Using Curves to create simple and complex horns

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Artisans of Vaul

Artisans of Vaul

Жыл бұрын

Looking at three methods at varying complexities to create horns with less or more detail.
Using the curve pen: • The NEW Curve Pen Tool
Applying modifiers quickly in Blender: • The quickest methods t...

Пікірлер: 348
@glazedham682
@glazedham682 Жыл бұрын
Here is a tip for people making video game assets. You're probably working with a poly budget, so keeping the polys reasonably low while having enough detail to look good matters. For each curve you can lower the resolution to get less polys. I like to make a low poly version, then add a multires modifier and sculpt detail, then bake the multires into a normal map and apply it to the low res model. Looks good at a fraction of the rendering cost.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Great comment and totally true. All my work is focused on design for 3D printing but as the Ham says for CG work it would indeed be very suitable to do this as a lower poly model. ;p
@davidbiggs1109
@davidbiggs1109 Жыл бұрын
How do you make the multires to a normal map? I know you can bake it to a displacement map, but normal?
@MaxVenous
@MaxVenous Жыл бұрын
can you explain it in more human way, rather than alien 😂
@ceebeenet
@ceebeenet 10 ай бұрын
@MaxVenous ​A normal map is simply a texture map (just like a diffuse map, for example) that is applied to a 3d asset. It's basically lighting information that helps faking details. Every 3d software can bake normal maps. Search for "normal map explained" and "how to bake a normal map" you will easily find information.
@mastermill79
@mastermill79 9 ай бұрын
​@@MaxVenousThis is just what English sounds like when words are properly pronounced...
@alexarockman3999
@alexarockman3999 9 ай бұрын
It's crazy to me that in a community with the best tutorials and teachers, you STILL stand out with your incredible quality, clarity, density of info, and universally useful tools that almost no one else covers. Thank you SO much for sharing your incredible knowledge!!
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
Thanks so muc Alexa, REALLY kind words and hugely appreciated. 😁😁
@DieReineWahrheit
@DieReineWahrheit Жыл бұрын
I've been using blender for nearly 10 years now and I learned some new stuff from this video. Not only a great technique, but you explain it wonderfully. Thank you so much!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 That's awesome to hear. Really glad it's showing new things even to experienced users and the explanation is clear. Thanks so much for taking the time to comment as well 👍🏻👌
@tiagopesce
@tiagopesce 6 ай бұрын
the fact you point the concept behind the building process is the best part of your tutorials! keep the excelent work
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
Thanks so much. I got told my someone the other day to just show and not explain but I think it's really important. Glad viewers think the same.
@TiberiusShroom
@TiberiusShroom 6 ай бұрын
Incredible tutorial 1 year later, super comprehensive and easy to understand the reason things are done!
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
Thanks so much. I try to make everything clear and easy to follow while explaining the "why". Glad you enjoyed it 😁👍🏻😁
@spacekitt.n
@spacekitt.n 2 ай бұрын
came here to say this. the algo sent me here and i dont regret it. dude covers the whats and whys unlike other channels. instant subscribe. these blender tut vids vary so wildly in quality(and age!) its refreshing to find a good one
@blacklyeggly2042
@blacklyeggly2042 Жыл бұрын
OMG i have been 3D modelling in Blender for over 1500 hours now and you just showed me so much new and fantastic stuff. Thank you so much! This was one of the best tutorials i ever watched!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much. That's quite a compliment 😁 I'm really glad ai could help.
@trygvij1604
@trygvij1604 Жыл бұрын
Same here. Been using Blender for a good while and learned a lot from this tut! Good job!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@trygvij1604 Cheers. I do try to make it so that the videos have something for "everyone" so that's great to hear.
@ilkkuPvP
@ilkkuPvP Жыл бұрын
@@ArtisansofVaul "I'm really glad ai could help." Quite a good AI you got there :D In all seriousness, nice video and keep going!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@ilkkuPvP LMAO. With typos like that the AI might have to get fired :p Thanks though
@suryasingh6983
@suryasingh6983 Жыл бұрын
Instantly subscribed after you explained the taper object and how it functions in relation to the world origin. This is the type of tutorial I was always looking for. Clear concept explanation rather than showing just techniques!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much. In my head I always find it helpful to know how something works not just what it does so I assume it would help others too. Glad to hear it does 😁👍🏻
@aetherfroggy9109
@aetherfroggy9109 Жыл бұрын
@@ArtisansofVaul omg you are literally the g.o.a.t for explaing it in such a in-depth manner, thank you!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@aetherfroggy9109 😁 Cheers. Really appreciated to hear that
@angelmendex3881
@angelmendex3881 Жыл бұрын
Man, this is not a simple tutorial, you have saved me a lot of time with this, it's time to create complex shapes!... and more horns yeah
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁👍🏻
@urbanzaloznik6909
@urbanzaloznik6909 Жыл бұрын
this is amazing! the teaching comes so natural from you. thank you!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks. I am a teacher for my real world job so that seems very true 🤣
@nataliebrown2748
@nataliebrown2748 10 ай бұрын
Thank you for this amazing tutorial. So well explained and informative!
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
No problem. Glad it's easy to follow 😁
@golemtabak1183
@golemtabak1183 Жыл бұрын
Ton of new tricks, thank you!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Glad it gave you some new ideas 👍🏻
@overseastom
@overseastom 6 ай бұрын
This is one of the best 3d tutorials around, and you illustrate some powerful techniques, and do so with clarity & brevity. Excellent work, mate. Cheers :)
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
Thanks so much. That's a lovely thing to say and it's really appreciated 😁👍🏻
@morgen3369
@morgen3369 Жыл бұрын
Well explained, covers a lot of problems you can have and what is happening. really super cool thanks. I just needed that
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No problem. Thanks for watching and taking the time to comment, really appreciated.
@Libary_Of_The_Lost
@Libary_Of_The_Lost Жыл бұрын
This was a life saving tutorial especially for me new to blender and im a game modeller so this is amazing.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 Glad it's been helpful for so many people. It really does help save a lot of time.
@fasspot
@fasspot Жыл бұрын
Amazing, I was looking exactly this kind of horns to make a "skeletor havoc"!! Thanks to youtube suggestions!! ...and thanks a lot for your great videos!! :)
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers man. Glad you took the time to watch and great that it was helpful 😁👍🏻
@iamrusdark
@iamrusdark Жыл бұрын
WoW! Live and learn! 😉👍 It seems to be a simple topic, but not quite. You did a great explanation the effect of the curve on the shape.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot. Its one of those things that seems to have a few "hidden" techniques that can make life easier.
@bentalls85
@bentalls85 5 ай бұрын
This was a very easy to understand, useful and helpful video. Thank you.
@ArtisansofVaul
@ArtisansofVaul 5 ай бұрын
My pleasure 😁👌🏼
@90.explorer54
@90.explorer54 Жыл бұрын
I like how detailed your tutorials are ! They are so good thay they make the process of modeling look easy . Eccellent work !
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot. I try to cover all the questions I was asking when I saw tutorials on a certain subject so I'm really glad so many people seem to be finding them helpful.
@90.explorer54
@90.explorer54 Жыл бұрын
@@ArtisansofVaul truly a treasure to this community 🙏🏻 thank you sir ! And i hope for more videos like this in this future simce they are the most helpful i ve seen so far
@CJ-ur3fx
@CJ-ur3fx 5 ай бұрын
Subscribed, Liked, and Saved this video for later! I'm just starting to teach myself 3D modelling 28mm scale miniatures. This is exactly the tutorial I need. Perfect.
@ArtisansofVaul
@ArtisansofVaul 5 ай бұрын
Glad it's going to help and thanks for the sub 😁👍🏻 In the New Year I'm going to be putting out a series on making Power Armour if that's going to be of any interest.
@loostinggg3279
@loostinggg3279 Жыл бұрын
Your lesson helped a lot, after that i wrote my first lody. Thank you very much.
@franklinekipngenobett6029
@franklinekipngenobett6029 Жыл бұрын
A useful and competent explanation, so I tried it and it turned out that everything works fine. Special thanks to the author for such useful content.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Glad it was helpful and easy to follow to make it work 👍🏻
@beastmodejelly8654
@beastmodejelly8654 Жыл бұрын
blows my mind
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 Thanks.
@Hyper5nic
@Hyper5nic Жыл бұрын
Interesting video, and I might use it to create shells of unusual sea creatures like the prehistoric trilobites.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
It's pretty perfect for that. If you're using it for something like a trilobite and you want to control the size differently on different axes then you can use a lattice modifier instead of what I did with scaling the vertices. It would probably work better.
@Viskovitz
@Viskovitz Жыл бұрын
I freaking love your tutorials, dude!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😅😁 Thanks so much 👍🏻
15 күн бұрын
I have learned to much things.. Thank you so much..
@ArtisansofVaul
@ArtisansofVaul 14 күн бұрын
My pleasure and thanks for taking the time to watch and comment.
@OrangeDragonofDusk
@OrangeDragonofDusk Жыл бұрын
Fantastic tutorial. Learned a lot from this.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
And hearing that is exactly what I want. Really glad it's been helpful to so many people 😁👍🏻
@VoodooAnimation
@VoodooAnimation 5 ай бұрын
I almost spent hours trying to make proper horns 😂 Thank you for this outstanding video
@ArtisansofVaul
@ArtisansofVaul 5 ай бұрын
Glad to have helped 😁👌🏼
@Totorus
@Totorus Жыл бұрын
Excellent tutorial!!!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers 😁
@cardboardpolitician
@cardboardpolitician 6 ай бұрын
So many great tips in this short tutorial.
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
😁 Thanks 😁😁😁
@chaos-design
@chaos-design Жыл бұрын
Again a very useful and very good explained video. Learned alot as usual. Thank you for sharing your knowledge, this makes things alot easier for me.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No problem. 😁😁
@Mechanoid
@Mechanoid Жыл бұрын
How did i not know about your channel sooner, such great tutorials.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
To be fair its not been going that long. But thanks a lot :D
@seankelly5318
@seankelly5318 5 ай бұрын
Thanks, really clear explanation. Subbed!
@ArtisansofVaul
@ArtisansofVaul 5 ай бұрын
Cheers 😁👍🏻
@coffeediction
@coffeediction Жыл бұрын
amazing!! this opens so many possibilities, thx!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks, that's the plan and its great to hear its giving people ideas :D
@aasfsereresf
@aasfsereresf 2 ай бұрын
helped me more then any other curves tutorial tysm
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😁That's lovely to hear. Thanks so much 👍🏻😁
@lenstobrush7266
@lenstobrush7266 Жыл бұрын
Great tutorial - very useful !
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers. Glad it was helpful.
@andrewelliott
@andrewelliott Жыл бұрын
Learnt a lot, really informative video. Thanks.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I'm glad it was helpful and thanks for the comment 😁👍🏻
@pramahitanandansarirahayus5183
@pramahitanandansarirahayus5183 Жыл бұрын
This is great, thank you!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No worries 😁👍🏻
@leo10royplays
@leo10royplays Жыл бұрын
s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!
@louismajor4394
@louismajor4394 Жыл бұрын
As always, crystal clear tutorial with useful tips. Thanks and keep it up!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers, glad they keep being helpful
@appidydafoo
@appidydafoo 7 ай бұрын
Excellent, thank you
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
My pleasure. Glad it was helpful.
@lomborg4876
@lomborg4876 Жыл бұрын
Great video! Learned a lot!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks 😁👍🏻
@level10gnollwarlock
@level10gnollwarlock Жыл бұрын
Very useful information on curves. im trying to model victorian woodworked furniture that involves a lot of curves. and this video has been my ticket in simplifying the process. i was just spamming bevels until i was sick of it until now.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Great to hear its been helpful. 😁👍🏻
@embacherjames
@embacherjames Жыл бұрын
Thanks! Another great Guide.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot. And thanks for checking out so many videos, really appreciated 👍🏻😁
@embacherjames
@embacherjames Жыл бұрын
@@ArtisansofVaul Appreciate the great work
@2sis753
@2sis753 Жыл бұрын
OMG it's crazy how they made sin/cos dependent forms
@Klausebou
@Klausebou Жыл бұрын
That was very informative and well explained, thx
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Glad it was helpful!
@shakal_
@shakal_ Жыл бұрын
hey this video was VERY helpful, there is a lot you can do with curves
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
There REALLY is. Monday's video will hopefully take this even further.
@twistednormals
@twistednormals Жыл бұрын
This is really useful, thank you so much for this video
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No problem at all. Glad it's helpful 😁
@Lakius
@Lakius 8 ай бұрын
The weld modifier will close those non-manifold edges without a fuss. In addition to the techniques featured in this video, displacement maps are easy to set up with a beveled curve and accomplish much of the same effect as the arrayed object method. I would also suggest trying out a very very low resolution bevel with a weld and subdivision surface modifier. It will get you great rounded tips and bases that you can then sculpt, displace, or even curve like your segmented example. Sometimes all you want is a rounded horn, so you can skip adding details.
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
Good call on the weld modifier 👍🏻 For a displacement map won't it show the seam where the texture joins together along one point in the cylinder?
@javeedahamed4398
@javeedahamed4398 Жыл бұрын
Thank you, it works perfect!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Great to here
@amir3dart
@amir3dart 10 ай бұрын
It was wonderful...thank you so much!
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
No worried my friend 👍🏻
@remixarash4288
@remixarash4288 4 ай бұрын
Great quality tutorial
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
Thanks so much 😁
@hugomartin1133
@hugomartin1133 Жыл бұрын
amazing tutorial
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot :D
@merlinsmagicworkshop9192
@merlinsmagicworkshop9192 4 ай бұрын
Fantastic video, thanks a lot!
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
My pleasure Merlin 😁
@vstreet7583
@vstreet7583 Жыл бұрын
Just brilliant! Thank you! Dg
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No worries. Glad you found it useful.
@pradeepdurai8661
@pradeepdurai8661 Жыл бұрын
Valuable Information for 20 min straight🔥
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks man 😁👍🏻
@nuke2625
@nuke2625 Жыл бұрын
amazing content. thanx
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers 😁
@njnjhjh8918
@njnjhjh8918 Жыл бұрын
very cool, didn't realize how those proportional editing options worked before
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Yeah they are really handy at making smooth changes without having to use things like SubD.
@keithtam8859
@keithtam8859 Жыл бұрын
that very powerful tutorial
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot 😁
@danialsoozani
@danialsoozani Жыл бұрын
thank you very much for the nice tips!! I realized we can do some of these 2nd type horns with the taper shape as well. it's time consuming for this one but it can be very useful to vary the shape in a non-repetitive manner.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Definetly. You can also use the technique here and then sculpt onto it to add some more variation. I've found this in theory should take less time than the tapering technique but I often find it a lot of fun/kind of addictive so it's easy to then spend longer on it 😅
@danialsoozani
@danialsoozani Жыл бұрын
@@ArtisansofVaul yeah I get the joy part using blender too!!! (I'm a 20y exp max user switched to blender last year) Blender is really amazing and fun/addictive 😂 thanks again for sharing these amaaazing tips!!!!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@danialsoozani No problem and thanks so much for watching and commenting 👌
@MartinJamesLittle
@MartinJamesLittle Жыл бұрын
Don't know how you manage to do tutorial on things I'm just about to try, but here we are again.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Obviously Im in your head :p
@andli
@andli Жыл бұрын
Happens to me too! Freaky!
@Rob_van_der_Linden
@Rob_van_der_Linden Жыл бұрын
Great tutorial, should have found this 3 days ago :-)
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Hahaha. That's always the way!
@LooselyWatching
@LooselyWatching Жыл бұрын
OMG, this is the video I have been looking for a very VERY long time Subsribed
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much :D
@Viewfinderfx
@Viewfinderfx Ай бұрын
Great tip! I have trouble understading how the bevel object wored until this video
@ArtisansofVaul
@ArtisansofVaul 29 күн бұрын
😁 Lovely to know it's helped out 😁
@markokovacevic3225
@markokovacevic3225 Жыл бұрын
Amazing tutorial and information shared! Instant sub! Thank you for sharing!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks for the sub!👍🏻
@markokovacevic3225
@markokovacevic3225 Жыл бұрын
@@ArtisansofVaul Keep up the great work, it's really helpful!
@art.leosilva
@art.leosilva Жыл бұрын
greatly explained!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot 😁👌
@humaun1573
@humaun1573 11 ай бұрын
wow, amazing❤
@ArtisansofVaul
@ArtisansofVaul 11 ай бұрын
Thanks so much 😁👍🏻
@constantineskliris
@constantineskliris Жыл бұрын
That was seriously good
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot 😁
@herculeholmes504
@herculeholmes504 Ай бұрын
Almost a year later, but I've finally got it! One thing I learned that is going to bug me, is that ALT + S means "scale along normals" and there does not seem to be any button for it in the user interface/menu. It is _not_ the same as the scale tool. I seldom use shortcuts because they are confusing and hard to remember, so I do almost everything from the UI and the drop-down menus, but ALT + S is one shortcut I will _have_ to remember.
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
That is one of the down sides of not using shortcuts (also it being slower). But then the benefit of them being clearly marked does help a lot.
@herculeholmes504
@herculeholmes504 Ай бұрын
@@ArtisansofVaul Oh wait a moment.. Is Alt + S the Shrink/Fatten tool?
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
@@herculeholmes504 Oh yes it is. Im the other way around, I remember the shortcuts and not what tool it is 😅
@valdirlourette
@valdirlourette Жыл бұрын
Muito bom! Saudações do Brasil!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks.
@gawni1612
@gawni1612 Жыл бұрын
Nice and compled
@__Alo__
@__Alo__ Жыл бұрын
Something that I discovered recently after getting frustrated with booleans creating intersecting faces and then subsequently not working because booleans don't like intersecting facesyou don't actually have to merge objects. You can just select a load objects that are intersecting and export them as one stl and it's fine, it does sometimes try to place supports through your outer object but it's totally fine. Obviously if you want to hollow your object it's no good for that. Although it is possible if you have an inner object that has a solidify modifier on (or hollowed in Meshmixer or where ever else) and then make sure your outer objects only stick through less than the wall thickness. It may not be "correct" but it does work. I've only used lychee slicer so I cant say it will work with all slicers, but works with lychee.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
This is true but it can cause issues in other sense as well. For your own personal use thats great but if you wanted to put the design online (especially if paid for) people generally expect something that is "complete" and does not have those issues. If it helps a lot of the intersecting faces can be solved relatively quickly (especially with things like the triangulate tool) but as you say thats not a "requirement" when you know how to deal with any issues in the slicing software of what you have produced.
@__Alo__
@__Alo__ Жыл бұрын
@@ArtisansofVaul for sure, for hobbyists it is great, it's something I never thought would work and just tried on a whim after wanting to make an animal with scales and I couldn't be bothered to sculpt the scales, so all the scales were individual objects, which would have been absolutely impossible to boolean, could have remeshed it in sculpt mode but it would have been a lot of verticies. Yeah I've found no quick ways to get rid of the intersecting faces if I've really needed to boolean I've fixed them manually. I really like your videos BTW they are very useful, most tutorials are aimed at game designers so it is awesome that you show us for printing.
@novaozuka
@novaozuka 4 ай бұрын
I had to find the plugin in my preferences to apply my modifiers. Still a good tutorial.
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
👍Thanks
@jasminecaulden1089
@jasminecaulden1089 Жыл бұрын
You just gave me a great idea for a halloween freebie for an up coming event and how to make it. You should definitely make more video's like this (I personally don't do 3d printing), I'm kinda new to Blender since my old modelling program creators decided to no longer work on it years ago and now won't work on my computer at all lol
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
So great to hear its given you some inspiration. When you day more videos like this what do you mean? Focusing on making one thing or focusing on one skill/tool? Either way appreciate the feedback and hope it goes well!
@jasminecaulden1089
@jasminecaulden1089 Жыл бұрын
@@ArtisansofVaul Focusing on a tool or just a small number of tools to create something, to help beginners know what those tools are and how to use them. That is what I meant by doing more video's like this. You focused on curves, mentioned one or two others, made it more easy to follow. Too much information is hard for beginners. This video was perfect to learn from. Also liked the idea you said the name of each step, the tool and keyboard strokes. Not everyone does that and you can't always see what a person is clicking on if they don't tell you.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@jasminecaulden1089 Cheers. That's such helpful feedback and I really appreciate you taking the time to explain it. As a creator you're not always sure what it is that's working well so being told is really great to make sure I know what's most helpful. Thanks 😁
@vivideo9452
@vivideo9452 Жыл бұрын
thanks so much man
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No worries 😁
@bdjobstv8575
@bdjobstv8575 Жыл бұрын
Worked, thx
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Great to hear 👍🏻
@jiulianetomazini1058
@jiulianetomazini1058 Жыл бұрын
thank you so much dude you're a god
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁👌 Cheers
@eugeneweb5969
@eugeneweb5969 4 ай бұрын
thanks bro!
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
Thanks for watching 😁
@parbatchauhan9960
@parbatchauhan9960 Жыл бұрын
Works well!! DANKEEE
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
You're very welcome
@garviegarzo6853
@garviegarzo6853 Жыл бұрын
nice!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks
@fenexj
@fenexj Жыл бұрын
very goood tut, thank you
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers 👍🏻
@KaygisizMert
@KaygisizMert 9 ай бұрын
for the last part, you can use geometry nodes. you just need to add a mesh boolean between input and output and apply. Unlike regular boolean, geo nodes doesn't need seperate objects.
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
Very true. At the point this was recorded I don't think that was an option at that point but it definetly is now so thanks for the comment to help people out 😁
@mmmika9378
@mmmika9378 Жыл бұрын
Good tutorial bro 👌
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot
@mikeundo2310
@mikeundo2310 Жыл бұрын
Pretty cool!!! :)
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks!
@NonExistantNobody
@NonExistantNobody Жыл бұрын
good tip
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Glad you liked it
@AS-ym2bp
@AS-ym2bp Жыл бұрын
Nice tips. For the horn meshes that you have arrayed, what I prefer doing instead of using proportional editing on the curve (which can be unpredictable and non parametric), I use an object offset on the array modifier. Use an empty as the offset object and move and scale it down so every subsequent arrayed iteration is translated and scaled down by the same amount as how you affected the empty. If you have used this trick before in other instances you'd know ehat I'm talking about.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Yeah I have used that for other things but I find in the instance if a horn it makes it too stepped between each section. But is that's the look you want it's a good idea. 👍🏻
@hasger1941
@hasger1941 Жыл бұрын
Found this very detailed and helpful, would be interesting how to model a simple goat or bulls head to go with horns
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
That would be cool. I do want to look at sculpting more as I'm admittedly much more of a hard surface modeller.
@hasger1941
@hasger1941 Жыл бұрын
@@ArtisansofVaul Agreed, have not really tried sculpting, would like to give it a go..♥
@pikachufan25
@pikachufan25 Жыл бұрын
thats how you use the Taper Thank you very much took me a Week to learn Something Woo! (i learn A lot from Blender its fun)
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No worries at all. Its an odd function and a lot of tutorials dont clearly explain that the tapering amount is related to the position of the origin of the tapering curve (hopefully that was clear enough in mine).
@pikachufan25
@pikachufan25 Жыл бұрын
@@ArtisansofVaul yea Tutorial with Super Clear instructions. the only part i will warn with New Comers is the part " You move the Horn to the Center of the 3D Cursor" Since Blender Default does have it... but other than Nitpick (which i honestly Don't mind cause it lets me into your workflow...). Good Job xD. Derp my Grammar isn't Good a Little bit Sleepy LUL Sorry!. TLRD: Great Job don't change xD
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@pikachufan25 Totally make sense. You can do it in Default Blender (its in the Object menu at the top I believe - I should have shown that).
@Viraltubs
@Viraltubs Жыл бұрын
NICE
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁
@HappyBowser777
@HappyBowser777 Жыл бұрын
Love the channel! Working a demon making horns
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much. And look forward to seeing it. Do you have an Instagram or somewhere we can check out the progress?
@DamielBE
@DamielBE Жыл бұрын
When I saw this video and the usual color of your meshes in plain mode, two things came in mind: the Tiefling race and a name in particular: Zahra Hydris (kuddos to Phil Bourassa for her chara-design in season 2, btw!).
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I'm going to have to look those up! 😁👍🏻
@DamielBE
@DamielBE Жыл бұрын
@@ArtisansofVaul she appears in the second season of Legend Of Vox Machina in animated form. There's some illustration of her when she was played by Mary Elizabeth Glynn in Critical Role's first campaign.
@marksimpkins5081
@marksimpkins5081 Жыл бұрын
Hey, loving the videos. How do you get the apply all button on your modifiers menu?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks! kzfaq.info/get/bejne/iricdJuctaq9doU.html Already made a video for that, just here in the first couple of mins for you (though you might also be interested in the rest :p)
@marksimpkins5081
@marksimpkins5081 Жыл бұрын
@@ArtisansofVaul oh thanks, I'll watch that now. Been working my way through your videos but hadn't got to that one yet.
@polarchoice2324
@polarchoice2324 10 ай бұрын
awsome video! I've been wondering about a simple thing. How did you set up blender to have your objects brown in the viewport shading?
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
Thanks. I've got a video on the viewport setup here: kzfaq.info/get/bejne/fcl-e716sbHQY30.html That should set you up with what to do 😁
@polarchoice2324
@polarchoice2324 10 ай бұрын
@@ArtisansofVaul just did it today and it's so much better to work, thank you! 🙏
@venn7257
@venn7257 Жыл бұрын
I love you
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
🤣Thanks 😁
@tomshortell7396
@tomshortell7396 Жыл бұрын
This is SO helpful! Thank you! I have one question - when you hid the cutter objects after the bool tools step, it appears that each segment is smooth, like shade smooth is applied. That's not happening on mine (Blender 3.3, bool tools - 0.4.1). I still see all the faces, and if I shade smooth, of course exporting to an STL, the faces all show up again. I tried adding a sub-surf modifier, but get weird separations between the segments. Also - my bool tools didn't create a "cutters" collection like yours did. Is there a setting I'm missing?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Good questions and I hadn't spotted it creating the cutters collection to comment on it. That's a function that happens because I have HardOps and BoxCutter installed. They are a paid for add on and not essential to the process. They shouldn't make a difference to the quality of the prints.
@tomshortell7396
@tomshortell7396 Жыл бұрын
@@ArtisansofVaul Awesome - thank you! I just added a few insets to the top and bottom faces of the horn segments, then when I added a sub-surf modifier, it didn't make the weird separations between each segment and the STL came out perfectly smooth and solid! Great to see someone doing these tips with 3D printing as the target!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@tomshortell7396 Great that you got it all working 👍🏻
@thomasfelts2196
@thomasfelts2196 4 ай бұрын
Hi Niel, When you create the archemedian curve, at 40'ish seconds, a small info window appears bottom left on your blender interface that says "Curve spirals" that allows you to manipulate the radius, height, and the rotation. etc. I'd like to use that but I don't get that small drop window in my version. Could you explain where yours comes from? Thanks!
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
When you first create the curve it will be in the bottom left but minimised. You can click the arrow on the minimised version to bring up the options.
@kevinhouse7143
@kevinhouse7143 Жыл бұрын
Another good video, although the process/setup for creating these types of curves with the extra taper object off to the side is a little unintuitive. Would like to see some of these deforming options for stuff like this in the dialogue or panels or a curve editor panel instead of having a bunch of spare parts all over the 3d editor... seems old school to me.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Agreed. You can use the "tapering" option done on the second more complex horn on the simpler version too. But again it doesn't have a visual description or viable number which I agree is a shame.
@paragonwill
@paragonwill 29 күн бұрын
Hello, on this video you said that hardops has a quicker way of applying the step "applying visual geometry to mesh/overall method uses on that part of the video". Is there a short video of that? or in which other video you discovered that?
@ArtisansofVaul
@ArtisansofVaul 27 күн бұрын
Thanks for watching! In this video I have a look at a few methods and time which is fastest (I like to make sure I'm giving the right advice). Hopefully you'll find it interesting: kzfaq.info/get/bejne/iricdJuctaq9doU.html
@ryanstevan7132
@ryanstevan7132 8 ай бұрын
This tutorial suddenly makes sense now that tieflings are here...
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
Tieflings?
@ryanstevan7132
@ryanstevan7132 8 ай бұрын
The race from the new Baldur's Gate game got horns like these
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
@ryanstevan7132 Ah cool. Thanks. Maybe I should change the video name and take advantage of the gamer interest 🤣😉
@igorivanov678
@igorivanov678 7 ай бұрын
Blender curves are something like quantum physics to me, if not harder....
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
😅I can understand that feeling. It definetly took some getting used to and I don't know everything by a long stretch.
@CarpeUniversum
@CarpeUniversum Жыл бұрын
Some people do have hard ops... What's the faster way of doing that mesh conversion in hard ops?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
The process is the same you just use smart apply. When I say its faster its only by a tiny bit on something like this (honestly it would hardly be noticeable) but for complex projects with a lot of modifiers it can really save some time. You can see the video on it here: kzfaq.info/get/bejne/iricdJuctaq9doU.html
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