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Mistakes are bound to happen when you mix, but what counts the most is how you handle them. And in this video we’re gonna go about 3 tricks that can save your DJ mix!
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►SCRIPT
Now, let’s say you’re mixing, and you’re having a bit of trouble beat matching or finding a way to mix in the next song - like you wanna change genre’s or go to another BPM range.
What can you do to do just that in a synch?
Well, we can implement method number 1 which utilizes an echo effect, and a properly placed cue point.
So it works like this:
While the currently playing song is playing, make a cue point on the next track, at a section where the song really begins - like when its vocals drop, or when a familiar melody kicks in.
Then when you plan to mix in the next song, simply activate an echo effect on the currently playing song, and bring down its volume fader, then as the echo lingers, play the next via the cue point we just made.
Do you ever find yourself mixing the next song in and you realize that you’ve triggered and played the next song too early or too late in a mix?
Now, you can’t go back in time, and re-cue and play the track at that perfect transition point, so we need to find a way to offset those number of beats - so this is where trick number 2 comes in.
I call this the emergency loop trick and it works like this:
When you realize you’ve mixed in too early in a song, simply make a 4 beat loop on the song you’re mixing in
And if you realized that you’ve mixed in the next song too late, just make a 4 beat loop on the song you’re mixing from.
Now, one of the reasons why you may mix in the next song too early or too late in a mix, could be because of your timing. Perhaps you simply didn’t trigger the next song on time at the transition point.
So to assist with your timing, we’re gonna use trick number 3, which is to activate Quantize.
Now, what quantize does basically, snaps cue points and loops to the currently playing songs beat grid.
And this concept is easier demonstrated than stated, so here’s a quick example of a how a track will react when I trigger its cue points with quantize disabled.
And here’s how the track will react with quantize enabled
Notice the difference? So the software will try to fix your timing so that when you trigger a cue point -when a track is currently playing,
the software will make it align perfectly with the master decks beat grid which should be the currently playing song.
And this will help greatly when triggering the next song and even making perfectly timed loops.
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