Beginers guide to rockets in update December 2023 (Part 1) ~ Stationeers

  Рет қаралды 4,022

Lion Llew

Lion Llew

7 ай бұрын

Here is a beginers guide to getting a rocket off the ground in the December update (assuming basic knowledge of the game.)
Apologies for the poor sound, wrong mic settings detected after the recording.
I figured out most of this in creative over the course of a few hours but asked on Reddit before I started and got a very detailed reply from Shadowdrake082 that is worth mentioning: www.reddit.com/r/Stationeers/...
Part 2 to this: • New rockets - simple l...

Пікірлер: 20
@deanhallrocketwerkz
@deanhallrocketwerkz 7 ай бұрын
Great video. Also you don’t have to type “1” to turn things on, you can just click the little switch
@lionllew8459
@lionllew8459 7 ай бұрын
Thanks, the sound was crap and I made several errors but didn't notice until after the fact. Nice to know the switch is functional. I don't see any variables in the new equipment to control the rockets through automation?
@alexjgilpin
@alexjgilpin 3 ай бұрын
24:55 "Another thing to note is if you go from the ice ejecta to lets say here it goes back to the moon first. I don't know why it doesn't go in a straight line." Kerbal Space Program player here. It could be that the map isn't actually spatial, but a token attempt at a patched conics deltaV map (go ahead and google for some visuals). this makes sense as "landed on the planet" is shown as a location that isn't actually on the planet, but beneath it at the bottom of the screen. In which case it's quite possible that the rocket is actually taking even a brachistochrone trajectory but it must pass through an orbital of the moon. That is - the rocket could be headed straight from the ice ejecta to the asteroid fragments spatially as you suggest, but in the process must exit the major gravity well of the ice ejecta and enter that of the moon before transiting to that of the asteroid fragments... which is what is being represented on the deltaV map.
@lionllew8459
@lionllew8459 3 ай бұрын
Yeah i've heard this name too many times now. Where's my wishlist. when you put it like that it makes sense! Using gravity as a slingshot to keep up speed.
@robertnett9793
@robertnett9793 5 ай бұрын
Hm... Mining ore seems awfully complicated - especially as you get just dirty ore out of the mining operation. I think in that case your deep miners doing exactly the same are the better solutuin (as of yet). However ice-mining, that's where the real benefit is. Water ice especially (well... depending on which world you play on). But you can automate ore mining pretty much, you can get most gasses from the atmosphere or your greenhouse. The only thing you struggle with on most worlds is volatiles and especially water.
@ketrix1594
@ketrix1594 7 ай бұрын
When I mined out a spot (of volatiles) the computer UI had a log entry that read: "Deposit is depleted. No further resources can be mined at this location." If I interpret this correctly, it would mean that there is a finite number of resources to gather in space. I was also on the Moon, and the site was in the first "Ice ejecta" that you also found in the video, which had 5 different spots for volatile mining in it. The spot that I mined out was scanned to the highest level (+25% mining speed, I think) and I got 201k mols of Volatiles in total (22 mols per unit of ice).
@lionllew8459
@lionllew8459 7 ай бұрын
According to this redit user you can delete and reroll the sites so they are infinate in a way. www.reddit.com/r/Stationeers/comments/18jts34/comment/kdmvfl9/?context=3
@ketrix1594
@ketrix1594 7 ай бұрын
@@lionllew8459 That's interesting! I had totally missed that "delete location" button on the map.
@rodneynormanhersom3583
@rodneynormanhersom3583 6 ай бұрын
wow the mixed fuel system sounds real dangerous you're literally riding on a bomb.
@ketrix1594
@ketrix1594 7 ай бұрын
Rockets can be automated with IC10 chips. Just program it on a laptop or a different housing, and then move the chip over to the rocket.
@lionllew8459
@lionllew8459 7 ай бұрын
That is not useful for using logic on the ground to control the rocket, also I don't see any variables in the miner for displaying the ores remaining at a location, how do you know how long to mine for or scan for if there is no variable for these conditions? Do you have an example code we can look at?
@lionllew8459
@lionllew8459 7 ай бұрын
OK so if you hook up a housing to the same data network as the uplink you can use the pins to access the various equipment, but that still doesn't help with discovering how many ores is in a location to make the things actually automated, on the ground r in the rocket... I'm probably missing something really obvious!
@ketrix1594
@ketrix1594 7 ай бұрын
@@lionllew8459 I haven't been able to test too much yet. I mostly used MIPS when I experimented with the gas-pressure engine, to pressurize the fuel. I don't know how to automate the actual mining part yet, I have only been looking at how to move the rocket around so far. edit: I looked at the game again, and couldn't see any way to automate commands like Chart, Discover, Survey or Mine. But a rocket can turn of everything that consumes power once it reaches its destination, so it could sit idle in a site until the player comes back and orders it to mine. I'm pretty sure it's possible to make the rocket return home when the power gets too low or the cargo is filled up.
@lionllew8459
@lionllew8459 7 ай бұрын
It wuld be nice to know how to program the rocket so that it scans until x percent and mines until depleted then moves on to another location of gold or iron or whatever and starts again, or returns home when depleted. I have no idea if that level of automation is going to be possible, but even it it has a way to turn on a light or speaker when an action is completed that would be a nice start like.
@lionllew8459
@lionllew8459 7 ай бұрын
@thespirit7408 If you fingure out how to make a scanner rocket auto scan and move and a miner how to auto seek and mine for x ore than please do let us know. Right now the best I got is rea the import ane export count move to a register if the register is not less than the import count after x seconds plot a course for home (I am thinking this will be possible from what I have seen) but choosing where to go will need prompting.Likewise scanning will just be based on the maths of "it will take this many scans at this time, so after this many seconds do a thing" type of logic. I hope it we get some better variables to play with or someone comes up with a nice system with what we got, because it will need plyer inputs from what can see. I'll worry more about it when I am at that point of my current playthrough.
@lionllew8459
@lionllew8459 6 ай бұрын
@thespirit7408 I agree. I don't really mind it being a bit more complicated if it is possile to set and forget. I want to be building my base and programming IC's (did I jst say I *want* to be programming IC's? Amazing how far someone can come with that!) instead of telling the rocket where to go step by step. The rocket needed nerfing, not neutering.
@rodneynormanhersom3583
@rodneynormanhersom3583 6 ай бұрын
i would love to so a game like this made to be buidls with Meccano style ie you build and place every beam or post every plate or bolt screw pipe wires every single thing that needs to be done to build a real rocket and experimental materially ie an experimenter set for real science use, more or less if it works in the game, it works IRL
@lionllew8459
@lionllew8459 7 ай бұрын
I wonder if addng more scanning units makes the scans faster, same for mining units.
@shadowdrake082
@shadowdrake082 7 ай бұрын
Yes it does. Each scanner has a 20 s cycle of 30 strength. I recommend them active one after the other since as you noticed, extra points are not saved for the next.
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