My Game Needed A Thieving Robot Frog [Disinherited Devlog #4]

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Lighthoof Dryden

Lighthoof Dryden

Ай бұрын

Okay now that I'm thinking about it, this enemy might be more toadlike. hm
Wishlist! store.steampowered.com/app/29...
Threads: www.threads.net/@lighthoof_dr...
Discord: / discord
All music composed by Dryden Thomas

Пікірлер: 253
@MashUpGames
@MashUpGames Ай бұрын
Clockwork frog? Gotta name it Clockcroak
@LighthoofDryden
@LighthoofDryden Ай бұрын
🐸 🕰️ I love it, The Pokémon Company should hire you for naming!
@EverydayCarrot
@EverydayCarrot Ай бұрын
For decorations, I think a grandfather clock could work well - perhaps even a feature where it chimes as the player runs past it, possibly alerting enemies. As you started drawing a chandelier, it's not a new idea but it could make for a cool movement mechanic, timed jumps, physics, etc. Another cool update, keep up the great work!
@LighthoofDryden
@LighthoofDryden Ай бұрын
I was going to WAR with that chandelier 😂😭 I swear I’m gonna make the design work! Ooh, I hadn’t thought of a trap that alerts enemies, that’s a very cool and fitting idea! And a grandfather clock fits right in too!
@coderaven1107
@coderaven1107 Ай бұрын
Dude (or Girl :D), great idea!
@jamesghosttree5619
@jamesghosttree5619 Ай бұрын
What if you also use busts/statues traps?
@ky4230
@ky4230 Ай бұрын
Dude!! That timelapse drawing explaining the lore would be so charming to include in game. Maybe as a little cutscene.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Ooh thank you!! I’ve been thinking about interesting ways to deliver lore in game… something like a more “produced” version of that could really work!
@RadleyBO0
@RadleyBO0 Ай бұрын
I think it could be cool to have machines making the enemies in the background. It could be a simplified representation, but it could be cool, kind of like when you see the turret manufacturing lines in Portal 2. Could also be cool to have clock hands that swing at the player, like one-directional rotating obstacles for the player to dodge. You could even have a clock enemy that uses a clock hand like a sword or spear. All-in-all, there's a lot of potential with the new area! But man, the art direction for the set dressing is top notch.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oh man the enemies being manufactured would be so cool! It might not be too difficult to make some animated decor if I’m using this spriteskin techique 🤔 And clock swordsmen-- insanely cool!!!! Thanks so much!!
@Rex-yb2nc
@Rex-yb2nc Ай бұрын
The level of talent and creativity that is shown here is insane. The original drawings, coding, score composition, animations, etc. is very impressive
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you!! That means so much 🙏
@tommydelorey8135
@tommydelorey8135 Ай бұрын
I'm not sure if your planning on adding more layers or not but I had an idea for a boss that I think is pretty neat. A storyteller that didn't seek immortality for himself but for his stories. so he spread them far and wide, telling them to anyone he could. but after his death his stories began to warp, people changed his stories, altering them for whatever reason. but those stories where parts of him so as his stories changed so did the parts of himself in the stories. eventually he manifested in deaths domain but instead of trying to share his stories, now he hordes them, protecting them from the world.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Ohhhh this one hits. Lots of visuals you could play with for this one, too…
@tommydelorey8135
@tommydelorey8135 Ай бұрын
@@LighthoofDryden thanks, if you want I could tell you a few ideas I have for the area.
@MarushiaDark316
@MarushiaDark316 Ай бұрын
In terms of other background items and enemies for the Infinite Machine, there's a documentary called "Automata: The Extraordinary 'Robots' Designed Hundreds Of Years Ago" that talks about the impressive history of intricate clockwork toys dating back hundreds of years - far longer than you'd imagine. The oldest I'm aware of is a clockwork lion made by Da Vinci, which is a strong contender for the first robot. So having characters and devices based around that concept would be quite fitting.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oooh okay, this is going on my watch list immediately
@otaviobz
@otaviobz Ай бұрын
- Infinite Machine enemy idea: Robot that has a gear wheel instead of legs. Dashes towards you if it is facing you. - Pirate Ship enemy idea: Undead pirate that throws explosives. When the explosive touches the ground or a wall, it bursts out into a large explosion. This makes it a lot safer to catch it/deflect it instead of dodging. - Pirate Ship enemy idea: Undead Pirate armed with two pirate guns. Shoots two projectiles in rapid succession. - Relic idea: If you are really precise with the parry timing (activate it right before getting hit), the projectile is sent back at a higher speed and higher damage. Perhaps the art could be a lion cane (the handle is a lion head, search "lion cane" for reference), and when you successfully perform the perfect timing, a short lion roar is played. Of course this last stylistic part is more up to you, but I do think an audible feedback should be played when you perform the perfect timing. - Stage idea: I thought you might enjoy an area about a musician. The enemies could be ghostly members of an orchestra, each attacking by playing a different instrument (violin, harp, flute, etc...). Idk if the boss would be a maestro or another musician, but I do think a church organ attack is always welcome 😂 Hope you like some of those ideas :)
@LighthoofDryden
@LighthoofDryden Ай бұрын
These are sickk omg I love the lion cane with the sound effect! And the music area with the orchestra, I do love a pipe organ and the soundtrack opportunities 🔥 maybe the character could be a maestro/composer, someone else suggested Lully as an inspiration, since he died from an infection on a wound he sustained while conducting
@otaviobz
@otaviobz Ай бұрын
@@LighthoofDryden 🤩❤️
@natethegrape3337
@natethegrape3337 Ай бұрын
this video made my day, not just because its a really good video but BECAUSE IM IN IT BABY. 0:31. thank you so much for putting the funny frog/toad man in. makes a big happy :)
@LighthoofDryden
@LighthoofDryden Ай бұрын
IT’S BINGUS! Great work on the idea, I loved how neatly it fit into the mechanics AND the aesthetics!
@Sea-raider
@Sea-raider Ай бұрын
A thieving robot frog? Count me in! This sounds like the perfect addition to spice up the game. Can't wait to see how it hops into action! 🐸🤖🎮
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you!! Ahah and it certainly does hop into action
@Sea-raider
@Sea-raider Ай бұрын
@@LighthoofDryden Nice
@upgradr
@upgradr Ай бұрын
In terms of decor (and parallax backgrounds) in the infinite machine area, I would love to see different gears, pistons, and pulleys moving in the distance with clockwork timing. I think it would really add to the sense of being inside a sprawling machine, and would make the mechanical foreground decorations more interconnected with the level, rather than isolated machines.
@LighthoofDryden
@LighthoofDryden Ай бұрын
SO cool. I'm gonna see how I can do this. I think it's necessary to have moving bits!
@Suavemente_Enjoyer
@Suavemente_Enjoyer Ай бұрын
What if there was a special, fancier frog that could steal relics or prayer beads? Or a treasure frog that drops something extra juicy upon its defeat? And maybe if a frog steals a very low cost item, it could spit it back at you as a ranged attack. Anyways, keep up the good work! I look forward to each Devlog!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Ooh brilliant! I can redraw the pieces and then get some more use out of all that rigging and animating 😅 I like the spitting idea too!
@tomschlaiss5735
@tomschlaiss5735 Ай бұрын
Yeah, really nice idea
@bonjie298
@bonjie298 Ай бұрын
I saw this game in the blackthornprod competition and immediately fell in love with the artstyle and the concept. Also I love that you write the music and play it yourself or with the the help of your close ones. cant wait to play it and also lighthoof, when they are finished
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you so much, this is exceedingly nice to say 🙏
@dwamp
@dwamp Ай бұрын
Love the idea of combining all the augments, can't wait to find all the augment combinations.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you Dwamp!! Cant wait to make more haha
@sharptrickster
@sharptrickster Ай бұрын
​​I wonder if you would consider a mechanic like the item corroding inside the frog belly (as in, losing stats over time, or getting broken after being there too long), as to increase the sense of urgency in defeating it, while also punishing the player for losing it in the first time, making the not parrying in time thing more consequential. Just a thought.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Brilliant-I even have a durability system already built (I just haven’t talked about it). Plus, when that timer runs out, then the frog is gonna be hungry again 😈
@coderaven1107
@coderaven1107 Ай бұрын
Can't believe how good the ideas of this comment section are. @sharptrickster Are you working on a game yourself, or have design experience?
@sharptrickster
@sharptrickster Ай бұрын
​@@coderaven1107 Nope. I am just a boomer who grew up in an non-microtransaction hell era where gaming culture was something else and game studios were small teams who loved games as much as players did. I guess the appeal of indie titles is this flame that was lost on studios in the corporation easy cashgrab era. We would physically move our PCs to some friends house to play LAN. Just 1V1 and no lan boards/router? We crossed RX and TX on serial cables and played Diablo II, Starcraft and Age of Empires all the same. One of my first experiences as a child was playing Lemmings on DOS in a Pentium 486. I am just REALLY REALLY passionate about games and music and art, technology, and people building cool stuff and talking about it with equal passion, as I grew up in such environment. I code mostly for microcontrollers and low-level stuff, so, no overlap with gamedev work. I'm just a spectator thrilled for the ride and hyped for the release =) PS: To be honest, I was actually debating if I should at all suggest this idea, because this game already looks like a masterpiece and I dont wanna weight negatively on the creator vision by accident and ruin something amazing. I just decided that once the idea is out there, it could be tested as a worthy thing to implement.
@coderaven1107
@coderaven1107 Ай бұрын
@@sharptrickster Crazy that you doubted your idea so much. Even happier, that you still commented it 💪 I also had some LANs in my teens, and they are sometimes still happening with friends from school times. On friend recently told the story of their first LAN, where they needed most of the time to connect the PCs together and set up everything, following an explanation video of one friends father :D Being in a room with each other is just a completely different athmosphere and makes the whole thing feel special. I also agree with the appeal of indie studios. I read the Masters of Doom book several times (in case you don't know it, it's a great documentary of the story of DOOM and id Software) and small passionate teams make me so much more hyped than 300 Person Team's Titles :D
@rob-rendell
@rob-rendell Ай бұрын
Another potential decoration could be occasional large pendulums slowly swinging in the background. There could also be foreground pendulums occasionally which present a hazard, or at least an obstacle which could complicate combat with creatures.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oh yeah, pendulums would be great!! Maybe even platforms that swing in that pattern…
@indigowater2225
@indigowater2225 Ай бұрын
Love the series! I have some ideas for decor. Workstations filled with blueprints, pistons that move in the background, pulleys, and boilers. That's all my ideas :)
@LighthoofDryden
@LighthoofDryden Ай бұрын
And they are very good ones!!
@indigowater2225
@indigowater2225 Ай бұрын
@@LighthoofDryden Thank you
@pokebosskingcoder1012
@pokebosskingcoder1012 Ай бұрын
Me, a fellow Greek fan, when Dryden starts talking about the Greeks
@LighthoofDryden
@LighthoofDryden Ай бұрын
My Greek Mythology book got sooo much use as a kid 😅
@Caasiblank
@Caasiblank 3 күн бұрын
I think involving more animation in the decorations and environments would really help bring them to life! What's here already is phenomenal!
@LighthoofDryden
@LighthoofDryden 3 күн бұрын
Agreeeed, and thank you!!
@CozyFrogGames
@CozyFrogGames Ай бұрын
We may have some bias. However, the frog is awesome.
@LighthoofDryden
@LighthoofDryden Ай бұрын
I SHARE this bias with you, as a secret cozy frog myself
@mmmiiilllooosss
@mmmiiilllooosss Ай бұрын
You could add a pile of hay so that Samuel could jump in and hide from the enemies like in Assassin’s Creed.
@LighthoofDryden
@LighthoofDryden Ай бұрын
He really SHOULD have some stealth options!
@makimakimakimakimakimaki
@makimakimakimakimakimaki Ай бұрын
4:43 we love u being nerdy, coz we probably all are
@LighthoofDryden
@LighthoofDryden Ай бұрын
It’s so true 🤓 the only community I could possibly be a part of building
@ParsleyDev
@ParsleyDev Ай бұрын
One thing you should add is that the frog catches projectiles if you throw them at it while its still. Another idea is to have the background of the boss fight have lots of steam whistles and gears and in the beginning of the boss fight an animation could play where the boss gets angry and all the gears start moving fast and the whistles start blowing.
@LighthoofDryden
@LighthoofDryden Ай бұрын
LOVE this. Maybe the frog could only catch it if you throw from the front, that way it's not invincible to your primary mode of dealing damage. I think that makes a ton of sense though! Also what a vibe with the machinery going wild
@ParsleyDev
@ParsleyDev Ай бұрын
@@LighthoofDryden thanks!
@poompika870
@poompika870 Ай бұрын
Great video! And i don't mind explanation of nerdy thing. It makes video even better and interesting). Just some Ideas for enemies: Mechanical fireflies. These creature will just idly fly, but upon entering their detection area they will charge into you through walls and wil explode zapping you(electrical explosion), which give stun effect but no damage. But if you manage to kill them before they reach you, they can drop some light. Mechanical hedgehogs. They can turn themselves into a ball of spikes that will roll into you, sometimes they can jump during ball form. Also they are immune to any damage during spike ball form. If they hit a wall they get dizzy so you can kill them. Or it can be armadillos. Mechanical rat bombs(with wind up key). These creatures will charge into you and explode. Before they explode the key will stop winding and after that the rat will start tremble and explode. Clockwork spiders. These creature will spew poison webs that will paralyze you. To free from web you have to press certain key few times(the slower you free yourseld the more damage you get) Gearhounds. These creatures will charge into you dealing knockback attacks. Automaton owls. They will have screech attacks that will for a few second disorient you having inverted control. Steam Golem. Golems will Releases bursts of steam that scald and push back player.
@LighthoofDryden
@LighthoofDryden Ай бұрын
These are SO COOL. A Golem is especially necessary imo, we've got a couple "little guys" already and could use a bruiser! Plus the fireflies for something that flies. Something kinda interesting just occurred to me for what those could do...
@CaudiciformStudios-ik5dj
@CaudiciformStudios-ik5dj Ай бұрын
One of the things I've always found fascinating about the Analytical Engine is the elaborate mechanical memory store. In a game about the afterlife and a mechanical computer it seems like you could thematically connect those ideas by having ghosts tied to banks of memory which are difficult or impossible to kill unless you jam the memory bank that supports them. But that is probably too elaborate to explain to the player unless it's a boss or something.
@LighthoofDryden
@LighthoofDryden Ай бұрын
I've seen mechanics *like* this implemented in games like Cross Code. I like the idea of having to experiment until you find what works. Also you could give some affordance to the player by having some kind of VFX link between the ghosts and the "memory bank" they're stored in. A very interesting idea, especially as I'm thinking about a flying-type enemy for the area.
@CaudiciformStudios-ik5dj
@CaudiciformStudios-ik5dj Ай бұрын
@@LighthoofDryden Yeah, having some indication of the connection between the prop and the enemy would be important.
@coderaven1107
@coderaven1107 Ай бұрын
I just LOVE how you dive into all the details that interest me :D I rarely see channels, that do that. It's more common, that they think this is boring, so they skip over stuff, when I thought it just started to get interesting.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Hehe thank you, that is so encouraging! I keep looking at my "engagement" graphs to see if people dip when it gets more techy... but this time there was a BUMP. Y'all nerdy and I love it
@LPgamedev
@LPgamedev Ай бұрын
Love the frog! Always a fan of enemies that serve support roles and don’t just try to deal damage. As for decorations, maybe parts of the wall are broken, with exposed clockwork gears turning or steam pipes in the background.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oooh I love that imagery. I wonder if I'll have to do some overlays or if I can make the tilemap handle it somehow...
@chrisleatherwood4633
@chrisleatherwood4633 Ай бұрын
Those gears in the background need to be spinning. Also, this game gives me an Edgar Allen Poe vibe so maybe some inspiration from there would be cool. Like pendulum, hearts, ravens, wine, etc. This project is so cool man!
@LighthoofDryden
@LighthoofDryden Ай бұрын
You’re so right!! I’m gonna work on this today 💪 And thank you, I’ve loved Poe since grade school 😅 that’s probably why!
@user-zu2de3xf7l
@user-zu2de3xf7l Ай бұрын
He still has to dot eh one for the pirate guy
@nerdchomp
@nerdchomp Ай бұрын
I love how much thought you put into the visuals, for things like the decorations, and making sure they fit with the theme and character
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you Chris!! I do find it to be a very fun part of this haha
@TriXJester
@TriXJester Ай бұрын
I agree with EverydayCarrot that a grandfather clock is an awesome decoration choice, maybe have the alert function be a cuckoo clock? As maybe more of a design tie in with the new frog enemy. (Also I think it would be pretty funny if it could pop out and hit you like a trap) I think it would also be interesting to note that each character (Main & Bosses) seems to have their own cultural influences, however unintentional. Like how it seems the main character seems to have Greek influence given his mirroring of the myths of heroes traveling into the underworld for some purpose. While the gravedigger gives me strong Parisian Catacombs/Black Death vibes, like picturing Notre Dame battle from the Disney movie. The inventor (and maybe this is just me) makes me think most of Faustus, the pirate captain is just straight up Golden Age of Pirates/Blackbeard/"Write my name in legend to be immortal" kinda characters. Going even harder on these different kind time period/cultural influences really helps show the underlying theme of the overall game that trying to cheat death is a folly many people fall for. Which also raises a question on how many levels of death's domain are you going for?
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oooh a cuckoo, that’s such an aesthetic match! And great observation!! The influences are (mostly!) very intentional, but this is a good reminder to keep underscoring those with the supporting cast and environment. At the moment I have three areas created but incomplete, plus the catacombs, plus one more essential one, one smaller final area, and then three more big ideas. But really, it could be endlessly expanded without “breaking” the game design-it just offers more choices.
@devilsblade2543
@devilsblade2543 Ай бұрын
I think it would be epic if there were traps/platforms/enemies/satatues that moved with the music in the infinite machine section (like the inner furnace section of "Death's door"). (btw, forgot to say, love these devlogs)
@LighthoofDryden
@LighthoofDryden Ай бұрын
oooh I tried to do this during the competition and didn't get very far, but this is the kind of polish i CRAVE. Also, loved Death's Door.
@caiopolito8031
@caiopolito8031 22 күн бұрын
I've loved the frog thief idea. I do think though a greater "risk" is needed, so I specifically wouldn't mind not being able to retrieve the item once it gets stolen. It adds more emphasys on trying to parry the tongue attack, and it also creates space for a new relic (this relic would be able to preven your held items from being stolen).
@27-Carrots
@27-Carrots Ай бұрын
I swear time goes so fast, I can’t believe that it’s been a week since the last devlog already! I’m glad too see the progress though :) Also, for decorations, you should totally add a carrot
@BenjaminBroekhuizen
@BenjaminBroekhuizen Ай бұрын
If you are looking to incorporate steam into the final design, a 'centrifugal governor' would be an eye-catching animated feature to include, which could even have gameplay opportunities.
@LighthoofDryden
@LighthoofDryden Ай бұрын
I had to look this up but I recognized the look of it immediately-never knew what it did! Perfect addition
@paulchong4345
@paulchong4345 Ай бұрын
Could be interesting if the frog had an interaction where if it stole a specific item it would give something in return or return the item in an altered state
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oh this is great! Like when an Oktorok takes a rusty sword in the new Zelda games!
@lordhorck
@lordhorck Ай бұрын
Hey, Keep up the good work! I love how you seem to read a lot of the comments and enven respond to some, like ones i did on videos before 😊. So, Here is another ideia I had: If you ever feel unsure about a minor decision you have to make, like what name should a minor enemy or iten be called, you could mention it on the next dev log and make a youtube poll with some options ! It could be a cool way for the comunnity to interact with the development process, driving engage without affecting your vision of the game 😊
@LighthoofDryden
@LighthoofDryden Ай бұрын
That’s a really good idea!! Definitely gonna do that, maybe I could have one each week :)
@sinbad_the_sailor-
@sinbad_the_sailor- Ай бұрын
I just binged in under an hour all of your devlogs on the game, You are amazing and criminally underated.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oh man! Thank you, a high compliment to be binged! Thanks for watching :)
@thetra00
@thetra00 Ай бұрын
I would recomment a SteamLokomotive (train) for decoration inspiration - maybe something like "Throwing charcoal, bruning and not burning.. when burning can t be catched." Traps that are steampowerd could be deactivated by defeating the coal shoveling NPCs who throw their coal at you ?!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Ooh, I didn't even think about the possibility of including coal or furnaces, but it makes so much sense if you've got steam!
@BakedPotatoYT1
@BakedPotatoYT1 Ай бұрын
Just came here to say that you WON that contest dude, you know what I mean...
@LighthoofDryden
@LighthoofDryden Ай бұрын
Haha aw thanks, I really feel like the love for Disinherited has been the real win all along!!!
@user-zu2de3xf7l
@user-zu2de3xf7l Ай бұрын
Really want him to dwells into builds like no light
@stickman8067
@stickman8067 Ай бұрын
I just realized that you have a discord. Will check that out! Great video as usual! Also, I feel like the frog needs to be able to pull you! It would make it a little bit more difficult and interesting. It can pull items, so why not you!
@LighthoofDryden
@LighthoofDryden Ай бұрын
I have to get a system in place for a character to be pulled!! But I think it should work!
@dunbarconnor
@dunbarconnor Ай бұрын
I think the introduction of different playable characters with different stats that the items will scale differently with would add a lot to replay ability as well giving the “illusion” of choice so to speak but only be available once the game is complete or unlock them along curtains achievements
@LighthoofDryden
@LighthoofDryden Ай бұрын
I very much want more playable characters, and might even be drawing some in my free time 👀 it’s the animation that’s so beastly on ‘em. But we’ll get there!
@emirc367
@emirc367 Ай бұрын
Man, I feel so bad you didnt win first place in the contest. I just found out about you and your work is incredible. Besides your talent you humility and personality makes you charismatic, keep the great work and you will make it big soon !!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oh man, thank you so much 🙏 this was so nice to read today
@saff746
@saff746 Ай бұрын
Bro this has to be the most underrated dev, keep it up!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you, I’m gonna keep goin!!
@joshuagop5909
@joshuagop5909 Ай бұрын
I will be ar work when this drops but im super excited to watch it when i get off!!!! Have an amazing day brother!
@LighthoofDryden
@LighthoofDryden Ай бұрын
You as well my guy!!
@BingoosBongoos
@BingoosBongoos Ай бұрын
You should do a beauty related area, where the boss is a set of twins each with their own abilities. The music could be a duet
@LighthoofDryden
@LighthoofDryden Ай бұрын
Ooh, beauty! I hadn't thought of that, but there are several stories in history where characters like Adonis or Helen are remembered and "live on eternally" because of their beauty. I'll mull that over!
@pauleastlund4243
@pauleastlund4243 Ай бұрын
i love this series! Great job on these videos, you're definitely one of my favorite game devs (and musicians) now (along with dualwielded of course)
@LighthoofDryden
@LighthoofDryden Ай бұрын
We love DualWielded in this house!! And thank you so much!
@prestonbennett1897
@prestonbennett1897 Ай бұрын
Youre really good at listening to people giving feedback and ideas.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you! The only problem is that there are so many good ones that I could never build them all @.@
@kirocetwhy
@kirocetwhy Ай бұрын
Great video as always. Here are some decoration ideas: A giant caret on the wall(I’m from Eastern Europe, this is very common here, and I think it fits), some paintings, and a table with a quill. Plus my last suggestion for the high risk high reward chained boss 😃
@jamesghosttree5619
@jamesghosttree5619 Ай бұрын
Looking great as always and I love it. Have you thought of mini bosses or secret rooms that can have relics or said mini bosses? Or even a sort of after boss area pick where you have more then one path to other areas to pick to give a sense of choice?
@LighthoofDryden
@LighthoofDryden Ай бұрын
Yess I want the game to look sort of “Diamond shaped”, where in each layer you get two choices of what your next area can be, and then the final two areas are always the same (because they’re critical to the main story). Secret rooms and mini bosses are a great idea too 🤔 I need to update my procedural generation to make that possible!!
@mattrobb3566
@mattrobb3566 Ай бұрын
Fantastic once again. Your productivity is off the scale !! Really like you mini timelapse vids of the drawings taking shape, had no idea this was a built in feature of Procreate until I started using it this week after watching your DevLogs. I agree with you it appears to be a superb tool and soon will become my GOTO App for drawing.
@LighthoofDryden
@LighthoofDryden Ай бұрын
It really is so convenient!! I’ve never tried to use the time lapse export to animate a story but it worked surprisingly well I think!
@user-so4ns1ut9y
@user-so4ns1ut9y Ай бұрын
These disinherited devlogs make my fridays
@LighthoofDryden
@LighthoofDryden Ай бұрын
Aww that brought a smile to my face, thank you!
@michaelrivera596
@michaelrivera596 Ай бұрын
You can use Ada analytic machine as a store, or make a hidden shop only available by finding the gears to repair the machine.
@LighthoofDryden
@LighthoofDryden Ай бұрын
I really dig the using-gears-to-repair idea--I've been working on something similar!! A secret shop or even just a secret room based on that could be perfect...
@scarpetto
@scarpetto Ай бұрын
honestly, i just start to see your work, and wow, ur'e a genius, the artwork, music, gameplay, mechanics, i wish you nothing but success! really talented and transparent with your community, im subscribing to keep an eye on this masterpiece!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oh gosh, thank you so much, that means quite a lot to hear!!
@truck-kun535
@truck-kun535 Ай бұрын
Amazing man keep up the good work I will watch your journey and evolution as a developer and content creator
@LighthoofDryden
@LighthoofDryden Ай бұрын
Appreciate you so much
@orgononjamie
@orgononjamie Ай бұрын
Infinite Machine giving me Dr. Steel vibes for some reason, along with an item called Crystal Skull xD The game is going very great. You seem to like referencing greek culture. Arachne was a favorite story of mine too, however just the version where she beat the goddess and then got turned into a spider for challenging her.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Same I love the element of hubris and the spider origin story, it's so sad though too. And I had to look up Dr. Steel XD
@orgononjamie
@orgononjamie Ай бұрын
Yeah he‘s a bit obscure xd One of my favorite artist however because of how atmospheric his music is. And crazy.
@whitetrash8613
@whitetrash8613 Ай бұрын
Maybe in a journal that in-game belonged to agusta's when she was doing machine schematics!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oooh that'd be really fun to design!! A drafting table for her too
@2_Elliot
@2_Elliot Ай бұрын
Always so impressed with the quality of your work week from week. Loving the content!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you so much, that is too kind!! I appreciate your watching!
@KefkeWren
@KefkeWren 14 күн бұрын
I'm late to the party here, but having grass in the Infinite Machine seems out of place, so you need a different obstacle to be cut with a sharp object. Some thick curtains made of green fabric with a heavy purple rope (or flip the colors, I'm no expert) would fit that role nicely, and add an extra splash of color to the scenery. Maybe you could have discarded piles of books or even punch cards lying around too.
@LighthoofDryden
@LighthoofDryden 14 күн бұрын
That grass was just leftover in my testing area haha, but that’s an incredibly good idea that I will definitely be bringing in!!
@Mhooodie
@Mhooodie Ай бұрын
You should make use of keys or a special item in some way to make the frog stealing more annoying. Ex: Key to open door to boss fight
@LighthoofDryden
@LighthoofDryden Ай бұрын
OH now that's a MEAN frog. I like the way you think
@Nocomment404
@Nocomment404 Ай бұрын
I just watched the competition and was gutted for you. I am currently away from my pc due to work but I will purchase this on steam to support you. Also subbed to follow the development.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you so much!! I appreciate the support a ton 🙏
@14Ghost14
@14Ghost14 Ай бұрын
For a relic, i think something that focus around the melee could be a fun thing to do, and another one could be a relic that makes your catched projectile stronger if you catch more of them, kinda of stacking them. I know that this dont exist now, but could be fun for a slow build
@LighthoofDryden
@LighthoofDryden Ай бұрын
I like all this!!! Or even one that has the projectile get stronger the longer you hold it.....!
@tiptopmainiac5261
@tiptopmainiac5261 Ай бұрын
Incredible creativity man. Cannot wait to play this when it's out!!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you so much!! I can't wait for you to either!
@Daniehhh
@Daniehhh Ай бұрын
these devlogs are really inspiring me, all the work you are puting in the game looks AMAZING, im a first year software engineer at university and after i finish the final exams (in two weeks) im planning starting learning more about game develop by making one (more simple than yours of course haha)
@LighthoofDryden
@LighthoofDryden Ай бұрын
AMAZING. You should 100% DO IT and I'm so happy to have inspired someone else!
@endlesswar7480
@endlesswar7480 Ай бұрын
Every your video makes my day brighter. It is so much inspirtion!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Aww thank you!!
@einJFK
@einJFK Ай бұрын
I love your dedication and how detailt you work. Great job
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you so much!!
@dirtfrosting
@dirtfrosting Ай бұрын
great video as always! Loving this series, can't wait for the kickstarter
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you so much, and thanks for watching!!
@tomschlaiss5735
@tomschlaiss5735 Ай бұрын
Great work as always, cool frog enemy. Cheers from Germany
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you!! And thanks for watchin
@therealgamingcatguy
@therealgamingcatguy Ай бұрын
The computer area adds alot of potential to add puzzles, although since this is a roguelike you probably would have to figure out how to autogenerate them
@LighthoofDryden
@LighthoofDryden Ай бұрын
I know right? I love puzzle games, myself, and I always want to bring more of that energy.
@PetRatPro
@PetRatPro Ай бұрын
Absolutely loving this series! Thank you for continuing!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank YOU for watching!
@Monkkie
@Monkkie 21 күн бұрын
For a enemy I think a broken down mechanical would be cool it would be missing an arm and it would be a torso attached to a pole with small wheels on the bottom it’s attack would consist of a forward punch and a uppercut, but it can also grab random objects off the ground and throw them at you For the general character design, I’m imagining something like a robot head with one eye a light bulb on top and it’s torso would have visible damage and where the missing arm would be. And for the bottom half basically Karen from SpongeBob I don’t know if this is a good idea or in anyway helpful but I tried
@LighthoofDryden
@LighthoofDryden 14 күн бұрын
Omg. I forgot about Karen. Incredible
@lindburger
@lindburger Ай бұрын
Already excited for the next one!🙌
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you!!!
@bluesillybeard
@bluesillybeard Ай бұрын
The reason most devs don't use vertex displacement for 2D is it's usually better to just move the object itself. Vertex displacement exists to solve the problem of efficiently animating different pieces of an object separately, which is usually not a requirement for 2D.
@LighthoofDryden
@LighthoofDryden Ай бұрын
That makes sense that moving the object would be more direct, but wouldn’t offloading the task to the GPU be more performant when there are lots of decorations?
@bluesillybeard
@bluesillybeard Ай бұрын
@@LighthoofDryden The impact on performance is a surprisingly complicated question to answer. It would make sense that it could improve performance - 2D games are generally CPU bound, so reducing its load is generally a good idea. But, using a shader could reduce the effectiveness of draw batching, since it has to use at least one draw call per shader. But it's possible the engine combines multiple shaders using something like shader routines, so maybe that doesn't actually matter. Honestly, I don't know how it could effect fps. Personally, I wouldn't worry too much about performance. Especially in a 2D game like this, even a 20 year old laptop could probably run it without any problems. When performance does become a problem, it's almost always better to use a profiler to actually measure what's causing the lag, because 80% of the time it isn't what you expect. Almost forgot to say, Disinherited looks amazing! (I might be just a tiny bit jealous of your artistic skill...).
@LighthoofDryden
@LighthoofDryden Ай бұрын
@@bluesillybeard thanks for the insight!! I’ll work up a transform-based solution too and profile em both just to see. At the moment I’m getting like 250+ FPS so I’m not enormously concerned about performance, but I am just curious at this point!
@bluesillybeard
@bluesillybeard Ай бұрын
@@LighthoofDryden I love the enthusiasm! I'm also curious about what the difference will be, if there even is one.
@jonnymo_13
@jonnymo_13 Ай бұрын
im waiting, and im very excited!
@ludvigsanne4719
@ludvigsanne4719 Ай бұрын
i can not wait for disinhereted it looks so good it will be amezing can you add a massive book somewhere i dont know where but please add a massive book monster please btw the parelax effect worked amezing
@LighthoofDryden
@LighthoofDryden Ай бұрын
Massive book monsters are SO good. Maybe also little ones that pop off of the bookshelves… hmmmmm!
@ludvigsanne4719
@ludvigsanne4719 Ай бұрын
​@@LighthoofDryden maybe a boss like that read up on immortalaty to not make the previus poeples mistakes and it is like a se ond fase
@cheezylettuce3360
@cheezylettuce3360 Ай бұрын
This game looks 🔥🔥
@churro531
@churro531 Ай бұрын
Amazing work as always but my one tiny critique is that that frogs tongue attack is a little small and as someone who has played games with small projectiles they are one of the most annoying things on planet earth because you can barely see them also i would suggest to make it a slightly more vibrant color so it can stand out from the background like maybe a deep purple or something also maybe a wind-up to its attack to give the player some time to react. I dont know. im not a gamedev so take all my advice with a grain of salt.
@LighthoofDryden
@LighthoofDryden Ай бұрын
HA I feel you. Maybe I could make it have a sparkle/some kind of light VFX on the tip to really draw the eye!
@jeyizumi
@jeyizumi Ай бұрын
seeing the progress of this game reminds me of playing salt and sanctuary(sorry if mentioning this bothers you!) so for this reason i'm more hyped to play disinherited!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Not a bother at all!! I couldn’t get into S&S (skill issue probably) but I def respect what they’ve got going on!
@HamsterianDevour
@HamsterianDevour Ай бұрын
8:35 reminds me of terraria, and I love it! :D
@LighthoofDryden
@LighthoofDryden Ай бұрын
I NEED to get into terraria at some point, when I played a bunch of friends just gave me all the items I wanted or needed and I think it ruined the sense of progression and exploration the game is supposed to give--I should give it a fresh go.
@Felipe_Ig.
@Felipe_Ig. Ай бұрын
have you thought about adding a alchemist boss or stage? if so i can try to make concept art if your interested
@LighthoofDryden
@LighthoofDryden Ай бұрын
I’d absolutely love to see that!! For the 100 days I think I’m stuffed for bosses and areas, but after that… who knows??
@MagicMaskedMonkey
@MagicMaskedMonkey Ай бұрын
i think it could be cool to send you to "the betweenlands" or something whenever you die or beat a boss where you could be sent to heaven or hell depending on your decisions throughout the game. (although i understand that that probably will be too hard to code and might be a bit annoying)
@LighthoofDryden
@LighthoofDryden Ай бұрын
This is definitely provoking some thoughts 👀 I’m gonna add it to the soup and see what comes out!!
@InfinityBladeRecollection
@InfinityBladeRecollection Ай бұрын
For decoration add some pipes and/or circular steam valves. I would also recommend taking a look at Skyrim's Dwemer ruins for some inspiration they are very similar themed to your clockwork area.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Oh wow, how did I not think of Dwemer ruins as a reference! The Clockwork Sentries and the Dwemer Spheres would be friends 😆 I’m remembering a number of grates, and crystal spheres, and astrolabe type machinery too… all of which could be very interesting
@captainslender12
@captainslender12 Ай бұрын
@@LighthoofDryden This actually reminds me about Dagoth Ur from Morrowind, who sought/attained immortality by becoming a god/tapping godly powers/faith. Could be another form of immortality to explore, Immortality through worship/divinity. Also if you're looking at dwemer ruins, don't forget morrowinds. lots of pipes and stonework if memory serves. The Clockwork City from Tribunal or ESO might also give you some ideas.
@LighthoofDryden
@LighthoofDryden Ай бұрын
@@captainslender12 oh good call! I’m such an Elder Scrolls casual, I only have lots of hours in Skyrim haha
@kathyfancher5826
@kathyfancher5826 Ай бұрын
Can't wait!!
@gabrieltanase1061
@gabrieltanase1061 Ай бұрын
Cool video, keep it up!
@LighthoofDryden
@LighthoofDryden Ай бұрын
Thank you 💪
@AJENTxSPACELY
@AJENTxSPACELY Ай бұрын
Another version of the Cosmia could be when they fuse is turning into an eclipse. Idk what it'd do but sounds cool 😅
@LighthoofDryden
@LighthoofDryden Ай бұрын
That sounds hellla coolll tbh. I wish I had thought of that
@ntPingu
@ntPingu Ай бұрын
Discord Gang unite! It's so nice to see you picking up on feedback and add ideas that you like :3
@LighthoofDryden
@LighthoofDryden Ай бұрын
Pingu!!!
@ntPingu
@ntPingu Ай бұрын
@@LighthoofDryden understandable :D if it all gets to overwhelming just ignore us and try to build upon your vision, it's your game after all and we are just all so excited what comes next :3 but if you can handle the massive flood of information we are also here to spurt out random suggestions, hehe
@carloss1536
@carloss1536 Ай бұрын
Great!!
@piggel4209
@piggel4209 Ай бұрын
PLEASE add more fusions, I think they are so cool!
@LighthoofDryden
@LighthoofDryden Ай бұрын
I do too hehe. Just gotta come up with em!!
@felixkurmann6880
@felixkurmann6880 Ай бұрын
what if there is an area based on alchemy with loots of gold and the boss uses the philosophers stone powering their abilities
@LighthoofDryden
@LighthoofDryden Ай бұрын
Gold! Like a ruby and gold aesthetic... that could be really cool. I do love alchemy as a concept and it would fit so well. Many thoughts...
@user-qt9hq8xr8g
@user-qt9hq8xr8g Ай бұрын
i have an idea for a enemy for the Piret area (sorry for not knowing of the area ) sirens they can scream to stan you and stat singing to lore you in
@LighthoofDryden
@LighthoofDryden Ай бұрын
Sirens!! Oh man, that’s perfect! Great one!
@lamia820
@lamia820 Ай бұрын
11:18 pm for me
@Ohkuram
@Ohkuram Ай бұрын
I love Low-light play the day before pride month
@Ohkuram
@Ohkuram Ай бұрын
It really sets the mood
@LighthoofDryden
@LighthoofDryden Ай бұрын
Pride cometh before the fall (damage)
@butterscorch9591
@butterscorch9591 Ай бұрын
i dont know if you already have plans for the ending, but maybe after you beat the final boss you have to escape a collapsing catacombs.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Ooooh Metroid/Ori style--I think that could fit quite nicely!
@butterscorch9591
@butterscorch9591 Ай бұрын
@@LighthoofDryden thanks those are what inspired me, maybe there could even be a choice to save the father or something.
@LewieBababoey
@LewieBababoey Ай бұрын
Love your game man the art style is amazing the only thing that bothers me is the attack animation looks slightly stiff could be cool if you added more variety for like multiple attack combos
@LighthoofDryden
@LighthoofDryden Ай бұрын
Agreed! It’s a holdover from the original competition, I’m just thinking about how best to develop the attack system further before investing more time in animation
@lordhorck
@lordhorck Ай бұрын
Waiting 🙂🍿
@Jakesters
@Jakesters Ай бұрын
As a long time software engineer, but new game developer, how do you manage all of your modifiers in your game? I could imagine that you'd want some kind of component engine that modifies the state of attacks or something that you pipe everything through? Or is it more on a case by case basis depending on the type of thing it's changing: attacks, light, etc? I'd be super interested to see how that works as a newbie. Also, I absolutely love your attention to detail with the naming and lore of things. When a game or story meshes with existing history/lore/folk tales it is so enticing!
@LighthoofDryden
@LighthoofDryden Ай бұрын
At the moment I have something called “ActivePlayerData” that keeps a list of Modifiers that refer to Stats. The Stats are ScriptableObjects in Unity (if you’re familiar?) and I use them like a big enum, basically-they’re used to “tag” and group modifiers. The Modifiers themselves are a serializable class (which gets loaded into the items) that has a Stat tag and also how the modifier should modify (Add, Multiply, or take the highest) as well as the value. The ActivePlayerData has properties for each stat (like BashDamageModifier, MoveSpeed) and when it’s initialized it creates a dictionary with all the stats as keys and an empty list of modifiers as values. Each time a modifier is added or removed, it goes in the dictionary list and the ActivePlayerData updates its current stats using that list and the modification style. Then (and this is sloppy imo but it’s quick for now) the APD is statically available via the game manager, so whatever scripts depend on modifiers can just… get them. We’ll see how this gets refactored down the line!
@Jakesters
@Jakesters Ай бұрын
​@@LighthoofDryden Thanks for such a detailed response! I think that does make a lot of sense though. While having things available in the statically (kind of global) APD, I feel like that's got to be a decent approach without some kind of intricate pub/sub type of configuration or something :) On each frame (or game loop) do you have it add the loop over the dictionary and add values when necessary or do you statically add them and remove them when they're removed from the dictionary? The former is cleaner, but the latter is kind of nice to have a 'true' value to reference easily. I'm not sure if you like to do tutorials, but I'm sure going over a system like this would be interesting - even at a high level :) Thanks again! Excited for the eventual release!
@Pockeywn
@Pockeywn Ай бұрын
yuhh i’m a fan.
@LighthoofDryden
@LighthoofDryden Ай бұрын
Heyyy thank you!!
@Vedranation
@Vedranation Ай бұрын
Not sure if you already added this, but maybe an item that would let you store 2 items in hand? Like two bones so you can throw them 1 by 1.
@LighthoofDryden
@LighthoofDryden Ай бұрын
I haven’t added it yet, but there’s something like this in the works!!
@isto_inc
@isto_inc Ай бұрын
Sweet mother of pearl, a weekly upload schedule?? How does he do it?!??
@LighthoofDryden
@LighthoofDryden Ай бұрын
There is pain, but it does keep that momentum rollin!
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