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A New IK System

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WolfQuest

WolfQuest

Ай бұрын

Longtime WolfQuest players (or at least, longtime followers of this devblog) may remember the trouble we had getting the wolf's IK system to work well. IK (Inverse Kinematics) refers to the mechanics of a chain of objects, such as bones and joints in a leg or arm, and how their positions are calculated when interacting with other objects. One of our challenging tasks in the development of the Anniversary Edition was creating an IK system for wolves, so they would interact more naturally with their environment - both the ground and other objects such as elk who were fleeing for their lives from the wolves.
Inverse Kinematics is hard -- and Inverse Kinematics for quadrupeds is really hard. So we decided to use a software plugin called Final IK, which is considered the very best IK system available for Unity. It was designed for bipeds, but the FinalIK developer added some modifications for quadrupeds, so it worked well to some degree but by no means in all the ways we wanted it to work. But it sufficed.
Since then, Mikko joined the WolfQuest team, and after focusing mainly on multiplayer for several years, he was available and interested in a new challenge, so he took on the challenge of creating a custom quadruped IK system. I asked him to explain the process:
Mikko says:
The original motivation for the new IK system was to avoiding 'space legs' (where the wolf stood perpendicular to the slope, like walking around the exterior of a spaceship). FinalIK's quadrupedal grounder is just two bipedal grounders glued together and it can't handle the pose modifications necessary for making a quadrupedal animal behave sensibly on slopes. I also had improvements to bite IK in mind, given all the trouble we had with it in FinalIK - particularly how forelegs were often not positioned sensibly. I don't recall if a simpler interface was one of my original goals, but it's certainly become apparent as a benefit along the way. FinalIK is comprised of many separate IK components (we used fullbody IK, look at IK, grounder IK and aim IK) which partially affected the same bones. This not only necessitated assigning references at multiple places but also made it hard to reason about which part or parameter of it was responsible for what aspects of the overall pose. Something that definitely came up during implementation was tail IK. Without space legs, the tail pose on slopes was obviously wrong so I had to do something about it. Fortunately it was pretty simple, probably the simplest part in all this.
Some of the biggest and so far unresolved challenges are related to some advanced features. I've had to shelve a lot of code because it was taking too long and I wanted to get the basic features done first. But it may be better to concentrate on ones pertaining to currently present features. One challenge has been dealing with all the different animations with different features. I've identified five kinds of foot motions which have meaningful differences (stationary, sliding, gait, acyclic and airborne). Then there's root motion (animation making the animal actually move) which required some additional work. I can't make many assumptions about how different bones are positioned, so the IK has to be flexible and deduce a bunch of parameters from the state of bones after animation is applied. Another challenge is detecting at which points during a gait the animal's feet touch the ground. Again I can't assume anything about foot height or velocity during the step, so I need to analyze the animation frames in a generic way. There are at least some cases currently where grounding is detected incorrectly and I need to improve it at some point. Lack of animation is also its own challenge. If no animation is playing, nothing will reset the positions of the bones between frames. Since the IK has to take cues from the animation, there's a risk that without an animation a feedback loop will form when it instead acts on its own result from the previous frame.
Bite IK is the most complex type of IK in use here and it took a while to arrive at a good algorithm for it….
Mikko’s full explanation is too long for KZfaq, so please go here to read it:
www.wolfquest.org/bb/
and click on the Developer’s Blog category, then “A New IK System
___________________
The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!
We do not announce specific release dates. We will release them when they are ready.

Пікірлер: 472
@DevinPlayzYT2007
@DevinPlayzYT2007 Ай бұрын
WAKE UP! WOLFQUEST HAS JUST UPLOADED!
@theoneandonlycoobi
@theoneandonlycoobi Ай бұрын
IM UP
@Vintigeriver
@Vintigeriver Ай бұрын
I flew up
@ConfuzzledCreations
@ConfuzzledCreations Ай бұрын
PRESENT
@Tea22112
@Tea22112 Ай бұрын
Here!
@shorkbot
@shorkbot Ай бұрын
YAAAS I GOT SNACKS TOO
@Justanotherlifeform-xx8lq
@Justanotherlifeform-xx8lq Ай бұрын
I love that almost always the top comment on these videos is “wake up everyone wolfquest posted!” I don’t know why, but there is something about the familiarity and consistency that is comforting to me.
@NicoUnken
@NicoUnken Ай бұрын
I agree. It's a great catchphrase for this channel!
@Rubberband19
@Rubberband19 Ай бұрын
It's called bots or fishing for likes 🤣 either way, excited for saga
@mswolfy811
@mswolfy811 Ай бұрын
​@@Rubberband19I mean even if so, it's so fun to see just wholesome excitement in the comments every time they post. Even when people don't have constructive things to say, they still show their support and happiness for this amazing passion project
@Whitetailedlynx
@Whitetailedlynx Ай бұрын
Ikr!
@gwennnnnnn
@gwennnnnnn Ай бұрын
exactly, like our little community 🫶🏻
@Niblingo_
@Niblingo_ Ай бұрын
"Well, I won't repeat it, because this is a family-friendly DevBlog-" IS IT THAT BAD!?!?!?!?
@KieraCraft
@KieraCraft Ай бұрын
Yes it probably involved cursing.
@KidarWolf
@KidarWolf Ай бұрын
Oh yes. From experience, quadruped IK is, in a single word, pain. In two words, excrutiating pain. A lot of folks take one look at it, and decide they have other callings in life besides quadruped IK, and I don't blame them at all. It's horrifically complex to get working well, and there's a reason it's just not that common in game dev (not least of which being that it's very heavy on processing compared to a biped IK). Space legs is sort of the quick and dirty way to do it for those occasions where devs don't have a choice, they need quadruped IK, and when you start looking at a lot of quadrupeds in games, you'll notice a lot of them have space legs. Those that don't will very often just tilt the whole animal relative to the ground plane, and not bother at all with IK for quadrupeds.
@pinkprincess_hanni
@pinkprincess_hanni Ай бұрын
@@KidarWolfwow! If it’s that difficult I’m even more grateful at all the work the devs are putting into this game!
@geministrial950
@geministrial950 Ай бұрын
​@@KidarWolf So is that why we dont have more feral animal based games? Man, that's disappointing 🥹
@runic_raptor
@runic_raptor Ай бұрын
​@@KidarWolfI've noticed the space legs in games before, but I never realized the reason why. I kind of always assumed it was just easier that way and not generally worth the effort, but I guess doing it another way is just really complicated. So yes, easier, but probably not out of laziness. 😂
@sunnflare
@sunnflare Ай бұрын
The elk flying away sent me 😂 Edit: Later this year! 😮
@Blip-se7eb
@Blip-se7eb Ай бұрын
The dev team expects to exit early access in 2024 (according to Steam) so I suppose it could be released fairly soon?
@The_cringbin_hotel
@The_cringbin_hotel Ай бұрын
*mule deer just fyi
@asia1174
@asia1174 Ай бұрын
Yippie finally, after about 4 years since it’s announcement for pc I think
@runic_raptor
@runic_raptor Ай бұрын
​​@@The_cringbin_hotel I think it is an elk. The one at 1:00 ? Just displayed on lowest quality graphics. The clip before shows an elk, and this one appears to be the same model. White butt and all. Edit: The clip is from 2018. I don't actually remember when mule deer were first being worked on tbh.
@The_cringbin_hotel
@The_cringbin_hotel Ай бұрын
@@runic_raptor istg it looks like a mule deer T-T like wtf?! edit i just saw the clip before it said elk on the health bar t-t
@clawcaps3224
@clawcaps3224 Ай бұрын
Programming is truly a f***ing nightmare, massive kudos to Mikko for taking on the challenge. The IK looks incredible.
@desirosethorne4429
@desirosethorne4429 Ай бұрын
Babe wake up WolfQuest just posted.
@pinkprincess_hanni
@pinkprincess_hanni Ай бұрын
I’m up!!
@Whitetailedlynx
@Whitetailedlynx Ай бұрын
UPPP!
@ashlynnsimpson5706
@ashlynnsimpson5706 Ай бұрын
Pookie Has Two Wives 😭
@chetkent7974
@chetkent7974 Ай бұрын
@@ashlynnsimpson5706correction, 3. IM UP!
@relicyayay
@relicyayay Ай бұрын
lolll the wolf tapping its foot is so funny
@ReusableSalad
@ReusableSalad Ай бұрын
The dedication to WolfQuest never fails to amaze me and make me so proud of how far this game has come and the love from the community as a whole.
@SAMMYTASTISCH
@SAMMYTASTISCH Ай бұрын
2:30 OMG the part with the Wolf adusting to different postures looks so much fun! 😂 Its like playing tug-o-war with a big forest puppy 😂❤
@lazyrat6687
@lazyrat6687 Ай бұрын
If there was a testing arena or toybox mode I'd be playing tug-o-war if my wolf 24/7
@KidarWolf
@KidarWolf Ай бұрын
Oh my goodness, I know from experience how much pain and suffering is involved in quadruped IK work. I, in my infinite wisdom, tried it as one of my first kinematics experiments when I was new to 3d modeling and animation, and soon found out what a pain it was to get right. Mikko, you have done an amazing job, and after looking at this, it may well be that you're the person people ask for advice in quadruped IK. Well done!
@cinnamon6875
@cinnamon6875 Ай бұрын
The wolf tapping it’s foot is cute lol
@solar-mutt7795
@solar-mutt7795 Ай бұрын
this looks so much more natural and realistic! hyped!
@wallabywolf2609
@wallabywolf2609 Ай бұрын
Amazing difference that improved IK makes. Props to Mikko and the wolf quest team for all their continuous hard work ♡
@Greyshi
@Greyshi Ай бұрын
Omg, new IK! The old one wasn't even all that bad, and you sought to improve it anyway! Incredible devs!
@skyler_thepatato9125
@skyler_thepatato9125 Ай бұрын
Wake up everyone its WolfQuest time! I just gotta say how amazing this looks, its such a small detail, that some people wont even notice but it really makes the game more realistic and fun. Thank you guys for taking in the effort to do things like this! Im glad to support the game at every step because of THIS!!
@blazestar4747
@blazestar4747 Ай бұрын
Never clicked on a notification so fast. I was literally looking for something to watch and got so happy as I sped-clicked.
@cookiedoggo7076
@cookiedoggo7076 Ай бұрын
I just love the passion that goes into this game. Loving the new IK, it really looks like how a wolf stays grounded
@FluffLily
@FluffLily Ай бұрын
you guys have no idea how much i love these more technical types of devblogs. as a fresh CS grad, I love programming and problem solving and am just starting to get more experience and confidence in my thought process skills. It's so fascinating to learn how you guys do these things especially since this is the longest time I've stuck with any game (played since I was 8... I'm 22 now). I've been a huge wolf fan because of this game... and also because of it, it's been a lifelong desire to visit Yellowstone and I finally got to two summers ago. I didn't see a wolf and it made me sad but one day I will, and I'm gonna cry when I do! I love you guys! My absolute favorite dev team, an inspiration! I will forever cherish this game as the game that kickstarted my interest in animals and wildlife, which to this day exists as a large influence to my values and philosophy on life.
@Blip-se7eb
@Blip-se7eb Ай бұрын
Looks awesome, everything seems to be coming together. Can't wait for the Saga, seems really close now. It's honestly impressive to see how far this game has come
@maddyfrench5237
@maddyfrench5237 Ай бұрын
Ive been playing wolfquest since its release date. Its so cool to see how much this game has grown and improved!
@FerralVideo
@FerralVideo Ай бұрын
I'll just say, having followed _the vast majority_ of the devblogs and therrefore getting to see your struggles with the IK system, I got excited when I saw the headline. I already greatly admired your very hard work on getting IK - especially bite IK - working as well as you did. WolfQuest currently has easily the most dynamic wolf biting and fighting IK and animation system I've ever seen in a game. I've only seen other games use "old WolfQuest" method of "generic bite animation, deal damage" or canned animation sets/in-engine cutscenes leading to QTEs when a wolf dives on a player. Now I'm excited to see the new possible, made possible by Mikko's hard work! Thank you Mikko! Footnote, I'm hecka hype for the Saga "Later This Year"! Thank you Dave and the rest of the WolfQuest team! Ninja edit - oh hey, I figured out how to italicize text.
@harley3037
@harley3037 Ай бұрын
RIGHT AS I CONVINCE MYSELF THERE PROBABLY WONT BE A DEVBLOG TODAY! It looks great so far!
@elliot4152
@elliot4152 Ай бұрын
Ik I left to go get snacks thinking there wasn't going to be a devblog and guess what happens while I'm eating my microwave popcorn
@changbinism
@changbinism Ай бұрын
honestly, i think games with such a dedicated team are rare to find. wolfquest is such a well-loved game, you can really feel it through and through.
@InuFang096
@InuFang096 Ай бұрын
Saga this year!!! I'm so excited! I can't wait to fully experience all the love and effort that the team puts into this game. Wolfquest has always had a place in my heart and I'm still so glad that it was picked up and revived for the current generation. Thank you SO so MUCH, WQ team, for all that you do!! ❤❤❤
@Zoopal55
@Zoopal55 Ай бұрын
Oh wow! Looking at the overview of the IK system was pretty interesting, seeing the difference between then and now was nice, Rip those space legs! I am quite pleased though to see them go, as it will look alot more realistic in-game and be alot more enjoyable overall!
@smom9666
@smom9666 Ай бұрын
I didn’t realize that was an update we needed until today! That looks so good! Awesome job!!
@R3TR0_L3AF
@R3TR0_L3AF Ай бұрын
Aw yee! I remember the IK system in development! The bloopers were funny when it lasted, but I’m glad more things are getting better :D
@dankota7715
@dankota7715 Ай бұрын
This is absolutely eye-opening. Most online creature survival games have a very unrealistic bite and evade sort of playstyle, like Path of Titans or Beast of Bermuda and I've always wanted it to be more similar to wolfquest where your bites latch on instead. I've always wanted them to go the wolfquest route but I had no idea how hard it was to get those animations to work right. It really sucks to see how you guys have had to break all this ground on quadruped animation (why haven't other developers done this??) but I'm glad you are. You're already paving the way for more creature/animal survival games, I can't wait to see all the projects that get inspired by wolfquest. This genre is still in the early stages but one day I hope it blossoms into the general publics view
@b33tle_g00se
@b33tle_g00se Ай бұрын
i’m going to yellowstone next month, i’ve been obsessed with yellowstone ever since i’ve found your game when i was little and it’s been a dream of mine for so long all because of you guys!! thank you for updating us so often :)
@arichuux
@arichuux Ай бұрын
yesss!!! the new system looks more realistic
@phantomthedragoness
@phantomthedragoness Ай бұрын
The WolfQuest team are just pros at giving us stuff that we wouldn't think about, but are greatly desired.
@iclynnx
@iclynnx Ай бұрын
Excited! I've noticed the way the legs react to stuff is kind of funny sometimes, but I wasn't complaining because it wasn't game-breaking or anything. I do sure appreciate the effort to make it even better, even so!
@calalyoko
@calalyoko Ай бұрын
Following the WolfQuest devlog these last years has been incredible. From being in elementary school and playing the original Amethyst Mountain release of WQ way back in 2008, to eagerly awaiting pups in Slough Creek. All the way until now and seeing the game still so beloved by the creators and community alike. It sounds silly, but WolfQuest really holds a special place in my heart and I am so happy that others feel the same. You devs are doing an awesome job, and I love the bug bloopers!
@m00nyy119
@m00nyy119 Ай бұрын
MA! DAD! WAKE UP!! WOLFQUEST POSTED A BIG UPDATE!!
@AkemiAimy
@AkemiAimy Ай бұрын
I was just looking at the channel and now I find this I love this game and all the updates
@runic_raptor
@runic_raptor Ай бұрын
I love learning about these things! I've seen a couple games with the so called "space legs" where the character kinda snaps to the ground... whatever direction that might be in.... I never realized what a challenge it was to get even that far. I love the preview of the new IK system. Looks much more realistic for sure!!! Very excited to see it in game.
@gwennnnnnn
@gwennnnnnn Ай бұрын
wolfquest, must i applaud your progress! this journey from day one to now has entailed so much. it is truly one of the most realistic games out there that have really helped me live in the wild life. your game has inspired me to visit yellow stone and get into veterinary assistance line of work! thank you 💖
@ConfuzzledCreations
@ConfuzzledCreations Ай бұрын
Fr. HUGE respect to the devs.
@gwennnnnnn
@gwennnnnnn Ай бұрын
@@ConfuzzledCreations exactly!
@Flamingo123e
@Flamingo123e Ай бұрын
the devs work so hard on this game and are extremely committed! i’ve never seen this dedication in any games that i’ve played❤ and one thing i must note is that i’m so excited for the future! i’m always so excited when i see devblogs and new content
@elisabettapieri6254
@elisabettapieri6254 22 күн бұрын
This comment is amazing, because the main reason this game was made in 2007 was to raise awareness among kids about wolves! I'm from Europe and visiting the Yellowstone is my dream too
@purplemew12
@purplemew12 Ай бұрын
This is so cool to see! Look much more realistic so far. Very fun to see the initial IK attempts again too 😂
@lyramoonwolf7275
@lyramoonwolf7275 Ай бұрын
The new IK System looks absolutely stellar guys! 🎉💯 Loved watching the wolf model shuffle its paws to balance itself for a better grip, makes it feel like I'm watching a real animal move 🐺😲❤️ Keep it up 💪
@emmalou7704
@emmalou7704 Ай бұрын
I can't be the only one who's been checking the entire day
@elliot4152
@elliot4152 Ай бұрын
Definitely not lol
@FerralVideo
@FerralVideo Ай бұрын
Nope. I've been checking since 10:30 CDT.
@nonerdsherexx
@nonerdsherexx Ай бұрын
This is awesome! As an animator when I learned about animal limbs and movments its something I loved to get as accurate as possible, super awesome to see yalls updated work and the attention to detail yall always provide
@maple_boi3622
@maple_boi3622 Ай бұрын
SO HAPPY Wolfquest devblogs come out on my paydays this is the best
@FerralVideo
@FerralVideo Ай бұрын
That's two of us!
@cactuscrowns9330
@cactuscrowns9330 Ай бұрын
every time i think this game is approaching finality and can’t get any better, y’all think of greater, smoother additions that entirely round out and perfect the game and experience. thank y’all for your time and dedication!
@mswolfy811
@mswolfy811 Ай бұрын
Omg! Does this mean I'll finally be able to open photo mode + pup cam and not have their front paws always broken? Lol I bug reported it ages ago and this makes so much sense why it was never cleaned up - y'all are redoing the whole thing! That's so much work and it looks so rewarding!! Maybe we'll have fewer floating poses during hunts now too lol
@Aimee0206
@Aimee0206 Ай бұрын
This is exciting! I'll be honest and say that the one thing I really dislike about WQ is how the wolf moves and interacts with the environment, like how their neck often snaps when hunting elk or how they slide across the ground whilst bringing an elk down. For me, it breaks the whole 'wolf simulation' immersion. I had no idea how difficult it was to IK quadrupeds though (and I didn't know what IK was prior to this video), so I'm excited to see this being worked on!
@jinx6573
@jinx6573 Ай бұрын
Even if this game needs to hold off this year for Saga release, I'm still gonna wait paitently for next year. The longer we wait, the better it gets!
@skybluepainter
@skybluepainter Ай бұрын
Even though a lot of tech stuff can go over my head, I always enjoy watching behind the scenes stuff.
@RexCantRead0321
@RexCantRead0321 Ай бұрын
WAKE UP WOLFQUEST UPLOADED
@anabellewagle947
@anabellewagle947 Ай бұрын
IM UP
@Vic.Toria.
@Vic.Toria. Ай бұрын
Oh my gosh im so excited about seeing this finally come to life like this! It always bothers me with how realistic this game is and how much detail it has that it lacks on such a huge fundamental movement system that really brings things to life. Never thought a system update would be so exciting in a game lol. It looks amazing! Mikko knocked it out of the park, love getting to read his explanation of it as well it makes a lot of sense why its such a difficult thing to get correct
@thatspottedowlgal9086
@thatspottedowlgal9086 22 күн бұрын
So excited for Saga when it comes out!! I've been playing Wolfquest since 2017 (Was SpottedEcho!) And I just absolutely love this game, always has been a favorite since I started playing. :) I've been playing it again a lot lately after finally getting a laptop that can run games well and enjoying it on max graphics! Great to see it's still getting regular updates, Mikko has done great with the IK! Thanks dev team for all you do!!
@Oopdiedoo
@Oopdiedoo Ай бұрын
DID YOU SAY LATER THIS YEAR OMG
@Roeseii
@Roeseii Ай бұрын
I'm pretty sure they've been saying that for a few devlogs now, fyi!
@Sparklewolfgirl67
@Sparklewolfgirl67 Ай бұрын
WolfQuest goes above and beyond what I expected
@karinethibodeau5577
@karinethibodeau5577 Ай бұрын
You guys are awesome, details like this is the reason why Wolf Quest is my favorite game
@SaberCat587
@SaberCat587 Ай бұрын
Amazing how much work you guys put into small details like this. You don't to do it but you do. Really goes to show how much heart you've all put into making this game. Fantastic, all of you.
@spoiledrottenpets5409
@spoiledrottenpets5409 Ай бұрын
OMG this is so exciting! I love the details y’all focus on. It matters more than some may think! Accuracy is important in wq and you guys have outdone yourselves once again! I can’t wait for saga I JUST CANT WAIT!! I respect you guys so much for going at your own pace and not rushing bc of what people want. It takes a lot 😄
@𝓍𝒮ℯ𝓇_𝓃ℯ
@𝓍𝒮ℯ𝓇_𝓃ℯ Ай бұрын
New wolfquest video>>>>>>
@BiscuitVillain
@BiscuitVillain Ай бұрын
You guys are all incredible!!! Every time there's a new post I'm reminded just how dedicated and passionate you all are to making the most beautiful and fantastic game! ❤️
@-touya_todoroki
@-touya_todoroki Ай бұрын
NGL the tapping is realistic if the wolf say isn't looking at where its stepping you could make them occasionally adjust their feet like animals do!
@clupis
@clupis Ай бұрын
I love how hard y'all work to make this game realistic in every way possible. This is looking great. I'm excited to see how everyone maneuvers around and over objects now. My pups do some odd stuff sometimes, lol.
@scotvince7847
@scotvince7847 Ай бұрын
The best update ever in my sense. Physics is so important. I really wish for an update for refining movements. There are so brutal and quick at the moment, especially for direction changes.
@SerenitySins
@SerenitySins Ай бұрын
Seeing how far this game has come really makes me happy. Can’t wait to see what more is in store!
@Fanta_Prawn
@Fanta_Prawn Ай бұрын
You know it's a good day when Wolfquest uploads!!!
@MackBell723
@MackBell723 Ай бұрын
I can only begin to imagine how much work would go into the IK system, full props to the team for all you are doing, in making the game so realistic and also fun and challenging, love the game so much. 😍
@elenabarber8069
@elenabarber8069 Ай бұрын
this is insanely detailed- always a joy to see the wonderful work the devs are always putting in
@calcifer6142
@calcifer6142 Ай бұрын
ahhhh this is an amazing effort that definitely does not go unappreciated! I was also bothered by the "space legs" and while I would have been happy to brush it off because ya'll are a small dev team, I'm delighted you're tackling it and trying to make them that bit more realistic! Incredible
@Ominous_Odyssey
@Ominous_Odyssey Ай бұрын
That whole section of moving the object in its mouth was awesome. This will also help a lot for getting cinematic screenshots in-game. Was often frustrated how you had to be on a flat or mostly flat surface for side photos to not look weird, as inclines very much suffer that spaceship effect. It will also be interesting to be able to get shots with different leg positions while standing still, like the wolf on that half-cylinder. Amazing work!
@dreamfractures
@dreamfractures Ай бұрын
IK Systems are no joke, especially for quadrupeds. Amazing work!
@ToEzASTRO-ZILLA
@ToEzASTRO-ZILLA Ай бұрын
Sending this to my sis (she plays Wolf Quest, not me)
@havingagoodtime2859
@havingagoodtime2859 Ай бұрын
As someone who used to be an intern for a company in the gaming industry (real smol company) one guy in the whole team of 20 students had to manage the IK handles, when I tell you that the moment it was said in the video that "we can't repeat it because this is a family friendly devlog-" I understood- Serious respect to the guy fighting with the IK handles, its serious wizardry! looks stunning too!!
@tad4364
@tad4364 Ай бұрын
Maybe when the legs/paws get too low to the ground you can deploy some kind of set postures like the laying animation for those values instead, possibly keeping it from looking buggy and it will default to a set of postures? Just a thought? Either way im incredibly excited for this to be implemented if yall can get it working! Animations like these in games are my favorite apart from customization.
@Wolfii13
@Wolfii13 Ай бұрын
Oh I remember the old IK videos. As soon as I saw the title of this video I sighed inwardly 😅
@dabitodoroki8831
@dabitodoroki8831 Ай бұрын
Hoping this game will get a console port 1 day that's my hope
@Luminous-Doominous
@Luminous-Doominous Ай бұрын
Heck yeah wolfquest
@DemonCat
@DemonCat Ай бұрын
AAAAAAAAAAAAAAAAAAAA I can NEVER praise you guys enough. Every single time you guys are so upfront and open with us and always smack it out of the park. I'm so excited for this and still need to get the newest DLC too when I can because I will always support you guys and how much you all do and how hard you all work. The biggest smooch to all of you who work on this project, devs, artists, writers, fx, admins, I mean absolutely all of you even if I haven't named your field.
@Shades1535
@Shades1535 Ай бұрын
I appreciate the game and crew so much more because we get behind-the-scene explanations like this! Really shows the hard work and dedication to making the game better. Great job
@chardioic
@chardioic Ай бұрын
gotta love IK!!!! I would love to learn more about game development in the future, it's so elaborate and I'd like to make a small game one day
@joymersmann9853
@joymersmann9853 Ай бұрын
Mikko, you've done an amazing job!!!!! Such "little" adjustments visually, but the difference in realism is so palpable!!!
@willowbloomfield4402
@willowbloomfield4402 Ай бұрын
I always thought standing on rocks looked a bit weird! Glad this is getting fixed
@canarywingss
@canarywingss Ай бұрын
AHHHH, It looks so good already!! I'm so excited for the saga
@Cowboy_Bunz
@Cowboy_Bunz Ай бұрын
Just looking at the post, it seems like we're getting closer since the devlogs are coming in every 2 weeks.
@akutie_xX
@akutie_xX Ай бұрын
Now it's just a small matter. The Saga will be released very soon, I LIVED TO SEE IT, URURARURAURAR COME ON GUYS! You're doing very well!!^^
@frillygames
@frillygames Ай бұрын
i love that unlike a lot of game devs, the woldquest crew is always trying to improve/expand or fix something in their game. And i LOVE that you guys post videos about it too :') so lovely to see how far the game has come
@SilkySifaka89
@SilkySifaka89 Ай бұрын
My mouth was wide open with astonishment when I watched those animations.
@yatoe3053
@yatoe3053 Ай бұрын
It is absolutely incredible the steps the WolfQuest team has taken to make this wonderful game. I sincerely wish there were more environmental/animal simulations out there, and especially ones that have as much love poured into them as WolfQuest has!
@KlTK4T4T4T
@KlTK4T4T4T Ай бұрын
The space legs also really bugged me, it just looks unnatural! I'm glad that they're fixing this and making it look better and natural.
@bubbaberriboo
@bubbaberriboo Ай бұрын
i just started playing wolfquest again a day or two and spent yesterday and today catching up on all the devlogs i missed. this is a very nice surprise
@jandy1850
@jandy1850 Ай бұрын
It's funny, I was literally talking about how the 'space-legs' bothered me just a few hours before this video was released. WolfQuest devs, nice timing, and awesome work!
@jasminesmith932
@jasminesmith932 Ай бұрын
Wow! I love the details you explain in depth. Really gives off the amount of time, dedication and passion the WQ team has for the game! Thank you for all you do! This game is incredible!
@b3nnefits
@b3nnefits Ай бұрын
I’m so excited! I didn’t really mind the astronaut standing, I thought it was a little silly but I couldn’t do anything about it so I wouldn’t bother 🤷, but now that it’s actually being updated 🤩
@NimbrishStudio
@NimbrishStudio Ай бұрын
This is so interesting to see! I love these logs so much and they have been helping me to learn a lot about Gave Developement! Cannot wait to see what happens next and especially the full game!
@Obsidianoak
@Obsidianoak Ай бұрын
Yah, know. I've been along for the WQ ride for so long that it's going to be very unreal to see the updated version finished and devlog updates come to a close. It's so bitter-sweet to think about. I have greatly enjoyed the fun facts, on-site research, and insights into the making of Wolf Quest. It's hard to believe this is the year, but it will be exciting to see Wolf Quest in its final form! Yes, I came back to watch again 😅
@CallaLily69
@CallaLily69 Ай бұрын
The amount of time and energy spent working on perfecting this game is just incredible. I admire the dedication put into such an amazing game, and you will forever have my full support
@dogsofwargame
@dogsofwargame Ай бұрын
Honestly I think this is my favorite part of the saga so far!!! The space legs really broke immersion for me and this looks so phenomenal!!
@haven278
@haven278 Ай бұрын
EVERYONE HAS AWAKEN FOR WOLFQUEST YESS
@finnascrem4088
@finnascrem4088 Ай бұрын
Being here less than 20 minutes after uploading feels criminal
@smallkoifish4370
@smallkoifish4370 Ай бұрын
I’m so excited for the saga, it’s going to be an absolute HUGE update, and I’m so excited to play around with it
@Random_ups_truck
@Random_ups_truck Ай бұрын
I while ago I was wondering where the new wolf quest video was. So happy to be early!
@rathyio
@rathyio Ай бұрын
Mikko is a legend
@NEXUS_LEVEL
@NEXUS_LEVEL Ай бұрын
Man those two videos really were a blast to the past. I can recall making a power point and adding that video into it, some sort of video game slide I cant remember. But my friends and I had found it hilarious. Can still hear the music The progress and evolution of this game warms my heart. Good luck in the future!
@slate2720
@slate2720 Ай бұрын
Mikko has done a beautiful job on the IK!❤ I never even knew it was possible for it to get better than how WQ had it. Will be amazing to check this out, I always liked that the animals did so well not clipping into stuff or themselves. This is something so many games would benefit from...
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