MTB Accessories - UE
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Downhill Bike UE4
2:39
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@HideOnDark
@HideOnDark 2 күн бұрын
How can add curve material?
@martinbalogh8768
@martinbalogh8768 4 күн бұрын
Great video.
@metinbatuhanozucan5358
@metinbatuhanozucan5358 12 күн бұрын
42:00 I can't recieve any data from intersection nodes and I can'see them on debugging. I am using unreal 5.3. Any Solutions? Please
@dk_3d
@dk_3d 12 күн бұрын
Debug the nodes before the intersection to see your points and their bounds size. You can make a bounds modifier to scale them a bit to see if it helps but if it doesn't work like shown you may have a problem in some other connection. Make sure the connections are the same as shown. the 2 difference nodes are connected to the primary source in the first Intersect then the transform points to the source 1. Check the previous connections to them and if your results after the difference and the transform points look the same as shown.
@jsab4841
@jsab4841 16 күн бұрын
Perfect series... I learned a lot, thank you for generously sharing your knowledge. One thing I wanted to do with minimal success was to add tags to the ground floor pillars and corners and then graffiti on the walls, doors and windows of ground floor. With doors I had set my PCG to just make one door and garage entry per building, so it was easy. But the other walls are random and numerous and unlike the static mesh spawner, you can't have more than one decal for the spawn actor and use weights to randomize them after the density filter... any ideas how to approach this? At the moment I am just getting repeating graffiti and tags and can't get a grip on the settings for the density filter to make just one appear and cascade many spawn actors per wall/pillar basically...
@dk_3d
@dk_3d 16 күн бұрын
You can create Blueprint that has random Decal in it and spawn this BP with "Spawn Actor" instead of directly spawning the Decal
@jsab4841
@jsab4841 16 күн бұрын
@@dk_3d Cool! Will give that a try, many thanks... Worked perfectly
@suppositionstudios
@suppositionstudios 21 күн бұрын
Couldn't find this info anywhere else! super handy tutorial
@momo-jy9cv
@momo-jy9cv 23 күн бұрын
Thank you so much for posting such a great video.
@xjuliussx
@xjuliussx 29 күн бұрын
awsome video! exactly what i need !
@dk_3d
@dk_3d 29 күн бұрын
glad you like it :)
@stalkershano
@stalkershano 29 күн бұрын
Thank u
@dk_3d
@dk_3d 29 күн бұрын
happy to help :)
@UnrealShubhu
@UnrealShubhu 29 күн бұрын
What value should I put in the threshold attribute in Attribute Filter? Also, in Subtract Output Target, I am not able to change the static mesh for the 4th floor (from time 32:15).
@dk_3d
@dk_3d 29 күн бұрын
The LastFloor Attribute is set as OutputTarget in the Subtract Node If you have properly setup the filtering you should be able to change the meshes and for it to take place in your scene
@MatrixNetworx
@MatrixNetworx Ай бұрын
Great Series! Can I convert this to use splines in place. If so Where would I change it from?
@dk_3d
@dk_3d Ай бұрын
You should use spline sampler instead of the point grid, but it will require some additional changes, you should try if you already have good understanding how it works it should be possible for you to change it.
@MatrixNetworx
@MatrixNetworx Ай бұрын
@@dk_3d I'm a complete Noob, the reason I'm looking for Splines instead is to be able to manipulate the building shape. So far this series has been the best at creating a uniform PCG Building but the other tutorials make more sense by using splines instead of point grids since you're not really going to be looking for density just exterior uniformity. Any chance of making a video to convert to spline points? That would be awesome I'm pretty sure it will gain a lot more views which in turn generate more subscribers.
@MatrixNetworx
@MatrixNetworx Ай бұрын
Do you Have a Patreon? I would love to get the project files to compare with. Great Job!
@dk_3d
@dk_3d Ай бұрын
No Patreon, you can Join the channel if you like to support me, however I'm still researching if YT will allow file sharing for members, so no promises there.
@user-yi8jq3ll8u
@user-yi8jq3ll8u Ай бұрын
Very cool lesson. Thank you very much. 😃 will you do a tutorial on generating Road bumper on highway and with marking details?
@dk_3d
@dk_3d Ай бұрын
Sure, I'll plan to do a highway, Epic added Spline Meshes with Nanite in 5.4 so it will be great opportunity to show this feature.
@C.0.S.0
@C.0.S.0 Ай бұрын
Thank you very much, super useful!
@eduardavelliduran9838
@eduardavelliduran9838 Ай бұрын
eres mi putisimo padre
@electronicinfection
@electronicinfection Ай бұрын
At 36:18 i get the Mesh property Mesh Path does exist but is not visible Error. Same for the get actor property RandomMin and Max. Get Actor Property node with the RotationOffset and Location Offset works fine, no error. What is that? I'm on UE 5.4. Btw thanks for the tutorial.
@dk_3d
@dk_3d Ай бұрын
If you are sure they are set to Public (showing the eye icon in the blueprint variables) then it's probably just a bug. This is still a Beta feature and it sometimes has problems if you see that your graph works fine you can ignore the error.
@electronicinfection
@electronicinfection Ай бұрын
@@dk_3d I understand. Thanks for your answer.
@guilloisvincent2286
@guilloisvincent2286 Ай бұрын
omg ! Thanks a lot needed that :D
@electronicinfection
@electronicinfection Ай бұрын
Such an essential feature. Should be native in UE or ship with starter content.
@DarioIndaco
@DarioIndaco Ай бұрын
Where do you add the DoorRepetition variable in the video, i completely missed it?
@DarioIndaco
@DarioIndaco Ай бұрын
when i add it in variables it doesnt add doors when i incrrease the value
@dk_3d
@dk_3d Ай бұрын
@@DarioIndaco it is at 38:00 after that you can see how to connect it, also make sure the mesh spawner after the modulo operator is with the different mesh
@user-og8fo3nl2v
@user-og8fo3nl2v Ай бұрын
Great, thank you
@kennedykimeu4618
@kennedykimeu4618 Ай бұрын
Very nice Tutorial but sadly it only works on one spline. you cant use it for multiple tagged splines in the world. I hope there is a fix to make it work on multiple tagged splines in the world.
@dk_3d
@dk_3d Ай бұрын
at 12:42 where you get the Input data in the tutorial I only use the 0 element which is the first spline. If you get the full collection and use loop to reapeat in loop the logic should be fine. You will need to make some changes probably to some properties to be able to handle the full data but it should be an straight forward process.
@kennedykimeu4618
@kennedykimeu4618 Ай бұрын
@@dk_3d thank you very much, that worked. Many others will find this helpful as i did.
@xinkangshen7169
@xinkangshen7169 Ай бұрын
Hello, at 19:51 seconds,when i get actor property and change the property's name, it report an error……
@dk_3d
@dk_3d Ай бұрын
Make sure the name in the "Property name" is the same as a variable available in the Blueprint that is set to Public by clicking the eye next to it. If it still shows an error delete the node and make it again, it is just buggy some times ...
@xinkangshen7169
@xinkangshen7169 Ай бұрын
wow, this is quite useful!!! 3Q
@PMP3D
@PMP3D Ай бұрын
Great tutorial, I'm wondering how do you add camera shake to your parallax effect? I've tried a few tutorials and non work.
@user-xu6jj1sw7q
@user-xu6jj1sw7q Ай бұрын
nice! noob alert -> I think i ve done something wrong though. when i move the 'scene' the graph stays at origin. the pcg graph is not a child of the scene how can i fix that? thanks
@user-xu6jj1sw7q
@user-xu6jj1sw7q Ай бұрын
ok found just in case i am not the only one going crazy about this BS, create points grid node can be set to "Local Component"...
@dk_3d
@dk_3d Ай бұрын
@@user-xu6jj1sw7q I have set it to global to be easier when setting up the graph and in the next tutorial I will show how you can use copy points to move it to the location of the blueprint.
@fira200
@fira200 Ай бұрын
This tutorial is exactly what Ive been looking for since PCG was introduced. Thank you so much!
@Bosco_Academy
@Bosco_Academy Ай бұрын
Thank you for your great tutorial!
@xjuliussx
@xjuliussx Ай бұрын
great tutorial! This is very advanced and to master such an art, it could build entire cities !
@juanmaldini9904
@juanmaldini9904 Ай бұрын
32:47 I cant see the aprameters. Amazing work!! Can you let us lnow how and where to place the LastIndex parameter? thanks!
@dk_3d
@dk_3d Ай бұрын
Hello, sorry I'm using wide monitor and the full screen is not recorded. Usually I try to move everything in the recording view but I missed this part. The LastFloor Attribute is set as OutputTarget in the Subtract Node and as Threshold Attribute in the Attribute filter
@xinkangshen7169
@xinkangshen7169 Ай бұрын
@@dk_3d I still can't understand
@dk_3d
@dk_3d Ай бұрын
@@xinkangshen7169 well I have used a named attribute just to be more precise, if you do not understand you can just delete the 2 nodes and create new ones, the way they are setup by default will work. It will just be harder later to know what they are used for :)
@xinkangshen7169
@xinkangshen7169 Ай бұрын
@@dk_3d Great pcg tutorial,!I need to slowly understandslowly all the logic in it.
@Arthurboy777
@Arthurboy777 23 күн бұрын
​@@dk_3dhello, this is a bit of a stretch but I hope you can help me. I have set it up exactly like that but the point filter is giving me an error: 1/1: [BP_Building Generator C_31] Warning: Cannot use threshold type 'Integer64' on input target type 'Integer32 I can't find the Interger64 anywhere in the graph... Any ideas ? I'm on 5.3.2
@GrAlUnrealEngine
@GrAlUnrealEngine Ай бұрын
if you create a part of a city of 20-30 houses in this way, what will the fps be?
@dk_3d
@dk_3d Ай бұрын
In my test scene, with 32 buildings and over 4000 decals on them if you look from far away to see all of them it is about 70fps if you are at street level it is at the 120fps cap.
@xjuliussx
@xjuliussx Ай бұрын
@@dk_3d why is the FPS impacted if you create houses in this way or you created them in the classical way? The fps should be perfect equal in both creations methods, right ?
@dk_3d
@dk_3d Ай бұрын
@@xjuliussx It should be a lot more optimized this way. In the "classical" way to achieve the same level of optimization after you create the desired building element by element you should group all of the same elements (lets say walls with single window) and add them to a single HISM (hierarchical instanced static mesh) which if you need to change anything on the building later will be sooo hard to do.
@sashadeblock3132
@sashadeblock3132 Ай бұрын
This video was beyond helpful, thank you for taking the time to guide others trough the PCG system. However, I feel like it would be a lot easier to follow along if you'd give all the values you reuse specific names instead of copy pasting the nodes multiple times. It was difficult for me personally to follow along when multiple nodes where being copied all over the place. Defining them under a name or even using a comment would really elevate your content to the next level, thank you again for taking the time to create this video.
@dk_3d
@dk_3d Ай бұрын
Thank you for the feedback, I'll try to make it clearer. In the Actor Parameter boxes on the second line you can see the name of the property (admittedly with very faint color so it is definitely not easy)
@TheGeneralSoundwave
@TheGeneralSoundwave Ай бұрын
Thank you for this Mr. Barrett, Do you know of a way to import an audio clip into the sequencer and have it also update in real time so that we can sync our MT’s with the audio clip?
@arrowsdev
@arrowsdev Ай бұрын
thank you isn't enough sir , but thank you for the awesome tutorial
@Gaientv
@Gaientv 2 ай бұрын
one of the most underrated chanel for UE !! keep going and thank you for the good work !
@SuperMontana2008
@SuperMontana2008 2 ай бұрын
can you do interior rooms?
@dk_3d
@dk_3d 2 ай бұрын
I have a tutorial on PCG interior it should be easy to implement as subgraph to the building PCG graph at the end
@juanmaldini9904
@juanmaldini9904 2 ай бұрын
Perfect video and good ideas using parameters. like the fence video, good work!
@dk_3d
@dk_3d 2 ай бұрын
Glad you liked it!
@SAYRESS
@SAYRESS 2 ай бұрын
does that support vertex paint for making this pattern less noticeble?
@dk_3d
@dk_3d 2 ай бұрын
You will need to get rid of the instancing that makes PCG so performant. I have added example with generating decals to better get rid of the pattern. Of course to make it more detailed you will need more layers of decals ( cracks, paint spots, plaster etc.)
@frazaobr
@frazaobr 2 ай бұрын
Thanks for this DK, I will try to replicate in my asset pack project for the next update, if you have more nice urban PCG porn to share, please
@dummy240
@dummy240 2 ай бұрын
You are a genius!
@arcturus2107
@arcturus2107 2 ай бұрын
That's really good stuff ! thanks !
@daru25able
@daru25able 2 ай бұрын
clear and concise explanation, Thank you!
@PijarnJangsawang
@PijarnJangsawang 2 ай бұрын
fantastic , thank you for sharing
@adrienhoffmann6752
@adrienhoffmann6752 2 ай бұрын
I wonder if it's possible with a closer spline; I tried it, but the first and last points don't spawn mesh :( do you have a fix for that ?
@dk_3d
@dk_3d 2 ай бұрын
You need to account for this in the calculation for the next point when you get trough the loop to the last point you need to set the next to be with index 0 (the first one)
@cadmanfox6874
@cadmanfox6874 2 ай бұрын
I'd love to see some more HUD/UI tutorials from you! Amazing stuff as always
@mootion
@mootion Ай бұрын
A great HUD tutorial would be an UI on an interactable phone, or a notebook
@semenliashchycky7757
@semenliashchycky7757 2 ай бұрын
Like
@alphamineron
@alphamineron 2 ай бұрын
Incredible tutorial, thank you so much for educating others! Would you be expanding on Uriah’s 3D hud? His recent video with the boot up sequence was absolutely phenomenal. How do we implement a similar effect?
@cadmanfox6874
@cadmanfox6874 2 ай бұрын
I've been losing sleep over his boot up sequence
@alphamineron
@alphamineron 2 ай бұрын
@@cadmanfox6874 same 🥲😭
@gegen_den_strom
@gegen_den_strom 2 ай бұрын
Hey there. I am currently building my own tools. What´s weird is that i can´t find the "get editor property" node.
@gegen_den_strom
@gegen_den_strom 2 ай бұрын
Oh well, ive found it. In case someone has the same problem. You need to create an Editor Utility Blueprint, not a standard bluepint.
@user-so3is7tg2x
@user-so3is7tg2x 2 ай бұрын
Can anyone provide me with assistance? I’m having trouble with PCG spline graph for a path. I got it to load my level instance but no matter how long I have the spline it only shows one instance. I have tried both distance as well as subdivision in the spline sampler
@tanyabricker7902
@tanyabricker7902 2 ай бұрын
I followed every instruction and even watching other videos to complement, but for some reason my level instance is not shown, the line appears but without any mesh. I installed all the plug-ins from Electric Dreams and I migrated the custom nodes, but even with that, I can't visualize the Blueprint correctly. Please Help!!
@dk_3d
@dk_3d 2 ай бұрын
Can you provide more details at what stage you see difference between the showed reslt in the video and your tests
@tanyabricker7902
@tanyabricker7902 2 ай бұрын
@@dk_3d Sure, minute 14:48! After finish the first set up of the blueprint with the custom nodes and back to the scene the blueprint appears with the level instance. My problem is that the instance of my level instance doesn't appear, it's just the blueprint with the spline without any mesh.
@dk_3d
@dk_3d 2 ай бұрын
@@tanyabricker7902 Did you build the "PCG settings" file after populating your level instance, try building it again and delete it from your PCG graph and drag it again.
@koroliakandy9386
@koroliakandy9386 23 сағат бұрын
@@dk_3d Same problem.
@cameronleahy4039
@cameronleahy4039 2 ай бұрын
When I hit undo (Ctrl+z) after moving a spline I get a weird duplicate of the PCG in a offset place in the level. I assume this is a bug. Anyone else getting this?
@dk_3d
@dk_3d 2 ай бұрын
It's common in PCG, it's still experimental feature. Hopefully in 5.4 they fixed it.
@Arminkenedi
@Arminkenedi 2 ай бұрын
wow, its awsom.
@gundoe7834
@gundoe7834 2 ай бұрын
how do u stuff like checkpoints or icons to the marker