BP 3rd Person Game: Setting Up Inputs | 05 | v4.8 Tutorial Series | Unreal Engine

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Unreal Engine

Unreal Engine

9 жыл бұрын

(00:05) - Intro and Project Settings
(01:20) - Axis Mappings
(03:03) - Up and Down Bindings
(04:04) - Moving with the gamepad
(05:16) - Moving the keyboard arrows
(07:29) - Look up Axis Mapping
(08:40) - Setting up the Action Mappings
(10:34) - Wrap up

Пікірлер: 50
@dylanjones8433
@dylanjones8433 3 жыл бұрын
Thank you for presenting the information in a clear way with lots of energy. I am late to the party, but this is still a super valuable series.
@Owl90
@Owl90 9 жыл бұрын
Thank you for redoing this tutorial with a newer engine version and improved teaching!
@cgcircuitLLC
@cgcircuitLLC 9 жыл бұрын
Love your teaching style! Thanks so much for making these wonderful videos.
@danburke2617
@danburke2617 5 жыл бұрын
Thanks for the help definding all of the access keys. ;) All kidding aside, love your vids!
@blind_neighbourhoodNerd
@blind_neighbourhoodNerd 7 жыл бұрын
these videos are amazing!!
@PaladinfffLeeroy
@PaladinfffLeeroy 7 жыл бұрын
I am so happy to see this. I was used to people having to code the inputs in Unity.
@uimodexapwie5063
@uimodexapwie5063 7 жыл бұрын
OMG me too! i waas about to say that stupid unity never accepted the fucking codings i gave it it was just like FIX ALL COMPLIER ERRORS and shit..! dam im so glad that i decided to check out Unreal engine
@NathanZackery
@NathanZackery 7 жыл бұрын
Agreed. Not to mention Unity's inability to allow players to remap inputs.
@emmicd11
@emmicd11 7 жыл бұрын
unity sucks
@zeg2521
@zeg2521 7 жыл бұрын
Japanese games suck!
@PaladinfffLeeroy
@PaladinfffLeeroy 7 жыл бұрын
Dark Souls is freaking amazing and it is a Japanese game. Though I couldn't really care for a lot of other JRPG's :S Turn based combat in video games is death by boredom.
@kashless
@kashless 6 жыл бұрын
*D E F I N D I N G* Btw thanks for such a great video series.
@kasperkarelse8106
@kasperkarelse8106 7 жыл бұрын
awesome series
@bestboy007
@bestboy007 8 жыл бұрын
GREAT VIDEO :D
@Hrmkratusa
@Hrmkratusa 4 жыл бұрын
It took me all this time, but I Defound it!
@shamanik1320
@shamanik1320 6 жыл бұрын
Why is up and down arrows and w and s allowed on same area like for MoveForward, but Turn and MoveRight can not be? Or is this just preference?
@darkraven107
@darkraven107 7 жыл бұрын
i have a question. here the up, down, forward and backwards are all defined in one axis mapping. can I create multiple axis mapping, like one for up, one for down, one for backwards without grouping them into the same axis mapping ? Or is it better to follow this grouping technique ?
@abheetl9743
@abheetl9743 7 жыл бұрын
What kind of input should be used for crouching? Axis Mapping or Action mapping? Hmm, as long as we press a key, the character crouches so I believe it is Axis Mapping, as we have to continuously press down a key...? Right?
@SauceyNoodle
@SauceyNoodle 7 жыл бұрын
Can't open any drop down menus due to a bug
@MoviesBluray
@MoviesBluray 5 жыл бұрын
👍👍😘
@xXLashkXx
@xXLashkXx 8 жыл бұрын
How does the action input work? I mean you just created an input called Jump, but how does it knows that the character has to jump, on the axis you set a value but lets say i want to make a crouch, or a glide input, i call it "Glide" and how do i make it work now?
@darvit1404
@darvit1404 5 жыл бұрын
The input is only determining that when you press the key you assigned, it sends the input, for example “jump”, you have to program the jump, “jump” it’s only letting the game now that you pressed that key.
@thegoddamnbatman1047
@thegoddamnbatman1047 8 жыл бұрын
Is there a reason you put the LookUp inputs for the Gamepad and Mouse in separate mappings?
@iefe65
@iefe65 8 жыл бұрын
Have you found why ? It is driving me crazy
@xXLashkXx
@xXLashkXx 8 жыл бұрын
I think its because a mouse movement is not a rate, when you tilt the stick on a controller your camera moves at a rate given by the pressure but on the mouse it follows you movement. Or maybe not, i dont know.
@iefe65
@iefe65 8 жыл бұрын
Well the pressure on the mouse would be the speed on which you move your mouse, I don't know too haha
@xXLashkXx
@xXLashkXx 8 жыл бұрын
but when you move you mouse from, lets say, X to X+1 and you lay there, the mouse stops moving, it only keeps the movement while you are actually dragging the mouse, but on the controller if you tilt the stick it will keep sending a moving signal. To sum up: The mouse only moves while you are moving it and reproducing your movement. The stick keeps moving while it's tilted.
@iefe65
@iefe65 8 жыл бұрын
xXLashkXx Thanks I think I get it now :)
@spudro5thou
@spudro5thou 4 жыл бұрын
cant seem to get my inputs to work on my game pad,is using the gamepad plug and play like the mouse or do i have to code the gamepad to get it gto control my character
@kein_engel_zlat
@kein_engel_zlat Жыл бұрын
Good afternoon! Do you have any information on how to add support for force feedback gaming steering wheel to the project? I need the axis readings not just to be read, but also the device (the motors of the device) to resist steering. I'm trying to make a racing simulator, but I can't implement steering wheel support. I need a unified plugin with which I can add support for Logitech, Thrustmaster, Fanatec, Moza, Simcube, etc.
@LaraFan25
@LaraFan25 8 жыл бұрын
Can I use this method for turning on the spot with arrow control? I haven't actually implemented the tutorial yet. *whispers and cries*
@armanx2
@armanx2 8 жыл бұрын
Hi i'm from belgium and in here we got Azerty keyboard... so it is ZSQD instead of WSAD i wonder how can you make a game compatible to different keyboards ?
@nrselcuk
@nrselcuk 7 жыл бұрын
You can select multiple keyboard inputs for individual action. Already keyboard layout recognized by OS and US keyboard W probably equals to French Keyboard Z.
@cutecut1738
@cutecut1738 4 жыл бұрын
my jump isnt working though my input is correct i entered spacebar only can you help me out
@angello9594
@angello9594 2 жыл бұрын
Bro works, I did the same But W and S do not work just walk sideways xd, any solution?
@arkemal
@arkemal 4 ай бұрын
In 5.3, where do we setup these inputs?
@phantompain6678
@phantompain6678 7 жыл бұрын
HELP, There is diffrent method in UE4 4.16 Stars start from 5:30!
@phantompain6678
@phantompain6678 7 жыл бұрын
Ok I got it
@davidosuchukwu6817
@davidosuchukwu6817 5 жыл бұрын
Am I the only one who thinks he sounds a lot like Badger from Breaking Bad? Basically Badger with a college degree haha
@059812
@059812 8 жыл бұрын
Not that I am not appreciating these tutorials, really, thank you for them however I am struggling not to fall asleep during these tutorials. It has been 50 minutes of these tutorials so far and I think all this info could be explained in 15 easily.
@kewlin
@kewlin 8 жыл бұрын
+O man Change the speed under the options. I often watch tutorials at 1.5 speed, and almost always at 1.25 speed.
@iefe65
@iefe65 8 жыл бұрын
That was the best gift KZfaq eveer gave us haha
@DestroyerofBubbles
@DestroyerofBubbles 7 жыл бұрын
Wow hardcore
@conorrabbitte40
@conorrabbitte40 7 жыл бұрын
Never thought of doing this. How much of my life I could have saved...
@greyalice
@greyalice 6 жыл бұрын
It's not that you're wrong, but I think the approach is supposed to give a better understanding from the get go of what each of these pieces of the software is supposed to do. Rather than simply saying "Right click this, add this, do this" he's going into detail and explaining why we're doing each step.
@subscribeguy6242
@subscribeguy6242 5 жыл бұрын
8:20
@sekishira
@sekishira 7 жыл бұрын
Seriously confusing naming you did there for the input......made no sense when I firstly opened the 3rd person bp....
@hassanrefaat9160
@hassanrefaat9160 7 жыл бұрын
Sekishira I think he will assign these inputs to the animations he imported like for ex. The jump input he created for the jump animation that was imported . I am not sure for what I said but I am assuming I am actually still learning ue4
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