BP 3rd Person Game: Game Mode & Testing | 14 | v4.8 Tutorial Series | Unreal Engine

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Unreal Engine

Unreal Engine

9 жыл бұрын

(00:05) - Intro
(01:15) - Game Mode setup
(03:04) - Game Mode Settings
(04:20) - Default Game Mode
(05:25) - Play and test
(06:44) - Inverting controls
(09:00) - Comments and Branches
(11:34) - Tooltips
(12:34) - PlayerStarts
(13:43) - Possessing the Character Blueprint and wrap up

Пікірлер: 219
@nathannlatimore7863
@nathannlatimore7863 5 жыл бұрын
*If your character's forward direction doesn't change in relation to the camera...* ...make sure that Make Rotator and Break Rotator are connected by their Z (Yaw) ports instead of their Y (Pitch) ports
@4draws966
@4draws966 5 жыл бұрын
Thanks man, this was a lifesaver for me xD
@whdinasor
@whdinasor 5 жыл бұрын
Thank you, it's helped me so much!
@user-akuma_k1
@user-akuma_k1 4 жыл бұрын
thx
@SomberAoYoru
@SomberAoYoru 4 жыл бұрын
Good looks.
@Dekcc
@Dekcc 7 жыл бұрын
If anyone is having problems with the camera (not being able to move it without moving the character, as well as it messing up the world movement for your character), try going to your camera boom / Spring arm component in your Character BP and tick 'Use Pawn Control Rotation' in the Camera settings over in the details panel. This checkbox might've been added in versions of ue4 released after this tutorial was made.
@Zinzano
@Zinzano 7 жыл бұрын
Thank you!
@n8n8n8
@n8n8n8 7 жыл бұрын
+1
@freddysghetti7925
@freddysghetti7925 7 жыл бұрын
Hey, thank you for posting and helping! This still isn't working for me though... Once I ticked the box for 'Use pawn control rotation' in both the camera and the cameraboom, It at least allowed me to move the camera with the mouse, but now it doesn't follow my character. If I run forward it does, but as soon as I turn my character, the character goes off screen and I have to use the mouse to target him again. Do you happen to know what this could be related to? I'm using version 4.15.0
@mikezyt8150
@mikezyt8150 7 жыл бұрын
thanks for trying to help but it still wont work
@araSalieri
@araSalieri 7 жыл бұрын
Dekcc You have my vote sir! Thank you
@Villeviking
@Villeviking 8 жыл бұрын
Heads up for those using 4.9+. In Break Rot and Maker Rotator nodes the two bottom pins have swiched place.
@22BIKS
@22BIKS 8 жыл бұрын
Thanks :)
@Sepheroth2256
@Sepheroth2256 7 жыл бұрын
i was wondering why it was moving so weirdly thank you
@patrickchedges
@patrickchedges 7 жыл бұрын
Thanks!
@nicksterisdebeste4071
@nicksterisdebeste4071 7 жыл бұрын
wow this prevented me from gtting triggered :)
@rogerfoster8020
@rogerfoster8020 6 жыл бұрын
I don't understand exactly what you mean? How do I change it?
@Dekcc
@Dekcc 7 жыл бұрын
Fly swallowed at 9:45
@NathanZackery
@NathanZackery 7 жыл бұрын
lol. I love the way he just powered through it!
@PARRAPOWER
@PARRAPOWER 6 жыл бұрын
He survived tho
@andrewmycock659
@andrewmycock659 5 жыл бұрын
I pissed my self then checked the comments and your comment sent me over the edge, I needed a break!
@Camille-Kay
@Camille-Kay 6 жыл бұрын
To sum up some of the advice on here, since some of the comments are recent... If you're having 'weird' animation issues: - Open your Character_BP. In the Viewport tab, click on the Mesh object. In the Details pane, make sure that 'Anim Class' is set to your Anim_BP. - Open your Anim_BP Event Graph. If you went back and remade your state machine, make sure that your 'IsInAir' SET node is still there. I had accidentally deleted mine and just needed to remake it. - Also in your Anim_BP Event Graph, make sure that you've attached the Return Value of the 'Vector Length' node into the Speed slot on the SET node. - Double-check that you've used 'float
@tuazulyrojoeljean
@tuazulyrojoeljean 6 жыл бұрын
Thanks a lot!
@rfreakingd8992
@rfreakingd8992 5 жыл бұрын
Thanks a bunch
@AXCELION
@AXCELION 5 жыл бұрын
For those who have a problem with the direction movement not following the camera view.. try to check Use Pawn Control Rotation in "camera boom and camera" and in events graph "break rot and make rot" link only the "yaw"
@haroldw2823
@haroldw2823 8 жыл бұрын
If anybody is curious up to this point every thing works in UnrealEngine 4.10.3 from this tutorial, some of the nodes look a little different but the search is still the same, Break Rot is the same but the pins have changed so you just got to look out for little things like that. Great Tuts Buddy looking forward to more :)
@3dnecronlord
@3dnecronlord 7 жыл бұрын
Man i was looking what i am doing wrong for 4 hours... you save my life :)
@kalarlapastos4824
@kalarlapastos4824 7 жыл бұрын
I know how you feel @giwgros nasiotis x) But for me it hapened in an other tutorial x)
@adamjones6473
@adamjones6473 6 жыл бұрын
SOLVED: Problems with the camera moving the character. . . . 1. Inside "CharacterBP" window 2. On the left side you should see "CameraBoom", "Camera", and "CharacterMovement" components 3. Click "CameraBoom" make sure these 4 boxes under "Camera Settings" (Right side under details menu) are checked - Use Pawn Control Rotation - Inherit Pitch - Inherit Yaw - Inherit Roll 4. Click "Camera" component (on the left) and make sure this 1 box is checked under "Camera Settings" (right side under details menu) - Use Pawn Control Rotation 5. Click "CharacterMovement" component (on the left) and (under details on the right side) scroll down to "Character Movement(Rotation Settings)" make sure that this 1 box is clicked - Orient Rotation to movement Hope this helps!
@shervinderogarian282
@shervinderogarian282 6 жыл бұрын
Adam Jones thanks
@thebestgames3542
@thebestgames3542 5 жыл бұрын
Thanx, that was helpful
@seancutt793
@seancutt793 5 жыл бұрын
I definitely have these checked, I've hit compile and save, but the camera still turns my character even when standing still.
@seancutt793
@seancutt793 5 жыл бұрын
Also, "Use Controller Desired Rotation" is unchecked
@seancutt793
@seancutt793 5 жыл бұрын
My solution, which might be kinda messy but is working for me now, is I followed the instructions on this video: kzfaq.info/get/bejne/fbuflLOk2LzQiKM.html But I left "Use Controller Yaw" Unchecked. I hope this is a descent workaround. If anyone knows the proper way to fix this, even with the correct boxes unchecked please let me know!
@minnek2395
@minnek2395 2 жыл бұрын
Wow Its fantastic video!
@GoEvenHarder
@GoEvenHarder 4 жыл бұрын
If your camera is somewhat clipping go to your character's blueprint and extend the spring-arm length
@ybuenoo
@ybuenoo 8 жыл бұрын
For everyone who is only seeing the "idle" animation and not able to see the animation changes. Please check the 3rd person project template and see that in the character animation blueprint there are references to "get velocity" and apply that value to the "speed" variable for the animation. That step is missing in this videos..that will solve the issue.
@paladin1147
@paladin1147 9 жыл бұрын
At Last I Can Run The FEEL IS REAL
@freddysghetti7925
@freddysghetti7925 7 жыл бұрын
I cannot control the camera with the Mouse, and when I try to run, the character just seems to runin a fixed direction and the camera follows him in that direction. I'm using version 4.15.0 is there something missing that may have been added to this version? I went throught he comments and all of the issues that most people are having just seem to be that they plugged the yaw into the wrong place, among other little details, but I've gone back over the bulk of the videos and I have everything the way it's supposed to be. Jumping works perfectly, but like I mentioned, even when I just press forward he will run forward, but when I press right, the character will turn 90 degrees and run right and the camera will follow fixed to his back. if I press forward again, he will turn 90 degrees to the left, and so on. He will do this for every direction. The w,a,s,d inputs send him in fixed directions.
@freddysghetti7925
@freddysghetti7925 7 жыл бұрын
Ah HA! I got it! You may run into the same issue I did, simply because when you drag the camera onto the cameraboom (spring arm), it didn't actually attach for me. When I dragged the camera to the spring arm, it prompted me to rename the camera. Make sure you hit ENTER. I must have clicked in a blank space before, and this seemes to have canceled my action. Now everything is working correctly. The first 2 times I tried to do this, it didn't attach (and I didn't notice). The camera will remain in the box when you add it as a component, so don't overlook the fact that it may not actually be attached. A good indicator, is that the cameraBoom(spring arm) will now show the camera as a click down arrow. I hope this helps someone.
@Detoxxish
@Detoxxish 7 жыл бұрын
You need more upvotes so people can solve this problem. It worked for me for version 4.16.2
@user-rr8wn1kv5o
@user-rr8wn1kv5o 7 жыл бұрын
Thanks so much dude
@panosmallioris3346
@panosmallioris3346 5 жыл бұрын
TY VERY MUCH SIR!
@emilefortier1688
@emilefortier1688 6 жыл бұрын
Hello, I'm having a slight problem with the in-game camera. Every time I tilt the camera so that it looks up, it is not physically affected by the ground and just goes straight through it. Do I need to add a capsule component to the camera?
@alinorafoster
@alinorafoster 8 жыл бұрын
So, I've reviewed all my keybinds and the movement scripts. It all seems accurate (adjusting for the changes in pin locations) but I must have missed something. My character rotates a full 90 degrees in the opposite direction whenever I press A or D and then walks forward even as I hold down the turn button. My mouse and arrow keys do nothing. Jumping works like a dream, though. any advice?
@LJSaint
@LJSaint 7 жыл бұрын
in the event graph part of your blue print in the movement section he has both a get forward vector input and a get right vector input. you most likely have 2 get forward inputs so the engine would register "A" and "D" the same as "W" and "S". make sure for the "Move right/lateral Inputaxis" from the axis event u have get vector right or else youll have the same problem
@_jaska
@_jaska 5 жыл бұрын
In the Movement Input area of the Event Graph in the CharacterBP, break/make the rotator on Z (yaw) instead of Y (pitch) and it will fix that
@nathannlatimore7863
@nathannlatimore7863 5 жыл бұрын
@@_jaska This worked for me! Thank you
@MichaelGaskin
@MichaelGaskin 8 жыл бұрын
Everything is working perfectly, but I am curious why a player controller wasn't used. Apologies for the noob question?
@monteltv1006
@monteltv1006 5 жыл бұрын
Can find the default setting in details next to the world settings.
@bobobo5868
@bobobo5868 9 жыл бұрын
Wow)
@shadesmadness4399
@shadesmadness4399 8 жыл бұрын
Hi, I made it this far on the tutorial series and got it all working as it should. My character is working great I save everything and exit to take a well deserved rest. I go back to the project now to find that my character wont look towards where he is walking and he's jump is a lot less than what it was.... At least the jump issue is a quick fix but what really worries me is him not looking to where he walks...as he was doing before saving and exiting. Any ideas or help would be greatly appreciated.
@chocochipcookiealert
@chocochipcookiealert 6 жыл бұрын
okay so I have copied the exact anim blueprints from the third person character project into my own. I have also done this with inputs and the event graph of the character. My character does appear and has idle animation when playing. Here are my issues: my character ONLY has idle animation playing from the anim bp that is active on my character BP. Yes I have used proper node connections in event graph of anim bp. When I use a, or s, my character turns at a 45-90ish angle but whips right back to forward if I am pressing w as well. If I hold the a or s key, the character continues to move in the weird direction until I release it and then moves back to the forward of the w key. It is almost like there is a compass that causes the character to go a set direction for wasd. I have gotten my mouse x to control the direction correctly, but I cannot pan my camera around my character. The y axis where I should be able to look up and down also does not do anything. One last issue: My characters jump and animation does play, and my character does jump, using these nodes.... but the jump start anim is a few seconds long, so when I click space bar, he jumps by using the default z axis elevation, but does not wait until my jump start animation is done. Any ideas for any of these things? (keep in mind i have read several comments about similar issues and have not seen a resolution to my own issue. At least I did not see one, I apologize if this issue is a repeat lol.)
@thebuildsmith4761
@thebuildsmith4761 5 жыл бұрын
Same exact issues here..
@digicard3815
@digicard3815 4 жыл бұрын
In the AnimationBP you have to go to your Event Graph and connect the Return Value from "Try Get Pawn Owner" to the Input Object of "Is Valid" and to the Target of "Get Velocity"
@lethiagames9208
@lethiagames9208 7 жыл бұрын
is there a way that the character doesnt slide wheb walking/running
@tyhar7493
@tyhar7493 6 жыл бұрын
Had an issue with 4.19.1. Character movement rotation rate was default at 0 on the Yaw (Z) axis. Needs to be set to 360 so character will rotate too to input direction.
@akifmagden2429
@akifmagden2429 7 жыл бұрын
Hello, when I am trying to use "a" and "d" buttons; my char moves left or right while facing front. I mean, animation does not face right or left while going right or left. Any solutions?
@bagusarya7821
@bagusarya7821 7 жыл бұрын
me too. anyone can fix this ?
@Joridos
@Joridos 7 жыл бұрын
On the characterMovement into Character Blueprint you need to check the "Orient rotation to movement" and uncheck use controller disirret rotation, my udk version is 4.16
@A158W
@A158W 6 жыл бұрын
You solved every mistake in my game !!!! THX :) my ue4 version is 4.19.0
@primath333
@primath333 4 жыл бұрын
@@Joridos Worked for me too with UE 4.22.3
@sledge3157
@sledge3157 6 жыл бұрын
my character isn't automatically possessed, even when setting him to in under the possess feature when hitting play. using player 0 does nothing. anyone know where i can edit that feature so i don't have to click possess everytime manually?
@grn1
@grn1 5 жыл бұрын
The possess feature mentioned in this video basically just sets a default character for the level which could be used in a game where different characters are used on different levels. The possess button by play is used by the editor, I presume, so you could hit play and see some things happening at a different angle. I haven't found an option to make it auto-possess when playing.
@racastar
@racastar 6 жыл бұрын
So the problem I found was I accidentally grabbed TurnRate instead of Turn (or maybe I mis-assigned what they should do?) while setting up the blue print. That and Reattaching the camera to the boom, as Detoxxish mentions, also helped.
@SS5JIM
@SS5JIM 7 жыл бұрын
So I did everything to the of my knowledge as close to what was shown in the video everything works fine except when I walk the animation doesn't play idols while walking jump is perfect any tips on how to fix this?
@amirrezaghorbani2715
@amirrezaghorbani2715 6 жыл бұрын
hey. My Character Runs (play Run Animation) at the beginning of Jump animation , i've realized that in the Locomotion , when i Press SpaceBar , it goes all the way through the idle_walk_run Blend space and then transmits to the jump Start. i mean when the character is at Idle State and i press spacebar , it plays walk and run animation before jump_start i did everything just like the videos , im using 4.16.1. what should i do to fix this?
@yourfriendlyneighborhoodfb2626
@yourfriendlyneighborhoodfb2626 8 жыл бұрын
I'm doing this in UE 4.9 i tried testing the game but my character never spawned,I checked to make sure my playerstart actor was in and went back through to double check the characterBP. nothing was wrong but I remade it just in case, I also did the same process for the game-mode but when I restarted it my character never spawned.
@greglyons288
@greglyons288 7 жыл бұрын
Well, I thought I messed up. Turns out, the mouse movement only works while the character is in motion, and I'm not used to A and D actually turning, usually they strafe. I was so confused at first.
@af5772
@af5772 4 жыл бұрын
my character doesn't even pop up for some reason, i followed all the previous tutorial in the right order 1 by 1 and did the same things for everything
@Detoxxish
@Detoxxish 7 жыл бұрын
I have found that reattaching the camera to the cameraboom solves the weird movement problems. I am using UE4 version 4.16.2
@PaladinfffLeeroy
@PaladinfffLeeroy 7 жыл бұрын
Okay, so I got everything to work, but I have two small issues. On my PS4 controller everything works fine until I start rotating the camera, then the controls of my character seem to invert or change. The second problem I have was with the keyboard and mouse controls. The character does not turn towards the camera view while walking with W and S, instead the speed starts to lower and the animation goes into a walking animation. Anyone here knows what's up? I feel like these are easy to solve but still going to be gamebreaking if not handled properly and since I just started using Unreal I would not really know what's up. Thanks in advance.
@PaladinfffLeeroy
@PaladinfffLeeroy 7 жыл бұрын
Nevermind both issues I had. Turns out that indeed the slots for Yaw on the Break Rotator and Make Rotator have been switched around with the Pitch and I had the Yaw connected to the Pitch instead of Yaw to Yaw. Welp, I feel kinda stupid now but I hope that others might learn from my silly mistakes.
@FolNico
@FolNico 6 жыл бұрын
Thank you soo much dude!
@Oniixx
@Oniixx 7 жыл бұрын
My "A and D" are making the same of "W and S", they just go to front and back, doesn't go to left and right, whats wrong?
@sosiker1
@sosiker1 7 жыл бұрын
maybe you need to check "Use controller rotation yaw" in Character BluePrint details. It worked for me
@thomasabramson100
@thomasabramson100 4 жыл бұрын
Help. Camera won't move with mouse. Cause unknown. WASD works but character or camera swing to right side when key pressed yaw hooked up to yaw use character rotation box checked in camera swing arm
@aysikl
@aysikl 8 жыл бұрын
Cam/ControlProb mouseX is turning my camera but not my dude.. wasd keeps moving him the same directions no matter where Im pointing cam (dude's moving, cam is turning, dude is not turning with cam) rechecked 12 and 13 as well as the early input vid and everything seems fine - the characterBP CharacterMovement component has OrientRotationToMovment enabled - class defaults have UseControllerRotationYaw disabled - camera is on the springboom - springboom has UseControlRotation enabled (and the pitch yaw roll inherit enabled (unchanged, as per vid instructs)) -- eventgraph is correct / getControlRot BreakRot(Yout) MakeRot(Yin) forward and right vector to world direction -- InputAxisTurn -> AddControllerYawInput axis value to val
@aysikl
@aysikl 8 жыл бұрын
(edited - nope nevermind it doesnt) controlling with game pad...
@aysikl
@aysikl 8 жыл бұрын
I've come to the conclusion it's supposed to work like this.
@zogeid
@zogeid 8 жыл бұрын
+aysikl same here
@samf6464
@samf6464 8 жыл бұрын
I figured it out so i thought I'd share, between "break rotator" and "make rotator" (mine says rotator, not rot) connect the "Z Yaw" output as well. That's all I did, and it works
@zogeid
@zogeid 8 жыл бұрын
+Sam F Thanks mate!
@grn1
@grn1 5 жыл бұрын
In current version I had to hit play then possess a few buttons to the right of it. I used esc to stop.
@Nitin-on2wb
@Nitin-on2wb 6 жыл бұрын
am getting target option in set speed during event blueprint creation..pls help..
@iusmann
@iusmann 7 жыл бұрын
My animation isnt changing. Where are we setting the value of speed ?
@jamesbughler6306
@jamesbughler6306 7 жыл бұрын
When I rotate my camera view my character rotates and faces in that direction and will never face any direction the camera isn't facing, even when he walks/runs he only faces the direction the camera faces, does anyone know how I can fix this problem please, I need an answer as soon as possible
@cameronsanchez2204
@cameronsanchez2204 5 жыл бұрын
I am having a problem where my camera will not look up and down but it looks left and right and also my character won't look the direction i move.For example, if i press a button,the mannequin should look left but he doesn't and when i push s, he should be facing towards the camera (looking down),but he won't,etc.He just stays locked at looking forward no matter what and i don't know how to fix it.
@exsqui
@exsqui 7 жыл бұрын
My camera is just not moving with my mouse, it moves only when my characyer moves and face a direction
@thebuildsmith4761
@thebuildsmith4761 5 жыл бұрын
me too
@ivanfajdetic2605
@ivanfajdetic2605 3 жыл бұрын
@@thebuildsmith4761 Make sure you've attached the "Camera" component to the "CameraBoom" by clicking "Camera" and dragging it and releasing it over "CameraBoom" in your Character Blueprint in the Viewport tab.
@tikemyson1679
@tikemyson1679 6 жыл бұрын
here i have a problem pls help! So when i move, its like the default direction points to one way and for example w doesnt mean forward it means south. so everytime i wanna move to south i just have to press w despite of the camera direction.
@youngkiroid5810
@youngkiroid5810 5 жыл бұрын
Same
@ahmadsolihin2408
@ahmadsolihin2408 7 жыл бұрын
my camera move but it won't move up and down , it did move left and right at my character
@A158W
@A158W 6 жыл бұрын
My charecter is just in t pose and is not using any sorts of animations pls help (i am using ue 4.19.1)
@Don19324
@Don19324 7 жыл бұрын
Thanks for the excellent tutorials. I'm having an issue with my character not turning with my camera movement with my mouse. The only way I can turn is by physically pressing buttons. I am not used to using mouse and keyboard, so is this the way it always is? I hope this makes sense ? Please help someone !
@Don19324
@Don19324 7 жыл бұрын
I figured it out another person commented how to fix it
@mr.madman9467
@mr.madman9467 7 жыл бұрын
my character is only looking in one direction, ( the direction of the camera) and isnt turning around it moves in universal directions ( north south, west east) but keeps facing in the direction in which the camera is facing, also while moving and he only has one running animation :/ AND he doesnt have the "jump" animation, so he just jumps and does the running animation in the air PLS HELP
@kimma485
@kimma485 7 жыл бұрын
me too ...
@subsystemd
@subsystemd 7 жыл бұрын
Did you guys find a solution ?
@mr.madman9467
@mr.madman9467 7 жыл бұрын
SpringRollKitty try connecting the Z yaw with the other Z yaw at the break rotator, the positions have been patched in the newer versions of UE Also try to enable...i forgot sry :/ its somthing about character rotator in the character BP, just type rotator in the search bar there and enable it- that worked for me
@VarishtGhedia
@VarishtGhedia 7 жыл бұрын
Under pawn you have to tick Use Controller Rotator Yaw
@youngkiroid5810
@youngkiroid5810 5 жыл бұрын
_VER 4.19.2 Problem :: my character doesn't turn in the direction I'm facing the camera, it just walks in 4 directions and is not affected by where I'm pointing the camera at all Solve :: In the video, break rot and make rot is only connected with Y(Pitch). Connect X(Roll) and Z(Yaw) too ! Make 3 connection x-x y-y z-z This way is how i solve the problem. Hope it is helpful
@creekheathen4971
@creekheathen4971 7 жыл бұрын
tried 5 different versions of camra controls absolutely none work for the newest version of unreal getting annoyed
@spanglebab3173
@spanglebab3173 7 жыл бұрын
my forward and backward movements won't work how do u fix?
@shiweidu2675
@shiweidu2675 7 жыл бұрын
We had walk animation in the blend space, how can I make my character walking instead of running
@nashjordeen
@nashjordeen 7 жыл бұрын
You can keep the walking animation to the top of the blend space(SPEED 375).You might want to change your character speed to fit your animation though.
@david4858
@david4858 7 жыл бұрын
hellow can you make a video trying to change the gamemode with other using a box with blueprints?
@xGerald890x
@xGerald890x 8 жыл бұрын
My character doesn't auto possess. How do I fix?
@mrx-jz8us
@mrx-jz8us 7 жыл бұрын
13:53
@cskhard
@cskhard 6 жыл бұрын
Still not working for me. I've noticed that he has "Game state Class" as "GameState" and in my game is in GameStateBase for default. If I change that and put it like he has, the pawn goes into neutral position and doesn't move or animate either.
@saba7371
@saba7371 6 жыл бұрын
Have you solved this problem? I have same problem :(
@TerryLaVeyByrd
@TerryLaVeyByrd 6 жыл бұрын
Everything seems to work except for the camera movement up and down and when the character runs towards the camera, the camera does not rotate behind the character. I am not sure why. I have deleted everything and started over with these tutorials and still cant get it to work. Any advice?
@TerryLaVeyByrd
@TerryLaVeyByrd 6 жыл бұрын
i am using a Logitech® Wireless Trackball if that helps
@cskhard
@cskhard 6 жыл бұрын
My player doesn't autoposses. I've tried putting the character bp in the game and also not putting in, but nothing. I have to click on "posses" and then the engine creates a pawn in the game start, not even possesing the one existing. Another problem or thing I've noticed is that he has "Game state Class:" as "GameState" and in my game is in "GameStateBase" instead as default. If I change that and put it like he has, the pawn goes into neutral position (the one that shows when there is no animation) and doesn't move or animate even if I posses it. Any help please? Thanks
@AvantAveGarde
@AvantAveGarde 6 жыл бұрын
You're probably running in simulation mode, in your play drop down arrow, make sure you're on selected viewport. As for his game state stuff, don't change it if it breaks it, he probably changed the names of his stuff off screen.
@isimbulamadmobenibulsun660
@isimbulamadmobenibulsun660 5 жыл бұрын
anddd ı didint make it my camera not working and when ı press d player turning right but not like that he just turning 90 degree same it to left and when ı press s player turning 360 degree help :(
@rowcezarbrazil
@rowcezarbrazil 4 жыл бұрын
12:00 Why not use a select node?
@AnimatorVinny
@AnimatorVinny 6 жыл бұрын
how many game modes can be used in a single game?
@FolNico
@FolNico 6 жыл бұрын
My arm is dislocated ingame.. But in the amimation tab it isn't.. Anyone help?
@danliviu75
@danliviu75 Жыл бұрын
My mouse movement don"t work, I did all setings. Can you help me? and one more thing , can you make one more tutorial with some more animations? I want to add sword attack , swiming, swing , magic attack and talkng.Thanks a lot!
@billysscavengershop7190
@billysscavengershop7190 9 жыл бұрын
Hmm. My Character hits the ground running and doesnt stop. mouse controls work fine, a and d keys turn him and spacebar makes him jump, but s seems to have no effect. He just runs full speed as long as I can keep him from falling into oblivion lol. Any hints where I may have went wrong?
@pzimmerh
@pzimmerh 5 жыл бұрын
Anyone ever figure this one out? I am having the same issue
@porcadozza
@porcadozza 6 жыл бұрын
My camera always looks at the back of my character and my character always runs forward even if it is walking to the left/right or backward. How may I fix it?
@vladislavlyagayev7464
@vladislavlyagayev7464 4 жыл бұрын
+
@miguelcorrea611
@miguelcorrea611 5 жыл бұрын
I cannot see possess option in my details
@isimbulamadmobenibulsun660
@isimbulamadmobenibulsun660 5 жыл бұрын
guys if you cant make it just open new project but tat will be third person and open it go bluprint clasor and open and open your game too and compare ı was maked it you can do no prebllem :)
@Kyo_ufu
@Kyo_ufu 8 жыл бұрын
My charecter will not spawn at all, i have everything perfect. even the playerstart, and my charecter still won't appear. i need hapl.
@ryanhall4246
@ryanhall4246 7 жыл бұрын
My character is not showing up help I set it my game mode to myGame. on mac I change mostly everything but i can't find class defaults
@thomasabramson100
@thomasabramson100 4 жыл бұрын
13:53 possess dosnt exist in details panel version 4.22.3 UE4 help
@mikezyt8150
@mikezyt8150 7 жыл бұрын
My character is just idling what do i do???
@mayenmcclain9493
@mayenmcclain9493 8 жыл бұрын
When I press escape and error shows up and it crashes
@damarioman1
@damarioman1 7 жыл бұрын
My character isn't spawning in the game. I have it to the correct gamemode and all.
@ponimania
@ponimania 5 жыл бұрын
After all comments and updates Its still running starafe, not like in tutorial ((
@josegalvez6048
@josegalvez6048 8 жыл бұрын
can u add how to crouch? and can u fix the dismembered arm pls xD
@raleighaisharelevo5859
@raleighaisharelevo5859 3 жыл бұрын
Why does my charachter not do the running animation
@_bbie
@_bbie 7 жыл бұрын
is it okay if i install the software on mac sierra?
@joma77
@joma77 7 жыл бұрын
works for me
@TheHalo3vidmaker
@TheHalo3vidmaker 8 жыл бұрын
I can spawn and move around but It's only playing the idle animation.
@ignaciodelcarril7957
@ignaciodelcarril7957 8 жыл бұрын
+Benjamin Michael go to character blueprint then go to mesh then to animation blueprin generated class and select your animation blueprint sorry my english i am from argentina
@ybuenoo
@ybuenoo 8 жыл бұрын
For everyone who is only seeing the "idle" animation and not able to see the animation changes. Please check the 3rd person project template and see that in the character animation blueprint there are references to "get velocity" and apply that value to the "speed" variable for the animation. That step is missing in this videos..that will solve the issue.
@quinndelano8837
@quinndelano8837 8 жыл бұрын
i dont under stand what you mean for me to do. i dont know where i should be looking in, please clarify.
@blueyes56
@blueyes56 7 жыл бұрын
As gabriel said, open up a 3rd Person Blueprint Template. Open up the ThirdPersonAnim_BP (it should be under Mannequin>Animations). Click on the Event Graph and notice that they are assigning a value to the Speed variable and checking for Is in Air variable we made (to blend between anims). This tutorial didn't cover the code in the Event graph (maybe not needed in the older versions?) Just copy paste that code into your Anim_BP in your project. Hope that helps!
@mikezyt8150
@mikezyt8150 7 жыл бұрын
what code???
@aphixe
@aphixe 3 жыл бұрын
I can only move my camera, i can't jump or move. perhaps its something in latest version 4.25.3
@aaronkaminski9138
@aaronkaminski9138 3 жыл бұрын
I have 4.25.3 too, except when I press play my character automatically looks and runs right and I can't stop him. Idk if it's an update to the engine or if I just was lazy and didn't follow the tutorial at a certain point
@81396xman
@81396xman 7 жыл бұрын
My character continues to just jump after spawn.
@ShockingWolf26
@ShockingWolf26 8 жыл бұрын
My game is really messed up... The character controls are inverted for example D and A are switched in directions and w makes my character go right not forward :/ I checked my input and everything seems to be fine and i went back and looked at the tutorials but i had done everything right! so if someone could provide a resolution it would be greatly appreciated!
@andrewjohnson6168
@andrewjohnson6168 8 жыл бұрын
Is your "Use Pawn Control Rotation" setting on the "CameraBoom" checked? If not try that
@l74123
@l74123 8 жыл бұрын
I think you did the same mistake As me: Check the bounds between "Break Rotator" and "Make Rotator" I joinned z(Yaw) with the X (roll). If Yaw was correctly with Yaw, you can join the Pintch and the roll too. That shoud resolve the issue.
@hytan143
@hytan143 8 жыл бұрын
Thanks for this. My camera wouldn't move and my character was moving funny until this was checked.
@joma77
@joma77 7 жыл бұрын
@l74123 Thanks for the help! My character moves properly now. How the heck did we even make that mistake in the first place?
@ryanw5500
@ryanw5500 8 ай бұрын
Something's wrong. I can't move my character or my camera.
@isimbulamadmobenibulsun660
@isimbulamadmobenibulsun660 5 жыл бұрын
my game isnt moving camera was too and ı go world settings and changed camrea optians and it works but w working s and a vorking d ı am gonna fix it and done :)
@seventhmonk4006
@seventhmonk4006 8 жыл бұрын
Hi people! How can i to do camera movement without character rotation?
@samf6464
@samf6464 8 жыл бұрын
between "break rotator" and "make rotator" (mine says rotator, not rot) connect the "Z Yaw" output as well.
@seventhmonk4006
@seventhmonk4006 8 жыл бұрын
ok, thank you
@darthmarth18
@darthmarth18 8 жыл бұрын
my character shows up but theres no animation please help
@quinndelano8837
@quinndelano8837 8 жыл бұрын
I am having the same problem. all is fine, except the animation isn't working. :-(
@cchhaannnneell
@cchhaannnneell 6 жыл бұрын
Damnit my character doesn't turn in the direction I'm facing the camera, it just walks in 4 directions and is not affected by where I'm pointing the camera at all
@youngkiroid5810
@youngkiroid5810 5 жыл бұрын
Same.... Please somebody help us .......
@youngkiroid5810
@youngkiroid5810 5 жыл бұрын
i add reply here too _VER 4.19.2 Problem :: my character doesn't turn in the direction I'm facing the camera, it just walks in 4 directions and is not affected by where I'm pointing the camera at all Solve :: In the video, break rot and make rot is only connected with Y(Pitch). Connect X(Roll) and Z(Yaw) too ! Make 3 connection x-x y-y z-z This way is how i solve the problem. Hope it is helpful
@seancutt793
@seancutt793 5 жыл бұрын
According to all of the comments here, I had all of the correct boxes checked and unchecked but the camera still turned my character. My solution, which might be kinda messy but is working for me now, is I followed the instructions on this video: kzfaq.info/get/bejne/fbuflLOk2LzQiKM.html But I left "Use Controller Yaw" Unchecked. I hope this is a decent workaround. In short: Go into CharacterBP and add these: -Event BeginPlay Drag the arrow and create/connect it to: -"Use Controller Rotation Yaw " but keep the box for "Use Controller Rotation Yaw" Unchecked. If anyone knows the proper way to fix this, even with the correct boxes checked please let me know. I imagine this messy fix will come back to bite me.
@sampaliu
@sampaliu 9 жыл бұрын
My character is not spawning when I press play. Anyone else having a similar problem?
@rottenmash6463
@rottenmash6463 9 жыл бұрын
rigrnr Without viewing all your settings, I believe you may have just deleted the playerstart instance. From the mode tab (left side in unreal engine) drag and drop the the playerstart actor anywhere into the viewport.
@sampaliu
@sampaliu 9 жыл бұрын
Thank you! that was definitely the problem. I restarted the tutorial series anyways and have a new working version but it's really informative to find out what went wrong!
@bigfatpanda6233
@bigfatpanda6233 8 жыл бұрын
my character wont walk
@ybuenoo
@ybuenoo 8 жыл бұрын
For everyone who is only seeing the "idle" animation and not able to see the animation changes. Please check the 3rd person project template and see that in the character animation blueprint there are references to "get velocity" and apply that value to the "speed" variable for the animation. That step is missing in this videos..that will solve the issue.
@blueyes56
@blueyes56 7 жыл бұрын
As gabriel said, open up a 3rd Person Blueprint Template. Open up the ThirdPersonAnim_BP (it should be under Mannequin>Animations). Click on the Event Graph and notice that they are assigning a value to the Speed variable and checking for Is in Air variable we made (to blend between anims). This tutorial didn't cover the code in the Event graph (maybe not needed in the older versions?) Just copy paste that code into your Anim_BP in your project. Hope that helps!
@mikezyt8150
@mikezyt8150 7 жыл бұрын
what code???
@TaGUnittandlloyd
@TaGUnittandlloyd 7 жыл бұрын
my controls are inverted can someone help
@eamk887
@eamk887 7 жыл бұрын
Do you still have the problem?
@TaGUnittandlloyd
@TaGUnittandlloyd 7 жыл бұрын
Yes
@eamk887
@eamk887 7 жыл бұрын
Do you mean your camera or keyboard controls?
@TaGUnittandlloyd
@TaGUnittandlloyd 7 жыл бұрын
keyboard
@eamk887
@eamk887 7 жыл бұрын
At 7:20 you can see the keyboard and mouse options. Make sure your MoveForward W is 1.0 and MomeForward S is -1.0. Also make sure that MoveRight A is -1.0 and D is 1.0.
@subscribeguy6242
@subscribeguy6242 5 жыл бұрын
4:36
@beachbum111111
@beachbum111111 8 жыл бұрын
Character doesn't turn, jumping doesn't change the animation, and my movement changes wherever my camera is pointed but not where the character is facing. These tutorials are useless.
@immaget1millionsubsk201
@immaget1millionsubsk201 8 жыл бұрын
+beachbum111111 WOW blame the tutorial when you've screwed up
@beachbum111111
@beachbum111111 8 жыл бұрын
Imma Get 1 Million Subs K? I've been through the tutorial twice and the same fucking thing happened. It doesn't help when half the fucking things are completely different or don't exist in the new version.
@immaget1millionsubsk201
@immaget1millionsubsk201 8 жыл бұрын
beachbum111111 It helps you learn man explore each and every possibility of error. Because it is error on YOU'RE part I promise lol. I've followed these tutorials and I too have run into errors and you DEBUG, which makes you a better programmer, sure its frustrating at some points but its something that will 100% reoccur if you are considering any sort of developing for the future. So get used to it now and figure this out.
@immaget1millionsubsk201
@immaget1millionsubsk201 8 жыл бұрын
beachbum111111 Not to be harsh but perhaps give me what you're problems are specifically, what you've tried and maybe we can guide you in the right direction.
@Jsfun
@Jsfun 8 жыл бұрын
+Imma Get 1 Million Subs K? I'm having a similar issue, doesn't seem to be a fix mentioned in this comment section. When pressing play the character doesn't animate as I move, it just stays in the idle animation and slides around. Spent hours trying to figure this out :/
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