Align vertices: Select two ( or more ) vertices>S>Axis(X,Y,Z), 0, enter. Thanks for the video, useful.
@ArtisansofVaul8 ай бұрын
Thanks a lot. That scaling that wouldn't work for this instance. You need to move one vertex to the other, if you use that method it will average them (or you have to start moving around the cursor or origin which adds a lot of time). So I guess it does work but it's a whole lot more tedious
@AdamIsailovic8 ай бұрын
Yeah, true.@@ArtisansofVaul
@SlickVic52408 ай бұрын
I love how personable you are with your comments. You helped me on one of the shorts earlier, and I’ve went down a rabbit hole with watching your tutorials. Appreciate the help, and I’m glad to have learned so much in such a short amount of time because of you. Keep doing what you’re doing, I speak on behalf of everyone when it comes to this. You’re amazing bro, appreciate this so much.
@ArtisansofVaul8 ай бұрын
Thanks so much Vic. That's really appreciated and I'm glad the videos and the comments have helped. It's what the channel is for after all so it's great to know its working. And thanks for falling down that hole and watching loads of videos 😁
@richardokeeffe83758 ай бұрын
Big respect for covering the premium adding right down to the free methods
@ArtisansofVaul8 ай бұрын
Thanks. I think it's important people know all the options. I do think the paid for addon is vastly more convenient and has more utility but if you're not going to use the other tools it's probably not worth it for people.
@JCaleb7 ай бұрын
I'd add that instead of pressing escape all the time, you can press right click instead, it serves the same purpose of cancelling whatever you are doing when it relates to moving, scaling, rotating, etc
@ArtisansofVaul7 ай бұрын
Good point. Its a bad habit 😅
@darrennew82118 ай бұрын
This is definitely one of the few problems with hard-surface 3d-printing modeling, and this is a great video with lots of tips. There's a free add-on called "CAD Transforms" that does the sort of thing you're doing at 6:20 only with many more options. It includes rotations and scaling done the same way (scale this so these two points are that far apart, or rotate the selection around the line between these two points). Snap base seems easier to get it done in these simpler cases.
@ArtisansofVaul8 ай бұрын
I'll have to check out that add on. Thanks man 👍🏻
@darrennew82118 ай бұрын
@@ArtisansofVaul It's honestly more useful when you want things like precise dimensions. More functional rather than artistic stuff. Maker Tales has videos explaining it. It's 99% moving stuff, so doesn't really fix anything except really complex snapping problems.
@ArtisansofVaul8 ай бұрын
@darrennew8211 For some of the work I do that's great 👍🏻👍🏻👍🏻
@benveasey74748 ай бұрын
@@ArtisansofVaula little bird told me that there is a big update coming to CADTransforms. Apparently work planes are being added.....
@ArtisansofVaul8 ай бұрын
@@benveasey7474 oh cool! I'll keep an eye on it and can do a video when that's been added.
@n3onkn1ght8 ай бұрын
-Blender has an addon, "Inset Straight Skeleton", that fixes this. -The snapping method works in pre-4.0, you just need to use "Active Element" mode.
@ArtisansofVaul8 ай бұрын
Thanks for the Inset Straight Skeleton tip. Id never heard of that. It makes some slightly odd geometry but its nice to have that option! Cheers
@n3onkn1ght8 ай бұрын
@@ArtisansofVaulAlso, hot tip: If you use the TinyCAD addon (which comes with Blender), you can just select two edges and use the right-click context menu to create a vertex where they intersect, which is much faster than what you do at 7:30. You can also use the _other_ CAD addon that comes with Blender, PDT, to position the 3D cursor right at the intersection point, but PDT is much more complicated and harder to figure out.
@ArtisansofVaul8 ай бұрын
@n3onkn1ght Cheers I'll have to try those out!
@noturne54Ай бұрын
Extrude and scale works too
@ArtisansofVaulАй бұрын
@@noturne54 👍🏻
@tsatsu47328 ай бұрын
Rotating the overshot vertices also does the trick, it's not the best but it works.
@ArtisansofVaul8 ай бұрын
Oh interesting, I'll have to try that out. Thanks 😁👌🏼
@mineralbrewer22898 ай бұрын
Finally I've always had this problem!
@ArtisansofVaul8 ай бұрын
Glad I could help 😁
@thatoneracerr53218 ай бұрын
Erm, I dont know what I have but I dont even have the issue of having those f-d up edges, it simply looks how it should. Also you can fix it easily but making the first inset big, and then scaling the face down clicking S
@ArtisansofVaul8 ай бұрын
Thats true. That's why I include it at around the 8:45min mark....
@justpoppinthings7 ай бұрын
Something automated so you wouldn't have to take extra steps would be nice, I don't care much for the method used, I would rather not have to go back. Anyway, great video 👍
@ArtisansofVaul7 ай бұрын
Since then I also found this so it might be what you're looking for: kzfaq.infoJET2d-VfkGo
@norm_olsen8 ай бұрын
I sure wish other software had an Unf*ck function to solve all kinds of problems! My life could use an Unf*ck function!
@ArtisansofVaul8 ай бұрын
😅 So true on all fronts 🤣👍🏻
@jasminecaulden10898 ай бұрын
Where's the link to semic Cyclops, I even tried doing a youtube search and can't find anyone by that name.
@ArtisansofVaul8 ай бұрын
Hmm... I thought I had put that in. I'll add that now but for convenience it's here" kzfaq.info/get/bejne/Z9-qabN5tdHdlGw.htmlsi=cPnSfqLGU5VDia51
@ITman3Dmain8 ай бұрын
Hello. Thank you for the video. I have a question. I'm using a surface STL file. When I start creating wall thickness using Solidify, there are surfaces that overlap and this is not correct. How to deal with this. Thank you.
@ArtisansofVaul8 ай бұрын
So many of the issues will be due to the mesh being incorrect and not manifold (basically it's been created in a slightly lazy way). You can normally fix that to make things work. I have two videos on manipulating STLs that should help: kzfaq.info/get/bejne/gb5ydciUks-tpZc.html kzfaq.info/get/bejne/mtSVnKeaudi-moU.html If not let me know 👌🏼😁
@ITman3Dmain8 ай бұрын
@@ArtisansofVaul Thanks
@MudraptorGaming8 ай бұрын
So how would we fix the overshot bevel for free? of course we can repeat the fixing solution for the overshot inset several times, but that would be slow and we'd be eyeballing the proportion. does round inset stops this from being a problem in the first place? but that's not quite free.
@ArtisansofVaul8 ай бұрын
For free you can't without doing it repeatedly as you say. I guess that's the limitation, spend a bit of money to save a lot of time or spend the time to save you money.
@MudraptorGaming8 ай бұрын
@@ArtisansofVaul so the round inset addon can fix bevels too? Or mesh machine is needed?
@ArtisansofVaul8 ай бұрын
@MudraptorGaming So it will fix insets but bevels on a rounded edge that have multiple "levels" to them won't be simple to fix as they won't propagate through
@MudraptorGaming8 ай бұрын
@@ArtisansofVaul ah ok, darn
@ArtisansofVaul8 ай бұрын
@MudraptorGaming Yeah. Basically other addons work but I haven't found anything as powerful as Mesh Machine. And it's other tools are fantastic too.
@AlexSmith-qw5qg8 ай бұрын
maybe you know some way how to bevel only outer edges when solidify modifier on? solidify itself has option bevel convex but is seems to work not correct, i want to add bevels only on edges that added by solidify so it will be non destructive workflow but cant find any way to do this in blender, in 3ds max even its pretty easy to do. so to be clear my modifier stack will be - solidify - bevel (and i want that bevel only outer edges of solidify)
@spawn14118 ай бұрын
it's very easily in blender too. Just use Output Vertex Groups in solidify modifier and select this group in bevel modifier.
@ArtisansofVaul8 ай бұрын
The method mentioned by Spawn should work but picturing it in my head it would probably bevel both the original and solidified edges that were selected ad the vertex group.
@BryanKolb8 ай бұрын
Could use actually use set flow to do this?
@ArtisansofVaul8 ай бұрын
Hmm... Not sure. I think it would still have issues due to the overlap but I'd have to try it.
@andrzejczarnota36618 ай бұрын
This should be done without fixing. This program should be parametric like CAD programs, with full history of operations and possibility to re-model each operation from the history tree, and remodel it using specified values. I have no idea, why this is still not implemented? Why we have to fight with the program rather then create shapes we can manage parametric ? Where is the 2D sketch with constrains and dimensions you could work on to define 3D elements?
@ArtisansofVaul8 ай бұрын
I can't say I totally agree with this. If I wanted a CAD program I'd be using a CAD program. And it's a lot more than just "implementing" something, I'm not a programmer but I would imagine it would require rewriting huge sections of code and functionality for something many people wouldn't like. There are CAD like addons you can get if you do what that though like CAD sketcher.
@wildguardian8 ай бұрын
Lol do you even know what youo saying? you think photoshop and illustrator should be only one software or another? This is the same kind of absurd you're saying.. Moi3d.. solidworks.. plasticity.. fusion 360.. rhinoceros.. they are mostly cad softwares.. the options are there. You can convert a step file to a mesh. But asking mesh softwao to suddenly become cad and that's it makes no sense. You mean to say a 3d modeller that specializes in low poly models and animations for games should nodel in cad instead..? Lol
@andrzejczarnota36618 ай бұрын
They should add CAD module at least like Fusion 360 with sketch module including constrains and dimensions. This is very basic tool. Very useful even with basic 3D prints. Crucial in industrial design. Then You could go to polygons, low or hi, up to your needs, just like going from vector to bitmap. So simple. In one program, no jumping, full compatibility and one software environment. Now blender is like Virtual clay sculpting machine, no control over dimensions, no possibility of fixing or changing previous operations. Going further and using AI there should be very fluent and bidirectional workflow between parametric and polygon modeling.
@MattproThe8 ай бұрын
@@andrzejczarnota3661 Dude, youre really making non sense in here, you're bringing up all the CAD software features that are shared along most (if not all) CAD softwares, if you want to do cad simply move to CAD software, it's as simple as that, i do use Moi/Fusion/ Plasticity & Alias and i also use Blender, they are built for different tasks, if you mix the 2 of them into one then you're not doing any of them. If you want Nurbs in the other hand, it can be done in Blender with no problems, but Parametric Modeling is non sense for 3D polygonal softwares because there'll not be enough ram in the world to save all the cache from all the steps. In Cad you're doing 1 step at a time without fixing in between steps, in polymodeling every click you do is a feature, an adjustment, an "undo-step". Ram & SSD would freeze your pc every 2 minutes doing polymodeling parametric
@andrzejczarnota36618 ай бұрын
Yes, the program should evolve and contain both worlds. One program, all features.