Blender ↔️ Cascadeur workflow with Mixamo addon

  Рет қаралды 13,661

Aron Nemeth

Aron Nemeth

9 ай бұрын

Mixamo addon for Blender: substance3d.adobe.com/plugins...
Tutorial files: github.com/arcsikex/Cascadeur...
[Affiliate link]
⏬ Download Cascadeur for free link.xsolla.com/moAtYrxn
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🎁 Products: nemaron.gumroad.com/
📂 Tutorial files: github.com/arcsikex/Cascadeur...

Пікірлер: 30
@neil_from_future
@neil_from_future 8 ай бұрын
Thank you so much. I know Blender but 3D animation is too much for single dev. Then I saw Cascadeur it literaly life changing. But doesn't know how to combine them and you show up. ♥
@raycharly9440
@raycharly9440 9 ай бұрын
Finally!! Thank you for this video!!
@nellofontani
@nellofontani 23 күн бұрын
thanks for this video!
@Joe-hr1dc
@Joe-hr1dc 2 ай бұрын
Love you, this video help me a lot
@davidffortesmeireles5328
@davidffortesmeireles5328 9 ай бұрын
wow very interesting
@lostvoice941
@lostvoice941 7 ай бұрын
Currently I'm doing research to build a workflow to work between Blender/Cascadeur/Unity. Currently only Rigify is in my workflow. I like the native aspect of Rigify but I'm considering Mixamo because of its ease of use. I'm curious, which rig you use primarily in your workflow currently?
@TangleWireTube
@TangleWireTube 8 ай бұрын
This is actually my intended workflow for character work and you add on seems pretty interesting. I’m trying it right now and it seems to be very finicky with the Export to Cascadeur function. It’s either importing the armature, or the mesh, but not the combination of both the mesh and the rig. Any ideas what might cause that? Also, it seemed to have issue with any additional bones being placed in the rig. For instance eye controls.
@AronNemeth95
@AronNemeth95 8 ай бұрын
Check the Blender export settings of the addon. Probably it is set to export only selected objects. The additional bones might be non deform bones. There is also a setting for exporting not only deform bones. Hope that helps)
@JumpCatStudio102
@JumpCatStudio102 8 ай бұрын
Hi, after i import animation from mixamo and export the animation backout, the file is quite heavy (double the original size of mixamo anim). Both without any skin / mesh. Is there any way i can reduce the size of casadeur exported anim ?
@JoyAnimationdl
@JoyAnimationdl 3 ай бұрын
hmm, I am thinking to work around it, i export my autorig pro to mixamo, do your step , apply animation to the rig, then again retartget the motion to my auto rig pro, it kind of ok
@megitsune714
@megitsune714 8 ай бұрын
hey im starting a new project and i want to learn to 3d animation for my character and enemies would you recommend just using blender + ue5 or do you think cascadeur is worth using aswell and where/how would cascadeur be more useful because both blender and ue5 can apperantly be used to animate?
@AronNemeth95
@AronNemeth95 8 ай бұрын
It really depends on your project, your character rigs and what kind of animations you want to create. If your characters have good control rigs you can just as easily can create lsimple ocomotion animations in Blender or UE. In Cascadeur it's easier to create acrobatic type moves imo. It's also handy to add secondary motion to animations especially if you are a beginner animator or you don't have the time to detail your animation. A disadvantage can be to conveniently integrate Cascadeur to your workflow. And learning a software can take some time.
@Immanuel-vm6vv
@Immanuel-vm6vv 2 ай бұрын
great workflow but i prefer using the rokoko retargeting tool,as for the cascadeur bridge thanks
@Tokeshiro
@Tokeshiro 7 ай бұрын
Hey loving your content and im trying to make dis part of my workflow but i dunno why but when i try to export to cascadeur i get this error: ModuleNotFoundError: No module named 'comands.eternals'
@HemisphereCinema
@HemisphereCinema 9 ай бұрын
i got a question with your addon , can you use casca for free? since it only allows 300 frames in the software but if you get it too blender does it go against that or.
@AronNemeth95
@AronNemeth95 9 ай бұрын
If you use the addon the export limitations doesn't apply, so you can export longer animation with more than 120 joints. That's a bug in Cascadeur's python api, so this might be changed in the future.
@HemisphereCinema
@HemisphereCinema 9 ай бұрын
@@AronNemeth95 a cool thanks for answering I have recently used it more as it help me time animations more love it.
@scienticus
@scienticus 6 ай бұрын
What is the best software, to get the animation from a video clip into cascadeur later? The mocap part of cascadeur dont seem to be mature, but the auto physics and auto posing is great, to refine the animation and extend it
@AronNemeth95
@AronNemeth95 6 ай бұрын
There are a lot of options online and most of them has free options. The most popular once I found are rokoko video mocap, plask.ai, in3D, deepmotion. Wonderdynamics is really powerful but you can't get the animation result for free as far as I know.
@LaouniGuennouni
@LaouniGuennouni Ай бұрын
How do that with auto rig pro and cascadeur.
@Alphain
@Alphain 8 ай бұрын
Hey there! I had a tutorial request that a lot of people might be interested in, Can you made a humpback whale rig using cascadeur? It would be really beneficial as there arent any tutorials on whale rigging and animation, I can provide you the whale model if needed
@RDD87z
@RDD87z 9 ай бұрын
would be nice if cascadeur starts to work with linking.. like cascadeur to ue5 or cascadeur to blender.
@AronNemeth95
@AronNemeth95 9 ай бұрын
If you mean live link that would be great. I don't think it's a priority for them and I also don't think it can be solved with their python api without slowing down the UI.
@drago23live
@drago23live 8 ай бұрын
is it possible to import action from blender to cascadeur ?
@AronNemeth95
@AronNemeth95 8 ай бұрын
Not with the addon, but manually it is possible. Export your animation as an fbx and in Cascadeur select the armature and in the import options there is an import animation option.
@whoareyou3185
@whoareyou3185 9 ай бұрын
Can you teach how to do textures correctly If I had a blend file with textures, How can I export it as a FBX, make Cascadeur animation then put it back in blender. How do I bring back the textures if the scene is all white.
@alexkt3400
@alexkt3400 9 ай бұрын
Import it in your scene where you have your original character and reuse the material
@yune_ESP
@yune_ESP 8 ай бұрын
does this still work? i tried it on the blender 3.6 and cascadeur crashes when you export from blender to cascadeur. Im using auto rig pro and trying to export the control rigs. maybe thats why. i will come back after trying to export it with deform bones. i see u have a tutorial on it for rigify, i will be back
@yune_ESP
@yune_ESP 8 ай бұрын
yup i even tried it with mixamo addon. cascadeur crashes after pressing the export button on the addon. is there any way around this?
@AronNemeth95
@AronNemeth95 8 ай бұрын
I also used Blender 3.6.1 with Cascadeur 2023.1.1. You should experience crash when exporting even with control rig.
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