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Hello, everyone! I've decided to spend a month or two on just testing/R&D with Blender's smoke simulator. I was strongly inspired by how well other software (such as Maya and especially Houdini) handle smoke/pyro simulations, so I wanted to try my best to create something realistic or interesting involving the smoke simulator of Blender. In this video, you'll see some of my results.
By the way, here's a video for you, if you want to see some bonus tests and footage: • Video NOTE: It's quite short and doesn't have much content, so I decided to make it unlisted.
You can also check out the BlenderArtists thread: blenderartists.org/forum/show...
Thank you for watching, and keep blendering!
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