BP 3rd Person Game: Character Keyboard & Mouse Controls | 13 | v4.8 Tutorial Series | Unreal Engine

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Unreal Engine

Unreal Engine

9 жыл бұрын

(00:05) - Intro and working in the Event Graph
(02:16) - Movement Inputs in the Character Blueprint
(03:47) - Scale and Rotation
(05:36) - Getting vectors
(07:14) - Adding mouse input
(09:42) - Adding jump
(10:54) - Wrap up

Пікірлер: 67
@ChunkyBrewster
@ChunkyBrewster 8 жыл бұрын
7:25 Instead of doing it based on the Pawn rotation, you can make it work like most third person games and make it based off the Camera. Right click and type "Get Forward Vector (Camera)" and "Get Right Vector (Camera)" and use those instead as their respective world positions.
@ChunkyBrewster
@ChunkyBrewster 8 жыл бұрын
+ChunkyBrewster I don't know if this is covered in the future videos, but just something I noticed was odd! Hope this helps anyone that is wondering if they might have messed up.
@danielvutran
@danielvutran 7 жыл бұрын
TY!!! @@@xdf
@yoloswaggerson1970
@yoloswaggerson1970 7 жыл бұрын
Your suggestion seems to have a flaw: when camera points up or down a character can't move forward or backward (also he starts to move slower as camera is deviates closer to Z axis)
@dhaneshbavot
@dhaneshbavot 7 жыл бұрын
but you can break that vector to get the yaw value which you can then use for forward vector
@XibaD
@XibaD 6 жыл бұрын
Thanks for the tip!!!! Very useful.
@rockmanxdi
@rockmanxdi 8 жыл бұрын
Everyone coming to my office is asking why there is a blue arrow in front of the persona's pants.
@skibidi_rizzler_444
@skibidi_rizzler_444 Жыл бұрын
i swear bro this is the best engine i ever used
@SirSethery
@SirSethery 6 жыл бұрын
For anyone who doesn't see "Turn", back in Project Settings>Input, you should see what you named your Axis Mapping for moving the mouse right. I had it as "MouseRight", so search for that instead if you named it the same.
@KWadeProductions
@KWadeProductions 3 жыл бұрын
Thanks 🙏🏼
@joeyschmoe2089
@joeyschmoe2089 8 жыл бұрын
Sounds like you're dropping bionic elbows on that Enter key.
@kitaramei
@kitaramei 8 жыл бұрын
My camera does follow my mouse when my characther is standing :/ , it moves when i move and my character follows it the mouse, it just that it does not look up and down while moving or while standing. I change the Yaw(Z) thing already and it doesnt seem to work still
@tunisianleague2457
@tunisianleague2457 4 жыл бұрын
I made the movement inputs with c++ and I followed your previews tutorials about animating the character movements and yet my character doen't change his pose when I move it (he's always in the idle pose)
@aberrybear473
@aberrybear473 8 жыл бұрын
My Break Rotator says X (roll) Y (pitch) (z (yaw) : instead of pitch yaw roll this confuses me I don't know if that's what its suppose to say but its like got z yaw instead of y yaw.plus if i select the break rot into axes node instead it says In Rot xyz i dont know which one is the correct one cus they are different than the tutorials. im confusing lol.
@rattapoomkotchapong1674
@rattapoomkotchapong1674 2 жыл бұрын
For some reason my character refused to transition from idle even though the state machine seems to work fine in the animation preview :(
@OzcorpsDesigns
@OzcorpsDesigns 8 жыл бұрын
Has anyone got a SMOOTH 3rd person camera working... based off a follow camera like in Side scroller but from the back... i tried a few but issues arise when you RUN back at the camera it goes mental trying to flip it behind... since that i have started again and asking for Guidance.. PS also if anyone managed to stop the ICE SKAting movement please tell me what it is
@autbo
@autbo 8 жыл бұрын
The audio is behind for about 2 seconds.
@MrAaditshah
@MrAaditshah 5 жыл бұрын
I can’t find the move forward node
@everabyss
@everabyss 5 жыл бұрын
I have a big problem here. I don't able understand if roll = x , pitch= y , yaw = z then how come we use yaw which is " Z " to turn right or left. and similarly, everything is upside down to me. Please help.
@putdownthreads
@putdownthreads 5 жыл бұрын
sorry this answer is a few months late if you still need help, but think of rotations as spinning around a pole. In the UE4 level editor, in the bottom left corner, you can see the XYZ axes. Imagine sticking a wheel onto each of these axes, and spinning that wheel. Notice how Y axis (the pitch) is the same way a car has an axis, so if we put a wheel on that, the 'wheel' would spin like a wheel normally would (if we painted a red stripe on the wheel, as it rotates the red stripe would go up[ and down). If we put that wheel on the Z (yaw) axis, now the wheel is spinning on it's side! And now the red stripe on that wheel will be rotating left and right (or in better terms, clockwise and counter clockwise since rotations are circular functions). Hope this helps! rotation is a very complex subject, much more complex than people think (Euler angles and Quaternions are notoriously hard to understand so I suggest just ignoring those and be thankful for the people who figured it out for us! lol)
@dutchmafiaking
@dutchmafiaking 6 жыл бұрын
I guess I'm just getting old and I can't be taught new tricks, but after watching about 20 or 30 of these Unreal tutorials, I just can't wrap my head around all of this visual scripting. I realize it's intended to make non-programmers capable of "writing" code, but the reality (to me at least) is that it's still super complicated with nodes, commands and function, and presented in ways that don't really resonate with a non-programmer type person. The node networks are messy, a lot of the times the name of the actual nodes don't seem to be the best choices, and you often need to take so many steps to get a simple value...one might as well just learn C++ programming. As a side note, I wish someone out there could create tutorials in a way that is not just staring at a monitor and hearing a voice...JC it's boring as all hell.
@mistypixstudios6304
@mistypixstudios6304 6 жыл бұрын
idk, i found his style very good and entertaining. you DO NEED to have some experience in programming constructs like what is a loop, a condition, etc to program a game. however this is way more easier than programming in c++ trust me, you don't want to deal with c++. just keep making stuff and it is all a matter of getting used to the work flow and remembering the names of node values. i do suggest that try to learn some basics of programming if you don't have already (c++ would be better in this case), just to get an idea of how logic flows through, and how variables work, how conditional statements work, how classes work, what are instances, object oriented design, inheritance etc, because the same concepts are used in blueprints too. for eg we "inherit" from the "character" class, we make "instance" of our blueprint, we use "variables" which are "public", we check for a "condition" if it is true or not. i hope you get what i mean.
@bobdawkins7473
@bobdawkins7473 6 жыл бұрын
Visual scripting is the easy way to program visually though. If you can't Visual script, programming will be twice as hard. You won't be able to follow visually the links and directions of where inputs and outputs are going.
@manishotaval8316
@manishotaval8316 4 жыл бұрын
Movement -------- working! Mouse -------- working! Direction -------- not working! Edit: Character Blueprint is always moving to world forward direction. How to fix it? I am using UE 4.11 Edit: In UE4 the Z axes is for up direction(not Y). So i connected it to Y(pitch) to get local direction. Now i fixed it by connecting it to Z(Yaw) to get local forward direction. It is working now!!
@DummySnek
@DummySnek 6 жыл бұрын
what about strafing?
@DiegoSilva-bp9if
@DiegoSilva-bp9if 7 жыл бұрын
To work on my version (4.16.1) I had to connect the three points of the "Break Rotator" with the "Make Rotator". Then I had to change two things, first the "Get Forward Vector" by "Get Forward Vector (Camera)", that comes with CineCamera together, and also the "Get Right Vector" by "Get Right Vector (Camera)", I hope Have helped someone.
@phantompain6678
@phantompain6678 7 жыл бұрын
You are great! Thank you very much, I had big issue with movement:)
@Hamza-gn2cg
@Hamza-gn2cg 5 жыл бұрын
YOU ARE THE GODDAMN BAST
@Lmao-ke9lq
@Lmao-ke9lq 6 жыл бұрын
12:12 if i use only mouse and keyboard, is Movement square useless?
@grn1
@grn1 5 жыл бұрын
No, movement square also takes values from the keyboard for movement though there may be an easier setup for just keyboard (I'm just learning this myself). It's probably best to have gamepad compatibility though, it takes relatively little effort and appeals to a larger audience.
@xMaverickFPS
@xMaverickFPS 9 жыл бұрын
this might be a premature question (as i havent yet finished this video, let alone the entire tutorial series), but how would one maybe do this without using the project settings tab? so you could maybe have different controls for walking versus in a vehicle. or for third person vs first person.
@bobdawkins7473
@bobdawkins7473 6 жыл бұрын
You'd need multiple character state trees :)
@ryanw5500
@ryanw5500 9 ай бұрын
I need help. I can't get my character or my camera to move.
@NINedStark
@NINedStark 8 жыл бұрын
Nice video! What Yaw means?
@distortionsofnormality3072
@distortionsofnormality3072 8 жыл бұрын
+NINedStark A twisting or rotation around a VERTICAL Axis. Think of Pitch, Yaw, and Roll like rotation from an X,Y, or Z perspective. I hope this helps.
@lucasdaviddossantos2984
@lucasdaviddossantos2984 8 жыл бұрын
+NINedStark howthingsfly.si.edu/flight-dynamics/roll-pitch-and-yaw
@geldonrashidi4572
@geldonrashidi4572 8 жыл бұрын
@NINedStark upload.wikimedia.org/wikipedia/commons/thumb/c/c1/Yaw_Axis_Corrected.svg/2000px-Yaw_Axis_Corrected.svg.png
@sourcelocation
@sourcelocation 6 жыл бұрын
Hello from 2018!
@user-yn6xr5fd9u
@user-yn6xr5fd9u 4 жыл бұрын
@@sourcelocation Hello From 2020!
@giuseppe3520
@giuseppe3520 6 жыл бұрын
Thank you bro
@mistypixstudios6304
@mistypixstudios6304 6 жыл бұрын
just a correction, it is "break rotator" not "break rotation"
@levitabusman
@levitabusman 6 жыл бұрын
8:08 Turn Rate is not showing when I right click and search for Turn Rate... did they remove this?
@ethanlane9873
@ethanlane9873 5 жыл бұрын
In one of the previous videos he made key mappings. That is where he made TurnRate.
@the_unkilled2238
@the_unkilled2238 8 жыл бұрын
there is no turn
@gang-ridertv5433
@gang-ridertv5433 7 жыл бұрын
There is no move right! 6:19
@levitabusman
@levitabusman 6 жыл бұрын
yea i cant find turn rate!
@ethanlane9873
@ethanlane9873 5 жыл бұрын
That is a binding made in a previous video.
@SIRSANDMAN0
@SIRSANDMAN0 3 жыл бұрын
I cant find the moveforward function. I even searched.
@cherryoverrun3851
@cherryoverrun3851 6 жыл бұрын
is Yaw the Y acses
@leptosurreal460
@leptosurreal460 8 жыл бұрын
I HAVE ONLY TURN RATE! HELP!!!
@albedus7056
@albedus7056 7 жыл бұрын
IN order to fix that you have to go to project settings and look for inputs once your there open up the Axis mappings and find turn it should show you that you mis spelled it and just correct it then go back to characterBP then from there everything is a ok
@exthase_original
@exthase_original 7 жыл бұрын
After 5 Month, you reply to this ? :D
@leptosurreal460
@leptosurreal460 7 жыл бұрын
***** yeah
@leptosurreal460
@leptosurreal460 7 жыл бұрын
OD Gaming thanks man.
@boitahaki
@boitahaki 2 жыл бұрын
I have absolutely no idea of what is going on lol
@human1141
@human1141 Жыл бұрын
this is too much information, I can't handle it.
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