Ambient Occlusion as Fast As Possible

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Techquickie

Techquickie

Күн бұрын

Ambient occlusion. that setting is in so many of your games, but did you even know what it does??
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Пікірлер: 978
@kraftderwahl2405
@kraftderwahl2405 3 жыл бұрын
Watching this in 2020, and Ray Tracing is a beautiful thing.
@cristianc.6860
@cristianc.6860 2 жыл бұрын
7 years ago, real time ray tracing and dlss in gaming were unimaginable.
@raulpablo8425
@raulpablo8425 2 жыл бұрын
Ambient occlusion is crap in 99% of all games
@DashMatin
@DashMatin 2 жыл бұрын
sure is
@kraftderwahl2405
@kraftderwahl2405 2 жыл бұрын
@@raulpablo8425 too bad you didn't got to school to work on it so you could make better tech for it
@raulpablo8425
@raulpablo8425 2 жыл бұрын
@@kraftderwahl2405 blablabla
@NotCerius
@NotCerius 5 жыл бұрын
Hey Linus, I'm from the future, and Ray Tracing is a thing now. Best Wishes, Guy from 2019
@snurffff
@snurffff 4 жыл бұрын
*Realtime ray tracing
@ExtremeCrashCam
@ExtremeCrashCam 4 жыл бұрын
He said at an acceptable frame rate, we're not there yet bud.
@noahvgco-leader7914
@noahvgco-leader7914 4 жыл бұрын
It will be next year thanks to ps5
@yourcommentmightnotworksop9987
@yourcommentmightnotworksop9987 4 жыл бұрын
Hi im from further future where direct x supports ray tracing without heavy GPU Usage.
@ommahajan1
@ommahajan1 4 жыл бұрын
@@yourcommentmightnotworksop9987 Hi I am from even further future DirectX 12 Ultimate is now launched where it has a better support of realtime ray tracing also DLSS 2.0 is now launched.
@alexzhukovsky8361
@alexzhukovsky8361 2 жыл бұрын
8 years later and we now have, prior impossible, true ambient occlusion (also known as ray tracing) in video games
@portman8909
@portman8909 Жыл бұрын
Far too taxing to replace ambient occlusion for now.
@JTCPingas
@JTCPingas 10 жыл бұрын
4:35 my right ear was being violated by a low rumble
@jasonboyd22
@jasonboyd22 10 жыл бұрын
Sounds like my girlfriend.
@Taziod
@Taziod 10 жыл бұрын
Maybe my headphones suck ATH M50s - But I hear nothing. Could be my ears...
@KalderRoel
@KalderRoel 10 жыл бұрын
oh thank god I wasnt alone
@JTCPingas
@JTCPingas 10 жыл бұрын
Taziod Oh trust me. If you have headphones with decent to good bass, you'll hear it.
@halsoy
@halsoy 10 жыл бұрын
JTCPingas aye. Sony MDR-1RBT's here. confirming the rumble. Kinda loud actually.
@LorelynF
@LorelynF 10 жыл бұрын
Short and concise. :) Looking forward to see more.
@Liberteen666
@Liberteen666 9 жыл бұрын
Most charming reviewer on youtube.
@dave6222
@dave6222 6 жыл бұрын
ate
@myeyesaredrymylove
@myeyesaredrymylove 3 жыл бұрын
THAT'S WHAT SHE SAID!
@fenyx2558
@fenyx2558 2 жыл бұрын
Dead channel
@vernandocalvin4373
@vernandocalvin4373 2 жыл бұрын
@@fenyx2558 how about yourself?
@RechargingBatteries
@RechargingBatteries 10 жыл бұрын
Will TechQuickie be made in 60fps when available, I think it would help reduce the green blur when Linus moves quickly.
@RechargingBatteries
@RechargingBatteries 10 жыл бұрын
Damn, would of thought that there wouldn't be any blur considering their production values & equipment cost
@Improbablyjordan
@Improbablyjordan 10 жыл бұрын
But teh hooman eeye onle sea in 30fpeess
@Your_Degenerate
@Your_Degenerate 10 жыл бұрын
jprivatesnowball11 Good thing I'm a human and not a hooman, man they have it pretty rough.
@sailor7388
@sailor7388 4 жыл бұрын
Oh wow you predicted it!
@Cosplayinghuman
@Cosplayinghuman 3 жыл бұрын
@@SaviorTheBurn LMAO
@escape093
@escape093 10 жыл бұрын
"But is still a far cry from true ambient occlusion." *ba-dum tiss*
@Noine14159145
@Noine14159145 5 жыл бұрын
Disorderly 2 we finally have true global illumination
@perfectly_unstable
@perfectly_unstable 3 жыл бұрын
2021 here, "uber" computers are a thing and damn is it beautiful.
@samy7342
@samy7342 2 жыл бұрын
IKR?!
@BSGaming
@BSGaming 10 жыл бұрын
Ambient occlusion is one of the most amazing things in 3D.
@aladdin8623
@aladdin8623 2 жыл бұрын
Actually ambient occlusion is fake global illumination with many caveats and shortcomings. Additionally, when ambient occlusion has been overdone, objects get an ugly dirty look.
@JACK-kp8tb
@JACK-kp8tb 2 жыл бұрын
@@aladdin8623 that comment was 7 years ago dude. back then it was god like for 3d animating.
@aladdin8623
@aladdin8623 2 жыл бұрын
@@JACK-kp8tb People might still believe, there was no update or progress since back then. And in fact it is still being used in games unfortunately. So... please understand, that i really i don't give a s... about your opinion 'Dude'.
@JACK-kp8tb
@JACK-kp8tb 2 жыл бұрын
@@aladdin8623 you care a lot that's why you felt the need to reply to a comment from 7 years ago and cuss me out. go outside and get a life.
@aladdin8623
@aladdin8623 2 жыл бұрын
@@JACK-kp8tb okay maybe i overreacted a bit. But sometimes i really got fed up with some people being a smart a.. on social media. And i really don't know, why those people insist on being always more clever than others, while there are not. I mean what is the problem with those people's ego. Against common belief it is actually a sign of intelligence to not have the last word over everything instead of babbling all over something.
@TheActualVimple
@TheActualVimple 10 жыл бұрын
"A far cry for ambient occlusion" What's with the terrible puns :P
@NervaTraian11
@NervaTraian11 10 жыл бұрын
Its not a pun, "far cry" is an expression which means not even close.
@TheActualVimple
@TheActualVimple 10 жыл бұрын
Radu Gandea Well yeah. That's what makes it a pun...
@NervaTraian11
@NervaTraian11 10 жыл бұрын
If its not intentional its not a pun, :P
@Cheesepuff
@Cheesepuff 10 жыл бұрын
Radu Gandea Accidental punning is a serious condition that plagues thousands of people each year.
@HKeeperfim
@HKeeperfim 10 жыл бұрын
Well, Far Cry 3 did have terrible ambient occlusion (on console).
@MrHav1k
@MrHav1k 10 жыл бұрын
Now THIS was a helpful techquickie! Thanks Linus!
@MrCelcifer
@MrCelcifer 10 жыл бұрын
Thnx Linus! your videos are always helpful c:
@RedPillAlways
@RedPillAlways Жыл бұрын
2022. LTT has taught us all ALOT. To think we talked about this stuff like a myth wondering if it would ever happen and now here we are PCS easily do it consoles finally do it and it just keeps getting better
@marianomdq86
@marianomdq86 8 жыл бұрын
Linus you're the man! You're everywhere when you are most needed! I think that your explanations are the best out there because there are accurate, well-explained and non-biased towards any sponsor, and that makes your sponsors ads a lot more acceptable for me. Great job man! If you came by Mar del Plata I'll buy you a beer!
@derekbrown5123
@derekbrown5123 8 жыл бұрын
And I like how upfront he is with all his ads and sponsors. He dedicates 25% of his vids to ads and I don't mind it. Guys making no a living doing this stuff and essentially giving information away for free. If my paying the information comes from listening to dollar shave club then so be it.
@Caderynwolf
@Caderynwolf 8 жыл бұрын
+Derek Brown plus most of the ads are relevant to the video most of the time (except dollar shave club, but it's an interesting product/service), so I already have an interest in hearing about this product and will actually give it a look most of the time, what I hate are when channels just plug ads that have nothing to do with the video I clicked on, ie; if I click on an add about nintendo, what point is there is trying to tell me about the latest doormat
@Dobby2719
@Dobby2719 10 жыл бұрын
These are so helpful! Thanks Linus!
@AceyMcSpade
@AceyMcSpade 9 жыл бұрын
Thanks for the explanation really good to know
@Yaboiicey
@Yaboiicey 10 жыл бұрын
Techquickie I'm a graphics programmer and I really liked this video Linus you did a great job! Everything said was true :D I just made some new ambient occlusion. I call it Natural Horizon Based Ambient Occlusion.
@daniellucas6325
@daniellucas6325 10 жыл бұрын
please tell more.
@Yaboiicey
@Yaboiicey 10 жыл бұрын
***** I have a picture, but minor correction, its Natural Horizon Based Directional Occlusion. It takes ideas from Crytek's SSAO, NVIDIA's HBAO+, and the SSDO Linus mentioned. It considers the sky as an incoming light source, and occludes only ambient light. Here is an image comparison with HBAO on the right and NHBDO on the left: i.imgur.com/Gvg0pHz.png
@nextlifeonearth
@nextlifeonearth 10 жыл бұрын
Yaboiicey I was planning to make an immersion galleries for games one day and these shaders are one of the things I was thinking about. You're doing a great job, I've been watching some of your videos and it looks great, keep up the good work :D. An FPS counter would help to see what impact the shaders have in performance, just a tip.
@fsk648
@fsk648 10 жыл бұрын
Yaboiicey Looks good, but would only work well in open games. I don't think it would look natural if you're indoors.
@CryBite
@CryBite 7 жыл бұрын
Looks good :) Good idea
@Calvinatorzcraft
@Calvinatorzcraft 7 жыл бұрын
Something interesting: the source engine calculates all lighting of static objects beforehand and therefore only has to worry about lighting dynamic objects in real time
@ScottBeebiWan
@ScottBeebiWan 7 жыл бұрын
4:57 Was that just me or did it just blink?
@kopl
@kopl 7 жыл бұрын
scary shit right there
@user-te9vx8bx8y
@user-te9vx8bx8y 7 жыл бұрын
thats youtube new immersive update
@ScottBeebiWan
@ScottBeebiWan 7 жыл бұрын
***** WTF?
@loadiine
@loadiine 7 жыл бұрын
Is it just my computer or it just doesn't play any sound at 0.25 speed?
@ScottBeebiWan
@ScottBeebiWan 7 жыл бұрын
ILikeTrainsKid It has to do with your browser, codecs, Media Player plugins, etc. But I think he meant 0.5 (1/2) speed anyway.
@RJ_____________
@RJ_____________ 6 жыл бұрын
pretty good explanation. keep the good work
@zig8925
@zig8925 2 жыл бұрын
Ssao is still very nice, and makes the scene look a lot more realistic, these couple of years later
@IonBasa
@IonBasa 10 жыл бұрын
That low hum in the audio near the end of the video.
@MOTOSNOWRIDER
@MOTOSNOWRIDER 10 жыл бұрын
awesome video guys, very interesting stuff right there!
@TheMrFishnDucks
@TheMrFishnDucks 10 жыл бұрын
Good video. Keep up the good work.
@pjtruslow
@pjtruslow 10 жыл бұрын
that explains why crysis was so difficult to run. my 9800 GT barely ran it.
@rich1051414
@rich1051414 9 жыл бұрын
One issue with true dynamic ambient occlusion is the amount and shade of the shadow cast on an object in real life can be influenced by the ambient occlusion of another object. So if a reddish shadow is cast on a white wall, that white wall would should then also be casting a shadow with a bit of red tint. The issue with this is knowing what object and what light source to start with, without being required to do pass after pass to get an accurate result. This is why ray tracing is really the only sane solution.
@CalebAstle
@CalebAstle 10 жыл бұрын
I wish that Techquickie videos had an endless supply of new videos... I need them
@NiceNiels
@NiceNiels 10 жыл бұрын
i was waiting for this as Fast As Possible for a while now, awsome!
@MultiTelan
@MultiTelan 10 жыл бұрын
You had some flickering at the end of the video. Intentional?
@DanielVidz
@DanielVidz 8 жыл бұрын
Never mind the low frequency hum. whats with the screen flashing black starting from 4:48 it only affects the green screen also his hands look weird throughout the whole video..
@meowingmono
@meowingmono 8 жыл бұрын
I see it too
@grmmhp
@grmmhp 8 жыл бұрын
subliminal messages forcing you to buy the ssds and love satan. it only flashes for a thousandth of a second tho
@DanielVidz
@DanielVidz 8 жыл бұрын
+grmmhp HAHAHAHA!!
@Arddy
@Arddy 8 жыл бұрын
Hey could you explain further what pixel depth vs scene geometry is? Didn't quite get that.
@gaben421
@gaben421 8 жыл бұрын
pixel depth is the distance from an object to the camera in the scene, scene geometry refers to all objects in the scene. Scene is just another way to say level. It's called pixel depth because rasterization, the current utilized form of rendering in video games has to build a depth buffer, which is an image with the same resolution as your screen, which represents the depth of the closest object to the camera per pixel, where brighter shades of grey represent closer geometry than darker shades.
@kephafan
@kephafan 9 жыл бұрын
Linus, what is the gizmo on your right hip that you have to keep checking/adjusting?
@dtheek2377
@dtheek2377 3 жыл бұрын
2020 Q4 : 8k gaming with Ray tracing is possible.
@Laittth
@Laittth 3 жыл бұрын
"Possible"
@ZealotDKD
@ZealotDKD 7 жыл бұрын
if you render at a higher resolution, apply ssao, and then downsample back to your screen resolution ssao will be appropriately blurred.
@FiveOFox302
@FiveOFox302 10 жыл бұрын
Great video!
@davideverett2
@davideverett2 10 жыл бұрын
Thanks for the lesson.
@hirushaadi
@hirushaadi 4 жыл бұрын
3:37 HEY! i'm from the future and you have real time ray tracing in 2020.
@Laittth
@Laittth 3 жыл бұрын
Well the first RTX cards released 2 years ago
@Decco6306
@Decco6306 8 жыл бұрын
3:03 lol "FarCry"
@MrIonization
@MrIonization 10 жыл бұрын
I thought the background flickering would be another gag or something but it's probably just Linus's lambo shaking the house while it warms up
@maddog5236
@maddog5236 10 жыл бұрын
Thanks for the 4k option!
@Suppboio
@Suppboio 7 жыл бұрын
what about HBAO?
@richardgarcia6201
@richardgarcia6201 4 жыл бұрын
HBAO is for movies : ) HBO: lol
@archivedfrytoastfrill9675
@archivedfrytoastfrill9675 4 жыл бұрын
“Ray tracing is super taxing on hardware” Oh boy Linus is in for one hell of a surprise isn’t he
@nickpinkowski
@nickpinkowski 4 жыл бұрын
It still is, although possible for some techniques at 1 sample with denoising now.
@caesar170988
@caesar170988 7 жыл бұрын
where did u get the picture at 2:27 ? looks like a park in Craiova , Romania .
@dr4aces
@dr4aces 10 жыл бұрын
Best outro in quite some time :)
@Diablos199
@Diablos199 10 жыл бұрын
1:53 linus wtf went wrong with the green screen editing? Look at ur hands.
@xavierstrietman7673
@xavierstrietman7673 10 жыл бұрын
Ya it kinda was flashing I think the green screen moved
@Michael-rt2tl
@Michael-rt2tl 10 жыл бұрын
He was moving... you try doing a better job =P
@xavierstrietman7673
@xavierstrietman7673 10 жыл бұрын
Yea but I was talking about the background but the hands where cuset because the camera had to proces more because it was in 4k
@Folopolis
@Folopolis 10 жыл бұрын
Yea, why use a green screen effect for a white screen. Why not just use a white screen?
@rigjuiceturbo
@rigjuiceturbo 10 жыл бұрын
Folopolis They used to, but then switched to green screen because they liked it better. They mention this in the studio tour.
@Ze-Germanzuk
@Ze-Germanzuk 9 жыл бұрын
I just want to know if I should turn it on or off in H1Z1
@TheFlacker99
@TheFlacker99 9 жыл бұрын
Ze Germanz Turn it off for more FPS, turn it on for a prettier scene but less FPS.
@DaiM0NaS1
@DaiM0NaS1 8 жыл бұрын
+TheFlacker99 (Flak) for a MOBA like dota and lol ambient occlusion on or off? vsync and anti-alliasing or on off?
@TheFlacker99
@TheFlacker99 8 жыл бұрын
DaiM0NaS1 All depends on preference and what your computer can handle.
@someweeb3650
@someweeb3650 8 жыл бұрын
+DaiM0NaS1 anti ailasing always has to be on unless you enjoy the sceen being made of squares and being able to count every pixel, vsync should be on all the time. and use SSAO for moba's and games like DAYZ, or CS:GO
@DaiM0NaS1
@DaiM0NaS1 8 жыл бұрын
ok thanks for the info mate :)
@QCAlpha-212
@QCAlpha-212 10 жыл бұрын
Am i the only one who notice that this is the first video in this channel that you can watch in 4K?? Blew my mind that that was a actual option, Thumbs up!
@aggenbagh
@aggenbagh 10 жыл бұрын
simply amazing
@soraaoixxthebluesky
@soraaoixxthebluesky 5 жыл бұрын
Hello “4 years ago” Linus, we are finally there with hybrid ray tracing from Nvidia.
@mrmrgameboy1998
@mrmrgameboy1998 10 жыл бұрын
4K huh?
@nunocasabranca7760
@nunocasabranca7760 10 жыл бұрын
What was that bass sound that started at 4:35 and didn't stop until the video ended?
@Bouzoo09
@Bouzoo09 10 жыл бұрын
"... but it's still a far cry from true ambient occlusion..." I see what you did there Linus.
@anuvabsaha5317
@anuvabsaha5317 5 жыл бұрын
Nvidia RTX implemented Ray-Tracing Tech. Make a Video on that too! It'll be Very Interesting !
@Burbsi
@Burbsi 5 жыл бұрын
well... it WOULD be interesting if nVidia finally started enabling the RTX feature in the few game titles that support raytracing. i wonder how long they can sell cards without the games showing its potential
@ChromaticBlade
@ChromaticBlade 10 жыл бұрын
i like the fact that this video provides 4k option.... like everybody have 500 dollars for a damn 4k monitor :3
@thegaminggoathd
@thegaminggoathd 10 жыл бұрын
Some people do, and the people who don't can use it for higher bitrates.
@marcoalmeida2022
@marcoalmeida2022 10 жыл бұрын
in about a year or so you'll regret that statement
@MartinGuitar4ever
@MartinGuitar4ever 10 жыл бұрын
It doesn't matter if you have a 4K monitor. KZfaq does less compression of the videos the higher the resolution is. So 4K on youtube provides higher bitrate and better quality.
@RWoody1995
@RWoody1995 10 жыл бұрын
MartinGuitar4ever yay people actually know this now, was getting annoying with people bitching about it when they dont know the facts xD
@Mediarahan003
@Mediarahan003 10 жыл бұрын
Lol. I paid 550 for my 1440p monitor.
@mctonale
@mctonale 10 жыл бұрын
Hey Linus, was wondering if you are able to make that Mac vs pc video. I don't think the missus fully understands why I'd rather upgrade her pc. Could use some backup lol. Thanks.
@juscratchinmaballs
@juscratchinmaballs 10 жыл бұрын
please answer me how many takes it took to get the hdd at the butt shot correct.
@Smoobloob
@Smoobloob 8 жыл бұрын
4:35 for some reason I hear a low hum in my right headphone.
@verbicide4736
@verbicide4736 8 жыл бұрын
Yes, I can also hear this hum.
@darknightmike10yearsago
@darknightmike10yearsago 3 жыл бұрын
I heard it too
@TheVideoGuy3
@TheVideoGuy3 10 жыл бұрын
is it just me or is the video a bit glitchy?
@xraysteamlord
@xraysteamlord 10 жыл бұрын
yes, for a moment i thought there was something wrong with my gpu
@TheVideoGuy3
@TheVideoGuy3 10 жыл бұрын
***** yeah, same. that's why I ask. And my GPU have fucked up some times and given me bluescreens so I restarted my PC just incase
@DavePoo
@DavePoo 10 жыл бұрын
0:59 - In this part, when Linus says "Ambient Lighting", he means "Ambient Occlusion" - the two are not the same thing. Unfortunately, this video explains "Ambient Occlusion" without first defining what "Ambient Lighting" is in computer graphics context.
@RallyemiXXedup
@RallyemiXXedup 10 жыл бұрын
Great video as always, but why is the volume level on these videos always so low compared to other videos on youtube?
@chupan3k
@chupan3k 5 жыл бұрын
3:24 linus predicts RTX
@someitguy2175
@someitguy2175 8 жыл бұрын
Stupid modern technology and it's limitations....
@numaguex3937
@numaguex3937 9 жыл бұрын
Hey Linus, could you make a video on how touch screens works ?
@legit0101
@legit0101 9 жыл бұрын
I really enjoyed the ambient occlusion fo dis video
@spectronimo7964
@spectronimo7964 5 жыл бұрын
listening in 2019 when rtx is actually a thing
@doltBmB
@doltBmB 9 жыл бұрын
This is a really bad and overcomplicated way of explaining AO. AO is a technique invented by Pixar (like many things in computer graphics) before raytracing was fast enough to be used in movies. Rather than trace each ray of light to see what it hits, you just assume the entire environment is lit, and make a few checks to see if anything is blocking the sky. Taking into account only nearby objects. That is much faster but can look weird sometimes. This shows up as a smooth darkening of corners and depressions in the surface. SSAO is a technique invented by Crytek for Crysis. Instead of the more accurate and expensive AO calculations used by Pixar, they simply look at the depth values from the graphics card and use a type of blur effect to make objects that are near each other on the screen cast a smooth darkening around them like AO. SS stands for Screen Space. HBAO is an improvement by Nvidia, that rather than a simple blur tries to more accurately estimate the "horizon" created by nearby obstacles. Horizon Based AO.
@jakejohnson5977
@jakejohnson5977 9 жыл бұрын
doltBmB Ambient Occlusion was not invented by Pixar.
@Heroinexoxo
@Heroinexoxo 9 жыл бұрын
doltBmB Not only did you complicate things even more by using false information because you clearly didn't educate yourself entirely about this subject at all and mostly just copied a bunch of shit from Wikipedia and some other shit you just kind of ran with because you're clueless.. you also went as far as to say that this video was "really bad" and "really complicated" when in fact, your comment is really TERRIBLE and really just.. wrong. Try harder, son.
@doltBmB
@doltBmB 9 жыл бұрын
8of12[BORG] Maybe it's more confusing because it's too technical, but I can assure you it's perfectly accurate. AO was invented by pixar for use in renderman.
@Heroinexoxo
@Heroinexoxo 9 жыл бұрын
Until I see some citation coming from a few credible sources beyond YOU, I am not reassured of anything.
@NiwlGames
@NiwlGames 8 жыл бұрын
+doltBmB please research your shit before talking, it is first described in a research paper by ILM back in 2002 working on pearl harbor.
@fhm4
@fhm4 10 жыл бұрын
I love Linus's ad integrations.
@EloyEV
@EloyEV 10 жыл бұрын
Hey linus i have a question what is cpu parking and unparking
@lucyullrich7573
@lucyullrich7573 5 жыл бұрын
Ray Tracing is theeeeere
@tomniklas394
@tomniklas394 4 жыл бұрын
„Raytracing is impossible to render in real time!“ Nvidia: hold my Beer !!!
@drunk0robot
@drunk0robot 10 жыл бұрын
Is the flickering at the end of the video caused by differences in lighting ?
@ilikefreemansmind
@ilikefreemansmind 9 жыл бұрын
Hey Linus I know you did a video on SLI vs Crossfire, but im curious about how each works. I heard SLI simply divides the screen into halves, thirds or even quarters assigning each section to one gpu, while crossfire has each card render ever other frame, or every 3rd frame, or even every 4th frame. Is this true? it would be cool to show a video on how this works. Thanks
@GoatOfTheWoods
@GoatOfTheWoods 5 жыл бұрын
3:35 Nearly impossible to achieve, you say...just wait 4 years
@RiasatSalminSami
@RiasatSalminSami 8 жыл бұрын
AO in video games look horrible and unreal. I turn it off usually. Because, in lot of games- AO appears when you go near a wall and it creates black borders around the object/character even where the light ray is falling. It makes it looked like cell shaded. Ah, and Far Cry 3 was worse one I've ever seen. Anyway, I just noticed Ambient Occlusion [AO] around Linus's hand.
@SerBallister
@SerBallister 7 жыл бұрын
Because screen space.
@tippiersky4534
@tippiersky4534 7 жыл бұрын
You're shitting me. Games look 1000 worse without AO, they look cartoony.
@ThiagoHille
@ThiagoHille 2 жыл бұрын
Thanks from Brazil! Now, I understood :D
@tienshido
@tienshido 3 жыл бұрын
😂 I’m a new indie game dev learning about all this and I saw you! Lol I HAD to click on it :) thank you dude lol.
@robin23200
@robin23200 10 жыл бұрын
First Dislike
@georgeshady1999
@georgeshady1999 10 жыл бұрын
Its not his fault if you're too stupid to understand
@OneBigBug
@OneBigBug 10 жыл бұрын
georgeshady1999 I've done 3D graphics programming before, I have a pretty strong understanding of the subject at least compared to laymen, which I believe is who this video is for. I couldn't really follow along with what Linus was saying to have any meaningful understanding of his points from the perspective of someone who knew nothing, and I had the benefit of having researched the topic on numerous occasions in the past to be able to fill in the gaps. It sounded like the intro to a wikipedia entry on the subject read at high speed, not an attempt to convey useful information to the uninformed. As with a lot of these Fast as Possibles, it seems like it's either telling people who know something they already know, or being not particularly useful to those who don't.
@27klickslegend
@27klickslegend 10 жыл бұрын
OneBigBug I've not done much 3D development but I understood this; Well, If what Linus was trying to say is that ambient occlusion is basically an advanced lighting rendering technique that takes into account light sources and obstructions as well as light reflection off said obstructions.
@hristaki99
@hristaki99 10 жыл бұрын
This channel is for smart people, not dumbshit idiots like you.
@jarvismcnamara1248
@jarvismcnamara1248 10 жыл бұрын
OneBigBug Well I've never known what ambient occlusion did at all and this seemed pretty damn easy to understand to me.
@stroll7154
@stroll7154 9 жыл бұрын
Hey Linus (or anybody reading) ! I have a PC hardware question. I have a gaming PC, but it does not render very quickly. I want to be able to play games as well as have fast render times. Is it possible to have a gaming graphics card as well as a workstaion graphics card in the same PC ? I have an Amd PC.
@realMrVent
@realMrVent 6 жыл бұрын
I always thought of it as "that thing that makes the corners shadowy", but this works too. :D
@maxustenko6799
@maxustenko6799 7 жыл бұрын
Thanks Linus :)
@karottenbob
@karottenbob 3 жыл бұрын
Damn, There was a pulseway ad with Linus in it, before the video started, and I didn't realise, I wasn't watching the real video. about to download pulseway now
@danielroytanked2375
@danielroytanked2375 9 жыл бұрын
Linus there is so easy problems with the end of your video it could be just me but the background keeps flashing black except for the corners
@nonamegohst4715
@nonamegohst4715 10 жыл бұрын
I have a question. What is QoS and how does it work? And how do we use it?
@TeknoForce
@TeknoForce 9 жыл бұрын
do you use a greenscreen? if you do what software do you use to edit?
@360techh
@360techh 10 жыл бұрын
techquickie in 4K! sweeeeeet i wish i only could experience that
@Pervy
@Pervy 9 жыл бұрын
Does anyone know where I can find that image at 3:19 ?
@jonesthewheelman9726
@jonesthewheelman9726 10 жыл бұрын
Hmm, may I suggest a topic about headphones. What is there about impedance, frequency response and the like?
@SirScythe
@SirScythe 10 жыл бұрын
nice video and finally in 4k! :o
@ezydenias8505
@ezydenias8505 4 жыл бұрын
weird, your video is the most technical I found, it was still a little bit to flat to use it for learning for an exam, but hell it still beats most of those gamy videos by far.
@jeff3864
@jeff3864 10 жыл бұрын
anyone else notice the low frequency hum near the end of the video? also the green screen flickering, i would hazard a guess was related.
@LE0NSKA
@LE0NSKA 10 жыл бұрын
but what AO is best? what a bout HBAO or HDAO... or all of the + thingies?
@Fortstorm
@Fortstorm 10 жыл бұрын
Discussing the difference between modems and routers would make a useful video.
@ChristianStout
@ChristianStout 6 жыл бұрын
So how close is Voxel-based ambient occlusion to ray tracing?
@abdullahzafar4401
@abdullahzafar4401 5 жыл бұрын
Hey , Can you also explain Particle density in Games ...?
@Blaze6108
@Blaze6108 10 жыл бұрын
The fun thing about ray tracing is that it is actually used in some games, such as in Source Engine based ones, like Portal 2, the Left 4 Dead series and Counter Strike Global Offensive. However, it is pre-computed and baked into the levels so that your computer does not have to calculate it in real-time, which of course means that Source lighting can't be dynamic except in some particular cases. It's still a pretty cool thing though, I wonder why not many other engines support it.
@TheShadow69s
@TheShadow69s 10 жыл бұрын
linus covered this near the end of the video talking about a type of "hybrid" occlusion filter to try and get the best of both worlds pre-calculated areas with real time application of ssao
@TheShadow69s
@TheShadow69s 10 жыл бұрын
theRealEnzyme which is a shame, skyrim environment textures with parallax mapping is a great example of how it can be done effectively and makes the game almost look like its using tessellation for the world then again this only really shines when using enb
@JohnDeepwater
@JohnDeepwater 10 жыл бұрын
Because of that rumble and green screen glitches, I expected an all out horror outro. Was ready for anything.
@EthanNZ
@EthanNZ 10 жыл бұрын
How come you didn't talk about HBAO? (completely genuine question) Is it just too similar to SSAO? Or does it have some differences worth talking about?
@gillo2011
@gillo2011 10 жыл бұрын
Now that Linus uploads in 4k I must get a 4k monitor!
@HolyFkingShit
@HolyFkingShit 10 жыл бұрын
Would love a tech quickie on Post Processing. Always see this option but i got no idea what it does.
@BatteryAz1z
@BatteryAz1z 10 жыл бұрын
It differs from game to game, usually it adds motion blur, or some form of FXAA (which is like a slap-on blurry AA after the frame's already been rendered). IMO post-processing is the "whatever, just see what it does" setting that the devs themselves threw in there because they could.
@SonofHannder
@SonofHannder 10 жыл бұрын
Yah post processing pleeaseee
@dannygallegos1362
@dannygallegos1362 10 жыл бұрын
Linus uploads in 4k now!!
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