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The track is Dei Machinae by Sidetracked.
It isn't used in-game, I just thought it fit the best for this and had it on in the background.
Also this has very little balance testing put into it at the moment, and I still have to implement a couple of things, as is evident by the footage. That'll be addressed in time.
Different routing this time. Also, I addressed a couple of things since the last video.