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Pro Tip: If you're not sure why your ogg files are just causing strange crashes and freeing memory that doesn't exist/doesn't belong to it, you're probably using Tremor to decode ogg files. For PS Vita, if you're not building a customer fixed implementation of Tremor, you want to be using the vorbis decoder.
RELEASE DATE: VERY SOON.
I will be making a video showing you guys how to install this for the first time. I highly recommend you not do it over FTP, as there are a lot of small files that need to be transferred.
Current Tech Stack:
Video: Custom 2D vitaGL renderer using shaders. (What effects should I add? Hmmm)
Audio: SDL_Mixer_Ext: Wohlstand's custom SDL_Mixer with tons of new features and audio support.
Input: SDL2
SDL2 is used for most everything in the game multimedia related EXCEPT for video. This isn't some hack either, this is actually a supported way to use SDL. by passing everything to SDL except for the init video flag, you can use your own custom video renderer while maintaining SDL for audio & input.
This means you get ALL the benefits of SDL: including input management & remapping.