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This is BetaTetris with 30 Hz tapping and 300 ms reaction time playing to level rollover (aka Rebirth Screen).
The crash dodging strategy used is:
- Pushdown at level 158 transition and every piece in level 253 (using BetaPushdown)
- Flash the next box at level 155,156,159 transition, every non-transition line clear in level 156-158, and every piece in level 249,255
- Score only singles from level 166 transition to level 173 (using BetaSingle)
Related resources:
- Meat Fighter's article: meatfighter.com/nintendotetri...
- HydrantDude's color glitch explanation: • why the colors glitch ...
- HydrantDude's crash mechanism explanation: • why clearing a single ...
- HydrantDude's confetti explanation: • why nes tetris covers ...
- HydrantDude's 810-line level explanation: • why you get stuck on t...
- EricICX's video about crash dodge: • The Secret Second Endi...
- Greg Cannon's StackRabbit video: • AI BREAKS NES TETRIS! ...
- Crash Theory spreadsheet: docs.google.com/spreadsheets/...
- BetaTetris' GitHub repo: github.com/adrien1018/betatet...
The plain-text version of the explanations in this video, and this game's FCEUX input file (.fm2 format), as well as other BetaTetris' games played on BizHawk, are all available in the following link: bit.ly/beta-rollover
0:00 - intro & start
0:32 - BetaTetris intro
5:45 - level 19
9:06 - level display bug
32:07 - colors glitch
34:18 - crash intro
35:41 - BetaPushdown intro
36:55 - confetti
37:34 - BetaSingle intro
38:13 - desync glitch
40:17 - back to BetaTetris
40:46 - partial desync
44:26 - 2nd color cycle
53:17 - 810-line level
1:13:10 - final crash zone
1:14:41 - level 255 & rollover