A little electricity never hurt anyone. A lot, on the other hand... Wishlist! store.steampowered.com/app/29... Threads: www.threads.net/@lighthoof_dr... Discord: / discord All music composed by Dryden Thomas
Пікірлер: 408
@Bluhbear21 күн бұрын
Usually, I call them fireflies, as you do here, but I think we can all agree these are lightning bugs.
@LighthoofDryden21 күн бұрын
Oh My God
@Pakdev19 күн бұрын
It's so shocking
@Circle_boi6 күн бұрын
Lightning flies
@tinytigertamer22 күн бұрын
The cat is amazing. No notes
@LighthoofDryden22 күн бұрын
Based on your handle, I trust your opinion on this matter 🙂↕️
@marc0s15821 күн бұрын
seconded. It is perfect
@MagicMaskedMonkey22 күн бұрын
It shocking to me how fast you are with this
@LighthoofDryden22 күн бұрын
Watt a nice comment!
@MagicMaskedMonkey22 күн бұрын
@@LighthoofDryden xD
@MagicMaskedMonkey22 күн бұрын
@@LighthoofDrydenI have a question; how do you get started with posting devlogs on here?
@LighthoofDryden22 күн бұрын
How does a person get started, or how did I get started?
@MagicMaskedMonkey22 күн бұрын
@@LighthoofDryden both really but maily the second one
@ntPingu22 күн бұрын
How much progress can you cram into one video? Dryden: yes
@LighthoofDryden22 күн бұрын
I left out a few things too 😉 I’ll get to it next week!
@pokebosskingcoder101222 күн бұрын
since Augusta has a new attack at low health, i think she should have an animation that signals that she's entered into her next phase
@LighthoofDryden22 күн бұрын
Yesss we love a boss phase transition 😤
@thunder_bug_145121 күн бұрын
@@LighthoofDrydenwhat if she starts hissing steam, as if the pipes she’s added to herself have become damaged?
@nostalgiabender22 күн бұрын
“30 to 40 cat sketches” Sounds like we need more cats wandering around in the game 😏
@LighthoofDryden22 күн бұрын
You might just be right 👀
@sailorkisser21 күн бұрын
@@LighthoofDrydensonic adventure style chao garden for cats when?
@LighthoofDryden21 күн бұрын
@@sailorkisser what if I told you I basically lived in the Chao garden for like a year during college and this idea, while outside scope, might be too irresistible to me to not do
@thunder_bug_145121 күн бұрын
Ooh maybe they’re enemies in the final stage where the boss is the father. He’s surrounding himself with cats.
@lukaluquetti21 күн бұрын
@LighthoofDryden egypt level filled with cats and pharohs searching for immortality by building monuments to themselves when?
@Gaood.21 күн бұрын
I think a bestiary would fit right into this game and perhaps Samuel would write a tiny poem about each enemy and boss and how he feels about them
@LighthoofDryden20 күн бұрын
Yesss I think that would be phenomenal! The bestiary would be his journal :D
@TriXJester22 күн бұрын
I kinda just noticed this but I think The Father's and Augusta's silhouettes are to similar, like if you take both characters and shadow them out like "who's that pokemon" then they would look really alike, whereas the other two bosses you have already are extremely different. I think some changes to Augusta would really help her stand out amongst the lineup. Maybe doing a character line up spread sheet for all your bosses will help, laying them all out next to each other can really help with the cohesion of the grouping. It's important to remember that while youre making unique bosses for each level they are all still technically a group together as the game's antagonists. (Doing just purely silhouette sketches of the villains might help) Also: Just a thought, but maybe the bosses could also represent different types of undead, cus the Gravedigger could be a zombie, the Ship Captain a poltergeist, etc.
@LighthoofDryden22 күн бұрын
Yeah I agree! Augusta came first, but she’s gonna have to be redone slightly anyway, since I didn’t know as much about Sprite Skin rigging and some of it’s a little jank if you look close. Maybe she could have some kind of hat… and/or more machinery as part of her. Actually now that I think about this… hmmm….
@Ninjasajag21 күн бұрын
I love the idea of each boss being a different undead type or theme. Also agree with the silhouette argument.
@TriXJester21 күн бұрын
@@LighthoofDryden You could never go wrong with a Mechanical Valkyrie aesthetic
@bekfaststealer266021 күн бұрын
@LighthoofDryden What if instwad of the hanging spine (since that's the dad's thing now) she instead had a propellor or other kind of levitation device holding her up?
@TriXJester21 күн бұрын
@@bekfaststealer2660 that could tie into the design of the flyers too so youd have design consistency
@thenumberIX22 күн бұрын
Excited to see where you take the game this week. You’ve been an inspiration for me while I’m in a multi-month game jam to just stick it out.
@LighthoofDryden22 күн бұрын
Guess we're both functionally in multi-month jams!!! Stick with it, pace yourself, you're gonna be awesome!
@REDZYD22 күн бұрын
My favourite part about game development is having a solid core game, and then expanding off of that concept. It's so rewarding to add new things that easily integrate or add to the game when a fantastic baseplate has been made. And just like that as always, Dryden delivers with Disinherited 🥳
@LighthoofDryden22 күн бұрын
Thank you, that was very nice to read 😅
@craniumsnumb22 күн бұрын
Your hand drawn vfx is just *mwah* chefs kiss (they're crazy dude)
@LighthoofDryden22 күн бұрын
Thank you so much aaaahh! It’s a skill I really wanna keep improving on 🙏
@Alexissf2022 күн бұрын
Plot twist, the cat will help Samuel in the final battle. Also that cat looks purrfect
@LighthoofDryden22 күн бұрын
He totally would too 😄
@mystery_exe887122 күн бұрын
That cat is perfect.
@LighthoofDryden22 күн бұрын
Thank you XD
@mystery_exe887122 күн бұрын
@@LighthoofDryden anyone who has spent any substantial amount of time around cats knows that this perfectly captures the personality of many cats.
@LighthoofDryden22 күн бұрын
I was nervous about it because I haven’t spent much time around them (highly allergic even tho I think they’re so cute). I’m glad I could really capture something anyway 😆
@mystery_exe887121 күн бұрын
@@LighthoofDryden There are quite a few cat breeds that don't trigger most allergies or affect allergic people less. Siberian, Siamese, Bengal and even those weird hairless ones for example. If you're interested in cat ownership your allergy doesn't have to limit you.
@mattrobb356621 күн бұрын
Again simply brilliant. You are amazingly productive! A productive week for you would equate to 2 months effort by a normal Indie Dev! BTW I like the drone cannon; looks like it my have elements of BlackThrornprod Game art at its heart? Finally I cannot believe you don't have more subscribers, your GameDev work is inspirational. I'm starting to believe you will achieve your 100 day challenge.
@LighthoofDryden20 күн бұрын
Oh true, it does get pretty close to the BTP style!!! And thank you so much, I really am putting my whole focus into this 🧡
@kittenlord357222 күн бұрын
the sequence at roughly 5:35 actually gives me some funky ideas, like maybe a chaotic endless mode with tons of enemies in a tiny space to mess around with using your late game loot, or perhaps in a similar fashion an optional sub-location/dungeon thingy, at the end of which lies a unique item... great video, as always :D
@LighthoofDryden22 күн бұрын
OOH very interesting, even a unique challenge room that you can optionally branch off to… that could really work
@pokebosskingcoder101222 күн бұрын
Not unicorn Samuel again.🤣 Why is his skeleton so goofy!
@LighthoofDryden22 күн бұрын
Look SOMETHING keeps that hair up and that hat on XD
@digigirl9221 күн бұрын
@@LighthoofDryden I headcanon that the true reason Samuel's father hates him is because he's a unicorn.
@LighthoofDryden21 күн бұрын
@@digigirl92 😭😭🤣🤣
@be346922 күн бұрын
These devlogs are always fun to watch. They help me stay motivated on my own project! As an artist, I think the style looks sick! You've got a ton of beautiful details in your scenes but I find myself lost when you jump, I'd really recommend either making the background much lighter or darker compared to your tileset and adding either a "spotlight" or "shadow" behind the character that also goes behind the walking ground to help players identify character position to platform position. I can't wait to see what new designs you cook up!
@LighthoofDryden22 күн бұрын
Oh interesting!! I hadn’t thought about adding a shadow under-I’ll give that a shot!
@butterscorch959122 күн бұрын
new area idea, an ancient roman catacomb where the enemys are legionares whose souls are forever bound to their praetor.
@LighthoofDryden22 күн бұрын
😨😨 this is so cool
@butterscorch959122 күн бұрын
@@LighthoofDryden thanks!
@itstruce.21 күн бұрын
I think Emperor Caligula or Commodus would work for the boss
@64bitrobot21 күн бұрын
The lightning attack is pretty cool. I like the fact the sparks give a small warning so you know to avoid the area, but I also feel it wouldn't be a bad idea to show a warning indicator for the path of the lightning too, maybe something like just a few dots/particles to indicate the air/path of the lightning is getting charged.
@LighthoofDryden20 күн бұрын
Ooh yeah, that might be really nice for the player. I’ll mess with it, might not be too hard!
@lailahartmann345622 күн бұрын
80% of the time, I have absolutely no clue what you are talking about. But I'm still excited to play the game :). And the cat looks perfect. Yeah that's it, she's just perfect
@LighthoofDryden22 күн бұрын
Haha, thank you for sticking with me regardless 😆😆 and I’m very glad you like the cat 🐈
@jamesghosttree561921 күн бұрын
This looks better every log and I love the cat drawing and everyones ideas.
@LighthoofDryden20 күн бұрын
Thank you!! I appreciate that!
@Warpedlight22 күн бұрын
Love the video and all the progress that's being made, there was one small critique I had though, when the boss (idk how to spell the name) summons lightning its supposed to spread to other coils, but sometimes the delay between it spreading and positioning of the coils can make it seem more like its spreading onto the hit coil (as in it looks a bit like its going in the wrong direction). Maybe add a flicker on the coil between the electricity jumping and delay the coil the electricity arrives at slightly. Anyway can't wait till the game comes out, good luck!
@LighthoofDryden22 күн бұрын
You’re so right, I wanted to fix it but didn’t have time before I had to make the video! This week finalizing Augusta is gonna be the main thing :D
@tumadre11122 күн бұрын
Why am I so invested into a game I will probably never play? Incredible work on the game and the dev logs, very impressed. Need more Blackthornprod collabs!
@LighthoofDryden22 күн бұрын
Thank you so much!! And hehe, I hope to be on another sometime soon!
@emirc36720 күн бұрын
These videos are so entertaining to watch honestly and it is incredible to see how many things you are adding and how fast you come up with these ideas. I noticed that in this video you take up on suggestions from the comments so I just wanted to mention that something a lot of games have and yours shouldn’t be the exception, you should add some type of “pieces” you can collect, for example lets say once you beat augusta you get a torn piece of paper and when you get lets say 5 of these you can actually read the will that your father cut you off from. You can make the other pieces available like one or two hidden in the map so you have to take some kind of secret path to enter and get them. And maybe others like having a 1/50 chance to drop when you kill a certain type of enemy. However you want to implement it, i think it would be a nice touch to have some “side quests” along the game ;)
@LighthoofDryden20 күн бұрын
You’re riiiiiight along the same path that I’m thinking for the story progression for each boss :D excellent thinking
@thunder_bug_145121 күн бұрын
This is really cool! I think it would be interesting if the frogs could eat the fireflies, the frogs go for bugs after all! And since it would most likely be something that only occurs rarely it can have a bigger effect, maybe it zaps all the conductors like the bosses secondary attack, and kills both the frog and firefly? I think having enemies interact with each other is always super cool. 😊
@LighthoofDryden18 күн бұрын
Ooh you're so right! Wait I think I know exactly how this could be implemented... this is gonna be brutal haha
@kathyfancher582621 күн бұрын
If I'm this excited by this 6th devlog, I know for sure this game is gonna be masterful by the end. I can't wait
@kathyfancher582621 күн бұрын
Also I love the cat. I might be crazy but the big eyes kind of remind me of the glasses of the main character. It'd be kind of funny if the cat kinda looked like him.
@LighthoofDryden18 күн бұрын
Thank you so much!! And the similarity between the glasses and the WIDEE eyes is probably subconsciously exactly what I was goin for!
@Jaddas21 күн бұрын
Love the little foreshaddowing you sometimes have in these videos. When talking about the drones at 1:43 you can already see the lighting reeds and at 2:43 we can already see the bigger rooms. No idea if thats on purpose, but its really fun to try and catch these little hints on whats coming next.
@LighthoofDryden18 күн бұрын
I was pretty proud of the structure of this video, ngl!! Glad you appreciated it too :D
@Liriance21 күн бұрын
If Samuel is writing poetry, you should be able to collect some related to your previous progress at the starting area where you choose one of the beads from your last run
@LighthoofDryden18 күн бұрын
I love that!!
@RobLang20 күн бұрын
Really helpful to hear your design reasons for adding the drone and I like the concept of the "warm up". Also appreciate you camouflaging yourself with the background 😉
@LighthoofDryden18 күн бұрын
Stealth is an important trait for devs, keeps the bugs away right? XD Also KZfaq decided to serve me your latest devlog today, I thought you looked familiar! Clomper looks awesome, wishlisted :D
@RobLang18 күн бұрын
@@LighthoofDryden Thank you for the wishlist! Agreed that stealth is vital. The natural predators for gamedevs are numerous to list!
@Pinacoladadada17 күн бұрын
I love now every addition you add to the game makes the game look a million times better even though it already looked good
@LighthoofDryden16 күн бұрын
Thank you!!! Onward and upward every week, that's the goal!! :D :D :D
@valeriomassimomarcucci21 күн бұрын
Love how the game is progressing!! Ever since you introduced the idea of seeking immortality, I couldn't stop thinking about Alberto Savinio' "Alcesti di Samuele", basically a post ww2 rendition of Euripides' tragedy "Alcestis", in which he shows souls that are unable to go to the afterlife (or cease existing), until they have outlived their relevance in the world of the living, and there are notorious souls (like Homer and other classical poets) that are just stuck in a waiting room, bored out of their minds 😂😂😂
@LighthoofDryden18 күн бұрын
It even has "Samuel" in the title! I'm gonna have to check this out, because the theming is dead on!
@Darentir22 күн бұрын
I've been looking forward to this upload 😀 Good to see you Dryden ! I'm starting to spread the word for disinherited, this is a very nice journey to follow !
@LighthoofDryden22 күн бұрын
Thank you so much for spreading the word-I’m glad you’re here!
@coralineslimery999916 күн бұрын
I love the cat! All your progress is so inspiring, can’t wait for when this game is ready to play 😆
@Dino_Dino_memes21 күн бұрын
You should add an item that when you are about die it freezes all enemies in the area around you. You could make it like an hourglass that you break to freeze time and give the player a chance to clear the enemies or heal.
@LighthoofDryden20 күн бұрын
Oooh that’s really cool!! It could even be a suite of items that does different effects when you enter critical health (or leaves you with 1hp and does something!)
@KodyRain21 күн бұрын
I have to say, Coming up with ideas, drawing them, animating, implementing the code to then be shown in these weekly videos, im amazed at the level of "Feel" you achieve each week. You arent just showing things in the rough stage of implementation. You clearly take the time to make things feel good, like the screen shake with the explosion for instance. Cant wait to see more.
@LighthoofDryden20 күн бұрын
Thank you for saying so!! I really try hard to, at any rate!
@27-Carrots21 күн бұрын
It’s really cool how motivated you are! Like how you’re writing and reading poetry as well as working on the game to make the experience better. I also love how the cat is the true heir!
@LighthoofDryden18 күн бұрын
Thank you!! I want it all to be informed and cohesive, and I feel like that extra mile will make it all feel that much more solid, y'know?
@user-co5nc2io8b22 күн бұрын
I love this devlogs are going and how quick you are with them, keep up the good work 👍
@senioralexander668121 күн бұрын
A lot of very nice additions and changes! Now infinite machine area became more parkour so double jump more useful now! I would like to see some traps or maybe STALACTITES falling from the roof!!!! Anyways I am very impressed by how you manage to do all this things in just one week here I tell myself I have no time for anything…
@LighthoofDryden20 күн бұрын
Moooore trapsss! They’re coming, this area isn’t done yet 💪
@BambooStalks2621 күн бұрын
On an unrelated note, you have an adorable dog, and I choose to view him as a bean taco.
@LighthoofDryden20 күн бұрын
He literally is a bean taco, completely correct
@maleblas549621 күн бұрын
I don't know if it would really fit into the game but you could use the fireflies lightning mechanic to make some puzzles, like using a conductor to open/close certain areas. Btw love how the game is developing.
@LighthoofDryden20 күн бұрын
I love this idea- it could easily work too if Samuel perhaps had a holdable lightning rod staff or something that could also activate them 👀
@lindburger20 күн бұрын
Things are indeed "really cooking"
@LighthoofDryden20 күн бұрын
Thank you 💚
@Shrimpish.21 күн бұрын
I think it would be a cool detail if every boss‘ health bar would be the item associated with them instead of the sickle (like the cane for father or the Tesla coil for Augusta)
@LighthoofDryden20 күн бұрын
I’d love somethin like that! Agree that it’d be a really nice touch
@Orionhart21 күн бұрын
For the drone cannons, I think it's a bit odd to have it just move left and right and fire. Perhaps it should attempt to keep distance from the player for its own protection, and movement will pause when it fires the drone at the player.
@LighthoofDryden18 күн бұрын
Ooh, yeah!! And there should be a little "knockback" too from the firing I think
@Shrud.mp319 күн бұрын
Another awesome video dude, it was awesome when u mentioned have a nice death I love that game so much. Once you get a hang of the combos it’s a beautiful and really fun game, can’t wait for disinherited to drop ❤❤❤
@LighthoofDryden18 күн бұрын
Thank you!! Oh man I'm loving HaND. Can't wait to actually win a run XD
@papercut523821 күн бұрын
5:02 dude. your dog is dead, anyway, I am absolutely in love with this series!! i've been watching from the beginning and it's something I'm legitimately excited to see every week. i will totally be there if you decide to do playtesting!!
@LighthoofDryden18 күн бұрын
He's suuuch a floppy potato lol Thank you!! I'll be callin out on Discord for playtesters as soon as it's pretty playable, so if you use that, that's the best bet! Otherwise shoot me an email :)
@pupnub21 күн бұрын
This video added so much! I can’t wait to see how you make all the areas unique
@LighthoofDryden20 күн бұрын
Thank you so much!! Up next is the Chained Monastery ⛓️💥 👻
@someonesnemesis81721 күн бұрын
Always great to get an update. Sidenote: I hadn't realized his hair was hiding a horn, and it freaked me out. I really hope that's part of the story, and not just a gag.
@LighthoofDryden20 күн бұрын
Haha, it definitely started as a joke, I’m not sure how or if it could be canon based on the rest of the worldbuilding, but I’ll think on it! Maybe the perfect thing will pop up
@Skyt1le21 күн бұрын
Wonderful to see another devlog these have been a fun little thing to watch every week I’m really glad you decided to continue work on the game after the completion
@LighthoofDryden20 күн бұрын
Thank you :D I’m very glad too!!
@TheSchemr22 күн бұрын
Absolutely electrifying
@pawzfordayzstudios704621 күн бұрын
THE PERFECT CAT!!
@LighthoofDryden20 күн бұрын
THANK YOU!!
@silvercakes21 күн бұрын
I look forward to these videos every week now. So cool to see the progress! I've been working on a pen-and-paper solo game design project for a few years now, and the speed you iterate with makes me incredibly envious - I can only keep up that creative pace for about a week before I burn out and need a month-long break. Inspiring :)
@LighthoofDryden20 күн бұрын
My (not actual) recommendation is to put yourself in a situation where you have to explain your changes to several thousand people every week and that’ll really speed you along 🤣
@ZachNagy21 күн бұрын
The cat is such a great plump little note to end on haha. Always so impressed with how much you get done! Can't wait to play this game!
@LighthoofDryden18 күн бұрын
Thank you Zach!! Can't wait for you to, as well!
@destroule356721 күн бұрын
I already love this project so much. But I just have to say the VFX makes the game look so much smoother, great job!
@LighthoofDryden20 күн бұрын
Thank you so much :D
@MallowMaranta20 күн бұрын
Im hoping those drone cannons will make little train whistle sounds
@LighthoofDryden19 күн бұрын
Oh that’s brilliant!
@sinbad_the_sailor-22 күн бұрын
Good job! You are following the numer 1 rule of game development: More cats = better game.
@LighthoofDryden22 күн бұрын
Gahahah I learned at the Spiritfarer school of game design
@ntPingu22 күн бұрын
This will be electrifying!
@LighthoofDryden22 күн бұрын
Pingu “I’m always late to the video” coming in at LIGHT SPEED
@ntPingu22 күн бұрын
This time I really wanted to be there on time for once ♥️
@PatatP22 күн бұрын
@@LighthoofDryden i cant comment for some odd reason so im replying to u, i asked this on your discord but u didnt answer so ima ask again I have some ideas for the game but i preffer to give them straight to the source so i have 2 new boss ideas and a loop for the game The first boss id like to add is William Grey Walter, the person who built the first robot, the enemies in his catacomb are robots that can only take melee damage and reflect all projectiles thrown at it back at the player, ironicly they drop a throwable gear. The boss will not attack you but rather use a romote to summon a wave of robots to his aid, he isnt in reach of the player melee but only killed with projectiles. Boss 2 is Amelia Earhart the first woman to cross the pacific in one flight, the enemies in her catacomb are skeletons in flight gear with supporter signs for Amelia these skeletons cannot take melee damage but only projectile damage, they will throw their signs at you, these can only be caught by the handle so the distance you are from them is important. The boss will be out of reach for 60% of the fight and will bombard you with sharp uncatchable paper maps, after a few bombardmants she will do a low flyby for 5 seconds when you can hit her with melee The game loop works as follows, the first boss you face in the first catacomb is protected by the skeletons from the first dev week, the boss is basically just a big skeleton with more dps and hp, this is part of the tutorial faze, after that you face the bosses in term of the newest people and then to the oldest (the father isnt in this part of the loop), as you progress all the bosses mock you during the fight for being foolish enough to follow your father, the last boss is the reaper, after defeating him the relic of eternal life is raised out of the floor, if you take it you fall to the ground and the screen starts a cutscene, you wake up in bed and your fathers ghost is in your room he mocks you for trying and dares you to try again, in your rage you storm back into the catacombs, this time you skip the skeleton catacombs and start at the first real boss, during the bossfight the reaper and your father flash in and out of view along with eerie screams, when you reach the reaper bossfight after defeating the reaper he reveals himself as you father and thanks you for your assistance in aquireing the relic of eternal life, then he puts it on and then round 2 begins, to defeat him you have to hit the small relic around his neck 5 times with a projectile and then it falls off, the rest of the fight continues like the normal reaper fight, once defeated he congradulates you on destroying the only thing he ever wanted and rewards you with a spot in his will to recieve his cloak (the reaper cloak) then a door apears to exit the catacombs, when entered a cutscene plays where you put on the cloak and transform into the reaper to haunt to catacombs for eternity and then the credits play, after the credits you unlock a new gamemode called hunter, in this gamemode you play as the reaper and chase down an ai bot or other player, if you catch him you gain cash that you can use to buy cosmetics etc.
@carloss153621 күн бұрын
Seeing the mechanical frog and firefly enemies I just thought that it's odd that there aren't any organic life fauna or vegetaton enemies in your game. Then I started thinking that maybe you could add huge insects as enemy types (arachnids, mylipeds, flies, meat eating bees or wasps, even fireflies (the female kind} to tie up with the idea of the mechanical firefly as a source for light). To wrap these new enemy types into an area in Death's domain, as well as to give a reason to why huge fauna and vegetation exist in this area of the domain I thought of two bosses: - Darwin, now obsessed with his theories on natural selection, artificial selection and evolution of species has looked for eternal life to test all of his theories and thus has tampered with Death's domain to achieve his ideas and dreams, a similar motivation to Augusta. The boss or sub-bosses of the area could be Wallace and/or Lamarck. - The other boss character, but that doesn't fit as well, could be Marie Curie and her radiation, having an effect on the fauna and mutated animals to become what they are. Even though this idea could be interesting I think that the radiation idea in it's self could be used in other ways which could be very interesting as a mechanic and also helping spawn new enemy types from your creative mind.
@carloss153621 күн бұрын
BTW, the new firefly enemy is super cool, I really like how it interascts with the environment, and great explosion and lighting animations! Also, a great implementation of the mechanics to Augusta's boss fight. Maybe she could throw two or three drones as her health starts to deplete.
@LighthoofDryden20 күн бұрын
Radiation is a super interesting idea I haven’t seen very much!! And oh man… an area teeming with insects and nature could be fascinating! It would be nice and weird and a huge change of pace
@CaudiciformStudios-ik5dj22 күн бұрын
The new explosions look really nice.
@LighthoofDryden22 күн бұрын
Thank you :D
@marc0s15821 күн бұрын
this is really coming along! it is so exciting to see the progress you make each week. :) keep up the great work!
@LighthoofDryden18 күн бұрын
Thank you, that means a lot!!
@justsebi819821 күн бұрын
Absolutely great devlog again, i really like the Vfx and the cat🤯
@LighthoofDryden18 күн бұрын
Ayy thank you Sebi!!
@mozipuggamer21 күн бұрын
You could add the confined version of the Infinite Machine area as a hard mode to the game, to make it so if players want a challenge, they can try it out!
@LighthoofDryden20 күн бұрын
I love a good “you wanna suffer?” mode XD
@einJFK21 күн бұрын
Game design is soo hard. I'm hyped for the final product. Keep going you are doing great.
@LighthoofDryden20 күн бұрын
Thank you so much :)
@ParsleyDev21 күн бұрын
I think it would be funny and make the lore more apparent if Samuel's dad has an absurd amount of portraits of his cat in his boss fight room or somewhere else. Maybe the cat could even have a role in that boss fight too or be even more incorporated into the game somehow (that might be asking for a bit much though).
@LighthoofDryden20 күн бұрын
I’m still mulling over exactly how it works but the cat is gonna be a big deal for sure 😆
@GingerNingerish17 күн бұрын
I have no idea how you do this and make a video in one week. You are incredibly productive.
@LighthoofDryden16 күн бұрын
Thank you!! Means a lot comin from a fellow dev :D
@VanillaSpooks22 күн бұрын
Looking even better! I’ll definitely be buying it if it has controller support, keep up the good work!
@LighthoofDryden22 күн бұрын
Controller support is a MUST, I’m such a console guy
@MeloDev-ll9yi21 күн бұрын
You make really impossible job in this short time, it's look amazing 💗💗
@LighthoofDryden20 күн бұрын
Thanks so much, that’s too kind!!
@MeloDev-ll9yi20 күн бұрын
@@LighthoofDryden 🥰🥰🥰
@calebgilbertyt21 күн бұрын
Let's be honest, the dog was the main character of this devlog, so cute!
@LighthoofDryden21 күн бұрын
Franklin is SUCH a scene-stealer 😂
@Johannes_H190822 күн бұрын
Hello I have been really enjoying these devlogs and wish to give a suggestion, I hope to see a side quest boss, that might give a new artifact, and the boss would be based of an organ, An idea I had is that it is a organist who through the power of music thought to seek immortality, but due to he’s devotion got mad and tries to stop everything at any cause of stopping him. He could summon the ‘unholy choir’ to aid him protect he’s eternal being, and the only way of defeating him would be by destroying the cause of he’s madness, ‘THE DEATHS ORGAN’ Hope you have red this and I hope you like the suggestion, But it doesn’t matter if you don’t. With regards, Johannes H.
@LighthoofDryden22 күн бұрын
The music for that fight would have to be such a banger that I’m STRONGLY tempted now 😳 also just thematically excellent
@tunacatfish538519 күн бұрын
You have been making so much progress each week and it is very impressive. I do think that a small improvement could be making the background decorations more spread out, so you can avoid having so many duplicates next to each other. Other than that small thing, the game is coming along so well and I am looking forward to what you do in the future.
@LighthoofDryden19 күн бұрын
Thank you!! I’m definitely just gettin started with those, I need more of them just so the procgen has more variety to pull from :D
@pokebosskingcoder101222 күн бұрын
That new enemy reminds me of a firefly, with the lightbulb but and overall body shape. Since the other enemy in the area is a frog, the Infinite Machine is starting to look like a robot swamp. (I'm commenting before the video premieres.)
@LighthoofDryden22 күн бұрын
Robot swamp!! I think Augusta would like the idea of replicating the ecosystems of the world above in her mechanical realm…
@Zlimee18 күн бұрын
im here from the competition and i was sad that you didnt win, your game impressed me the most, excited to play in the future!
@Ohkuram21 күн бұрын
Omfg i was wondering why y'all were just POSTING those cats and then I'm met with this deadpan stare of a floof lmao
@LighthoofDryden20 күн бұрын
LOLLLL I imagine that was a VERY mysterious exchange in the discord
@radekspilka2733 күн бұрын
Karel Mácha!! Killed it man.
@Alex_s_199921 күн бұрын
Love this update - great work!
@LighthoofDryden20 күн бұрын
Thanks so much :D
@MarushiaDark31622 күн бұрын
As far as using the poetry in game, the first thing that came to mind are the storybook intros in Braid. Could be used to explain either what you did or what you will do in a given level, and also explaining mechanics. Sort of like Gruntilda combined with Navi.
@LighthoofDryden22 күн бұрын
Gruntilda combined with Navi is a sentence I never expected to read and have it make so much sense XD Also love Braid, probably one of the earliest inspirations for me as an indie dev. Mind blowing, that one, and I should probably replay tbh Also, just saw how your latest video is POPPING OFF, I had a feeling about it during the premiere! Congratulations!
@Microplay-Interactive22 күн бұрын
Commenting for KZfaq algorithm !!
@LighthoofDryden22 күн бұрын
I salute thee!!
@ShanePatel-qc3yt22 күн бұрын
Anyway, i started blasting -- Frank Reynolds - Augusta
@LighthoofDryden22 күн бұрын
LMAO
@duxyi18 күн бұрын
wow u have literally replied to like all the comments, that's rare to see in a youtuber that is actually really entertaining, keep it up man ur doing great :) 👍🏻
@LighthoofDryden16 күн бұрын
Thank you!! I do really try, both to be entertaining and responsive :D
@RuneyDude8421 күн бұрын
Great update! I also love the shirt 😁
@LighthoofDryden20 күн бұрын
Hey thank you!!
@poompika87022 күн бұрын
Impressive how much progress you made and I love how you made fireflies
@LighthoofDryden22 күн бұрын
Thank you for the inspiration!’
@tomschlaiss573518 күн бұрын
Great work and video as always, cheers
@LighthoofDryden18 күн бұрын
Thank you Tom!!
@scout436322 күн бұрын
I’ve been so excited for this
@RinKaPlays17 күн бұрын
Started following you after you competed in the challenge of making the best game. Just wanted to say that this game already looks great and I am looking forward to a demo version!
@LighthoofDryden16 күн бұрын
Thank you so much!! That means a lot :D I'm hoping to get a full open beta going after this 100 days challenge is over!
@rmasoni21 күн бұрын
That cat has seen things.
@LighthoofDryden20 күн бұрын
Perhaps literally has seen the Great Beyond lolol
@robotip2322 күн бұрын
It would be great to have a foreshadowing of the main antagonist
@cherubim721 күн бұрын
Since samuel is a poet, maybe he can have a diary where on each encounter with a new enemy/boss/location a new entry goes into the diary with a small ~5 line poem describing it. Something similar to a bestiary in kingdom rush but with a poetic touch instead of just description and stats. I'm not sure about your views on chat gpt but you can use it as a starting point to write such poems and build on it.
@LighthoofDryden20 күн бұрын
*perfection* And I have no problem with GPT generally but I’m kind of obsessive about things and will probably feel a deep need to handcraft every entry
@lika759621 күн бұрын
I like how you reply to all comments, made me respect you more ☺️🌹
@LighthoofDryden20 күн бұрын
I try to!! Sometimes I get behind, but I think when someone takes time out to say something nice it’s nice to thank them for it :)
@falseknight437121 күн бұрын
really liking the visuals and game feel.
@LighthoofDryden20 күн бұрын
Thanks so much! I take it from your handle that you’re as big a HK fan as me 👀
@falseknight437120 күн бұрын
@@LighthoofDryden i am haha i have a hollow knight plush in my room.
@lamia82022 күн бұрын
Amazing thumbnail
@LighthoofDryden22 күн бұрын
Hehe thanks! That was my friend Cordy’s concept (the friend I was talking about the cat with)
@NoahDot22 күн бұрын
I've played so many roguelike/roguelite games so I can already tell the infinite machine enemies and boss are gonna be hard!! Can't wait to give it a try!!
@LighthoofDryden22 күн бұрын
We’ll see how much I have to ratchet it back 😆 at the moment I’m getting a beatdown when I try a run (but I’m also greedy and try to get too many beads and money in the explore area)
@truck-kun53521 күн бұрын
Amazing video I like the idea of the firefly it's very unique
@LighthoofDryden21 күн бұрын
Thank you!!!
@lordhorck22 күн бұрын
The new lighting attack looks sick. Exited about what else you use it on 👀
@LighthoofDryden18 күн бұрын
Hehe indeeeed it's gonna be a whole thing!
@Myerzinho21 күн бұрын
I love how much you look like Roman Bridger from Scream 3! And make games, 2 things I like
@LighthoofDryden20 күн бұрын
I hadn’t ever thought to make that comparison even though I LOVE the Scream movies! I just asked my husband and he was like “yeah I see it actually” XD
@Myerzinho20 күн бұрын
@@LighthoofDryden I think i liked you the moment I made that connection LOL! Also, if u are a fan of scream just like I am, you will love to check out my devlog series about "facada" a fangame I'm making based on Scream 1996! (But it's not english sadly)
@AA-FAM20 күн бұрын
I've been thinking about the pirate level (which hasn't been brought up yet but I'm always focused on nautical stuff) and idk how hard this is to implement but it would be cool to add a swimming element, like the bottom half is submerged. Also octopi. Because they're cool.
@AA-FAM20 күн бұрын
Also I'm super excited to see where you go with this bc it's awesome
@Ohell-nl9dy22 күн бұрын
Amazing 🤩
@cheezylettuce336021 күн бұрын
great video as always. love your stuff
@LighthoofDryden20 күн бұрын
Thank you cheezylettuce, glad you’re here 🫡
@cheezylettuce336020 күн бұрын
@@LighthoofDryden its hard to not watch when the content is this good. it's always been my dream to make games and this is genuinely inspiring, love your art. when i first started watching i was surprised by the high quality videos. one of my favourite creators
@LighthoofDryden20 күн бұрын
@@cheezylettuce3360 you’re too kind, thank you 😭
@heroneeb896421 күн бұрын
Another Purrfect Video
@LighthoofDryden18 күн бұрын
Meow that's what I call a comment!
@thesplendidallay684621 күн бұрын
Since it is an infinite machine, I'd love to see a lot more moving stuff in the level, like giant rotating platforms or crushers. This game so far looks really good!
@LighthoofDryden18 күн бұрын
Yess if all goes well, you'll be seeing just that in the next devlog!!
@SomethingClever1821 күн бұрын
We get to pet the family cat, right?? I already love it.
@LighthoofDryden20 күн бұрын
We suuuurreee do!!!
@Cognitive-Clips19 күн бұрын
That foreshadow was more like a fiveshadow 😂
@LighthoofDryden18 күн бұрын
[hard stares into camera] THIS WILL COME UP AGAIN. A Chekhov's cannon