A conflicted review of the Ollo Audio S5X: Is tuning headphones for 3d audio a gimmick?

  Рет қаралды 2,596

Michael G Wagner

Michael G Wagner

Күн бұрын

Are the Ollo Audio S5X headphones for immersive mixing as good as the marketing material claims? Well, sort of...
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Social links:
Follow me on Instagram: / michaelgwagner
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Affiliate Links:
Ollo Audio S5X on Amazon: amzn.to/48oQQ7C
Neumann NDH30 on Amazon: amzn.to/3PtYK6V
Chapters:
00:00 Intro
01:11 A little bit of context
02:11 What are the Ollo Audio S5X?
03:07 The Ollo Audio USC upgrade
03:43 Build quality and comfort
04:54 The devil is in the detail
07:30 General sound quality
10:23 Method for immersive audio testing
11:26 Immersive audio impressions
14:19 Do cheaper headphones work for 3d audio?
15:01 Conclusion
17:22 What headphones should you choose for 3d audio?
18:24 Can you use your current headphones for 3d audio?
18:57 A final comment on head tracking
19:50 Outro
Links:
Ollo Audio S5X: olloaudio.com/products/s5x-1-...
An easy way to use Apple Music for referencing Dolby Atmos in your DAW: • An easy way to use App...
Ollo S4X Review by DMS: • Ollo S4X Review
Ollo S5X reviews:
Ollo Audio S5X - A New concept with new results: • OLLO Audio S5X - A New...
Headphone Unboxing and Review - Ollo Audio S5X: • Headphone Unboxing and...

Пікірлер: 42
@rokgulic3095
@rokgulic3095 8 ай бұрын
Hi Michael, I am the founder of OLLO Audio. I've seen your videos before, nice that there's someone dedicated to spatial audio, really great! I hope you'll allow me to elaborate a bit here,... The bass is shy with the S5X (and is lifted short of 2dB with the 1.3 calibration, the USC plugin you can get for your unit too) as that's what the empiric research showed to be welcomed in spatial audio mixing when using binaural renderers. There's a full video on KZfaq on how we captured Dolby certified studio with the exact same ear simulator that was then used in tuning the headphones. Using just room measurements, the bass would need to be stronger, probably closer to what NDH30 has but with user testing (blind tests) engineers were able to position (or identify the virtual position and movement) sound with a lot higher accuracy and consistency when the prototype units had less bass and strong high end presence. As you're already educated, the HRTFs rely on different cues and a slight boost in high frequencies is welcomed for mixing on headphones but is NOT welcomed when calibrating speakers in a room. Virtualisation with headphones will forever be virtualisation, getting closer to reality, but spatialisation will "probably" never become localisation. Thanks for the review and kind words. Stay safe and sound. RG
@michaelgwagner
@michaelgwagner 8 ай бұрын
Hi there! Thanks for your comment! I actually use your headphones daily, but not for the purpose they were intended. I use them with my digital piano. Thanks for your clarification with respect to the empirical basis of your design!
@bulletv1
@bulletv1 8 ай бұрын
Do the S5X support Atmos playback on Apple Music or something similar or are they just for mixing different channels?
@michaelgwagner
@michaelgwagner 8 ай бұрын
@bulletv1 These are just headphones. There is nothing specifically that they do or don’t support.
@mrwilliamz311
@mrwilliamz311 6 ай бұрын
I am planning to but a pair of S5Xs following recommendation from a colleague, but perhaps I don’t need a pair for monitoring? @Michael - reading you last comment, do we need ‘spatial’ headphones to listen to immersive audio? I read your comment as ‘it’s about the rendering’ and NOT the listening device?
@michaelweichhardt
@michaelweichhardt 8 ай бұрын
Thanks for your review! I was interested in the Ollo S5X, but then opted for the Austrian Audio Hx60, I have yet to hear them, but I will see. Have you had experience with Austrian Audio?
@michaelgwagner
@michaelgwagner 8 ай бұрын
Not yet, no. But I hear only good things about them.
@michaelweichhardt
@michaelweichhardt 8 ай бұрын
@@michaelgwagner I plan to keep them, I like to hear orchestra, and they have by far the widest soundstage I have heard yet (I am not a pro). The tone sounds very mature, less bassy but very punchy in the mids and vocals. - My 50 cents on my impression of them - in case you wondered what happened, :) Let me know if you ever try them.
@michaelgwagner
@michaelgwagner 8 ай бұрын
Good to know. As an Austrian I should probably have a closer look at Austrian Audio stuff. 😀
@michaelweichhardt
@michaelweichhardt 8 ай бұрын
Ja, ich habe das sofort an dir erkannt (Akzent) - Ich bin aus Wien, aber lebe in der Steiermark. :) - Bin auch dafür das man Austrian Audio eine Chance gibt - wir zahlen ja einen Premiumpreis für die ganzen US Produkte - und bei Austrian Audio ist das endlich einmal umgekehrt.@@michaelgwagner
@michaelmurray2595
@michaelmurray2595 10 ай бұрын
What headphones would you recommend for mixing and mastering Audeze, Sennheiser, Ollo
@michaelgwagner
@michaelgwagner 10 ай бұрын
I’m a big fan of the Neumann NDH 30 as you might have noticed. ;) There are better ones at the higher end but at that point you get diminishing returns.
10 ай бұрын
I've heard people say that headphones with 'good soundstage' basically sound like monitors in front of you (90degrees, crosstalk, etc) when listening to stereo music. Following that logic, wouldn't headphones with bad soundstage (sounds super dry and close to the ear and with no crosstalk at all and 180degrees) be better for 3D audio production? The depth can be faked using the hrtf and ITD. Wouldn't a headphone with 'good soundstage' have trouble recreating super close to your ear and dry sounds as well as negatively impact the stereo perception by distorting the soundstage? I'd highly suggest taking a look at 'Soundstage and Imaging of Headphones by RTINGS here on youtube. I would be really intrigued to know your opinion on that video and on the matter of Good/bad soundstage for 3D audio production. Cheers and thanks you for making these as always!
@michaelgwagner
@michaelgwagner 10 ай бұрын
People tell me that the Sennheiser HD 800 are the best for accurate 3d reproduction and they are known for their soundstaging capabilities. I’m not an audiophile and you need to take my use of the word soundstage with a grain of salt. My interpretation of that term is that a wider soundstage opens up the listening experience. It is the crossfeed simulation that positions the audio sources in front of you. You could think of this as a simplified form of binaural rendering.
@ben47g51
@ben47g51 10 ай бұрын
Good headphone info! I'd be interested in seeing how to implement binaural rendering with head tracking in Reaper. If others might also be interested , perhaps a conversion from the Atmos source to ambisonics, then to binaural output.
@michaelgwagner
@michaelgwagner 10 ай бұрын
There is a good chance that I will make such a video in the near future. I’m currently looking at how to work with 3d audio in Linux and that setup would be the obvious choice.
@ben47g51
@ben47g51 10 ай бұрын
@@michaelgwagner I'm evaluating the merits of mixing in Reaper, in ambisonics, with binaural output. I haven't, as yet, used head tracking with this setup. Thanks!
@stefanvombruch5649
@stefanvombruch5649 10 ай бұрын
Yes, I am also interested in this workflow. I use the Neumann NDH-20, the closed-back version of the NDH-30 and really like them.
@michaelgwagner
@michaelgwagner 10 ай бұрын
I am considering of getting them in addition to the NDH 30. For situations in which I need closed back headphones. They are supposed to be excellent!
@stefanvombruch5649
@stefanvombruch5649 10 ай бұрын
@@michaelgwagner My experience with the NDH-20 actually mirrors yours with the 30, in that I can hear things I have not heard before.
@QFXmusic
@QFXmusic 10 ай бұрын
I have to tell you that i have been using the S5X for 6 months for spacial audio and in my humble view i have not heard a better headphone. I would also like to say that as a company Ollo are great company to deal with and very knowledgable :) Headphones are very subjective lol But the thing that makes the Ollo better in my opion for spacial audio is the position of the speaker inside the headphones :) Its positioned very different to any other headphone.. I have HEDD headphones 4X price of the S5X and i think the S5x is better.
@michaelgwagner
@michaelgwagner 10 ай бұрын
As I said. It’s a good headphone. ;) And a lot of this is subjective.
@QFXmusic
@QFXmusic 10 ай бұрын
@@michaelgwagner Have you taken the ear cushion of on the Ollo S5X for a look at how they have positioned the driver ? Very good design how the ear bud comes on and off also :)
@michaelgwagner
@michaelgwagner 10 ай бұрын
It came with the pads off. I actually had to assemble it first. Nothing I found out of the ordinary though. Once you get into that price range a certain quality is expected. ;)
@QFXmusic
@QFXmusic 10 ай бұрын
@@michaelgwagner I have not seen any other headphones with the driver angled towards the ear most are just sat in the cup facing the ear :) Strange they did not come with the pads on :( I did notice that your S5X are slightly different to my ones thou having the name on top band and a couple of other things. :)
@michaelgwagner
@michaelgwagner 10 ай бұрын
@QFXmusic I just checked with the headphones I use regularly and the drivers on the Neumann as well as the Focal seem to be angled as well. At least they have off center positions.
@ubacow7109
@ubacow7109 9 ай бұрын
Should look more at Sony's MV1 which is actually designed for spatial Mixing. They also offer personalized HRTF measuring service for it at certain stores and studios which they provide you with an EQ file you can use when mixing. Sony did testing for for this for a long time and technically started developing it during the time of the MDR-Z1R as well. Their FR looks weird but its designed to be much easier to EQ out using their HRTF Filters.. I dont think it FR in regards to immersion is necessarily 100% gimmick. I think there needs to be more published studies on it but Dolby themselves have a patent on something called the Elevation curve (realistically Elevation EQ) where they bump up response at 7khz +5 db and pull down 12khz -7db which allegedly the greater the difference in these 2 regions gives an improved sense of height imaging. Seemingly based on the FR that we see on Sony MDR-MV1 this does seem to be kinda similar case where both regions look similar by default because EQ'ing these extremes would be near impossible in those frequencies. You can give it a shot and see how it sounds in EQ on your end as well.
@michaelgwagner
@michaelgwagner 9 ай бұрын
I am not doubting that there are psychoacoustic phenomena that you could exploit to give a more immersive impression. I am questioning if this is useful in a production environment where you need the audio to be as accurate as possible.
@ubacow7109
@ubacow7109 9 ай бұрын
​ @michaelgwagner I agree it is strange to actually use it in mix environment since its not accurate to conventional response. Typically youd want a flat response and EQing the sound of the headphone would make the response non-flat. I might be wrong but it seems Sony's approach may be something closer to finding the EQ of your hearing to generate your personal sense of "flat". Their mic measures at the ear drum level and by doing so applies the EQ to the headphone to give you the perception of a flat sounding spatial mix room within 360VME You can check out Recording Academy's interview w/ Sony's Spatial Mix engineers on 360VME. I may be misunderstanding their implementation of it, but I think that may be what is going on w/ their implementation. kzfaq.info/get/bejne/ic55frKYlrOZYqs.html
@famousarmystudio
@famousarmystudio 10 ай бұрын
I find the Oslo also to have a lack of punchy bass response. I really wanted to like these due to the build quality and specs, but I'm thinking about returning them. I'm going to listen more to tracks I know well in Atmos first, but as of today, I'm just not ready to commit to keeping them. They are beautifully built and the most comfortable headphones I've worn.
@lordPix3lUK
@lordPix3lUK 6 ай бұрын
So these should be good for gaming
@michaelgwagner
@michaelgwagner 6 ай бұрын
If you are ok with gaming with open back headphones then probably yes.
@kato2395
@kato2395 5 ай бұрын
Pro gamer headphone??
@michaelgwagner
@michaelgwagner 5 ай бұрын
Wouldn’t use an open back for pro gaming.
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