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Here you can find some useful tips that will allow you to have simpler PCG graphs with less nodes that are doing the exact work of a more complex graph. They will give you a chance to have a different PCG output based on variables and game settings. You will be able to control PCG generated points in blueprints. Last but not least you will get some performance tips and in general you will learn how you can be more advanced at the PCG framework in Unreal Engine.
Chapters:
00:32 Tip 1 - Have gaps in your PCG points without extra nodes
03:58 Tip 2 - Recompute random seed to have natural look of multiple sets
06:48 Tip 3 - Use Select Attribute to manipulate specific points
09:48 Tip 4 - Use Branch node in PCG Graph
12:40 Tip 5 - Switch node in PCG Framework
14:50 Tip 6 - Runtime Quality check to have different lvls of detail
17:53 Tip 7 - Spawn simple collision objects
20:20 Tip 8 - Access PCG points in your blueprint
Used free image from www.freepik.com