hz videos. At that time 15 Hz is not the main format it was trained on, so I didn't even bothered to watch it play or look at its stats.
Today I just decided to watch it play some 29-start 15 Hz games without a line cap, and I was really shocked that it quickly achieved colors (1280+ lines) in the third game, and even pulled out 2250 lines in the next game. So I decided to keep it running until it crashes the game (3100 lines), and after ~50 games I finally got it.
The final score is 28,094,400, with a total of 3101 lines consisting of 1458 singles, 547 doubles, 126 triples and 39 tetrises. I also added Greg's level names in the video.
Its average line count on 29-start, 15 Hz and no adjustments is around 750 lines. Since the number of lines can be modeled fairly accurately with an exponential distribution (because it can be thought of playing cleanly until getting an unfavorable RNG sequence), it will achieve colors in ~18% of the games, and game crash in ~1.6% of the games.
0:00 - start
4:49 - level 30
11:08 - maxout
14:23 - 1st rollover
21:50 - 2nd rollover
24:37 - some digging
28:35 - 3rd rollover
30:32 - colors
33:42 - 4th rollover
37:47 - 5th rollover
42:35 - some more digging
43:24 - 2nd color cycle
45:07 - 7th rollover
49:44 - yet more digging
54:11 - 10th rollover
54:38 - endless level
59:18 - 12th rollover
1:03:47 - 14th rollover
1:12:05 - a close call followed by last rollover
1:13:30 - approaching game crash