A quick note: It looks like the FSR2 artifacting was happening on the 6700 XT as well, but I just didn't notice it until I tested the A750 and GTX 1060. Again, I wish I would have had time for testing more GPUs, as well as looking at CPU performance, but this was all I could fit in last night and this morning before having to get to work! Hopefully it's useful and/or interesting! Also: remember screen tearing is due to me recording on a 60FPS capture card with the game running at an unlocked frame rate. You would not see the screen tearing if you were playing the game on a freesync/gsync display within your range. Oh and the game is called Immortals of Aveum. Apparently I may not have actually said that in the video? There's lots of comments asking.
@darren253 Жыл бұрын
I think 4GB cards will struggle.
@Atrcn Жыл бұрын
@@darren253bro a 12gb is struggling with this game
@sammiller6631 Жыл бұрын
@lamaisonrockduprocrastinat6395 Did you forget your medicine today? Or is your caps lock key broken?
@teddyholiday8038 Жыл бұрын
Immortals doesn’t even look great. It looks very average. Disappointed
@ZerpsT Жыл бұрын
@lamaisonrockduprocrastinat6395bro is a walking EMPRESS nfo
@connorbanepoop Жыл бұрын
Love the new trend of games looking 20% better but requiring 400% more power than they did only a few years ago. Christ.
@matthewponton5632 Жыл бұрын
No, it doesn't even look better!!!! Litterally bought this piece of *shit game and returned it after 40 minutes on Steam. I swear to god there are ps4 only games that have better fidelity than this. It litterally leaves me head scratching how I can get 30+ more fps in a plague tale requiem than in this game, when a plague tale is literally the best graphical looking game at the moment.
@Extreme96PL Жыл бұрын
It doesnt look better lol there are some older games that looks actually better than this.
@Mrzeseb13 Жыл бұрын
@@matthewponton5632 ok old blind men
@TheMorbidAsshole Жыл бұрын
Its the "gaming economy" gpu manufacturers profit off from lazy unoptimized and un inspired development. Theyre not pushing limits or inovation, if they really cared about inovation - game systems, mechanics and A.I would have been the first and foremost to have evolved instead of graphics.
@ag8912 Жыл бұрын
@@Mrzeseb13 it does look better but not to the degree that the performance cost would suggest it to do. It's the pareto principle in action.
@cleverja Жыл бұрын
safe to say the 4060 is a great 720p card
@Authorsj Жыл бұрын
More like 540p.
@riven4121 Жыл бұрын
You mean the 4050 Ti
@cleverja Жыл бұрын
@@riven4121 lol it all make sense now
@DragonOfTheMortalKombat Жыл бұрын
@@cleverja No, should've called it a 4050 and priced at 200$, then it'd make sense.
@LukiGames0 Жыл бұрын
Then better buy a console, same level of quality but far cheaper XD.
@killakame-3434 Жыл бұрын
There was a time when Low, High and Ultra had some difference along with FPS
@BlackJesus8463 Жыл бұрын
In secret they only change the fps. Details are actually the same. 👍
@DragonOfTheMortalKombat Жыл бұрын
Scalability is something devs don't know these days lol.
@MrGorpm Жыл бұрын
I noticed a vast difference between low and ultra settings. What are you viewing this with?
@-shadowed- Жыл бұрын
I expect low settings to look like fortnite performance stuff, not cyberpunk path tracing lol
@sunnohh Жыл бұрын
@@MrGorpmeyes
@micho510900 Жыл бұрын
I am a UE5/Unity dev. Lumen + Nanite are cool, it's the future definitely, although there won't be that massive of a jump from low to high with these 2 technologies running. There's a large spike of performance lost just to run these 2, but then it scales much better than traditional methods. So the bigger the game, the better the results. I wouldn't set anything to Ultra as I suspect that they just bumped Lumen quality to 2, theres massive difference in FPS between 0.25 and 2 without large visual impact.
@embodie_breaks7089 Жыл бұрын
agreed.
@Miry_ Жыл бұрын
Thanks for the insider tip this actually makes sense. so playing UE5 games on mostly high settings will be the optimal way to go. Like it used to be with ultra setting in general . Many exist just for the sake of having a ULTRA option :D
@christonchev9762 Жыл бұрын
y but who will benefit from that?noone PC gamers can't play it cause they can't run it then am nto sure how Consoles will handle it and then u are left with those 0,01% of players that have high end GPU's
@sayankakalita7827 Жыл бұрын
i am also a ue5 dev and i think that epic will optimize ue5 because we saw games like the matrix tech demo and lumen in the land of nanite tech demo which were playable with high frames more or less at this point it feels like some developers are getting lazy because of these drag and drop features like nanite litteraly no lods needed and lumen no baking of lights needed i am using a workflow of adding both nanite and traditional lod mesh and materials which doubles the fps without quality and fps loss and i am only using lumen lighting but not lumen reflections and so on
@dvl973 Жыл бұрын
This is why we should have control over the lumen and nanite settings as players.
@riven4121 Жыл бұрын
The worst part is the game doesn't even look that visually impressive to justify being so heavy.
@brenonweed923 Жыл бұрын
Well, the difference between real time and baked lighting in a static environment is basically zero. That combined with mediocre art design makes for a game that’s hard to run and looks average.
@zephr147 Жыл бұрын
you will miss a lot by just watching videos about it. trust me its gorgeous. The little arenas are not that special, but some of the scenery looks incredible
@paulojamesminimoisaac7858 Жыл бұрын
@@brenonweed923 yea, i just dont understand that a game needs everything to be dynamic specially the visuals. if static environment looks good and performs well im pretty sure people will be more than happy to play the game as it is.
@igano111 Жыл бұрын
That's what I was thinking.
@matthewponton5632 Жыл бұрын
@zephr147 I gotta disagree... I've played an hour of it so far, and I think even a game like horizon forbidden west on the ps5 blows this out of the water by a country mile. Nothing fidelity wise really stands out, and I feel like I'm playing a ps4 game at times. Asobo Studios with a plague tale requiem managed to make a game that looks 3 times better than this with double the performance increase. Baldur's gate has scenery that was better than this
@MyTwinFlame Жыл бұрын
Safe to say the 4090 is a great 1080P Card !
@Serpic Жыл бұрын
Two years ago, I jokingly said that the 4090 was a great card for 1080p. The time has come for the joke to come true. What kind of 4k geming were they even talking about.
@donsly375 Жыл бұрын
you peasant @@Serpic
@AntiGrieferGames Жыл бұрын
next years will be a 720p card lololol
@jkeebla Жыл бұрын
@@Serpic the motion sickness delayed frame gen gameplay is what they're speaking of
@Peanut.751 Жыл бұрын
@@AntiGrieferGamesfr
@afos88 Жыл бұрын
Most fun thing about these new games is that they don't look much better than what we got before (actually often looking worse cause they're so muddy and shimmery) but often stutter and don't run well even on xx80 GPUs
@BlackJesus8463 Жыл бұрын
40 fps isn't bad unless you compare it to better. Low details in this are actually good.
@SapiaNt0mata Жыл бұрын
what is upgraded with UE 5 is not textures, etc(at least not now. later textures, etc will improve), but lighting, rendering, etc. does ray tracing make textures, effects, etc look better? no. it just changes the lighting and reflections and yet the fps drop reach even 30%. full path tracing which is better than ray tracing makes 4090 to drop to 16 fps at 4k on Cyberpunk demonstration of path tracing. the change that path tracing does is better rendering compared to ray tracing. this is enough to make a 4090 to drop to 16 fps at 4K.
@juanblanco7898 Жыл бұрын
@@BlackJesus8463 Don't know... 60 FPS on an LCD display is already borderline uncomfortable to me and that's only after using a 60 HZ OLED smartphone for a couple of years while abstaining from gaming due lacking both time and money for that. Never ever have I experienced higher refresh rates until very recently. Below 60 FPS is basically unplayable for me for more than 15 minutes since it gets me physically uncomfortable. I can't comprehend how I managed to play at ~25 FPS on a basic laptop/PS3 back in the day. I remember thinking that anything above 60 FPS is redundant...
@afos88 Жыл бұрын
@@SapiaNt0mata I don't think lighting in these games even looks that amazing Also don't think path tracing (or even Ray tracing) is going to be viable any time soon.
@Denomote11 ай бұрын
it can look much better, the devs were just really lazy here
@thunk6681 Жыл бұрын
Thank you AAA developers. The people have always been asking for games so hard to run you need a multi thousand dollar money sink computer just to run your games at a playable frame rate, not like, fun games made with passion for the creation first or anything.
@NoradNoxtus Жыл бұрын
just buy a console lmao
@natfreakinggeo Жыл бұрын
if your in US UK you can get a good pc for 1k on prime day. another 300ish for a monitor
@valrond Жыл бұрын
You can always play fortnite. This isn't the Nintendo Switch, that a game that can't keep 30 fps is praised to no end despite their graphics being from 2 generations ago. People have been asking for a change of generation, that games could run in PS4 hardware. Where, here it is.
@holdmybeer123 Жыл бұрын
That is just the nature of techonological development. The cutting edge is always expensive at the beginning
@KarlynGR Жыл бұрын
I mean, if you call "playable frame rate" ultra 60fps 1440p then yes. Playable is also 1080p 60fps medium settings which a 600$ PC build with, let's say, the 6700 XT can quite manage.
@ARealPain Жыл бұрын
My GPU is definitely ready. Got my 720p 30hz monitor out for my RTX 4080/5800x3d build. Probably won’t max out that high refresh rate monitor.
@X_irtz Жыл бұрын
Wow, you would be quite CPU bound with that combo
@whitygoose Жыл бұрын
that quite unfortunate i just purchased my e-ink display with blazing 15Hz panel. hope it doesn't bottlenecking my 4070.
@GeneralS1mba Жыл бұрын
My friend with a 4090 said he's tryna use dlss performance + frame gen to get 1080p 60hz... I think he's mad 😂
@valrond Жыл бұрын
I played this game yesterday on my 5800x3d/7900xtx, ultra, no fsr, 1440p, and it run fine, dips in to the 60s, but mostly 80-100 fps.
@sujimayne Жыл бұрын
@@valrond You literally have one of the best CPU+GPU combos in the world and you're dipping to 60s on a 2k resolution. That is NOT FINE.
@chrissoclone Жыл бұрын
So this really is what we all need the latest and greatest features and newest top tier GPUs for? In Cyberpunk I'm at least able to see it... proves to me that art direction and creative area design will always be the standout "features" to look out for. :)
@BlackJesus8463 Жыл бұрын
Dust storms don't impress you?
@juanblanco7898 Жыл бұрын
@@BlackJesus8463 t. Battlefield 2042 dev
@Wobbothe3rd Жыл бұрын
Path tracing is different than the hybrid ray tracing that UE5 does, and Cyberpunk is definitely less performant than this.
@iikatinggangsengii2471 Жыл бұрын
what even is this game it looks like valorant
@Skeames1214 Жыл бұрын
There will absolutely be insanely impressive UE5 games, but yeah we're gonna have to wait for better staffed, more talented devs with bigger budgets before we see it lol. Hell, CDPR is switching to UE5 from their own engine, I'm sure there's a reason for that.
@dragojess Жыл бұрын
I love how this was the game that specifically said they prioritized how the game would look over making it run well but it doesn't even look that great its just your usual foggy, glaringly bright, "photorealistic" mess
@moniumus6303 Жыл бұрын
Look at this game and see how it runs, now look at DOOM Eternal and see how that runs. Enough said really. I dont think we're making any progress sadly
@0rdyin Жыл бұрын
Even with RT enabled Doom Eternal looks and runs better than this... Here's another one RYSE sons of Rome by Crytek (Developers of Crysis), it was released in 2014, but still it looks way better than some of the current gen AAA releases...
@moniumus6303 Жыл бұрын
@@0rdyin yep. im really confused by the deminishing returns at this point. Its just that every single AAA release runs worse than the last one
@_n8thagr8_63 Жыл бұрын
@@moniumus6303 Art style. These games look 'better' but are also much more bland in their art.atleast imo
@cxngo8124 Жыл бұрын
Doom uses a different game engine and graphics api. Vulcan has been better than dx12 when it comes to performance, and ue5 is a shitty game engine.
@JorgeMartinez-dp3im Жыл бұрын
As much as I hate all this "unoptimized" discourse, Doom Eternal really is an outlier. It looks and performs so damn good on EVERYTHING. I think Nanite and Lumen are both cool but I don't want every game under the sun to run on UE5.
@papichuckle Жыл бұрын
We are lucky if we get 2 games in the next 5 years that are fully optimised
@Adrian-is6qn Жыл бұрын
You already got Baldur's Gate 3 so you already used half of your limit xD
@SapiaNt0mata Жыл бұрын
we will, but with UE 5 there's no optimization. the engine is demanding just how ray tracing is demanding. either get a better gpu or if you have mid-low tier gpu lower settings to low and enable dlss or fsr to gain fps.
@Nicolo-ue9xu Жыл бұрын
@@Adrian-is6qn saying that baldur gate is optimize is a meme go to act 3 and see your poor cpu
@papichuckle Жыл бұрын
@SapiaNt0mata so optimisation is throw money at it and using upscaling technology, dlss and fsr shouldn't be used as a crutch
@1Dustin Жыл бұрын
@@SapiaNt0mata The matrix demo would like a word with you. That thing is HEAVY to run, but, and it's a big but, it actually looks incredible, unlike this generic crap. Nothing wrong with building a game that is too demanding for current gen at max settings (Crysis being the perfect example). But, if you're not getting the visual gains to go with the performance demands (unlike Crysis which looked better than anything else in existence at the time) it's a complete waste of time. I don't give a shit if nanite is running 10x the polys of UE4. If it only looks 5% better, and takes 200% more GPU. That's not ok...
@DropIet Жыл бұрын
the only thing that surprise me was how capable the old gpus are compared to the new ones from a price to performance standpoint
@Michael0416 Жыл бұрын
So true. The 1080ti still runs most games pretty freakin good.
@drekenproductions Жыл бұрын
@@Michael0416 that 1080ti couldn't run this game. i don't understand this dead argument being revived every video about fps. the 1080ti just disables most high end features from running so of course it still runs faster but it looks worse? i guess if all u cared about in the graphics of the game was the number at the corner of the screen i guess the 1080ti looks better and runs better. ill stick to my 4070. also just because a gtx 1080 has 10gb of ram does not mean it's equal to the ram in the rtx cards. way different ram with way different outputs of speed. what is the obsession with those old cards? the 1080 ti clan is weird for sure. u guys live in 2010 and games don't exist from this decade to you guys.
@drekenproductions Жыл бұрын
@@Michael0416 whats even funnier is those cards when they came out were considered to be overkill and only for enthusiasts and then now u guys come flocking to the comments 10 years later like "yea i was enthusiast and my stuff still bumps" like no ur not. if u were enthusiast u wouldn't have stopped at the 1080ti. it's a bit of a nostalgia trip you guys are on lol. u guys remind me of boomers and their hot rods with the don't fix it if it's not broken mentality. new cards run faster, less power, and higher resolution with more and better performing ram but those 1080ti fans just roar and the new cards just don't sound like they used to.
@JoeBurner1720 Жыл бұрын
@@drekenproductionsit ain’t that deep brother
@IVIRnathanreilly Жыл бұрын
@@drekenproductionsbeing an enthusiast doesn't mean you're retarded. What has offered a good value upgrade on the 1080ti?
@woodverine6469 Жыл бұрын
So it's going to be like that huh? Devs relying on DLSS/FSR to reach playable framerates. Remnant 2 devs even said that they designed their game with DLSS/FSR in mind to reach playable framerates on modern PCs.
@toptime737 Жыл бұрын
And lumen to manage lightning, less work .
@SapiaNt0mata Жыл бұрын
with UE 5, yes. can you enable ray tracing with a 3060 and have a playable game? nope. UE 5 has features that are demanding so the upscaling is necessary, or you brute force with a better gpu.
@SapiaNt0mata Жыл бұрын
@@epoch151 on PC you can use reshade to fix the blur with lumasharpen/adaptive sharpen and clarity effects.
@blacktrump8897 Жыл бұрын
Hope you get millions of subs in the next few years. You’re great for the people who may not have the best of builds and you test and compare so many different GPUs that it allows for good recommendations
@GeneralS1mba Жыл бұрын
@@XZ-III yeah it's just a lot of them ig
@BlackJesus8463 Жыл бұрын
@idQaZaQ Like how I wanted to see high details or some people wanted to see other cards.
@Bloodin28 Жыл бұрын
Daniel Owen is the ONLY reviewer that i don’t need to open subtitles to understand. Thank you very much for your dedication and ultra clear English both :)
@mgk-metalgearkelly5054 Жыл бұрын
A lot of people use dynamic mics like the shure sm7b that requires you to basically eat it and end up sounding too muffled. Condenser mics require a quiet environment but produce much more natural and clearer audio. This is just anecdotal evidence tho, don't quote me as a "source". Idk what mic dan uses.
@AntiGrieferGames Жыл бұрын
@@mgk-metalgearkelly5054 Look on the video description, he linked his microphone
@TorsionTestis Жыл бұрын
Please dont change the way you do these videos. There is no other channel that provides such depth
@keyycee5547 Жыл бұрын
Xwormz does!
@Pandize Жыл бұрын
Whatever his analytics say is what he should do 👍
@jonathandawson309111 ай бұрын
Yeah except like may be specify what game it is in the beginning, no? Like I'm watching 5 minutes 10 minutes in and still don't know what "this game" is!
@brycereynolds88 Жыл бұрын
The effort here is awesome. I've recently discovered your channel and will continue to tune in!
@danielowentech Жыл бұрын
Awesome, thank you!
@necrotic256 Жыл бұрын
I have 6600XT. I can tell you right now, that i'm not paying for games that look and feel like tech demos for new engine. Give me good story and gameplay
@akmalrusydi2730 Жыл бұрын
Been waiting for a good game in a while. The only game i think worth this year is Re4 the gameplay was amazing and ashley got a new looks graphics is great and story isn't too bad. I'd even hope on witcher 3 again since that game made me cry l, truly amazing game with in depth lore, awesome soundtrack and still awesome graphics only if I have the time to invest in it again if not for my new working adult life and balancing social life with friends
@CRF250R1521 Жыл бұрын
@@akmalrusydi2730 the guardians of the galaxy video game had an incredible story and gameplay was extremely fun, went under the radar sadly.
@byaafacehead Жыл бұрын
Battlebit has been a ton of fun and runs on a potato
@akmalrusydi2730 Жыл бұрын
@@CRF250R1521 how good is it frok scale 1 to 10 in term of story and gameplay wise these two are so important to me that most games I played never made me feel anything. If it's good I'll give it a try
@CRF250R1521 Жыл бұрын
@@akmalrusydi2730 I would rate the story a solid 9 out of 10 and the gameplay a solid 8 out of 10. The game looks incredible in 4k/1440p, the textures are insane. It became one of my all time favorite games right up there with Mass Effect 2.
@GeneralS1mba Жыл бұрын
Ue5 featutes are nice but its crazy what subpar optimization can do in combination with them
@exosproudmamabear558 Жыл бұрын
I just want to see what a proper optimisation could do. I cant decide wheter this is completely developer problem or eu5 is just this gpu intensive. Unfortunately optimisations get worse and worse as times goes so we cant even compare it properly
@Dregomz02 Жыл бұрын
We are not ready for UE5 at least till 2028 where people gonna move to 1440p and mainsteam gpus going to target that resolution. If only NviAMDia wouldn't hold us hostage with awful priced products.
@GeneralS1mba Жыл бұрын
@@Dregomz02 rdna 4 is supposedly going to be a low to mid end generation, to fill us in during 2024 until 2025 with Blackwell, and late 2025/early2026 with rdna 5, if an 8700xt managed to bring 6950xt performance (a capable 1440p card imo) for $400 or so, even $450 then we could finally have good 1440p options, and with Blackwell the 70 series would probably be around current 4080 and xtx performance, so I think 2026 will have lots more at 1440p, but 2028/9 will have the majority
@bigjus3751 Жыл бұрын
@@exosproudmamabear558 The thing is this is already pretty optimised especially when you think its using all of the UE5 suite, nanite and lumen which are extremely intensive. Just look at the Matrix demo that was made by Epic themselves and that only ran at 30fps using UE5's internal upscaler at half resolution. Our GPUs are not yet ready for real-time GI quite yet, especially at framerates we are all used to.
@yumri4 Жыл бұрын
Well the UE5 player DLL is bloated yes the problem is the amount of GPU compute needed for the newer features is a lot. Consumer GPUs just aren't there yet. So we got what we were asking for a game with ray tracing, excessive amounts of polygons and lumen lighting. The compute load is higher than normal to compute for it. You can optimize around it but most tricks to get higher frames rates don't work well with ray tracing. In short the answer to this problem is brute force it to work which will require much better consumer GPUs then what we have right now to be on the mid end of the GPU scale. This game might run well on the high end but when you look at it outside of businesses and developers there aren't many who have a 4090 and/or 8700XTX. So features for games that people who play games will have to decide between using an upscaler and lower frame rates with lower graphics settings.
@AntonioLexanTeh Жыл бұрын
720p ultra is the new 1440p ultra in 2023. Thanks UE5, devs and Nvidia!
@jkeebla Жыл бұрын
nah, don't blame nvidia or ue5, without them we wouldnt be advancing as fast as we are now. the developers are the true ones to blame. someone tell them that the overwhelming majority doesnt even have a 20 series card
@peternash7104 Жыл бұрын
Was about to say but it was already stated. How the hell are devs linked to Nvidia or UE5? Ppl really be out here thinking Jensen kicks down the doors of indie devs and tells them to make it bad. There's games out that are very well optimized and Nvidia has no control over lazy devs. This is like obese ppl suing fast food chains. How DARE these fast food chains make food fast, cheap, and reliable. It's not my fault I'm lazy and have no discipline. It's the fast food's fault for existing.
@peternash7104 Жыл бұрын
@user-tj4ee6si7x read the op. That's a completely separate argument. I also blame amd in this case. If it's a scam why didn't amd capitalize? I work designing hardware. I know ALL prices increased, from DC power supplies, to x7r caps, ect. So I'm working with the knowledge it's not a scam. I'm not a fan of the price either but even my pcbs went up in fab costs, passing double the original price. This has nothing to do with silicon. The price for raw copper has gone up tremendously. Could they charge cheaper? Yes. But then they would do a ps5 and increase the price later. The government is printing money like it's no one's business. BUT don't take this completely separate issue as an excuse for lazy devs. This game in no way had jack as with Nvidia but op has to shove them in.
@jamescarter8311 Жыл бұрын
I like to start at 480p and upscale to 8k.
@alexyowl Жыл бұрын
This will happen until people stop eating shit and pay 70€ for it.
@tertozer3543 Жыл бұрын
Let's also not forget, that is FoV ist at 75.5, which is pretty low. I don't want to imagine, how low the fps were with a FoV of 120.
@juanblanco7898 Жыл бұрын
At 75.5* Also wanted to point that out. 75 is the default FOV in Borderlands 3 on consoles and it's quite terrible when using a monitor. Still bad when using a TV. It's far from reasonable and almost ridiculous for a PC release. I wonder how terrible the performance would be at 90 here. Why would you set your FOV to 120, though? Can't imagine doing that even in a competetive multiplayer game.
@tertozer3543 Жыл бұрын
@@juanblanco7898 120 FoV is the "default" for me. Otherwise I tend to get motion sick. Overwatch 2 is at 105 and sometimes I need to take a break from it. I corrected the value of the FoV. Thank you.
@fillezzo Жыл бұрын
@@tertozer3543 do you play on a 16:9 or 21:9?
@juanblanco7898 Жыл бұрын
@@tertozer3543 Interesting. Doesn't the distortion bother you? Do you use an ultra wide display? It might be quite taxing on your hardware I guess. I went from 75 to 85 FOV in BL3 on PS5 and it already runs noticeably worse. Surely would like to go higher, but alas. 105 FOV is a sweet spot for me personally, but with the hardware at hand I'm stuck with sub 90 FOV most of the time. I can only imagine how would you feel trying to play Cyberpunk on console. It miserable. Thank god they have a demo available at least.
@sparhawk1228 Жыл бұрын
Or at ultrawide resolutions...
@Lunaire.- Жыл бұрын
From what I can tell, the problem with this game is that low settings aren't low enough. I still see details on the walls next to you running around on low. Then also ofc we have the fact that the 4060 is a 4050 in disguise..
@johnc8327 Жыл бұрын
And if they called it a 4050 and still charged $300 for it, would it even matter? 3050 was $250 and was a way worse GPU. Nvidia makes the product, so they get to name and price it the way they want.
@Lunaire.- Жыл бұрын
@@johnc8327 it's still deceiving. I also don't appreciate amd calling what should be the 7800xt the 7900xt. And making xtx out of their ass. In case you thought I'm biased
@sujimayne Жыл бұрын
Any feature that can drastically improve performance will not be used to drastically improve performance, but will be used to shorten dev time to pump more content or other games, keeping the performance same or worse.
@hoseinqadam Жыл бұрын
I do think that UE5 needs to mature more in the hands of 3rd party devs. I dont think that the devs are using the UE5 utilities to the best of its ability.
@attractivegd9531 Жыл бұрын
The engine is extremely taxing on bandwidth, the hardware is just not there yet.
@s1p0 Жыл бұрын
This is normal UE5 performance. Game developers won't do anything about it.
@hdz77 Жыл бұрын
Delusional Wishfull thinking won't fix Facts, UE5 is highly demanding for all it does, Digital Foundry made a video about this and even made an article explaining why consoles will always be cursed with 30FPS due to newer game Engines.
@mannyc19 Жыл бұрын
UE5 is the result of tremendously lazy coding. Look at Doom Eternal,as one of many examples,The Red Engine 4(2077) No,Tim Sweeneys coding isnt there,it stopped 'being there' after 2003 @@attractivegd9531
@LukiGames0 Жыл бұрын
I was working with UE 5 and Lumen is seems like not be ready for modern gen hardware. It has too big performance hit and weird ghosting effect on fast moving objects as it's calculating changing lighting. It looks cool but hardware is not there yet. Also I have noticed UE4 has far better performance than I have with UE5 and Lumen / Nanite disabled.
@jjdiner7862 Жыл бұрын
All UE5 has taught me so far is that Nvidia can drag their feet introducing new AI features every generation and boldly claim how well it improves current games while offering miniscule rasterization improvements all for more money. Meanwhile game devs can spend less time optimizing and more time rushing middling reviewed games out the door so long as the visuals are prettier. Who cares if the actual game is good, just look at all those traced rays!
@darudesandstorm7002 Жыл бұрын
if you think the 4090 offered miniscule rasterization improvements then you might want to get your eyes checked bro.
@cxngo8124 Жыл бұрын
@@darudesandstorm70024090 costs 1600. How much faster is the 4060 or 4060ti 8gb? We want good mid range gpus. The 4070 is not bad but it still costs to much for people who have a strict budget.
@L4veyan Жыл бұрын
Another dude shitting on Nvidia while AMD is doing the same thing, oh boy.
@itskaporli8519 Жыл бұрын
@@darudesandstorm7002 Can you say the same for every other card in the 40 series lineup? Dumbass
@petyavodolaz Жыл бұрын
And people will keep buying these dogshit AAA games anyway. I bet this crap got payed off just from pre-orders lol
@Krypto121 Жыл бұрын
I'm kind of over the honeymoon phase of UE5. Remnant 2 was cool, but performance left a lot to be desired. I could be in heavy combat and have a locked 60 FPS, then an empty desert area with some fog would drop my frames from 60 to 45, and only going from 1440p to 900p with DLSS on performance would bring the FPS back up to 60. If this is how UE5 games are going to be going forward, I'll stick with older titles for a good while. Besides, Lies of P comes out in less than a month and that ran great in the demo. Playing Ratchet and Clank: Going Commando right now. That game is still good, even 20 years later.
@SapiaNt0mata Жыл бұрын
that's how UE 5 games will be. the engine is demanding just how UE 4 is more demanding than UE 3.
@juanblanco7898 Жыл бұрын
It's a good thing there aren't any games that have come out this year / are coming out any soon that I'm interested in.
@Krypto121 Жыл бұрын
@@SapiaNt0mata Lumen and nanite are cool, I'll admit that, but if it means my games running well only when upscaling is turned on, I'd rather be able to turn those features of the engine right off.
@mgk-metalgearkelly5054 Жыл бұрын
Going commando, up your arsenal, rift apart (ripped a fart), quest for booty, full-frontal assault, size matters... Someone's been having a chuckle.
@mgk-metalgearkelly5054 Жыл бұрын
@@Krypto121those features are supposed to decrease dev time. Why would they use lumen and nanite to cut down on labour costs for menial repetitive tasks - and then proceed to do said menial work on top of that?
@Lifty83 Жыл бұрын
So, a 3080 is now a 1080p card. Nice!!
@PoRRasturvaT Жыл бұрын
For 4k I would definitely be using DLSS performance, that's still 1080 internal resolution.
@mars7357 Жыл бұрын
This is similar to the horsepower to top speed issue with cars. It didn't take more than 150 hp to get to 60 mph or faster relatively quickly. but if you want to get to or past 200mph you need more then 1000 hp at least. Hopefully games can be optimized so our computers dont burn alive
@cowbee8865 Жыл бұрын
I wish you would include the RX 7900XTX more in your videos as that was also one of the reasons why I love to watch your videos.
@asdaldin100 Жыл бұрын
why would he care the most important thing for him NVidia cards and NVidia features he reaches more than 140k subscriber the same as every youtuber
@Adrian-is6qn Жыл бұрын
7900XTX is like 25% slower than 4090 so do your math, there's only so many hours in the day so he went with top performance king and some more budget oriented cards which most people have makes perfect sense to me ;)
@EdDale44135 Жыл бұрын
@@Adrian-is6qnoddly enough that is inaccurate, some games the 7900 XTX beats the 4090. I do understand why Daniel did not run the test with it at this time, but I do agree that I like seeing the mix of cards he uses.
@cowbee8865 Жыл бұрын
@@Adrian-is6qn You are wrong in that regard and the 7900XTX is a GPU thats quite far from the price of a 4090. Also there's no math to do here.
@cowbee8865 Жыл бұрын
@@asdaldin100 You don't even make sense since this game don't even use up a lot of Nvidia features.
@LolJolk Жыл бұрын
wow a game on UE5 using nanite, lumen and everything yet it looks no different from games 5-10 years ago and runs like crap... so what now?
@kishimotodashoppee8632 Жыл бұрын
Whats games have you been playing 10 years agora that looks like this lol
@lilpain1997 Жыл бұрын
well this is pure wrong but ok. Also this game has literally not been optimised at all... The devs straight up even admitted it a while back so not sure why people are thinking this is the norm for UE5 games. Its all down to the devs to optimise their games.
@adsads196 Жыл бұрын
@@lilpain1997because the new standard is not optimizing games and expecting upscalers to do it for them.
@DragonOfTheMortalKombat Жыл бұрын
@@kishimotodashoppee8632 I have been playing a lot of old games and I can confirm that with reshade and a texture pack some good old games will look very close. Maybe the faces are not that detailed and maybe the lighting isn't as accurate but on a whole this game easily looks so much worse than the stuff we had even a couple of years ago if you're not a blind fanboy. Horizon Forbidden West looks so much better than this game and runs on even a base PS4. With UE 5 I would expect the graphics to look as detailed and immersive as the matrix demo or Unrecord.
@LolJolk Жыл бұрын
@@kishimotodashoppee8632 look up AAA games from 5-10 years ago, they look graphically the same. rise of the tomb raider is a good example, came out 7 years ago, looks better than this crap
@nyshone Жыл бұрын
Would be interesting to see medium settings mostly, as they do tend to look usually lot better than low and with not as high performance impact.
@FlyingShoe Жыл бұрын
Thank you for taking the time to do this, especially with your busy schedule since school has started back up. It's nice to have simple informative videos from someone that enjoys computer technology from a hobby standpoint.
@Sid-Cannon Жыл бұрын
So instead of upscaling being a bonus and meaning older hardware can last longer, game devs are taking the piss and making upscaling a necessity ...
@Yokitolakaka Жыл бұрын
At first, Nvidia developed DLSS to fight raytracing low fps, so yeah it was made with being a necessity in mind.
@mariobeavis9417 Жыл бұрын
My fear with UE5 is that devs gonna get even more lazy with optimization and that u'll need and some kind of upscaling to play the games smoothly. Devs even already admitted that they are developing with a big focus on upscaling solutions + frame generation. Pls excuse my english btw ^^
@AntiGrieferGames Жыл бұрын
Another Reason why indie games are better now
@LilMissMurder3409 Жыл бұрын
Nothing wrong with your English!
@kenos911 Жыл бұрын
@@AntiGrieferGames nope! i saw an indie game which had reccomended card as 3070 lol
@AntiGrieferGames Жыл бұрын
@@kenos911 tell me a game
@thomasdaka992011 ай бұрын
@@kenos911 what game was thing? lol
@SweetHyunho11 ай бұрын
I can see why people are complaining. Open air with rocks flying around wasn't tech showcase of UE5. Give us scenes with forest with grass/leaves, waterfalls, caves with light shining through dust, hairy boss monsters, things that previous tech has avoided or had to cut corners with.
@ytmandrake Жыл бұрын
Anisotropic Filtering does not seem to impact performance at a first glance, however it can severely impact frametime stability i.e. it can significantly increase or reduce texture streaming performance which is related to CPU or so called "stuttering" while traversing vast areas with a lot of textures. This is largely noticeable on slower CPUs (mid tear 10th gen i5, 2nd gen R5 range), lowering AF to 8X can improve minimum FPS and frametime stability at these specific scenarios. AF will not impact performance on static scenes or scenes with less diverse terrain texture wise. Also the texture resolution of the textures themselves can play a large role on how much AF impacts the performance in other scenarios. That said, this game runs just fine with minimal graphical fidelity modifications on PS5 up to 4K 60FPS. It's safe to say that this is an another bad console port and should not be taken as a general example on how UE5 games will run on your hardware.
@waifuhunter9709 Жыл бұрын
Thanks for info
@DeltaNovum Жыл бұрын
Didn't know about this fact. The difference between 8 and 16 is negligible. Even 4 looks pretty good. Thanks for the tip!
@ytmandrake Жыл бұрын
@@DeltaNovum yw, it really depends on the game and the scenario it is used in and also on the hardware the game is running on, it can impact the frametimes by a lot in some games, however it can also have big impact on the graphics if you know what to look for, in some games more than others. The last game where it made quite a big difference is Forspoken.
@sauhamm3821 Жыл бұрын
it looks like the xPU rating system in the game settings is actually going to improve. currently those are indeed just arbitrary numbers and after an update or two they will be accurately representative. (DFClips video just dropped about this game...)
@Wobbothe3rd Жыл бұрын
The numbers aren't arbitrary but they're set by the developer instead of determined on the players PC.
@damara2268 Жыл бұрын
@@Wobbothe3rdthen it really shows how much "knowledge" the developers have about how demanding game graphics settings are... Probably close to none because the numbers are just all over the place
@cizzymac Жыл бұрын
With every technological advancement, no matter how powerful hardware gets, game devs will find new ways to screw over their customers.
@sujimayne Жыл бұрын
Features that improve performance = features that keep performance the same (or worse), but decrease dev time and resources
@cizzymac Жыл бұрын
@@sujimayne Yeah, that's a great point. Improved "performance" but for the dev's management.
@pino_de_vogel Жыл бұрын
Im sure if they give devs 10 grand for every 1% performance they find without turning on upscaling im sure they all of a sudden can find 50% performance without any quality loss.
@vonpotatostein Жыл бұрын
It is crazy how Epic with UE5 and AAA Devs don't seem to bother to see that the top 3 GPUs listed on Steam's hardware survey (and most like in the Epic Store's own hardware survey too) won't run their engine/games (top 3 gpus are the GTX 1650, RTX 3060 and GTX 1060) The pursue of this kind of insane graphics will come at a cost of sales.
@tubaeseries5705 Жыл бұрын
why would epic care? back when first rtx games were releasing crytek shown raytracing running at 60 fps on non rtx mid end gpu, and it still looked way better than any rtx implementation, yet not many people cared, unreal engine shown 1 morbillion triangles on the scene, and whole internet exploded
@GameCrafter46711 ай бұрын
it may have less sell but they also have to spend much less for development , no need for that long optimization process... they just drop objects with millions of trainagles from graphic softwares into unreal and it somehow work
@tubaeseries570511 ай бұрын
@@GameCrafter467 it somehow works because these triangles are decimated and in game it never really renders billions of triangles, it just automates process of creating LODs
@hjge1012 Жыл бұрын
Is it just me, or does that game not even look that good? Them using UE5 just looks like an excuse to put way too much lighting on everything. Or maybe most graphical gains from now on just won't add that much to begin with.
@idkwhattohaveasausername5828 Жыл бұрын
I think we’ve reached the point of diminishing returns as far as graphics. Games already look very good and anything more is just the cherry on top. Play cyberpunk at ultra and it looks incredible. Turn on RT and it looks better, but does that small amount of graphic fidelity justify the insane system requirements?
@matthewponton5632 Жыл бұрын
@@idkwhattohaveasausername5828I agree with your point, but it's f*cking depressing that this game gives me the same 1440p fps as Cyberpunk does in path tracing mode with dlls quality.....
@jackinthebox301 Жыл бұрын
I'm willing to give the game some slack because this is just one scene, but I agree, it doesn't even look that good. I had the same thoughts about Remnant 2. The lighting and fog effects in that game, as well as this one, look like crap.
@Mr.MasterOfTheMonsters Жыл бұрын
With the (not so) recent track record of poorly optimized games it is almost impossible to be sure if the bad performance is due to the new engine or the studio's fault. "1080 60fps graphics card" has lost all it's meaning. Graphic fidelity is the last concern at this point.
@animon9819 Жыл бұрын
Got a 2nd hand 3060 ti for about 250 dollars. Best deal of my life. Serves three important purposes. Reducing e-waste, not giving money to Nvidia, providing incredible performance.
@beeeev Жыл бұрын
I’m actually more concerned with CPU than I am GPU. Would like to see you test this on the minimum CPU and see if you can still maintain 60 FPS even with higher end GPUs
@Wobbothe3rd Жыл бұрын
UE5 barely uses CPU threads, not very CPU efficient at all.
@2528drevas Жыл бұрын
I would like to have seen it on a 6800 XT or a 6900 XT just to get an idea of what a higher range AMD card would do.
@asdaldin100 Жыл бұрын
he don't care same as other youtuber they only care about NVidia cards and NVidia features he done the same with remnant 2 -review only NVidia cards and he wil do same with other games he reaches more than 140k subscriber
@knowingbadger Жыл бұрын
@@asdaldin100yet he always recommends amd gpus over Nvidia? Bro you sound like you're assuming things He's just testing the most popular gpus
@SvrM_ Жыл бұрын
@@knowingbadgerhe can barely type just read it as joke
@arushsharma42 Жыл бұрын
@@asdaldin100 womp womp
@maho8204 Жыл бұрын
@@asdaldin100🥴😵💫🥴😵💫
@user-lk5kn2tr7k Жыл бұрын
Quite interesting, thanks a lot Daniel. Also very good gpu choice for this video.
@vash_dakari Жыл бұрын
I have yet to see any real advantage in UE5 that justifies the performance hit. Maybe the Dev's are too inexperienced with utilizing\optimizing UE5, but there hasn't been a single "wow" moment where I see the payoff when similar results could have been achieved with known game engines that actually perform.
@Arjun-eb1yc Жыл бұрын
yup so far it seems to have been overhyped. Low framerate for no additional player immersion.
@LukiGames0 Жыл бұрын
From my perspective Lumen and Nanite free up a lot of time for developers from optimising things, but at the same time makes them lay and because you can put 1 bilion poly model on a scene they do not care as much to optimise a scene.
@SapiaNt0mata Жыл бұрын
watch Black Myth Wukong recent video. game is made with UE 5.
@juanblanco7898 Жыл бұрын
Tbh it's still too fresh.
@Wobbothe3rd Жыл бұрын
Dynamic Lighting is MASSIVE for gameplay possibilities. Infinite geometric detail too.
@pyramidschemer4083 Жыл бұрын
I honestly couldn't notice much difference between low and ultra, except for some far details
@PREDATEURLT Жыл бұрын
but it isn't much performance difference either.
@pyramidschemer4083 Жыл бұрын
@@PREDATEURLT yes indeed It's weird to say, but the low settings aren't low enough
@DragonOfTheMortalKombat Жыл бұрын
@@pyramidschemer4083 Devs clearly didn't give a damn about optimization or scalability.
@perlichtman1562 Жыл бұрын
I am of two minds about the graphics performance. On the one hand, I think it is great that they essentially future-proofed the game a bit by making sure that the highest settings at the highest resolution are meant for future hardware instead of limited by the current generation - I want a lot more of that. On the other hand, the game should support lower settings - the performance isn’t high enough at the lowest settings and it feels like they could really reduce the quality a lot more to take advantage so that 1060 6GB could get a locked 30 fps at 1080P at least and a 3060 and 4060 etc. could get a locked 60 fps at 1080P. That doesn’t seem like an unreasonable ask and I hope that they can introduce lower settings in a future patch.
@Chris-lc3wi11 ай бұрын
What's interesting here is that your GPU is showing 99% load but it's not even close to hitting peak power draw (which is above 115W for a 4060, interestingly your GPU is also boosting beyond spec sheet). This may be a programming inefficiency, but I'm not enough of a programmer to be able to tell. May also be misreported data from RTSS. From my own 30 series RTX card I know that "GPU load" is basically a meaningless sensor, what's actually important is Power%. What I am able to tell is that using both Lumen and Nanite, your load does not go up as much as before with adding more objects to a scene. So, they have a rather large base footprint, but they're actually more efficient in crowded scenes like in a finished video game. And, for practical purposes, you're never running without DLSS if it's available. Also: Watch the frame time graph. It's really, really smooth. That's actually a very good thing, it means your GPU is always well fed with new tasks and never has to wait long for the next one.
@underrated6902 Жыл бұрын
8GB VRAM may just be enough to enjoy this game. Switching every graphics option to low weirdly only increases performance by around 20-30%, so playing at high to ultra is the sweet spot.
@jkeebla Жыл бұрын
honestly, that switching to low issue has been a problem for me in almost every AAA game i've played that was harder to run, an example is rdr2
@joebobsmith6729 Жыл бұрын
I was noticed several cores on my i9-13900k hitting 100% usage constantly. So seems like there is also a CPU bottleneck issue. Also of note all cores including e cores were being used by the game just not all at 100%
@dagamerturtle Жыл бұрын
What's your GPU?
@juanblanco7898 Жыл бұрын
@@dagamerturtle Going by the top tier CPU it's most likely the same for his GPU.
@Wobbothe3rd Жыл бұрын
This. Unreal Emgine 5 isn't very efficient at using CPU cores.
@MaxIronsThird Жыл бұрын
that's not a CPU bottleneck, UE is just really bad at using more than 10 threads. Might as well disable MT if you have an 8core CPU, so it can clock higher.
@AntiGrieferGames Жыл бұрын
Average Crysis moment when Crysis utilize 1 core cpu.
@sayankakalita7827 Жыл бұрын
i am also a ue5 dev and i think that epic will optimize ue5 because we saw games like the matrix tech demo and lumen in the land of nanite tech demo which were playable with high frames more or less at this point it feels like some developers are getting lazy because of these drag and drop features like nanite litteraly no lods needed and lumen no baking of lights needed i am using a workflow of adding both nanite and traditional lod mesh and materials which doubles the fps without quality and fps loss and i am only using lumen lighting but not lumen reflections and so on
@Bitshift1125 Жыл бұрын
I don't want to be critical here, nor do I want to in any way condone the ridiculous system requirements of games these days, but just the fact that a 60 class card can run close to 60 fps on maxed out settings on a brand new game is kind of impressive. Maximum settings used to only be possible at 60+ fps on the top tier cards, and you are extremely close to that on a low tier card. Again though, I also realize that the 4060 costs way, way more than it should for being a low tier card.
@jorge86rodriguez Жыл бұрын
I prefer what valve or capcom are doing with their engines than ue5. This wants to impress with excess amount of lighting and shine at big cost of performance
@thewebheadgt Жыл бұрын
These "new" games dont look any better than a 2015 game and still demand a 4090 to play at 100fps. WTF???
@adrabbit9310 Жыл бұрын
6700 xt is a champ, best value 1080p card by a mile
@blasiansauce3125 Жыл бұрын
I can understand a garbling of some moving elements on the screen with frame generation enabled. It's an understandable issue that other games suffered from with it's initial implementation. But distortion of a static element like a reticle makes no sense at all. Calls into question if anything else was implemented properly, and the small performance bump going from ultra to low settings doesn't make me too hopeful.
@fabrb26 Жыл бұрын
At that point, i think the 4090 is the best 1080p card for max settings native resolution in the next 5 years. Those super heavy games will make CP2077 look like an easy game to run before 2025...
@itsaUSBline Жыл бұрын
Good thing DLSS looks better than native.
@AntiGrieferGames Жыл бұрын
@@itsaUSBline Native is better
@delacroixii11 ай бұрын
@@itsaUSBline I’m 100% that you’re blind
@stirfrysensei Жыл бұрын
Thanks for the analysis. I’ve heard some rumblings that UE5 was designed with the understanding that players would be using upscaling to achieve consistent performance, due to the demanding nature of Lumin and Nanite, and of course with the consideration that all console games using UE5 will by default be using some form of upscaling tech. It’s quite possible that all UE5 games are just going to require you to upscale, until we get GPUs that blow past all this.
@necuz Жыл бұрын
The default for UE5 games will be to use the built-in Temporal Super Resolution, which upscales both over time (temporally) and resolution (spatially). The devs of this game opted to use FSR on consoles instead primarily due to it performing better.
@gabbycotto4024 Жыл бұрын
This might be part of the problem, but I bet the bigger factor is the fact that Epic is openly trying to turn UE to a big-budget VFX suite at expense of its gaming capacity.
@stirfrysensei Жыл бұрын
@@necuz that makes sense, and Thankfully they didn’t use TSR, because from my experience it’s much blurrier in motion than FSR2. I believe Remnant 2 on console uses TSR, though I guess I can’t be 100% sure of that.
@ratharos Жыл бұрын
Yeah the hardware isnt there yet. Upscaling is a bandaid until we get stronger cards and i doubt nvidia will do anything to improve raw power while they can churn out more ai based bs
@rodryguezzz Жыл бұрын
Games are always made to run with consoles in mind. The 4060 is not far from the console hardware, so having newer AAA games run at mid/high settings at 1440p 60fps with some upscaling is expected.
@nyttliv4938 Жыл бұрын
Thank you for all the videos - It gives so much more having your voice explaning what is going on compared to all theese benchmark videos. The best is when you test the games on different GPU:s that many people have - and will have - Like the 6700 , 6800 XT and 6950 X., and of cource the upcoming 7700 xt and 7800 xt. And to see you test DLSS and FRS in games gives so much more comparing to reading a chart ! Thanks from Sweden - There GPU prices sadly are extrmly high ! !
@Plague_Doc22 Жыл бұрын
How the frame gen visual bug of the reticle didnt get fixed is really insane, would be osmething u notice right away.
@GreenDayGA Жыл бұрын
I think you should use the High preset for testing because Ultra is never worth it with how little the image quality improves meanwhile, the performance takes a big hit.
@leroyjenkins0736 Жыл бұрын
Gpu yes cpu idk
@itsaUSBline Жыл бұрын
One thing I think people aren't talking about with UE5 is that a lot of tools like Nanite and Lumen are going to significantly cut down on development time by making certain tasks take a lot less time for developers. And something taking less time to do means more time to spend on other important things, so this could lead to games that are more finished and optimized on launch. The largest reason that unfinished and optimized games release so often is that development cycles get rushed by the business side, because most executives aren't game developers and don't even have a background in games. So this could overall be really good for games in general. Just ya know, maybe they should scale back the "low" settings a little bit so lower end hardware can still run the games at a playable framerate.
@embodie_breaks7089 Жыл бұрын
As much as games are getting better looking due to there engines, devs do get lazier to using quixel and other drag and drop assets. Not saying thats what these guys did here but I do see it alot. Its not a terrible thing, but if I see quixel megascans all over the place, its make me less interested in playing that game. Right now we are living in a drag and drop era, with people sometimes even leaving the Cinema Lighting they use on default settings. Lazy asf. I love games, but I usually look forward to something from ID Software(because I'm old) due to the fact that you can play for example: Doom Eternal, look at a tree and see that someone actually modelled that tree. I always remembered them being the one company that took pride in there work. Also the movement of the new engine is nice. Fast forward to now and they are not really the same company but are try to hold it down with what they release which is nice to see. I would like to see more of that.
@AdamTechTips27 Жыл бұрын
You should checkout Armored Core 6 when it comesout tommorow I heard it was very optimized. if it was true then we should celebrate that.
@AdamTheChips Жыл бұрын
Trueeeee!!!!!!!!
@brzimtrco6142 Жыл бұрын
6700xt is a lot closer to 3080 than I expected, seems like rdn2 is gonna age better than ampere in UE5
@akmalrusydi2730 Жыл бұрын
AMD driver optimization over the years are literally fine wine compared to Nvidia. Obvious case is rx 570 580 outperforms 1060 and comparable to 1660 ti but those gpus are becoming obsolete if you wanna play new games. Planning to get a rx 6700xt tho for a 6600 trade in
@kaimojepaslt Жыл бұрын
lmao rx 580 is far behind 1660ti.@@akmalrusydi2730
@arenzricodexd4409 Жыл бұрын
@@akmalrusydi2730 not even RX590 able to match 1660Ti let alone RX580/570. the "fine wine" only happen against 1060. but starting with turing nvidia tweak the architecture more for DX12 and have proper async compute support unlike pascal.
@PyromancerRift Жыл бұрын
+20% fps. 2 years ago tech power up gave it a +28% average in 1440p for the 10 gigs version. The 12gig is 6% faster than 10gig. Fine wine.
@asdaldin100 Жыл бұрын
7900xt close to 4080 7900xtx close 4090 6900xt faste than 4070 ti ue5 is more amd optimized that appeared in remnant 2 and latest ue5 demos and will continue with upcoming games
@melonburst856310 ай бұрын
Considering even a 4090 will struggle, no one is ready
@Pandize Жыл бұрын
I knew this would happen. Games starting to rely on DLSS and frame gen. Eventually we’ll get 30fps and they’ll just say “turn on frame gen for constant 60”
@adamtowsley3526 Жыл бұрын
This game forces the UE5 features no matter what, so you can’t even turn off nanite, lumen, etc. smh
@kurohyuki5912 Жыл бұрын
Max out settings to improve image quality at the cost of framerate. Use dlss to increase framerate at the cost of image quality. This sounds extremely inefficient. Is pc gaming really heading in the right direction?
@shovon9412 Жыл бұрын
just my opinion: I think we don't need graphical fidelity in video games beyond what was present in RDR2
@MFKitten Жыл бұрын
The irony of UE5 being more capable than UE4 at getting great performance for the visual fidelity, but devs aren't spending enough time with it to actually optimize.
@CC-bz3uo Жыл бұрын
I love how a fews weeks/months ago games were using too much vram for most GPUs. Now they just use too much GPU for most GPUs.
@michaelthompson9798 Жыл бұрын
As I’ve mentioned on other KZfaq comments before, the RTX 4060 is a new 720p GPU with no horsepower to drive any modern game and should be relegated to a ~$229 USD price point and no more!
@Crecross Жыл бұрын
We can clearly see that by watching the video
@legendarygamerx505911 ай бұрын
So what should i get in similar budget?
@ipotato95 Жыл бұрын
Won’t be buying any games that don’t seem optimized, there’s just too many issues that come with it. The days of preordering need to be over. If my 6700xt can’t even get close to touching 60fps at 1440p I’m not gonna bother
@TheIncredibleStories Жыл бұрын
Something weird has happened with videogame graphics in the past 5 years where it seems like modern games barely look better, but they require SO much more raw power. I mean, I have a 3060Ti and I honestly would expect that to do everything at 1440p pretty well, but it definitely still struggles with these modern games that don't exactly look incredible.
@F1neW1ne Жыл бұрын
Are you going to do a 4070ti vs 7900XT comparison in this game? Looks like this is full on UE5 “And unlike open-world games you’re used to,” Mark says, “all our levels are meticulously designed with all this bespoke art, which is made possible by Lumen and Nanite. So covering that ground would actually be a lovely walk! And you’ll find all kinds of environmental storytelling that adds to the feeling that this is a lived-in world.”
@timothyjn100 Жыл бұрын
Do you think once devs adapt to UE5 we will start to see better scaling to lower end hardware? Or has the baseline raised due to all this new tech
@em.dot.2 Жыл бұрын
When the baseline raises, lower end hardware should raise as well. When that doesn't happen, it's not technological deficiency, it's corporate greed.
@mroutcast8515 Жыл бұрын
fuck that buzzword tech if there's no visual uplift. Neither of these games are in top 10 best looking ones despite being int top 3 most taxing ones split between Remnant II, Fort Solis and Immortals of Aveum. I'm getting over 2x performance under same settings in Cyberpunk 2077 (so 1440p native, max setting, no ray tracing) and CP2077 looks vastly superior even without RT, not to mention with RT (but I prefer high fps over RT)
@puffyips Жыл бұрын
The baseline should raise but most pc’s are trash budget builds that aren’t even better than a ps5
@Chasm9 Жыл бұрын
Yeah, most probably..UE4 became scalable as time moved on. They actually need to optimized their games since consoles are the primary platforms nowadays.
@akmalrusydi2730 Жыл бұрын
@mroutcast8515 Ray tracing has always been a gimmick we haven't seen anything amazing so far with it yet, it even uses more vram and it's so laughable with the rtx xx60 class since it's only 8gb or 12 (with a low end gpu at inflated price). amd is the way to go if you don't care about RT or bullshit features like vss etc unless Intel step up their game
@tottorookokkoroo5318 Жыл бұрын
Games have barely improved in graphics during the last 10 years, but the requirments have increased so much.
@valrond Жыл бұрын
Law of diminishing returns.
@mgk-metalgearkelly5054 Жыл бұрын
Lies. It's true that most games have miserable optimisation today, but to say there have been no significant improvement in rendering tech is a lie. Real time RT alone is a milestone is graphical computing.
@tottorookokkoroo5318 Жыл бұрын
@@mgk-metalgearkelly5054 Ray tracing is cool but its so overrated. It doesnt look much better than other lighting technologies, most people cant even tell the difference between just good lighting and rt.
@AntiGrieferGames Жыл бұрын
Many "AAA" Games are Crysis 2007 games now.
@lam657011 ай бұрын
nah i'd say there's a very noticeable difference between 2010-2014ish games and 2015 onward
@romantruba879011 ай бұрын
It's a bit awkward to read all the comments blaming UE5 engineers for being lazy on optimization. By the end of the day, it's game developers' responsibility on how to build and optimize the game, not the engine responsibility. The engine is a tool, how game devs use the tool is like a one big question. Nanite is incredibly impressive technology which will allow games to stay below 100Gb disk space for little longer. Lumen is basically lightweight ray-tracing, and ray-tracing itself is a massively demanding and complicated technology. UE is not a dead engine too, it's being developed, fixed and improved constantly, with all the feedback of game developers. More game developers, more feedback, more fixes and optimizations.
@TheInfectous10 ай бұрын
just the nature of things. the vast majority of people are always going to be ignorant, idiotic and overconfident.
@stuff7664 Жыл бұрын
the thing is the consoles are running xbox360 resolution natively. Gotta love AAA devs
@Autism_Obama Жыл бұрын
Remember when a 50 series could play pretty much everything at 60 fps for multiples generation... good old days
@Liinuli. Жыл бұрын
1050ti, 950 and 750ti lasted so long because of how weak the base PS4 and Xbox one were. A close match to the Xbox One GPU is the R7 260 (though it's a bit newer). And that thing is slower than the 650ti. And until recently all the games had to be playable on the base Xbox one. So they were playable on those 50 series cards. A card like the GTS 450 was obsolete early into the 8th gen.
@killermoon635 Жыл бұрын
Not big difference in fps between low and max setting. DLSS give you bigger boost in fps You probably can run it low setting + max textures and get same fps because texures has almost no impact on performance
@juanblanco7898 Жыл бұрын
That's why I'm hesitant to choose 6700XT over RTX 3060 Ti. Not that it ultimately matters, though, in my economic situation.
@TheEvdiggity Жыл бұрын
Game is running just fine for me with a 6700 xt and 5700G CPU. Running some settings on low and some on high (don't see a medium option). FSR 2 Quality enabled and maxing out my basic 75hz 1080p monitor.
@via_negativa6183 Жыл бұрын
I played the tekken 8 beta on my 2080ti. It's UE5. After a bit of shader compilation woes it ran 60fps at max detail locked, yeah it's a fight game that focuses on two main characters but alot of this I suspect is going to hinge on each particular games optimisation.
@angulinhiduje609311 ай бұрын
if a fighting game cant run at 60 its a bitcoin miner..
@ericlysx7411 Жыл бұрын
this game is not even beautiful at all. it's just normal graphics to me
@Lonewanderer30 Жыл бұрын
Lumen is the poor mans ray tracing. It runs crap on everything.
@thecastiel6911 ай бұрын
Is your CPU ready?
@7lllll Жыл бұрын
the worst part is that the fps difference between ultra and low is too small. ultra should only be for people with abundant graphics power generations after the game releases, and high should be the reasonable choice, with lower setting for older hardware. not here, it's always demanding no matter what settings and that's stupid
@Vinraymi11 ай бұрын
me, who has an old GTX 770: "wow, can't wait to play these games!..."
@brendanhoffmann8402 Жыл бұрын
Nice to know my 6700xt can handle unreal engine 5 at the settings I'd normally play at
@Lycanthronaut11 ай бұрын
Optimization is always more important than relying on the consumer to buy a good enough card
@simplyruben3184 Жыл бұрын
Remember when Epic said in their reveals that Nanite and Lumen were really lightweight? and wouldnt affect performance despite beng in realtime? yeah.
@32zim32 Жыл бұрын
Ok. I propose this 1. Draw game in lowest quality possible 2. Eat mashrooms, and your brain will make everything else.
@abdellahelazhari8127 Жыл бұрын
the fact that a 4090 struggles at 4k tells you everything you need to know