"this will tank your performance a little bit" Dude I feel my pc is soon gonna emit some smoke itself
@AlbinThorburnАй бұрын
xD that's hilarious
@zaowАй бұрын
"To make clouds, add a human"
@64kernelАй бұрын
Clouds, the brute force mode. Very nice. Thanks.
@AlbinThorburnАй бұрын
Thank you
@TheeFazeeАй бұрын
Probably the best looking clouds I've seen so far in a quick blender tutorial. Thanks!
@AlbinThorburnАй бұрын
THANK YOU!
@juanperezvalladares22 күн бұрын
I think is one of the best clouds i've seen made in blender... But your methods are pure madness
@AlbinThorburn22 күн бұрын
Lol 🤣
@ganglians23 күн бұрын
Right in the beginning, after scaling up your plans, don’t forget to APPLY said scale
@frshbeats2720Ай бұрын
I really like your attempt with that large, displaced mesh. However, I feel like converting the mesh to a volume and using volume displacements would be way easier and less time-consuming. If you don't know what I mean: If you create an empty volume (shift+a > volume > empty) and then go to the modifiers tab, you can select "mesh to volume", which lets you select a mesh to generate a volume from. Additionally, you can use the "volume displacement" modifier to apply displacements. On the other hand, your attempt might be beneficial for animation the clouds or getting those more natural looking shapes through the simulation. Nevertheless, great video! I really appreciate your work and cool projects!
@AlbinThorburnАй бұрын
Yes! That's a great method. I just like the smoke sim because it looks a bit more realistic :)
@21stcenturystops59Ай бұрын
Many ways to skin a cat.
@WanXiAnimationsАй бұрын
Dang, really creative method to create clouds. But imo the biggest challenge is simulating cloudscape formations using real fluid sim solvers that can be seen moving subtlely in real time when rendered in animations. Seems like Houdini's the only software that can do that rn
@AlbinThorburnАй бұрын
I’ve been working a lot with clouds in blender over the last year and you’re absolutely right! Blender smoke sim is very outdated… I’ve seen some videos where people do clouds in houdini and they’re so beautiful
@decode-xyz4 күн бұрын
Good job please continue it
@henkkok9437Ай бұрын
Oh, those are some sweet looking clouds, great tutorial too. Skipped through most of it but the essential steps are really clear. Excellent tutorial. I would've loved to see the clouds a bit more at the end or start, to really appreciate the beauty. They're so freaking pretty.
@AlbinThorburnАй бұрын
Thank you mate! I really appreciate that!
@davidmcsweenАй бұрын
I like grabbing the volume attribute from Geometry nodes, you can build the shapes there and convert to volume instantly. Eevee Next also allows you to apply density attribute in volume now, so it's very fast. But you loose the fluid sim. Using textures to add the wispy details consumes more ram though
@coyotestudios1Ай бұрын
Really great work Albin! The clouds look beautiful!
@AlbinThorburnАй бұрын
Thanks mate! Glad you liked it :)
@kieranidris1103Ай бұрын
finally after so many years a good cloud tute :.)
@AlbinThorburnАй бұрын
Thank you!!
@timkreutzkamp8519Ай бұрын
Awesome, this is a very useful tutorial 👍
@jasperpagan2237Ай бұрын
Really just incredible mate. Nothing more to say
@AlbinThorburnАй бұрын
Thank you so much!
@ghislaingirardotАй бұрын
Very cool! Ty for the tutorial
@AlbinThorburnАй бұрын
Cheers, glad you liked it!
@samk9632Ай бұрын
Looks good mate
@AlbinThorburnАй бұрын
Thank you
@habibsoufi26 күн бұрын
The tutorial was incredibly helpful, and I appreciate it more than you realize. If possible, could you also display the buttons you’re clicking? That would be quite useful.
@AlbinThorburn15 күн бұрын
Thank you! Good idea, I should start doing that
@乂Hi乂18 күн бұрын
you should turn one the statistics so we know the amount of faces these settings do
@noelhutzАй бұрын
nice to see you uploading again!
@AlbinThorburnАй бұрын
Thank you mate! I finally had the energy to make a real tutorial :)
@noelhutzАй бұрын
@@AlbinThorburn it is very much appreciated! :) Greetings from germany ✌
@albinthorburn4133Ай бұрын
@@noelhutz❤❤❤
@marsmotionАй бұрын
is there a way to use a noise texture to rough up the rounded edges of these on a more micro level?
@AlbinThorburnАй бұрын
Sure thing! You can do it in shading or with the volume displace modifier. Will take longer to render though:(
@bitspacemusic17 күн бұрын
I was on frame 0. Hitting space (play) showed the smoke.. less confused now.
@EmperorKagatoАй бұрын
I'm not sure what I'm doing wrong. When I apply the displacement I just get very large out of place blobs even if I scale up the size of the clouds texture.
@KillerLettuce25 күн бұрын
everything went sideways for me really quick on this video. After the random selections and extrusions, adding Solidify and Remesh did not look anything like whats in the video. My geometry looks more like the yolk from an egg and not separate at all. I have no idea why, I did everything they did in the video. Cloud kept disappearing when I changed the resolution until my graphics card caught up or something...not sure what happened.
@jeanrenaudviersАй бұрын
Neat !
@AndrewConwayАй бұрын
Really Cool... TY
@AlbinThorburnАй бұрын
Thank YOU!
@alejomiranda95Ай бұрын
10:22 There is an option for transparent background in the render options, you don’t have to do all of that.
@AlbinThorburnАй бұрын
Yes but it’s like transparent transparent so it’s like checkers texture
@AnimeEye1Ай бұрын
Can you please drop an hour long tutorial on texture projection? In blender 4.0
@AlbinThorburnАй бұрын
No but I will make 24 hour long tutorial;)
@AnimeEye1Ай бұрын
@@AlbinThorburn 🤣🤣
@charlieking7600Ай бұрын
They aren't realistic, but very beautiful. This is what truly matters, as your tutorial deserves like. If you want some shader magic, take a look for Dagor engine code. There's a sample showing procedural volumetric clouds, it's closer to reality.
@AlbinThorburnАй бұрын
Awesome man, will check it out! BTW I agree with you about the realism…
@davidthorburn7127Ай бұрын
Beautiful work sir! ☁️
@AdityaWagh-y4l2 күн бұрын
need to know eour pc specs wi cant even render it at 160 res
@Getay2Ай бұрын
Is there an optimized way for usage in game engines?
@AlbinThorburnАй бұрын
No probably not, the files are really big
@kvPRODkwsАй бұрын
The goat returns
@AlbinThorburnАй бұрын
Eyyy
@rulokscoАй бұрын
thx
@AlbinThorburnАй бұрын
Thank YOU 🙏
@CharliebandАй бұрын
This vs corona procedural clouds. WHO won? 💰💸
@cmog6036Ай бұрын
Why you don't use "mesh to volume"?
@AlbinThorburnАй бұрын
You can do that too! But I wanted to have the smoke simulate a little so it looked more like a simulation instead of a model :)
@TeddyLeppardАй бұрын
Why hasn't a cloud designer plugin been developed yet?
@AlbinThorburnАй бұрын
Right?? Would be great
@bollamohanpradeep4855Ай бұрын
What kind of monster pc your using dude 😮
@AlbinThorburnАй бұрын
I work with blender everyday so I have a pretty decent pc 🤘
@Auria27 күн бұрын
@@AlbinThorburnYeah I need to upgrade my computer to complete this tutorial. Any recommendations?
@arcatheoneАй бұрын
all he did was remesh and displace over and over again. My pc: FIRE
@AlbinThorburnАй бұрын
Hahaha irl smoke sim
@AblumzАй бұрын
is there a way to get rid of the long thin stringy pieces between the clouds
@AlbinThorburnАй бұрын
Yes, as I say in the video, don't use volume emission :)
@ry-zenАй бұрын
how to animate this
@AlbinThorburnАй бұрын
You could simulate more frames with less force so it evolves over time… but the baking times on that… oh nooo 😅
@kerhabplaysАй бұрын
Bro just got balls to do a cloud vid😭🙏💯
@AlbinThorburnАй бұрын
xD
@lardlord3Ай бұрын
"How to make realistic clouds" Okay lit, let's go "First off, let's make a basic human" bruh what
@lardlord3Ай бұрын
Great video tho man
@AlbinThorburnАй бұрын
Haha just simulate nature until humans appear
@AlbinThorburnАй бұрын
Thank you brother 🤘
@peramidich849721 күн бұрын
хай БРОУ!!! зыс ис видео рыли кулл👍👍👍 ю ноу ам сэинг??? бат май тичер сэинг сделать тоже самое что ин ёр видео, так что я немношко недолюбливаю тебя....
@chrioniteАй бұрын
what was the point of the human armature tho
@AlbinThorburnАй бұрын
To make the clouds less lonely :)
@jijijijijijijijijijijijijiАй бұрын
Scale reference
@UnchartedWorldsАй бұрын
Everything makes sense and is beautiful except that human rig, why is that needed? It could have been skipped? Anyways no critique, this is great work, thank you for sharing 😊👏👏
@AlbinThorburnАй бұрын
Haha thank you! Yes, the rig is optional ;)
@kerhabplaysАй бұрын
sense of scale ig?
@UnchartedWorldsАй бұрын
@@kerhabplays use a standard 2 meter high cube Greg! 😁
@WhooopsnobodybusinessactuallyАй бұрын
I always use the rig
@jaynitrox3783Ай бұрын
The pc:🏎️🏎️🏎️🏎️🏎️🏎️🏎️🏎️
@AlbinThorburnАй бұрын
Wrooooom wroooom
@KOKO-gf1mfАй бұрын
How much RAM do you have?
@AlbinThorburnАй бұрын
32 Gigs :)
@KOKO-gf1mfАй бұрын
@@AlbinThorburn Me too, but for some reason, when the resolution is increased above 520, the blender crashes due to overloaded RAM.
@victorobi261927 күн бұрын
Can this be exported to ue5
@AlbinThorburn15 күн бұрын
not sure unfortunately :/
@RomboutVersluijsАй бұрын
Sorry but what is the point of the metarig?! Each square is 1x1m. You not even making real size, so what is the use case for the metarig than?
@AlbinThorburnАй бұрын
Haha you’re absolutely right! It’s a good way to reference scale in scenes in my opinion
@RomboutVersluijsАй бұрын
@@AlbinThorburn yeah Indo that too, but was a bit confused here. Materials looked great by the way
@AlbinThorburnАй бұрын
@@RomboutVersluijs Thank you man!
@Jp3gameАй бұрын
Its not pronounced ori gin, its ori jin
@AlbinThorburnАй бұрын
Thanks mate, I’m from Sweden so English isn’t my native language
@saadmosar742315 күн бұрын
totally failed in every single step, not that im stupid but the settings are a lot different ! just didn't work
@AlbinThorburn15 күн бұрын
Damn, that sucks! I guess you can take some of the methods I used and kinda make them your own? Maybe get the cloud shapes in another way and then use the smoke workflow I did? Sucks to hear it didn't work for you :(
@saadmosar742314 күн бұрын
@@AlbinThorburn I did until reached mid video and.. smoke doesn't work, the way it's out of control makes me hate blender. I'm using blender 4.1, the issue being smoke renders as solid or as a chunk of ugly matter. thank you for the tutorial thou, I did learn using cloud displace to create animations as side note.