You might think Twelve is a lore related name, but it is actually a subtle nod to how many interactions you need to win in order to deal as much damage as any other character.
@bonestza9553 жыл бұрын
Well done XD
@alanzapreservationtheythem28613 жыл бұрын
“Look at what they need to do to replicate a fraction of our power” -every character in Third Strike
@alanzapreservationtheythem28613 жыл бұрын
@Future Pants agreed but those games worked because they minimized necessary interactions by making damage incredibly high making for easy TOD’s: Twelve is more like a failed attempt at bringing that back in a game where damage is only a factor with decently sized BNB’s
@alanzapreservationtheythem28613 жыл бұрын
@Future Pants agreed, stuff like that is why I love games like Guilty Gear Strive, Tekken, Samurai Showdown and even Third Strike: they test interactions with your opponent rather than long combos, as long as you know the basics you can easily keep up with fellow players
@PaddyRoon73 жыл бұрын
@Future Pants you seem like the target audience for Fantasy Strike, I think you'd enjoy it. Pretty tiny community though.
@gionataspiniella3 жыл бұрын
I like to think that the developement of Twelve was 99% on animation and 1% on damage
@matthewstibich18083 жыл бұрын
and dammit i’m happy with that.
@grayfruit3 жыл бұрын
I was thinking this exact thing while watching! especially because he's not nearly as detailed as the other characters... almost just feels like an animator had a side project that made it into the game. I doubt that's the case but that's how it feels.
@aliceisntleaving3 жыл бұрын
@@grayfruit hi grayfruit, love your videos
@Felipera_3 жыл бұрын
that idle pose tho! so good.
@BardsOnAHill3 жыл бұрын
@@grayfruit damn you really are on a fighting game kick, huh?
@orangepeel45423 жыл бұрын
Ironically, this greatly improved my twelve
@folknerdragon41133 жыл бұрын
This video is making me want to play with twelve
@almightyegg86672 жыл бұрын
@@folknerdragon4113 He's for some reason fun to play casual matches with.
@eliasblanco38422 жыл бұрын
@@almightyegg8667 'cause if you win to your opponent, he gonna be mad for a so long while
@splnter6488 ай бұрын
@@eliasblanco3842reminds me of the one time where I defeated an Oro player and they rage quit. Which did make me laugh lots XD
@splnter6488 ай бұрын
This vid did help me yeah. Knowing Twelve better has improved my play considerably
@stevethebarbarian98762 жыл бұрын
Imagine a character being so bad that you can say “in fact, if you just *doubled his damage* across the board, he’d probably be a solid mid-tier.”
@DrunkenCoward13 жыл бұрын
“How bad is this character, from 1 to 10?“ “Twelve.“
@devilbuster20xx373 жыл бұрын
Twelev
@realssanne3 жыл бұрын
Tewvel
@tapatorta3 жыл бұрын
Twevle
@kerosan1383 жыл бұрын
Tvlewe
@sulkursell91302 жыл бұрын
Eeltvw
@HEHEHE_I_AM_A_MASKED_WARRIA3 жыл бұрын
You forgot the most important aspect of Twelve: if you attempt to X.C.O.P.Y. the SUV in the bonus stage, he'll just grab his head and scream. This hidden tech makes him utterly broken and by far the best character in the game.
I remember playing him in college and thinking I just needed to "Get Good" ...turns out he is just Really hard to win with
@callumbreton89303 жыл бұрын
Yeah, but it looks awesome though
@Branwhich982 жыл бұрын
i was like 5 when this game was on dreamcast i think. i remember only playing arcade mode and not against friends (at least not coherently) i used to think twelve was the coolest and best character in the game until 3rd strike online came out when i was more aware
@theWIIISEguy2 жыл бұрын
You can still get good with him. The odds of winning will just typically be lower.
@aegisScale Жыл бұрын
Sometimes you gotta get good, but this time you gotta get gooder.
@callmezeldaonemoartime6 ай бұрын
@@aegisScalenot just gooder, you have to be goodest
@happycamperds99173 жыл бұрын
So, basically he’s a mixup loop character but without a knockdown to loop with.
@Bafael3 жыл бұрын
Yes actually.
@Point5_ Жыл бұрын
Well his throw is good for that but only throw. Good mixup
@Y20XTongvaLand Жыл бұрын
Thank you.
@BackOff_xd7 ай бұрын
@@Point5_and that sends far away so not always.
@Point5_7 ай бұрын
instant airdash@@BackOff_xd
@rollinnollin5463 жыл бұрын
Ya know I’m not big on third strike, so I’m curious why everyone thinks 12 is so ba- “12’s best meterless combo is literally just a raw special move.”
@heitorbatista53923 жыл бұрын
Twelve: the Holy Saint of the Chicago Punish.
@DarkHogosha3 жыл бұрын
This deserves more likes than it'll ever get.
@mychaeljones75263 жыл бұрын
Someone watched Max stream lol.
@ButterStick649 ай бұрын
I had to google that shit to find out why it was so funny and it is.💀
@aqgpandemic54063 жыл бұрын
I’ve always had the opinion that Twelve is an extremely interesting character with a lot of cool ideas. I really hope they’ll come back to the series, a good more fleshed out Twelve keeping the ideas from Third Strike would be amazing
@nivyan3 жыл бұрын
Completely agree, but I feel like Seth from SF5 is SF4 Seth + Twelve.
@julianchrobak-prince19153 жыл бұрын
X.C.O.P.Y. would be a sick V-Trigger actually
@Dewian_Hedgegod2 жыл бұрын
I actually have a full concept moveset idea for Twelve in SF5
@theWIIISEguy2 жыл бұрын
SFV has "Eleven" closest thing to a return so far. Hopefully we will see Thirteen in SFVI
@Cozy90X2 жыл бұрын
It would be cool if 12 had a free bar or 2 to use some ex moves while in x copy.
@BigYellowSilly3 жыл бұрын
Still bummed Eleven was just cooler random in SFV, Twelve deserves another shot
@myyoutubeaccount41673 жыл бұрын
Agreed
@blastfire213 жыл бұрын
I youtube started recommending me your fighting game garbage series and I became a big fan. That plus bad balance are some of my favorite fighting game content.
@myyoutubeaccount41673 жыл бұрын
@@blastfire21 Same here Can't wait for FG Gold lol
@ilyrich3 жыл бұрын
@@blastfire21 same, youtube recommendations pushed their channel like crazy
@tcchip3 жыл бұрын
Yeah, Twelve's problems weren't design flaws, but poor execution. He's easily fixable by adjusting his hitboxes and damage. That Capcom had every opportunity to rebalance him and Sean after Third Strike but left it at that is baffling. They could have easily done something like KOF XI's arrange mode on the PS2 where the game received further balance tweaks, or you can opt to play the arcade version.
@Ryusuta3 жыл бұрын
No worries at ALL about the wait, man. It is 100% worth it to see these again. Thanks so much!
@tammid8423 Жыл бұрын
I swear to god I see you everywhere 💀
@Ryusuta Жыл бұрын
@@tammid8423 It's possible. I like to listen to a lot of KZfaq while I'm working and while I'm procrastinating on working. And while Marvel vs. Capcom 2 is the game I play more, I still have a lot of love for 3S. =) Feel free to say hi when you see me!
@kiddcranium1153 жыл бұрын
i hope twelve comes back in a future game
@Bafael3 жыл бұрын
Same
@elistiagel6423 жыл бұрын
We have Eleven, but they don't have the same move sets.
@amonster18963 жыл бұрын
@@elistiagel642 lmao I got confused bc I'm not the biggest fan of sv5 and I was like didn't we just get 12
@bfFAN2213 жыл бұрын
@@elistiagel642 Not really a new character. Just random select with a pricetag...
@schindlerteejay943 жыл бұрын
Oh wait, we do have a “Twelve” in SFV called Eleven, and his entire move set is X.C.O.P.Y, meaning he actually has no moves besides morphing into a random character.
@suddenllybah3 жыл бұрын
Ah, because Chun-Li actually has a win con with the ability convert great neutral pressure into big damage with meter, while Twelve does not.
@acemaoriz26983 жыл бұрын
Dude the second I finish binging this series a new one comes out, love the content!
@usernameluis3053 жыл бұрын
Nice pfp
@josechamu2403 жыл бұрын
SAME
@acemaoriz26983 жыл бұрын
@@usernameluis305 Thanks bro, you too. Spy is one of the cooler tf2 characters.
@1337hotshot3 жыл бұрын
I'm getting some hilarious ad breaks in this video. First hit of Ken's SA3 cancelled into ad break. The "Supers" title card was followed up by an ad that started with a "content not appropriate for children" warning.
@Chadius3 жыл бұрын
*Ken parries my attack* *Super flash to start SA3* We'll be right back
@abiisrubbish87103 жыл бұрын
21:09 an alternate timeline Evo moment
@gumiho.c4 ай бұрын
evo moment 12
@callmezeldaonemoartime Жыл бұрын
Twelve’s idle animation is him showing how big his damage is
@ryssen3393 жыл бұрын
Thank you for mentioning that parries reward some characters more than others. I think the discourse around parrying being an equalizer and that tiers somehow doesn't exist is so dumb.
@Unit_003 жыл бұрын
Parrying is kind of an equalizer tho, some matchups would be more unbalanced if it wasn't for them
@shieldlesscap61243 жыл бұрын
@@Unit_00 they would be MORE unbalanced, but that doesn’t mean the game has amazing balance with their inclusion parries help the problem, but they don’t fix it completely
@Unit_003 жыл бұрын
@@shieldlesscap6124 who said that 3s has perfect balance and that parries just fix balance?
@nickkiller-07103 жыл бұрын
@@Unit_00 People that never played the game and just watch Maximilian playing it tend to say that sort of stuff a lot lol, it's kinda of why this game is treated like a masterpiece even tho it really isn't
@Unit_003 жыл бұрын
@@nickkiller-0710 "who said that 3s has perfect balance (...)" was a rhetorical question. I was trying to say that I never claimed such a thing, so it was an unrelated thing to point out. 3s is a masterpiece. What is a masterpiece anyway? It all depends on opinion.
@pastorofmuppets93463 жыл бұрын
"Yeah, I've been waiting for this!"
@odindarkll37063 жыл бұрын
"Alright! That's cool!"
@foursix323 жыл бұрын
"I get the picture"
@Fuyu_Arashi993 жыл бұрын
@@foursix32 "Yeah, that makes sense!"
@PALWolfOS3 жыл бұрын
“Let’s Go!”
@rpgnpc3 жыл бұрын
At the very least, I've come across some pretty funny move names when discussing Twelve with other players, including Super Prickly Pear and EX Wiggles.
@Bafael3 жыл бұрын
I used to play a twelve player in 2DF era who would start every match by typing \ _ / One time I asked him what it was and he said it was twelve's face.
@rpgnpc3 жыл бұрын
@@Bafael That's amazing commitment to the character.. Haha.
@Sorrelhas Жыл бұрын
@@BafaelThe weirdest thing is that I think Twelve's head is a reference to Griffith's helmet from Berserk
@ButterStick649 ай бұрын
EX Squidward Hands from Leon Massey is my favorite.
@superbigtime3 жыл бұрын
I remember playing Twelve so much back when Third Strike was new, and being disappointed to learn he was the worst character in the game. His animations are wacky, smooth, and an absolute masterclass in spritework - I sincerely hope he comes back reworked, since imo he's one of the best 'morphing' characters ever produced animation-wise.
@namename91943 жыл бұрын
I always like to think of Fighting Game Characters in terms of "Points." When designing a character, or even an individual move, how many "points" do you put into its startup, its damage, its safety, its cancel ability, so on. When you give a character a plus-on-block move, it likely loses its point-stock in range (a la most Lights). For every Frame 2 Command Grab, those points come from endlag if you whiff. Either way, what I'm saying is that Twelve's points all went to his animation and design, then they shook around the remaining 4 points in their hand and said "Well we can't *un*-design him"
@nom__sain22392 жыл бұрын
As somebody who just started playing sfv dhalsim, your point at the end about Twelve as an experiment that paved the way for better balanced low-damage neutral-dominant characters totally made sense. Very insightful, great video
@ghoulin95323 жыл бұрын
Your conclusions at the end were really interesting. I really wouldn’t have expected twelve to have a lot in common with chun. And your point about his neutral is really interesting. It makes it feel like twelve is one good special move or one good cancel to super away from being a pretty strong character actually
@hands-ongaming7180 Жыл бұрын
I wonder if that’s why I like twelve because im a chun main
@PurpleFreezerPage3 жыл бұрын
Theres a lot of love in this character. Makes me wonder if they felt he was OP pre-release, so they rushed a nerf by lowering the damage.
@Bafael3 жыл бұрын
With a kit like this I think it's wholely unsurprising if they had no idea how good he was or wasn't.
@santi-hl2hj3 жыл бұрын
Wdym his standing animation is top tier
@briana.93953 жыл бұрын
Right? Play Dudley or Q's themes and it looks like he's vibing.
@theedwardian3 жыл бұрын
He's dancing with an invisible woman
@Complexity-lq9fp3 жыл бұрын
@@briana.9395 ima need to make a video of that
@bossdula3 жыл бұрын
Facts
@MitoNova5833 жыл бұрын
don't forget that S-tier walk too he Schmoovin
@samuelbirdwell31673 жыл бұрын
I don't play any fighting games, much less street fighter, so I dunno why I've been recommended this, but I can tell it's a very well put together video, so good job
@Polymathically3 жыл бұрын
I've been waiting for this one. I wrote an extensive analysis on Twelve on TV Tropes a while back, looking at his numerous flaws. I still play as Twelve regularly, just for the sake of changing the pace (Chun, Akuma, Sean, Hugo, and Elena are my other characters) and throwing opponents off. One of the most underutilized aspects of Twelve's SA1 is the invincibility it gives his upper body. If timed well, it will let you dodge and counter projectile Super Arts like Ryu's Shinkuu and Denjin Hadoukens, Akuma's standing Messatsu Gou Hadou, Sean's Hadou Burst, etc. It will also go through Urien's Aegis Reflector (!), Oro's Yagyou Dama, Chun-Li's Kikosho at certain distances, and beat out Necro's Electric Snake. It can also counter Remy's Light of Justice, but you need to be mid-range and trigger it before the second wave of projectiles come out. In short, it can be used as a counter Super Art in certain matchups. That's very much in line with Twelve's overall design; it's not about big damage or combos, but outmaneuvering opponents via unpredictability and countering by punishing whiffs and missed parries. Anyone who jokes that XCOPY is his best Super hasn't spent enough time experimenting with SA1. Also, one of his most overlooked tools is his neutral medium kick. That awkward close-range knee is surprisingly good at racking up stun. Seriously, give it a shot. It can be linked into by using aerial heavy kick in the corner. It also has better recovery time of some of his other moves. One other thing worth noting is that his instant air dash makes him highly susceptible to air throws due to the slow speed, especially if he's changing directions. Hugo is the obvious matchup that comes to mind (though that can be countered with Twelve's aerial medium punch depending on the spacing), but Chun Li is absurdly good at it due to her superior jump speed and range. Seriously, even if you have only a little bit of experience using Chun Li's air throw, you should be able to stop most of Twelve's air dashing antics cold.
@Polymathically3 жыл бұрын
After posting this, I decided to go back into training mode and experiment. A few interesting things: -Most of his instant air dash enders can combo into his normals. All of his fierce, roundhouse, strong, and forward ends can combo into his weak/short attacks. But more importantly, they can also combo into his neutral forward kick. This is the high-stun knee move I mentioned in the previous message; not only can you easily rack up stun and keep the opponent on the defensive, but it also hit confirms into SA1. This is absolutely essential for his pressure tactics. I haven't tried this on all the characters yet, but it does work on all the shotos. -His back dash has some unique properties if your opponent is in the corner and you're using aerial attacks. Let's say you try go in for an instant air dash and end it with a fierce, roundhouse, strong, and forward. If your opponent gets hit or blocks, watch Twelve's animation carefully. As soon as he lands on the ground, input a backdash immediately. If done correctly and depending what attack you used, he'll backdash somewhere between half and all the way across the screen. This can be used to discourage opponents from trying to counterattack on block. When combined with the combo ability of his aerials to his normals, it becomes clear that Twelve's strategy was never about high damage; it's about maintaining pressure, keeping the opponent off balance via unpredictability, racking up stun (which is very easy to do with the knee), and finishing with a super. -Lastly, he has an OTG super via his matchup with Hugo. Do his neutral throw, and perform SA1 or 2 immediately after Twelve lands on the ground. It's obviously extremely risky against Hugo, so only do it if Hugo is dizzy and you want to show off.
@vicetube3 жыл бұрын
If you could retool Twelve to make him top tier, what would you give him?
@Polymathically3 жыл бұрын
@@vicetube As in Chun-Li level broken? Hmmm... Off the top of my head: -Give him the ability to parry during his air dash. That alone would fix his biggest vulnerability. -Increase speed of air dash, especially turning. -Give him an air throw. It makes no sense for a character that spends most of the time in the air _not_ to have an air throw. -Improve his ability to grab on to corners. Instead of just quickly bouncing off a corner after air dashing, he could simply get close to a corner (either via air dash or jumping from the ground) and crawl up or down the wall and still attack. -Double his crawl speed. He could even have an EX ground dash. -Increase damage of all attacks. -Improve priority/speed/stun on all normals. For example, his roundhouse is unsafe on _hit_ against Chun-Li, which is ridiculous. The range of his ground pokes needs to be increased, and at least a couple of them should be able to combo into each other and/or a Super Art. His only multi-hit attack shouldn't be just AXE. At the very least, the hit box of his knee should be increased. -Fix the input timing/hit box for aerial roundhouse so its crossups come out consistently. Give it an EX version with two hits. -NDL should be able to track opponents (including attempted crossups) as a default ability, not just via EX. It should be able to juggle multiple times in the corner, a la Necro's back fierce, Dudley's crouching roundhouse, etc, -AXE's should be the same as Necro's Electric Blaster; simpler input and can be done infinitely, but obviously with pushback on block. -DRA should two hits on default, three on EX. It should also let him go past the opponent, not bounce off of them. -Increase max amount of hits/stun on neutral throw. -Make XNDL & XFLAT OTG for all characters who don't quick stand after neutral throw, not just a glitch against Hugo. -Make XNDL able to activate immediately after a teched throw, a la SA2 Chun-Li. -Make XFLAT have two bars instead of one, and have more ways to combo into it. Make the damage the same regardless if it connects on ground or aerial opponents. The 4rd Strike game mod has an excellent version of this. -Decrease the meter for XCOPY, but give it multi-hit properties a la Yun and Yang's SA3s. Again, the 4rd Strike mod has an excellent version of this. -Increase recovery speed of his post-XCOPY and taunt animations.
@vicetube3 жыл бұрын
@@Polymathically Absolutely glorious.
@Sorrelhas Жыл бұрын
Why TV Tropes tho
@aqgpandemic54063 жыл бұрын
Well this came out sooner than expected... also did you seriously get this all edited in a day because if so that’s actually insane
@imnovi3 жыл бұрын
It's always nice to see more videos on the Bad Balance series. Do take your time if you have to though, because they're always a great thing to watch, even for people who are completely out of the loop when it comes to SF, such as myself, due to how informative and in-depth are. I feel like a lot of people want Twelve to come back, not just because of his intrinsic weirdness, but because they want his legacy to be more than just a laughingstock in SF3. Overall, great video, maybe one day we'll see the blob shine
@Kasaaz3 жыл бұрын
Sounds like Twelve was an attempt to design a character that was supposed to be strong in the air, weak on the ground.
@Reshi99842 жыл бұрын
In a game where you can only hit an opponent in the air once
@ivrydice09543 жыл бұрын
Twelve is on the character selection screen Bafael, Leon Massey, and Big Yellow: How many times do we have to teach you this lesson old man?
@FrMZTsarmiral3 жыл бұрын
Really wish Third Strike would get a revision, it's a great game but the balance can be so frustrating specially in cases like this. I really like Twelve on paper, a character with unusually good air-mobility but weak combos who on theory doesn't get that much reward from his combos but can harass the opponent frequently due to his airdash. For me what kills him is that he ALWAYS does garbage damage, even when you decide to spend half of your resources the damage is just little more than what other characters get for free. Personally if 4th strike or whatever was ever released I wish they would keep Twelve with weak combos but make his damage in neutral good and make his specials/super not laughably bad/situational.
@TheEvilCheesecake3 жыл бұрын
Capcom: "they want more Super Turbo remakes? Can doooooo!!!!!!"
@thecoomer65742 жыл бұрын
Unfortunately that's unlikely to happen because a bunch of 3s stans decided to go against a rebalance for some ungodly reason, but I guess we can still hope
@Oh-Ben2 жыл бұрын
@@thecoomer6574 Because the balance changes only killed a midtier and didn't touch an actual problem.
@NeoBoneGirl2 жыл бұрын
Honestly the problem isn’t truly his damage, it’s that he never gets knockdowns. If Twelve could get slightly more damage off of axe cancels and actually get like, a knockdown, he would be like 20 times better
@willow76102 жыл бұрын
@@NeoBoneGirl or just like, an actual combo. Ever
@ryjoy3 жыл бұрын
Excellent video, Baf. I love Twelve and often get frustrated by people saying there's nothing good about the character. Not that I don't think he's bottom-tier, but the idea that none of his design works has always been flagrantly uninformed. And the Chun-Li comparison was excellently demonstrated. Thank you for putting this video together!
@theinternetsworst78603 жыл бұрын
That's a really fascinating perspective as to why he is the way he is. It sort of makes sense to see him as an experiment which explains why Chun is the typical neutral dominator with regular damage while Twelve has the most laughable damage of any character ever. They couldn't have not known, you would think at least. Though I wonder if any dev would waste so much development time into an experiment, especially considering the high quality spritework in this game.
@Deeznutzho3 жыл бұрын
The funny thing is that Chun is his best match. Chun doesn't have the best anti-air game, so he's supposed to take advantage of that.
@dunzhen3 жыл бұрын
I love to play twelve man 😭 He's so cool and fun I genuinely wish he wasn't so bad, you have to try so hard and win neutral so many times. Fortunately his neutral is quite good if YOURE good but nonetheless is prey to Akuma and Ken air tatsus and the like. Very cool character, I find him cute :3
@alejandrobernal92003 жыл бұрын
On paper his kit could work as a low damage mixup character, if they just made his special confirms and normals more reliable
@joandarc4413 жыл бұрын
Twelve: Are you watching P8rn by yourself????
@Bafael3 жыл бұрын
Twelve: 10100.10111.00101.01100.10110.00101
@ivan99603 жыл бұрын
dont worry bafael, i am willing to wait for quality videos
@NeoBoneGirl3 жыл бұрын
I wonder how many 3S characters you could reasonably make a bad balance video on, cuz I think there’s honestly more candidates than not lol. Twelve definitely feels like they were really scared of what his airdash *could* do, and imagined he’d be getting a lot of pseudo jump-in combos, so balanced his damage around that, but the problem is that he isn’t getting most of his damage from airdash
@no642563 жыл бұрын
Yeah, I'm by no means an expert, but it seems like 3S has worse balance than the Mortal Kombat games. MK, mind you, being a series that hasn't really cared to heavily about balance (or at least were unable to do so) until MK:X
@Oh-Ben3 жыл бұрын
@@no64256 You'd think 3S's balance is bad, but really is Twelve and Sean that never get used, with Elena in front of them. The rest see normal use.
@fabianoyaga86103 жыл бұрын
@@Oh-Ben The balance in this game is still really bad, though.
@NeoBoneGirl3 жыл бұрын
@@Oh-Ben Getting used and good balance aren't the same thing. Just cuz someone knows how to deal with the burden Remy, Q, Necro etc. doesn't mean that they're well balanced, not to mention that it doesn't really represent the other side of the Chun, Yun, Ken dominance
@fabianoyaga86103 жыл бұрын
I hope he does bad balance videos on Chun-Li and Yun.
@jamesellis9833 жыл бұрын
HOLY SHIT BEST BIRTHDAY GIFT I COULD ASK FOR 30 MIN BAD BALANCE
@thestanman14863 жыл бұрын
I absolutely love his design. Every day I pray to the capcom lords to bring him back and every day I recieve no answer
@XNDL443 жыл бұрын
If nothing else, I thank this weird oddity character for giving me a username that aged well
@TheOSTLobby8 ай бұрын
12 is literally the perfect character. He has keep away, can turn invisible has long range attacks, and can fly! but he’s held back due to his damage.
@aetherswipeplus73013 жыл бұрын
That 3d render of twelve spooks me
@DeltaFrazzle3 жыл бұрын
i think his D.R.A is suppose to stand for dragon. im just assuming this cause his SA2 looks like a dragon, and those things fly/dive.
@oof_maxima3 жыл бұрын
Blows that Twelve has to win neutral like 10-12 times to win while you could just play as Ryu and remove 40% of your opponent's life with one parry
@adamburris12373 жыл бұрын
I really appreciate the work you do to put out such matter of fact videos on fighting games. I always go to you first to sit down and learn about characters. Thanks a lot for your efforts!
@PurpleFreezerPage3 жыл бұрын
I'm sorry - school stuff? Sir does your schooling somehow matter more than my consumption of SF3 meta knowledge??
@foursix323 жыл бұрын
Yama is a god for running Twelve
@seakladoom3 жыл бұрын
Thanks for this vid, Baf. Ive been maining Twelve for a while now and I was getting really tired of “Why Twelve is bad” videos that just cherry pick his worst aspects and don’t go into any of his unique abilities Edit: For the record you can combo into EX DRA out of EX NDL in the corner but why would you ever do that
@Archedgar3 жыл бұрын
Baf-sensei strikes again with another excellent Baf Balance video. Oh yeah. Thanks in advance for the great work and highly entertaining content.
@notoriousquinnb3 жыл бұрын
Incredible video! Thank you for all your hard work, this is pure quality content.
@EyeDonutz3 жыл бұрын
wake up babe new bad balance episode
@acewttimer3 жыл бұрын
As a twelve main in training, this is great and fully comprehensive knowledge.
@whensmahvel37413 жыл бұрын
bad balance series blowing up is destiny! bafael has been giving me amazing tech with his videos since i was in my freshman year of high school!
@Chun-believable3 жыл бұрын
Omg I was so sure this series was finished! I’m so glad to see it back! Take your time. School and real life is infinitely more important! We love you anyway and want you to succeed ❤️
@panterxs4153 Жыл бұрын
I cant belive i see the all 30 minutes of vidio of character i dont use.. nice vidio thats why im here
@Neogears13123 жыл бұрын
I look at Sean and see what happened easily; over compensation. He was a high tier character overblown as a top tier simply because Sean lore wise is the weakest character in lore. His sa3 had 2 bars and then they nerfed it. Dp had incredible range and in 3s now it’s awful. Tornado kicks comboed into super in 2I. Now they’re unsafe on hit. Sean’s most glaring weaknesses come from trying to tone him down too much which makes his atrocious design understandable. I can’t even begin to perceive what they were doing with 12. Nothing seems to synergize or gel with other tools in his kit. He gets low combos but low damaging normals. He gets middling pokes but no combo opportunities. It just doesn’t add up how we got 12 in this state.
@willow76102 жыл бұрын
There's a theory that he was a test to see how mad a footsies character's moves had to be for them to not instantly be high tier
@Neogears13122 жыл бұрын
@@willow7610 considering how there’s unblockables and characters like necro and remy don’t play even remotely how they were clearly intended to play I doubt that. That’s giving the team that made a tatsu punishable on hit too much credit.
@doodleEeto3 жыл бұрын
This Bad Balance episode is the literal definition of "devil's advocate"
@Thentavius3 жыл бұрын
When I saw Akuma taunt as Twelve reverted, I immediately knew where that was going. Dear god, why.
@Jadon.3 жыл бұрын
Hell yeah. I love this series immensely. I've watched each episode 3-4 times. I know this one's gonna be a banger
@Friendofsquirrel3 жыл бұрын
God I love twelve so much , he makes me so happy
@BigLeafyTree3 жыл бұрын
Thanks for this, this series is tight. Keep doing what you’re doing.
@cameronbarry1983 жыл бұрын
Oh boy, a treat from Baf!
@randolphthomasii70403 жыл бұрын
FINALLY got a chance to see this... I completely understand life getting in the way. I've been a fan/player of 12 ever since 99, and it's always been interesting to me how they designed him. Thanks for the insight and the playlist - definitely checking that out!
@BrianM_3rd3 жыл бұрын
One really unfortunate thing about Twelve is that he would actually have a really decent kara throw with his far MP (on par rangewise with Akuma's) if they had just made his close MP into a back+MP input like Necro's. I mean it's not huge, but at least it'd be something, you know?
@noah-ux2cz11 ай бұрын
If twelve x copies into another twelve and taunts he will do the pose but won’t go invisible
@yano44733 жыл бұрын
Hope school is going well Baf! Twelve's wakeup throw is nuts because of how fast he gets up, but that's about it LOL
@sirjeanpepper24923 жыл бұрын
Im sorry for asking you to stream baf, take your time with finals and other stuff
@meathir49213 жыл бұрын
Damn Bafael you don’t miss with this series
@ForestTheHedgehog53 жыл бұрын
I enjoy this series of videos a lot and it's how I discovered your channel so keep up the good work man! Also on another note the timing of the ads made this video more enjoyable for me XD
@mAceOfHearts3 жыл бұрын
28:55 Not to play devil’s advocate here, but could you not say that one of the reasons Twelve gets so many hits is because the opponent doesn’t have to fear those hits?
@chachawho4353 жыл бұрын
You can say that lol look at how people in fightcade play against him
@hoplop23453 жыл бұрын
i really love this series, totally worth the wait
@pkmudkip3 жыл бұрын
Its sucks how Twelve has decent moves but just needed some tweaks for knockback and damage output to be decent. Great video as always though, its always fun watching new videos of your Bad Balance series
@yikes67583 жыл бұрын
i really like your insight on why he was designed the way he was. now I can only hope for a 4th strike to fully realize all the characters that were stunted in 3S
@Ep1o3 жыл бұрын
Let's fucking goooo, I love this series. I'll wait for whatever amount of time is required for more of these.
@keylimecookies3 жыл бұрын
6:38 third hit of sweep does a little more damage than the other hits, why? Who tf knows
@berberrb-37543 жыл бұрын
Maybe as some kind of punish in case the opponent doesn't parry or block it
@julianchrobak-prince19153 жыл бұрын
I honestly think you should expand the series to any character you want to do rather than just overpowered or underpowered characters. If people can use this to improve their Twelve, they can use it to improve any character they play. SF3 is pretty hard to get into as well, so in-depth tutorials across the board could help people get into it. Just a suggestion. Overall, amazing video.
@millerwrightt3 жыл бұрын
Awesome work as always!
@neonblackblood3 жыл бұрын
Twelve is genuinely like my favorite street fighter character gameplay wise, his weird unique playstyle and attacks are unlike any other character ive played in a fighting game and i really hope either he or a character like him gets a chance at viability some day
@usernameluis3053 жыл бұрын
20:35 nice punish combo, we love you baf
@sigmaklim25323 жыл бұрын
Great stuff. Also liked the little talking point at the end a lot!
@nevaehrose17862 жыл бұрын
It's so unfortunate because twelve was always one of my fav street fighters especially in third strike. They just look so damn cool
@pitfallsquad31623 жыл бұрын
Bless your content, always brings a smile to my face
@TheLegendaryZed3 жыл бұрын
babe wake up, new bafael bad balance dropped
@fogblades68113 жыл бұрын
Twelve has to be the weirdest character in SF history in my eyes. Can't wait to see your Bad Balance take on SF2 or SF4 Vanilla Sagat, or something like Chun-li 3rd strike.
@virulentrose3 жыл бұрын
3S chun wasn't a poorly balanced character so much as "Houyoku-Sen is poorly balanced", I'm pretty sure she's just okay with SA1 or 3
@fogblades68113 жыл бұрын
@@virulentrose I agree, but SA2 is her win con and that alone is just absolutely stupid on how much that does.
@turlocs48123 жыл бұрын
Awesome video Baf. I cant wait for the next one!
@user-cj4fu8qq9b3 жыл бұрын
i hope twelve appears in sf6 and actually do some damage in this game
@four-dollardiscount17233 жыл бұрын
Great video as always Baf, keep it up!
@grugparty3 жыл бұрын
Love these. Was rewatching the deejay and Elena one yesterday.
@fuckin_uuuh99443 жыл бұрын
Another banger video, thanks baf
@huntinghunter10013 жыл бұрын
Been waiting for this every since the Leon Massey video
@frostatine3 жыл бұрын
Deep lore: Twelve makes an appearance in Guilty Gear as Ramlethal's clothing.
@PaddyRoon73 жыл бұрын
Great to see the series coming back. Ever thought about doing a "Good Balance" spinoff?
@123CIDRAINES Жыл бұрын
most high skill character confirmed
@bageltime89832 жыл бұрын
Only problems with Twelve 1:Barely any knockdowns 2:Has bad hitboxes