AAAAHH finally yes, I've been waiting since you put the trailer out. Really excited for it
@lunar_arcus Жыл бұрын
Lady Maria finally getting her time.
@iank472 Жыл бұрын
Cool little detail I just noticed on my latest playthrough: outside Seethewater Cave in Mount Gelmir is a single sentry with a torchpole. When you first find them they are sitting staring at a Miquella's Lily. When you pick the lily (and it doesn't respawn) the enemy now stands and stares off into the distance. It actually made me feel a little bad for taking it away from the sentry.
@Tenchigumi Жыл бұрын
You monster!
@Seekeroftruth806 Жыл бұрын
so is it a single one or many of them?
@iank472 Жыл бұрын
@@Seekeroftruth806 just one sentry and a single lily.
@francoislatulippe7183 Жыл бұрын
The mine diggers also reacts aggressively when you pick up the object that they are mining
@Seekeroftruth806 Жыл бұрын
@@iank472 ohh gotcha
@huichingkong7355 Жыл бұрын
I agree with you that the animators are not lazy at all. For example here's a little detail I noticed in my first playthrough. When I fight Blaidd after he turned hostile outside Ranni's Rise, his movesets are different from usual (like when fighting Radahn) because he was losing his sanity. His attacks are turning into more beast-like. They even give him a grab attack that he push you to the ground and bites your head like a starving beast. I always love these little details and unique animations from the developers.
@bravenus Жыл бұрын
same moveset as the shade you fight after talking to mini ranni aswell
@francescoryuzaky3120 Жыл бұрын
Like Maliketh he is a shadow serving the will of the two finger, but Blaid felt like a brother to Rann, it's when the will of the two fingers crossed that of Ranni that his shadow like being takes over and we see it with his moveset being similar to that of Maliketh a d the fact that it does true death damage
@lionidas4902 Жыл бұрын
We know since blaidd apeared at the launch trailer about his similarities with Guts, but also, i found so similar the way he fights, when he's sane, he fights like sane Guts and when he's mad, he fights like Guts at his beserk state
@Beelzebunge Жыл бұрын
@@lionidas4902 and his eyes are red the the berserk armour. He does that overhead attack.
@bclark36146 ай бұрын
How cool are would it have been if a boss healthbar popped up and had his name as: Berserk Blaidd, Beast of Darkness
@TimeBucks Жыл бұрын
Your videos are always wonderfully made and narrated
@sushilpathak4040 Жыл бұрын
Nice
@evamarkoneszilvasy9997 Жыл бұрын
Wonderfuly videó
@nitikanitu7342 Жыл бұрын
Nice
@FatehGiaan Жыл бұрын
Good
@rahulrathod_01_ Жыл бұрын
Nice
@ItsBumbles Жыл бұрын
It was so wild to see Melina use that Erdtree incantation when I finally summoned her for that fight. Such a cool little detail that not many will witness.
@glitchy3428 Жыл бұрын
How you post a comment 12 hours before the vid is posted🤨
@fyzikal5 Жыл бұрын
@@glitchy3428 membership
@darknesswave100 Жыл бұрын
@@glitchy3428 membership or patreon
@MrBBLADES Жыл бұрын
How tf can you summon her for morgott thats so cool
@nsk1911 Жыл бұрын
@@MrBBLADES You just walk up to the fog and summon her
@AlexHyena1 Жыл бұрын
I remember hearing that in the very final hours of the night, the wandering mausoleums will “Fall asleep” it would have been such a good use for more of the sleep animations if more enemies could be found dozing off at this extremely late time
@nenadmilovanovic5271 Жыл бұрын
There is one kaiden warrior who is seemingly asleep in their camp in limgrave. I remember approaching him and he would not aggro until attacked.
@iceran9822 Жыл бұрын
@@nenadmilovanovic5271 yeah, but his lazy ass is sleeping all the time, not in a certain hour of the day unfortunately lol
@boccci Жыл бұрын
I'm sure that mechanic will be explored in the eventual Miquella DLC
@dont-touch-mepg1392 Жыл бұрын
Why is it ppl bitch and say, "they re used enemy types" or "they re used animations", but u go play halo or call of duty or god of war and there's a few enemies and animations and NO ONE SAYS ANYTHING.
@iceran9822 Жыл бұрын
@@dont-touch-mepg1392 While I agree that reused enemies isn’t a big deal, I do need to point out that many people complained about Halo’s and GoW’s lack of enemy variation and how often they were reused
@uwoowoayaya Жыл бұрын
The thing about hussars' wings is actually a myth. They didn't wear those wings in battle, at least not until very late years of the formation's existence, but even then they were used very rarely by hussars, as the wings were too fragile and didn't give any advantage in battle (the sound created by them scaring enemies is also a myth - if seemingly unkillable elite horses were charging at you at full speed, you wouldn't even notice a sound made by a few feathers, especially when there were guns and cannons shooting right next to you). The wings were only a decorative element that hussars used during parades. At first they used only one black wing attached to the horse, not two white wings on the back of the horseman, as those most likely appeared in late XVII century or even in XVIII century, when the formation was basically obsolete and was only seen in parades. On the painting "Battle of Kircholm" by Peter Snayers you can see a very detailed depiction of hussars who have no wings at all. And it's unlikely it was a mistake, as all the other equipment is depicted properly, as it was. The myth of two-winged hussars was created by Polish poets and painters in XIX century who had no idea how the formation actually looked like in battle.
@Ethera55 Жыл бұрын
It's still cool we have myth like this ^^
@bekowskiwilkot95546 ай бұрын
I've heard that they wore them, but with no feathers. Those "rails" were designed to counter one of the turkish weapon which was aimed at raiders neck. Don't know if it was 100% true thou
@rustyshackleford1508Ай бұрын
It's generally the Polish, still seething at the loss of their commonwealth, making up stories to try and rekindle some of their lost glory.
@LaVojeto Жыл бұрын
I bought a Godfrey discplate (my very first discplate!) for my admiration of his character In a world where people can fly about, shoot lasers, throw moons at you, etc., the fact that Godfrey became Elden Lord by being “dude with axe” is REALLY impressive Like Radahn uses magic to amplify his strength but Godfrey is LITERALLY just “Dude with axe"
@selenagamya1612 Жыл бұрын
And considering "Dude with axe" literally had a spirit on his back containing his full power, it becomes even more impressive that he was still so strong with that imposed limit.
@doombringer3498 Жыл бұрын
@@selenagamya1612 he's in fact more of a dude with bare hands and a powerhouse of anger, rage and fury.
@lunac6094 Жыл бұрын
@@doombringer3498 "Dude with axe" was just his lesser form, in his full power he is simply "Dude"
@CNSninja Жыл бұрын
That's sch a good point, and if you think about it Godfrey is really uniquely terrifying to face given that not only is he just "dude with axe," but we know he's really "dude with axe who's really, really trying hard to hold back his strength," because when he realizes this "lowly tarnished" is actually giving him some trouble, his reaction is to ditch the axe, kill his empyrean, Serosh, the lion, and he becomes "just dude," fighting you with minimal armor and his bare hands, and his bare hands are a step up from "massive axe." That's a genuinely frightening level of power. Some other folks beat me to the proverbial punch (no pun intended,) but this was quite a realization for me lol. Godfrey is truly a madlad.
@mayorkoopbob Жыл бұрын
this whole thread just made me realize how badass godfrey is. no wonder marika chose him to be her consort.
@sharpclawowl1433 Жыл бұрын
Vaati simply can't stop finding 15 marvelous secrets.
@briankeys5941 Жыл бұрын
Ain't that the truth. Also has he mentioned the red piece of Radagon's hair in the Amber? Oh shit, maybe we will get a Raptor Radagon mutant child in the DLC, bc u know, OG Jurassic Park... Amber dinosaur DNA... maybe not, lol. He didn't seem too on this video, but im not too into Vaati for anything but production quality by the ppl he hires.
@Lenore993 Жыл бұрын
Vaati's description of the Polish makes it sound like a fantasy kingdom. I'd love to hear him read history as if it were Fromsoft lore.
@mikeshogunlee Жыл бұрын
Vaati: "and then the Winged Hussars arrived. Coming down the mouton side, coming down they turned the tide."
@benkavin1473 Жыл бұрын
@@mikeshogunlee he should to read it in his usuall serious voice, as if hes explaining the lore of Jan Sobieski, Scourge of The Ottomans, and not reading off Sabaton lytics.
@makfrags14 Жыл бұрын
@@mikeshogunlee wait.. sabaton reference?
@alphadron4073 Жыл бұрын
Honestly, the history of Poland might as well be Fromsoft lore due to how much backstabbing, colossal falls from grace and generally inexplicable bullshit has happened in it.
@lainothefirst Жыл бұрын
"I love Poland. I wish it was real." - Vaati probably
@theenbee8222 Жыл бұрын
I always thought it was so weird there was that random hole in Limgrave that was basically a random kill plane in the terrain. Perhaps there were plans to have more of them throughout the world, and maybe even incorporate them into dungeon designs (perhaps some caves could only be entered via these holes), it's interesting to think about.
@chrisschoenthaler518411 ай бұрын
That’s certainly the most simple way to have a dungeon with a one-way entrance.
@henriquefinger935 Жыл бұрын
11:04 In Dark Souls 2, ringing the bells inside the Undead Crypt summons Ghosts as well.
@bcoda Жыл бұрын
oh and the snails in ER as well
@TheTrueThompson Жыл бұрын
Yes but Dark souls 2 ist not an actual souls game
@krzyffo4379 Жыл бұрын
@@TheTrueThompson then why elden ring copies it so faithfully?
@crown_clown Жыл бұрын
@@TheTrueThompson ah stfu with your "hurr durr ds2 so bad it doesnt count" trashtalk.
@HangOnThereSlick Жыл бұрын
@@TheTrueThompson what are you talking about
@ZurakciEntertainment Жыл бұрын
Having "Someone is always moving on the surface" from Armored Core For Answer playing in the background in the opening of the video sends me so many good nostalgic memories. This is great. Thanks, Vaati!
@KaosRaven87 Жыл бұрын
The Armored Core music fits Elden Ring surprisingly well. I'm so happy to hear it again. I think I hear a little bit of AC Nexus' "Shining" in the beginning of Malenia's fight as well.
@koontz1154 Жыл бұрын
Glad I wasn't the only one to notice the fires of Rubicon hype.
@jamalisujang2712 Жыл бұрын
You noticed the "someone is always moving at the surface" as well?
@grahamflatt5838 Жыл бұрын
@@jamalisujang2712 goated song
@Jawich45 Жыл бұрын
@@jamalisujang2712 a classic
@Baulers Жыл бұрын
Here's to hoping Hoshino/FreQuency return for Fires of Rubicon!
Жыл бұрын
History enthusiast from Poland here. Unfortunately it’s just the urban legend. The “wings” in this form weren’t used in the combat, only (rarely) during the parades. It’s difficult to fight and to mount a horse with a “backpack” like this. However, a single “wing” or feathers were often attached to the saddle on a horse. Why? Firstly, they sounds like a massive hoofbeat when riding (you may think that there are more raiders) and secondly, it protects the raider from being attacked from the back side or lassoed.
@jolielaide2494 Жыл бұрын
Saddle work ~ an artform deserving of more appreciation if I ever saw one
@KaoticReach1999 Жыл бұрын
Eh, theres contradicting accounts
@badspaceguy2431 Жыл бұрын
Your mention of the spirit bell and bell bearings reminds me of the necromancer Sabriel from the eponymous 1995 novel by Garth Nix. In the book, Sabriel has seven bells she uses to control spiritkind. For example, the tiniest bell, named Ranna, is used to send spirits to sleep and bind them, including one named Mogget. The largest bell is named Astarael, whose power sends everyone who hears it - including the user - to death. Is it just me or do many of these names ring familiar? The Old Kingdom series that Sabriel is from is fairly well known. I wouldn't be surprised if inspiration was drawn from it.
@SergeantMedicine Жыл бұрын
What I wouldn’t give for a game adaptation of Sabriel
@aaryankhanna8419 Жыл бұрын
Ahhh Old Kingdom geek. Love it!
@tlidd Жыл бұрын
Given that GRRM contributed and he loves sci-fi/fantasy, it wouldn’t surprise me!
@_thehalcyon Жыл бұрын
OH MY GOD IM SO HAPPY TO SEE PEOPLE TALK ABOUT THESE BOOKS AHHHHH
@benorowski5049 Жыл бұрын
Holy shit these books were a huge part of my start to fantasy, good to see them talked about
@combatrobot1443 Жыл бұрын
Might be worth noting, regarding how the player ends up in the Stranded Graveyard, that if you manage to beat Grafted Scion and instead get killed by the crumbling cliff past its boss room, you actually *keep* the runes you gained from killing the Scion. It might imply you don't actually "die", even if it does play the You Died prompt on the screen. I think it lends credence to the "washed up on shore at high tide" interpretation; you end up falling into the ocean one way or another, and you wash up in the cave on the shore, alive but unconscious.
@devoidofvoltz2562 Жыл бұрын
The entrance to the cave (where one of the dragon amulets is) you awake in is a bit too far from the coast, but it could have been high tide or the alabaster lord camping there could have tossed you in.
@jacthing1 Жыл бұрын
@@devoidofvoltz2562 guess it didn't want to deal with an annoying tarnished waking up. He's got no time to be a tutorial NPC. So he just yeets you in there
@Ivaknight Жыл бұрын
That’s just a gameplay thing because you can’t get back there for a long time. Demon’s souls does the same thing where beating the vanguard boss lets you keep its souls, but you’re immediately punched to death by the skyscraper sized dragon god and become a spirit.
@zdvpy Жыл бұрын
About hussars wings - Those feathers were usually from metal parts, so when they were attacking by thousands of soldiers - sound would be terrifying for their enemies
@okage6219 Жыл бұрын
What's your source for that I have never seen an armor with metal feathers?
@DrBusiness9 Жыл бұрын
@@okage6219look up polish hussars there are literally so many types
@DrBusiness9 Жыл бұрын
Also it’s literally in the video lol I just got to it
@okage6219 Жыл бұрын
@Jack Slaughter it's never said that those feathers are made from metal and I've seen those armors in museums I never seen metal feathers
@bobobsen Жыл бұрын
That just sounds like it would have annoyed everyone on the battlefield
@jacobnavarro3675 Жыл бұрын
The Cuckoo theme being its own thing, not associated with Radagon, Renala, and the egg, but seeming like it is, might be the most meta design detail in the whole game. ;)
@SimonSenaviev Жыл бұрын
By far the best sleep animation is Rykard's Get falls asleep, smasheshis face on the lava immediately waking up then puts his hand over his nose while grunting in pain
@venturelord32 Жыл бұрын
To me, the noise you hear before you end up in the stranded graveyard sounds like the flapping of wings. My headcannon is that the spirit of the Stormhawk King carries you from the graveyard just before you're completely dead, and drops you in the hole to the cave, to await the moment you will reunite his ashes with the rightful heir to the Stormhill.
@joshrahn1417 Жыл бұрын
I was in the comments to say the same thing, i wonder if that means someone summoned the spirits using the ashes and then left? Melina? Ranni? The dead finger maiden? Maybe he just acted on his own? It would also make sense as giant birds carrying the player out of the tutorial “nest” is a dark souls motif.
@nouhorni3229 Жыл бұрын
@@joshrahn1417 The Stormhawk king "heeds no summons" according to his description. He would have acted alone.
@theshubniggurath8234 Жыл бұрын
The needle in the eye makes so much sense when you connect it to the Marika/radagon sore seal after all they are the eyes of an empyrean/gods . Same goes for the stone eye of death given by maliketh
@ladyabaxa Жыл бұрын
Also it is symbolic in that if you are a vessel of an outer god then presumably that god is aware of you and your surroundings - seeing through you as it were. Therefore sticking a needle in your own eye is a means of blinding that god, at least in so far as its ability to use you as a camera (and now I'm picturing the outer gods sightjacking people in the Lands Between as if this were a Siren game, oh goody).
@coolrayquaza8217 Жыл бұрын
Little fact that may have been gone over already at some point: the named crucible knights, Ordovis and Siluria, are both named after periods in the Paleozoic era, the Ordovician and Silurian. Both of these periods take place next to each other from 485 mya to 419 mya combined; A testament to the primeval nature of the knights.
@Joe-es4ke Жыл бұрын
damn that is a cool fact
@matetetete5607 Жыл бұрын
2:07 fun fact: The Winged Hussars actually never wore those wings in battle. It is a myth that many people think is true. They were ceremonial decorations for parades or such. I think they did have some form of wings but not the ones sticking out their backs.
@DifficultGamerz Жыл бұрын
These videos always feel like a history class, but for Elden Ring lore. Thank you Professor VaatiVidya I shall ace your final.
@alexrush4140 Жыл бұрын
It blows my mind how much lore is hidden in this game!
@chance_hollow Жыл бұрын
If you want a history class Check out smoughtown his videos are alot more in depth and honestly where alot of this information comes from with proper citing to the original sources of these theories. Hawkshaw and eredin are very good as well
@k1xnt Жыл бұрын
@@chance_hollow don't forget Tarnished Archeologist! He actually literally lays out elden rings history through the buildings, roads and statues. It's insane how thought out this world is
@Doomed_Traveler Жыл бұрын
@@k1xnt Unbelievable that they only have 25k subs, their research and elucidations are by far the most insightful content on the Lands Between. Thesis level scholarship.
@chance_hollow Жыл бұрын
@k1xnt_ Broo yess that dude is sickly. So much to learn about the real world from this game as well. I just didn't see it as definite lore speculation and more environmental story telling
@kaden1991 Жыл бұрын
I always thought the Nights of the Cuckoo took that symbol because they were secretly working against the golden order despite living in their lands. Their friendship with the giants makes sense in this context, and with the aforementioned treasure from Nokron sharing the same symbol it might even be possible that Caria as a school and province were created by refugees from the destruction of Nokron. This is further reinforced by the giant corpses seen underground AND in Sellia, and there's even a mimic tear near the finger slayer blade in Nokron that turns into a troll, likely meaning trolls visited that city at some point in the past. Crystallians might have even been created by the giants for Caria, and if the previous things are also true it seems more and more probable as we learn more.
@gewsbahks6224 Жыл бұрын
The Crystallians being created for the sorcerers, or perhaps more accurately for the old astrologers, by the giants is actually genius. Hell Iji probably made his own crystal mask
@darthskele Жыл бұрын
There's an entire conspectus dedicated to studying crystalians. It wouldn't make a whole lot of sense for the Carians not to know of their origins, since they canonically do not know where the Crystalians came from. They even believe that the Crystalians are silently waiting for a Crystal god to come in and make more of them. It never specifies giants as their makers despite the fact that the trolls (distant relatives of the Giants) and the Carian royals are allies.
@SprikSprak Жыл бұрын
Great theory, would make sense given Iji's mask is from Nokron
@kaden1991 Жыл бұрын
@@darthskele I always got the sense that the Carians were lying to the common sorcerer in their ranks about where the Crystalians come from, just like the golden order has many secrets it would make sense for Caria to withhold many things about their past as well if they truly were refugees from Nokron.
@darthskele Жыл бұрын
@@kaden1991 We would need more evidence to suggest that this is the case. The Golden Order kept secrets for the sake of public image, while Raya Lucaria kept secrets in order to keep students from gaining knowledge that would damage them physically. The graven heads, the sorcerers Azur and Lusat. They don't care about public image as much as they do damage control. And the Crystalians don't seem to be dangerous to study, because otherwise they'd be cast out as well. And I don't see why they'd feel the need to keep their creators a secret if said creators have all been wiped out already and are no longer a threat to the public at large.
@ShieldScuff Жыл бұрын
Thanks for the shoutout! Glad you enjoyed our video!
@SaxSlaveGael Жыл бұрын
Thanks so much for the shout out Vaati! Really unexpected!
@greenbean4422 Жыл бұрын
That Bell-bearing theme is present in other Souls games In Dark Souls you ring 2 bells, 1 well above Undead Burg and one at the bottom of the world in order to summon the 2 serpents. Dark Souls 3 on ArchDragon peak. There are summoners who use bells to summon champion spirits like Havel to attack you at the beginning of the area, and at the very end you ring a giant bell which summons The Nameless King
@aroukar47 Жыл бұрын
In Dark Souls 2 there are bells you have to avoid ringing, because it summons spirits.
@ozsun9736 Жыл бұрын
This is Belfry Sol/Belfry Luna erasure, the hidden bells have great story significance in Dark Souls 2 through telling us about Venn and Alken, and their respective prince and princess. Curious to think who might be the mysterious male from the place named Venn, were it not for our great king Vendrick. The Bells are the foundation upon which our understanding of Dark Souls 2 lore stands!
@alfalldoot6715 Жыл бұрын
@Ozsun Vendrick is 100% not from Venn, it was the princess of Venn and the prince of Alken who made the bells. The prince of Alken most likely becoming the Old Iron King who conquered Venn later on.
@_ikako_5 ай бұрын
There's also the wraith calling bell item in elden ring that's also used by the enemies in liurnia
@AugustoXRock Жыл бұрын
Dude, thank you for giving props to FromSoft animators. They are absolutely industry leaders at this point, they came a long way and now are there with the most awesome animation teams, alongside nintendo, capcom, santa monica sony, etc.
@Salted_Pizza Жыл бұрын
this!
@IplayTeemoasaWard Жыл бұрын
Smooth and fluid animations are hard and tedious work that doesnt get appreciated enough! For how huge and varied their enemies/NPCs are FromSoft does an amazing job. Only studio above them would be the Monster Hunter team, those guys are insane
@ItsJustCartier Жыл бұрын
Yeah let’s give props to the guys that reused every asset……🤡
@IplayTeemoasaWard Жыл бұрын
@@ItsJustCartier ok lets hear it then, how many unique animation sets/Models does your favorite gane have?
@ItsJustCartier Жыл бұрын
@@IplayTeemoasaWard lmao why? just so I can hear you defend this games use of reused assets by saying my “favorite” game does same although far less.
@bungalowfeuhler1541 Жыл бұрын
Glad you acknowledged the translators/writers. The writing throughout the items and their descriptions has this familiar yet mysterious poetic nature that must require incredibly talented translators to maintain across languages.
@jacquijaurena7915Ай бұрын
That incantation Melina casts when she gets killed is the same one you find in the Shaman village in the DLC 👀
@-TriP- Жыл бұрын
If you remember the network test, the sleep effect was originally going to be much more powerful, so I'm not surprised they all have sleep animations. I was under the impression they just nerfed it into oblivion after watching people exploiting it.
@SprikSprak Жыл бұрын
Think they did the same thing with summons being available everywhere or I might be misremembering
@giulioceresini1435 Жыл бұрын
@@SprikSprak you are misremembering
@envoyofrot7046 Жыл бұрын
Vaati makes the waiting time for the DLC sweet again 💜 Melina's death animation is so beautiful and sad but i also love how leaves a ray of hope behind as her final action
@dont-touch-mepg1392 Жыл бұрын
Why is it ppl bitch and say, "they re used enemy types" or "they re used animations", but u go play halo or call of duty or god of war and there's a few enemies and animations and NO ONE SAYS ANYTHING.
@user-hs6tz9rh3z Жыл бұрын
@@dont-touch-mepg1392 don’t go away , there is reused things in sekiro and bloodborn but these guys are jealous from elden ring that they can’t see the whole pic
@konteenu3281 Жыл бұрын
About Mikella's needle: this is a reference to a traditional Japanese childhood promise, for breaking which a person promises to eat a thousand needles / stick a thousand needles in the eye. By breaking our "promise" with the Frenzy Flame, we are fulfilling our own punishment, so that the Frenzy Flame cannot break the rules we set: the promise is broken, the violator is punished, which means no more interference.
@angbald Жыл бұрын
I wonder if that's where "cross my heart and hope to die,stick a needle in my eye" comes from..... I bet it does. You may have just taught a stranger something. Thanks!
@m00nsicle Жыл бұрын
@@angbald cross my heart hope to die stick a needle in my eye, is a old Christian saying, cross my heart being the original, and children later adding the stick a needle in my eye for added painful promise. (Children are psycho lol) I think what @konteenu is referring to is the Japanese ‘pinky promise’ where if you break it, you’ll drink a 1000 needles (or have your pinky cut off).
@AisaaaxАй бұрын
#11 is called LOD or Level of Detail (if it applies to models) or Mipmap (if it applies to textures. Basically, this is an optimization feature. It doesn't make sense to render all those details or high-res texture when the object is far away and the details take less than a pixel. So games actually store several different "levels" of textures and objects that are controlled by the proximity to the camera. Those trees far in the distance are usually just a couple (or sometimes even 1) flat planes with a blurry texture on them. But because they're so far you can't see it.
@Max44321 Жыл бұрын
9:26 only when you've already used the elevator, if you go up the side path and check by the golems without using the elevators, they'll attack you
@bobobsen Жыл бұрын
Well that seems obvious
@SlenderSmurf Жыл бұрын
@@bobobsen He incorrectly stated that holding the Dectus medallion kept them docile, when it is using the elevator that triggers it.
@fatty1040 Жыл бұрын
I was wondering why that part suddenly got a lot more annoying. I used the Hogworts torture dungeon port key to find slytherin volcano
@joerisj1580 Жыл бұрын
Vaati: There's a way to parry like Sekiro Me: great, how this could be useful to me on my next rerun. How do I do it? Vaati: Requires frame perfect timing and skill Me: ... I think I'll just stick to panick rolling
@travisoutlaw9511 Жыл бұрын
I was always wondering why we couldn't knock those Tree Sentinel people off their horses. There is always a reason for almost every detail in a From Software game. Very cool
@vacantly Жыл бұрын
thank you for putting respect on these animators. the animations in these games are awesome, and reusing assets is not fundamentally lazy. as you said, it allows them to put more time in where it's really needed and they clearly put in the work. it's no joke creating and organizing all of these different animations.
@giovannibarel5536 Жыл бұрын
The bell bearing one was amazing! I always wandered why that name and why Elemer of the Briar seeks them. I'm very curious about further discoveries. Great job for finding this detail.
@MyMooCowz1 Жыл бұрын
A cool detail I noticed recently while playing, the Cleanrot Knight at the shaded castle (not the one near the elevator) will randomly start attacking things and the air while patrolling. I think this is because they're lost their mind due to the rot. I'm not sure if any other Cleanrot knight does this.
@relton66 Жыл бұрын
Is it the one by the prosthesis?
@pyroblast8419 Жыл бұрын
As a Pole I appreciate mentioning the husars. The husars were actually nobles from the most influential noble houses who attended battles in 16th and 17th century, no mere commoner could be a part of the husars.
@duckyduckington9736Ай бұрын
I find it so interesting that we learn the reason melina is called what she is, is because she most likely was messmer's sister, and had been with him for a long time. And after witnessing what he was forced to do, left the realm of shadow and came to the lands between, searching for one who could lead her to the erdtree. Upon finding the impenetrable thorns, she leads us to the mountaintops, to burn the erdtree to reveal a secret kept away from all except Marika. That a god had been residing inside, commanding these atrocities. You slay this god, and bring about a new age. One of stars, One of curses, One of death, One of rebirth, Or you burn it all away and cleanse the world of everything its become. But, you also find your way to the shadow of the erdtree, the land that the god you slayed hated, for it had the only other being that communicated with its creator and a gate that leads to godhood. So it waged war, destroying the land and imprisoning and shackling the people there. And sealing it from all outside intruders. But it couldn't seal it from everything, the formless mother and goddess of rot had gotten inside. Turning parts of the land into their domain, with the ruins being taken over, and the wildlife becoming infected. The formless mother granted this power to mohg, who became enchanted by miquella, and brought him into the realm of shadow. Where he called out for those who would serve him to the realm of shadow. And abandoned everything he was. Even saint trina, his alter ego. But not all he called was there for miquella, the tarnished had not been called there by miquella. They had slain lord mohg and radahn, and were not there for him. And is the one who would come to slay both miquella and messmer, the two leading forces that had dominance over the realm of shadow. Melina and Messmer, both could use the power of flame to burn sealing tree's. This is all my theory, the other stuff like how bayle and placi could annihilate the gods when working together are other examples of why the erdtree only came to power when the dragons faded away, their god having left them. Even though they lost their god, their lord had been searching for him. And could've found him had we not arrived to slay him.
@magmaticfish2099 Жыл бұрын
>Boot video >Armored Core music Very nice.
@cardcrown8202 Жыл бұрын
For anyone wondering, the song at the start of the video is "Someone is always moving on the surface" by Kota Hoshino and features in Armored Core 4
@Jerrel28 Жыл бұрын
Close it's Armored Core for Answer.
@noahnewell2131 Жыл бұрын
Fun fact, the Polish Winged Hussar armor wasn't just for visual intimidation. Apparently, during a charge, the wings would make a terrifying "hissing" or "buzzing" noise in the wind that could be heard even over the charging horses.
@Corebrom Жыл бұрын
I'm very proud to be Polish
@LetMeGetAUhhh Жыл бұрын
That's a pop culture myth. They didn't even use the ornamental wings during actual combat.
@soggybubble11 ай бұрын
@@LetMeGetAUhhhthen what where they for? Also wtf your name lol.
@skythril Жыл бұрын
Sidenote, and im not sure if you mentioned this before but I think most people will overlook this small detail... SPOILER If you fight Alexander in Farum Azula at the end of his questline, you may or may not have noticed that fire attacks have next to no effect against him. This is due to the fact that Alexander, as a precursor to your inevitable duel and an attempt to strengthen his body, bathed in the lava pools of Mt. Gelmir, in effect strengthened his body to the point of becoming imperviose to all lava and flame attacks.
@angbald Жыл бұрын
Funnily enough I was using the sword of night and flame against him and wondered why the fire wasn't hurting him. Then after I beat him I was like "Oh yeah.....he was just tempering himself in lava."
@grizzzss Жыл бұрын
VaatiVidya, You don't know me but I have been going through some very rough times recently. But your video's really helped me calm down and relax in times where i was very anxious and stresses. You were always here when I had no one else. I just want to thank you with my whole heart. You are an amazing KZfaqr. Thank you for changing my life and probably many more. We love you.
@dhivydhimanth1960 Жыл бұрын
I was literally binge watching your videos on Bloodborne thinking it's been some time since you uploaded the Miquela lore video. Imagine my excitement to see this notification pop up of a new video exactly as I think that
@Kesh_RD Жыл бұрын
I remember hearing that in the very final hours of the night, the wandering mausoleums will “Fall asleep” it would have been such a good use for more of the sleep animations if more enemies could be found dozing off at this extremely late time🙃
@CUPCAKESofOBLIVION Жыл бұрын
The beauty in the first two mins of this video is astonishing, melina casting one last incantation, the burning of the tree, millicent in despair. the music. the way you edit these videos is on another level!
@Salmonwithfeet Жыл бұрын
Wow, I wasn't originally going to watch this video, but since you say these are specifically MARVELLOUS secrets, I am immediately hooked.
@Doomed_Traveler Жыл бұрын
The red and blue twinned cuckoo seems similar in appearance to the Twinbird kite shield, which describes the entity as the envoy of an outer god of death, from where the deathbirds, and the ghostflame, originate. Presumably that same symbol is the one we see in the eternal city iconography. "Insignificance of physical bodies" also implies a relation to death. We also see this twinbird icon (quite similar to the one on the Nokstella Moon) outside Maliketh's boss room in Farum Azula. Not entirely sure what this means but thought I'd mention this apparent connection.
@Mare_Man Жыл бұрын
Ghostflame and blackflame aren't the same thing
@Doomed_Traveler Жыл бұрын
@@Mare_Man Of course, that was a silly mistake on my part. Thanks for the correction.
@omarma4715 Жыл бұрын
The quality of those shots! The breathtaking scenery added to the brilliant content and commentary is just something we should never take for granted as viewers who enjoy it for free. Thank you so much Vaati.
@spookycat4620 Жыл бұрын
finally someone else experienced the doll turning and looking at you thought i was losin it
@dreamcatcher6937 Жыл бұрын
3:57 So this is where the word "cuck" came from. Lmfao
@XionDarkblood13 Жыл бұрын
I wonder, if we take the idea that Radagon was "made" as a fighter against Renalla and the plan was to destroy her from within as true, the reason Radagon and Marika are in conflict is due to Radagon being a "copy" of Marika at that point in time and Marika in the capital was undergoing a change in heart about the Elden Ring and the Golden Order. Kind of like in the game SOMA where a person had their conciousness copied into a computer and so two versions of the same person could exist but after that moment, due to different experiences, became different people despite originating as copies. So when Radagon was "copied" from Marika they had the same ideas and goals but after that moment they both experienced different things and had completely different lives and so trying to merge back together was extremely destructive and basically impossible for a true merging to happen. A side note I find very odd and somewhat disturbing is, how of all the major bosses and their iconic and quotable lines exist but Radagon and the Elden Beast never say anything. Marika as well never speaks. I wonder if they are even alive at that point, meaning Marika and Radagon. I can understand the Elden Beast not having lines but the silence of Radagon and Marika bothers me a lot. It has an eery similarity to what happened with Godwyn. Their bodies are alive and doing what they do but there is no spirit or conciousness in them. It feels very odd and way too important to be like "fromsoft forgot to give them lines." Its clearly intentional that neither Radagon or Marika ever speak. They don't even have voice actors.
@Phhase Жыл бұрын
Glad it wasn't just me who thought that. Yeah considering how important and lore-filled Radagon's history is, and how he's this crazy other side to the goddess we've been hearing so much about, you'd think when we come to kill him, after burning his precious tree, he'd have something, anything, to say. His predecessor Godfrey has a nice little repartee with us. But Radagon is just....silent. He barely even makes any noises of effort or yells or anything at all other than the noise of his attacks.
@lewisleslie2821 Жыл бұрын
2:52 actually, the wings on the Polish Hussar’s backs would flap in the wind as they charged, and the furious noise would spook the enemy’s horses! Their own horses were trained to ignore the noise. It’s a rare example of warfare against the enemy cavalry’s horses, not the men themselves.
@eugenialysa Жыл бұрын
My god, that point about the statues turning heads on to you - such an AMAZING way to both perform a LOD switch and at the same time scare the shit out of the players!! LOVE IT! 🖤
@tkri Жыл бұрын
Fantastic video, but the puppets at Fort Faroth are actually Redmane knights. The easiest way you can tell because their helmets have the fangs on their sides, not the Cuckoo feather on top; but if you look closely at the insignias on their surcoat, that also proves this. Why Redmanes are using puppets at Fort Faroth is its own intricate lore discussion, I think. I believe this is the only connection Radahn and the Redmanes have to puppetry, which is much more commonly the realm of his sister (and much older factions that predate the shattering)
@theeverydayengineer Жыл бұрын
Was wondering when you'd talk about what "bell bearings" are. I was surprised you didn't mention it in your other videos that discussed death, spirits, etc. We use items such as bell bearings and a spirit calling bell to summon aspects of those that have died (spirit ashes, merchant items, etc.). Pretty cool
@owencampbell6929Ай бұрын
For #13, after the DLC has come out, we now can see this is the same/very close to the Spontaneous Guard mechanic, mentioned in the Talisman of Deflection 👀
@TheRealTetro Жыл бұрын
Melina is not the one who walks alongside flame, we are. That sentence is a prophecy (maybe even "the" prophecy that is referred by several of the flame incantations). We're the one who meets the road of Destined Death eventually, and it's even one of the best explanations we have at the moment as to why we're suddenly teleported to Farum Azula after lighting the forge.
@alfalldoot6715 Жыл бұрын
But my character isn't a maiden, they're a manden
@acrab6527 Жыл бұрын
The Primal Glintstone, and usable rune items are also wrapped around a bell bearing. If no one can really die and pass on, the soul's gotta go somewhere. So it solidifies. And then you are literally putting their soul back into their ashes when you summon them.
@vde1846 Жыл бұрын
Yea, I get the feeling this doubles as the Shinto (Dao or Buddhist too?) soul ball that reside in the anus, and that has been mentioned in connection with THE LOATHSOME DUNGEATER. It heavily implied that is what he defiles in order to spread the curse.
@ipsnip5828 Жыл бұрын
So what your saying is calling runes souls might be correct
@FreedomAndPeaceOnly Жыл бұрын
6:01 _" And you could argue that it was almost Radagons sole purpose to get close to Rennala and undo her _*_from within._*_ "_ I see what you did there. 😏
@bomric17882 ай бұрын
Btw "Raptor" isn't a specific bird, it's simply a title given to any Bird of Prey. Like "Viper" isn't a specific snake, it's any venomous snake.
@searedscallops318 Жыл бұрын
1:41 I didn't expect to see Joshua Graham (The Burned Man) in Elden Ring.
@I_call_chisel Жыл бұрын
Not sure if you know but the wings on the back of the Hussars where made in a way to catch the wind as they rode it made a sound that struck fear into the hearts of those they charged
@AstronautLemur Жыл бұрын
I believe it was also to scare the horses with these wind noises being produced from the wings of the calvary.
@ollyv404 Жыл бұрын
You’ve become my favorite channel! Thank you so much for making all of your Elden Ring videos. I’m new to the game and your videos have taught me so much lore and have allowed me to be even more obsessed with the game! Thanks again :)
@thebra9738 Жыл бұрын
Its also worth noting that because of their wings and reputation, the Hussars were referred to as "The Angels of death". Also there's a few references which states that when enough speed was generated, the wings would "buzz" and vibrated, this sound caused the opposition's horses to panic.
@MarkXal412 Жыл бұрын
I think bell bearing is wordplay on the ball bearings for Pachinko games. You win the balls in the game, then you need to go to another store to get your prize items. This is reflected in the game where you can bring the balls to the husks to get more items. This would be something very familiar to the dev team.
@catsarehigh247 Жыл бұрын
there's people the world are better off for having them in it and this guy is one of them. watching his vids and playing elden ring always makes me want to write a fantasy novel, so inspiring
@disgoyknows8811 ай бұрын
That idea of jumping into a hole to possibly land in a dungeon would give people serious trust issues on their first playthrough lol
@christiankettlewell Жыл бұрын
I believe that the Warrior Jars were inspired by the imagery of Takeda Shingen dead in a jar in Akira Kurosawa's film "Kagemusha". When the theif-double of the emperor guy carefully cracks the jar apart about 30 mins into the movie, the first shard he places on the ground looks very much like Alexander's shard talisman. I just watched this movie and I've been looking around online to see if anyone is talking about it. The most I can find is people noticed in Sekrio, the red Interior Ministry samurai which invade Ashina near the end of the game are probably Takeda's, which you see all throughout Kagemusha. FromSoft have referenced Kurosawa films before so I'm thinking it might be a real connection
@mozartkugel4972 Жыл бұрын
Actually another more practical reason for the wings of the polish hussars was to prevent the riders being dragged down their horses by ropes. The wings made it really difficult to throw ropes around them from the ground. Great video!
@lachsau1991 Жыл бұрын
I had an interesting idea about Marika/Radagon and a connection to nokstella/nokron. The society of the underground citys apparently are the creators of silvertears and Albinaurics, both artificial life forms meant to mimic humans. What if it didn't end there. Numen are human like creatures, that somehow never seem to age (and apparently can swap gender?) What if the evolution of their artificial lifeforms went: silver tears > Albinaurics > Numan Numan also sounds an awful lot like Newmen. It would explain Marikas godlike lifespan and her connection to the cuckoo. I remember getting inspired to this idea by your video about the eternal citys, but don't recall all the sources right now. I hope someone can make the connection with this little idea in mind tho. I might try to put it all together and put it on redit, but I don't have mutch time atm... I hope you guys read this, cause I think I might really be on to something here 😅
@Nick_the_human Жыл бұрын
I love how you do a great of sourcing the people who find some of these secrets out in your videos really giving them a chance to shine
@SunsetEnvy Жыл бұрын
Winged hussars are so cool looking! It's nice to see a little inspiration taken from my country 😂
@MonstrousRegiment Жыл бұрын
I have wondered if Rennala actually birthed their children, or if it was through the Golden Egg they were born. This would explain her obsession with it - to either rebirth Ranni, or to convince Radagon to return when she could make more children for them. However, without him, nothing will truly come of the egg, and Ranni's soul cannot be retrieved by it since she has bound it elsewhere. This would further cement the idea that the current Empyreans are demi-god children of one god. Marika and Radagon are the same, so Melania and Miquella are of course of one... but the three children of Radagon are also just of them in that sense, born of this egg. Truly laying eggs in another's nest, and having the nest owner raise them as her own.
@voraito Жыл бұрын
5:40 Marika is Numen. Same as the people of the ancient underground cities. It's likely their culture was known to Marika as a lot of Leyndell architecture seems to take inspiration from them.
@LePeppino Жыл бұрын
Amazing video, some juicy secrets you've put together! I've been gifted a Displate of Godrick the Garfted for my bday and it's so cool
@Leo-gy6in Жыл бұрын
I like the Armoured Core 4 Answer music at the start, very nice.
@kidv2 Жыл бұрын
Your videos are always wonderfully made and narrated, makes me appreciate even more all the love and care that's being put into the game(s)
@LLL74123 Жыл бұрын
I've been playing with the reforged mod and the timed blocking/deflecting in it feels amazing, can't believe it's not in vanilla not to mention the camera fixes adds too.
@whiteobama3032 Жыл бұрын
What's cool about the polish husars was that not only did they sound like an incoming storm when they charged, but also the sight of huge winged man scared the s out of enemy horses, since they weren't used to the sight.
@lahnhedberg3403Ай бұрын
Quick note on number 14. As a developer you always want to make sure that you can reuse stuff. It never lazy to reuse, the skill comes with knowing when to reuse.
@walkerspectre Жыл бұрын
The blade of calling doesn't call Melina "the one who walks alongside flame", it alludes to the fact that if the Tarnished serves the frenzied flame, they'll be met with Destined Death. This alludes to the Lord of Frenzied Flame ending, where Melina says something similar
@RamadaArtist Жыл бұрын
I'm really glad you took the time to point out the work that the animators do. One of the things that has always consistently impressed me with the Souls-era FS games is just how natural and believable the animations are, and I think that goes a long way toward accomplishing the immersive aesthetic of the games. Kalameet will forever remain one of my favorite dragon fights in gaming history, and a big part of that is how just, good, the animations are. He legitimately stalks around like a giant panther, but the way that his tail undulates in rhythm with his movement makes him really seem like a giant snake with legs. He just moved how an animal shaped like that *should* move. Anyway, they just really know what they're doing and I think giving them credit, even though that did reuse a lot, is definitely warranted. (Especially with how much the Guardian Watchdogs and the stone cluster enemies were featured in the prerelease material. Those things are animated like space invaders and for a hot minute I was worried that FS collectively had a stroke and forgot how to animate. I was glad to find that these types of enemies aren't actually as common as the promotional footage suggested.)
@sirith9157 Жыл бұрын
Yeah, animators reused animationa but so many of them were polished. Light attack combos, ashes of war, multitude of enemy animations. Cutting some corners to be more efficient isn't being lazy. Some bosses are reused, that's true. But they appear a few times and they're much stronger than early game encounters. I actually encountered a watchdog for the first time in some late game dungeon - the one that drop it's ultra greatsword. And I was so freaked out by this thing, it also deal a lot of damage so finding it right at the start and practicing with unupgraded weapon really helped
@willienelsonmandelayeeehaw2203 Жыл бұрын
12:34 yes Vaati it's clearly because of textures, HOWEVER, call the doctor. Just to be safe.
@GFCat Жыл бұрын
Really appreciate the use of Someone is Always Moving on the Surface for the video intro, nice little nod to the upcoming Armored Core.
@emilhappy5696 Жыл бұрын
Fromsoft never seizes to amaze me with their attention to detail. Thanks @Vaatividya for yet again again again and again bringing these to us. Your videos always makes me want to play it again for the 6th time now. Keep on keeping on being so though rough Hope St. Trina DLC will be an amazing one, I have no doubt that it will be. I hope it's as good or better than BB's DLC was , cause that was nothing short of the best DLC ever made by any studio.
@kitcw Жыл бұрын
Props to Vaati for still finding secrets over a year after the games release 👏
@MasoTrumoi Жыл бұрын
Was genuinely surprised that the Hussars design reference needed to be pointed out because the Hussars are such a meme in my corners of the internet. Really makes me appreciate how many things other people are experiencing I have no idea about.
@randomfurrygirl548 Жыл бұрын
Hearing "Someone is Always Moving on the Surface" is always a blessing
@The.Reilly Жыл бұрын
Although not really a secret, I thought it would be interesting to note the similarities between the design of the nomadic merchants and the cover of the book "The King in Yellow" by Robert W. Chambers. It also might show the inspiration for the yellow madness in Elden Ring. I've ordered the book and am waiting on it myself so if there are any other similarities I'll be sure to update this comment.
@FartlebySockchuckerThe4th Жыл бұрын
All are of the Veil; The Game the Book King Plays.
@timmywaye4302 Жыл бұрын
The Old Monk from Demon's Souls and Xanthous King Jeremiah from Dark Souls are also pretty direct references to The King in Yellow
@marvead2207 Жыл бұрын
PL GUROM
@madmanvarietyshow9605 Жыл бұрын
I love the fact that FromSoft reuses old animation assets. Like you said it allows them to put that effort they otherwise would have spent into new things. Especially when you consider how many new animations there are in ER.
@chaotix2736 Жыл бұрын
9:48 actually, bell bearings exist in real life. They are called "Angel Callers". Basically it is a steel ball which contains a little bell inside of it
@CinnamonToastKing Жыл бұрын
The Tree Sentinels being chained to the horse allows them to use a halberd and shield at the same time. Also, that "perfect block" is a glitch that hopefully gets patched. Blocking has a downside for a reason, removing it makes them insanely OP.