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In this career talk, legendary VFX Supervisor and CTO of Epic Games Kim Libreri talks about the history of VFX and gives a breakdown on the state of VFX today - for VFX artists and VFX businesses alike!
Kim is responsible for continuing Epic’s tradition of fusing state-of-the-art technology with the pinnacle of visual artistry, and for defining the studio’s Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization, augmented reality and virtual reality.
Prior to joining Epic Games, Kim was the Chief Strategy Officer at Lucasfilm, where he was responsible for the company’s STAR WARS technology strategy and innovations in interactive storytelling, including the highly-awarded 1313 prototype. Kim’s career in digital technology and visual effects spans over 20 years, and he has credits on more than 25 films including SUPER 8, SPEED RACER, POSEIDON and THE MATRIX TRILOGY. He led the development team for the award-winning WHAT DREAMS MAY COME, as well as for the original MATRIX, developing the now-legendary Bullet Time technology.
In this video, Kim talks about the future of VFX industry with the advent of Unreal Engine, the future of storytelling with the incorporation of realtime, VR, AR; interactive visualization and virtual art department; and the long-term effect Unreal has made on VFX pipelines and filmmaking in general. He also talks about how Unreal Engine has changed the entire production and the atmosphere on set.
This is fascinating career advice for anyone wanting to break into VFX or anyone interested in virtual production. You don’t want to miss it!
LINK TO FULL INTERVIEW WITH KIM:
• Epic's CTO Kim Libreri...
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