Cantrip Controller 5E D&D Character Build | Dungeons and Dragons Character Builds

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Nerdarchy

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Cantrip Controller 5E D&D Character Build | Dungeons and Dragons Character Builds
For building our cantrip controller character we've got to look at the spell casting character classes that get control cantrips- bard, druid, sorcerer, warlock, and wizard. Then we look at how can we get the most cantrips as well as the most bang for our buck out of casting them.
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@Nerdarchy
@Nerdarchy 6 жыл бұрын
Help Support Nerdarchy by Shopping at YOUR Favorites Places on the Internet. Just use these links and shop as usual. Nothing changes for you- Amazon- amzn.to/2jf0boA Nerdarchy the Store- goo.gl/M4YZEQ Drive Thru RPG- goo.gl/6nf5zh Easy Roller Dice- goo.gl/1n0M1r D&D and Think Geek Gear- goo.gl/LZAV5z
@williambritt8445
@williambritt8445 6 жыл бұрын
This sounds like a great build but can you give me a suggestion how to change it just a little where I do all that stuff but get to ride a giant spider do I go find familiar or take ranger some where in between levels
@wildewalker
@wildewalker 5 жыл бұрын
Get rituals, one of which is find familiar
@jmvh59
@jmvh59 6 жыл бұрын
There is an additional difference between Vicious Mockery and Frostbite. Vicious Mockery specifies "the next attack roll it makes before the end of its next turn" and Frostbite specifies "the next weapon attack roll it makes before the end of its next turn." So, if you target a caster with Frostbite (because they probably have a weaker Con save than Wis), you will not reduce the accuracy of their cantrip or spell attacks that do not involve a weapon. And a spell that uses a save bypasses both effects.
@MatticusScotticus
@MatticusScotticus 5 жыл бұрын
So there is no confusion, when they were saying Book of Shadows at the end, they meant the Book of Ancient Secrets Invocation. It's basically a much more potent Ritual Caster feat, and you don't have to worry about losing your spellbook because you can just conjure it during a short rest again.
@MatticusScotticus
@MatticusScotticus 5 жыл бұрын
This is actually the exact class I'm using right now too, and it's beautiful. I rolled for my stats and got a little lucky, so I only need 4 ASI to build an optimal build. Normally you'd want to split at an ASI level to max out ASI potential, but in my case, the extra invocation at warlock level 5 is more important than the extra feat or ASI I could otherwise get at 16 sorcerer. And as far as control goes, repelling blast is great, but grasp of hadar is equally as powerful. These invocations specifically say you CAN move the targets of eldritch blast, not that you have to, meaning you can choose to push them or pull them if you take both invocations. If you set up environmental hazards (like caltrops, ball bearing, cloud of daggers, etc) you can literally push a target through those hazards and force saving throws (if there even is a saving throw), and then subsequently pull them right back through and again, force saving throws.
@MrBracey100
@MrBracey100 4 жыл бұрын
Book of Ancienct Secrets is the invocation that allows you to record ritual spells into your Book of Shadows.
@SergioLeRoux
@SergioLeRoux 6 жыл бұрын
If you cast a quickened cantrip as a bonus action, you'd only be able to cast another cantrip as your main action, I think. Makes more sense to quicken the normal spell.
@alecharding
@alecharding 5 жыл бұрын
KETCHUP CONTROLLER?! FINALLY! I CAN MASTER THE CONDIMENTS!!!
@justinrichard287
@justinrichard287 6 жыл бұрын
I played a sorcerer of the sea/ hex blade warlock pact of the blade and the options for battlefield control was absurd. highly recommended if you want to push people off cliffs or Scorpion them over to you with Eldritch blast, lightning lure, or have a neat Ray of frost boost
@NathanRiggins
@NathanRiggins 6 жыл бұрын
fan game I finished this past weekend, there was a sorcerer of the sea warlock shoving everyone all over, it was really fun to deal with
@thegrandolddukeofuke
@thegrandolddukeofuke 6 жыл бұрын
I'd go sorcerer first for the Con save proficiency. Also can you guys post a list of all the cantrips you ended up taking? Thanks!
@Ben0_o
@Ben0_o 6 жыл бұрын
Warforged Barbarian grapples an enemy. His Sorcerer ally uses Mold Earth to bury them both. Warforged don't breathe, so just wait until the enemy suffocates. GG
@cannastartover1720
@cannastartover1720 5 жыл бұрын
Ben Alexander could ruin important things. Use with caution
@Babidi111
@Babidi111 5 жыл бұрын
heh that does sound fun. I took mold earth in case I needed to bury my zombies for later use as a necromancer but hadn't really considered other uses.
@nopejhonson958
@nopejhonson958 5 жыл бұрын
no dm will let you use mold earth that way, they will make loose earth mean what ever they want, essentially making the cantrip a wasted cantrip you took just to fuck you over. doesnt matter that the spell was designed for it.
@shiyoamayaki8206
@shiyoamayaki8206 5 жыл бұрын
To note, the average time for a human being to suffocate is around 7 minutes. That would mean 70 rounds in an encounter. Effectively losing your buddy for that long. Just for a human being, not sure how it would translate to other beings.
@zecat3727
@zecat3727 5 жыл бұрын
You could use it for interrogations. The warforged is all like "Tell us what you know or suffocate!" while they are underground.
@ReustersPlace
@ReustersPlace 6 жыл бұрын
So very brilliant. Thanks for the 1d12 inspiration
@mr.c7522
@mr.c7522 6 жыл бұрын
Love create Bombfire and mold earth are great combo
@bencanevari4056
@bencanevari4056 6 жыл бұрын
First! My sorcerer is the best sorcerer. He has so many spells. He has the best spells
@NathanRiggins
@NathanRiggins 6 жыл бұрын
His spells are tremendous, he gets huge things done with them
@bencanevari4056
@bencanevari4056 6 жыл бұрын
He said he'd build a wall and he built it... he made the woodland elves pay for it...
@n.henzler50
@n.henzler50 6 жыл бұрын
The save DC just got 10 points higher!
@timothynorman9170
@timothynorman9170 6 жыл бұрын
Dun dun dun, eye of the tiger.
@Sabotender
@Sabotender 6 жыл бұрын
you only mentioned 3 levels of warlock, I would go at least 4, that way you get to raise your charisma by 2 making your cantrips harder to resist / easier to hit
@knoxjanowick5609
@knoxjanowick5609 6 жыл бұрын
Great build guys!
@barnowl8563
@barnowl8563 5 жыл бұрын
I took chill touch as a lore bard, and it was pretty great.
@LordSephleon
@LordSephleon 6 жыл бұрын
Yeah, I think I need to sleep for like a week. I read that as "Catnip Controller" when I first saw it in my feed. Sigh... Anyway, on to watching the actual vid. :)
@dheyderjr
@dheyderjr 6 жыл бұрын
This sounds so much fun. I'm playing a character kind of like this but with a twist. I'm maining warlock and dipping sorcerer. The potential to cast a few spells at will like cantrips makes it worth it. My party allows all UA and published material. So I'm planning seeker Warlock, a dip of stone sorcerer, and satire Bard. The abilities and buffs I'm able to give and gain are going to be fun.
@Grizzlox
@Grizzlox 5 жыл бұрын
Great build for a gritty campaign
@DutchDread
@DutchDread 6 жыл бұрын
My current character has 8 cantrips at lvl 3. Lvl1 bard, warlock, and sorcerer. Warlock gives me hexblade, which means that I am suddenly proficient with medium armor, shields, and martial weapons, and my martial weapon works with my charisma instead of str or dex. It also gives me booming blade cantrip. Which means that in the unlikely event that something gets near me, I can hit it with a +6 1d8+4 (with an extra 1d8 if they move. so that cancels a weakness. It also gives me eldritch blast, which at lvl 2 will also get +4. So that one level basically means I have options for defense, melee offense, and ranged offense. So sorcerer, sorcerer gives me 4 cantrips, and "divine soul" means I can choose them from either the sorcerer or cleric spell list. giving me a lot of options. And bard gives me 2 from the bard spell list. He's more of a buffer than a controller, but here is the list he has: Vicious mockery (wis save, 1d4 + disadvantage, psy dam) Frostbite ( con save, 1d6 +disadvantage cold dam) Acid splash( dex save, 1d6 on 2 characters, acid) Minor illusion Eldritch blast (vs AC) booming blade (for melee) Resistance Guidance Will get a few more cantrips later on to make it more controlly, but I already love the versatility.
@LunarKnight26
@LunarKnight26 6 жыл бұрын
How does one get lightning? I am trying to make a character just to see what it would look like. I love this idea. I hope to use it in the future.
@Dicyroller
@Dicyroller 6 жыл бұрын
I would play a version of it.I already do. I have had a hard time convincing some of my players how cool cantrips are.
@TimdeVisser86
@TimdeVisser86 5 жыл бұрын
I am playing something similar in my next campaign. Or rather he's just a Conjuration Wizard, but I have a total of six cantrips at level 3. Two of those are from the Mark of Making (It's an Eberron variant option for Human), and one is a bonus that the DM gave me for my backstory. I didn't get Eldritch Blast because it doesn't really fit with my character's theme very well (I'm playing him as a conjurer that focuses on summoning and elemental magic), but I took Frostbite and Shocking Grasp.
@OctoberGeek
@OctoberGeek 6 жыл бұрын
Love this idea, and want to build it out as a sorcerer. Trying to decide if it's better to be a half-elf to get Charisma bonus and Darkvision (so I don't have to take the Light cantrip), or choose variant human for the Magic Initiate Feat at level 1. :-/
@Horkslair
@Horkslair 6 жыл бұрын
Warlock Devil's Sight invocation is better than darkvision imo. 120' range, AND they can see colors and can see in magical darkness that will affect those with darkvision. My gold dragonborn warlock took pact of the tome and druid Primal Savagery cantrip to go with his dragonborn feat dragonhide that lets him get a claw melee attack. If something gets in close and he is forced to melee, he is able to put some major hurt on whoever comes in to thrash him. At 5th level he does ((d4+strength)+(2d10 poison)) damage on a unarmed strike attack, or he can stand off at range and sling a pair of agonizing eldritch spear(s) out to 300' range for a d10+cha bonus each. Pretty versatile for a 5th level character. Now all he really needs is the quicken metamagic feat so he can always have his primal savagery going every round.
@saltypork101
@saltypork101 6 жыл бұрын
Eldritch Spear over Agonising Blast, assuming it stacks with sniper and range metamagic. Also, heightened spell is amazing for many of these cantrips.
@mr.c7522
@mr.c7522 6 жыл бұрын
I love monk with magic ignite with druid list with thorn wip and primal Savagery
@ibsenzayas4427
@ibsenzayas4427 2 жыл бұрын
Would aberant mind and fathomless work well for a control and this build ?
@goose6752
@goose6752 6 жыл бұрын
Not to mention, the ability to turn your warlock slots into sorcery points every hour, which can be used to regen sorcery slots.
@dominicl5862
@dominicl5862 6 жыл бұрын
what about create bonfire. It makes a space that does a d8 fire damage so enemies would think twice b4 entering it. Literally CC.
@thundergod3030
@thundergod3030 5 жыл бұрын
doing that would prevent access to 9th level spells
@jynxkizs
@jynxkizs 6 жыл бұрын
Front line melee monsters tend to have good CON saves.
@thancrow
@thancrow 3 жыл бұрын
I have a third level warlock, I have eight cantrips. Two from the class, three from pact of the tome, one from my race, and two from my patron.
@Comrade2261
@Comrade2261 6 жыл бұрын
My character is a lev 10 Warlock 4, Sorc 4, Wizard 2.
@clericofchaos1
@clericofchaos1 6 жыл бұрын
Don't forget the swine soul siphoner! for each and every boar you kill you collect 1 swine soul within the swine soul siphoner, up to a maximum of 65,340,285 souls. you can then add these captured souls as damage to the damage dealt by a cantrip. Meaning that the dreaded swine soul siphoner can let you hit something with a cantrip that deals 65,340,285 damage! perfect magic item for a cantrip user with too much time on their hands.
@clericofchaos1
@clericofchaos1 6 жыл бұрын
lol never claimed to invent it but it is a damn fun idea. Plus you only have to kill 7100 boars to reach level 20. so you not only end up with the ability to one shot anything in existence but you end up as level 20 without even touching the main story of the campaign...then you just go through the story and wreck people's shit!
@Error-eb9gv
@Error-eb9gv 6 жыл бұрын
clericofchaos1 have a lvl 20 bard keep doing shows until divinities show up and destroy them for the low low cost of every boar in existence x500
@Error-eb9gv
@Error-eb9gv 6 жыл бұрын
Unless can a mage just use wish spell for maximum bore creation then go steal there souls.
@vulcorethegreat1220
@vulcorethegreat1220 4 жыл бұрын
Has anyone considered quicken spell eldritch blast as bonus action then cast it again with your action. Max level thats 8 attack rolls boy! An each one can push a guy 10ft an he geta no save. If you hit 1 enemy with that he is gone up to 80ft!
@josh-cz3ey
@josh-cz3ey 6 жыл бұрын
When you take repelling blast does the push back always take effect, i.e. fighting a giant or larger creatures? Second question does the repelling blast always have to take effect, i.e. you have them in an advantageous position on the battlefield and just want to hit them with eldritch blast without the push back?
@Nurk0m0rath
@Nurk0m0rath 6 жыл бұрын
The exact wording of the invocation is "When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line." Which implies that yes, you can control it, and no, there is no maximum size. It also puts no limit on the number of times per turn that you can perform the push, so technically at 17+ with quicken spell you could hit 4 times per cast and cast twice per turn for a total of 80ft of push that can be spread about as you like and nothing is immune to being pushed around. The UA reverse of it limits you to 1 pull per turn, so you can't just yoyo enemies around with that (imagine how devastating that would be, pushing enemies back and forth through a vortex of whirling blades ...) but even just with the pushing power, that can get insane if you can fight in narrow passages with locational damage spells like spike growth or hadar's grasp.
@alexandermendez4653
@alexandermendez4653 4 жыл бұрын
Nice intro
@Neverlookingbackk
@Neverlookingbackk 6 жыл бұрын
Hello everyone, So I'm new to 5ed ( played one session of AL) and love this idea of using cantrips to manipulate the battle field. I like the whole warlock /sorc idea but I have just two questions. 1) why only three lvls in warlock? Wouldn't hitting forth for the ability stat be a good idea? 2) what do you think of the celestial warlock with the Divine soul sorcerer? Control and heals?
@varietasVeritas
@varietasVeritas 6 жыл бұрын
Me Metoo 1-a forth level in warlock would mean a feat at lower levels, but no ninth level spells later on. Wishes are nice. 2- I like your combo, give it a try.
@BLynn
@BLynn 6 жыл бұрын
So actually you could get all 14 cantrips w/the 2 feats(3), 4 levels Tome'lock (6, 8 of the cantrips show on the warlock's list) & 4 levels of sorcerer (5).
@christopherjonas-hamling9643
@christopherjonas-hamling9643 6 жыл бұрын
High elf would give you a free wizard cantrip.
@stsam63
@stsam63 6 жыл бұрын
they did human for the extra feat but overall you would be able to get 15 with high elf at lvl 20 with one less ability score improvement so its a trade off between those two
@joshuashay7647
@joshuashay7647 6 жыл бұрын
I'm creating a warlock sorcerer that is primarily a healer where my cantrips are the only kind of offense of magic I have. How do you go about creating this character?
@hamc7112
@hamc7112 5 жыл бұрын
Same but secondary a healer mainly a controler)
@calebsawyer42
@calebsawyer42 5 жыл бұрын
How many cantrips can you use on your turn? I know when you go warlock, you can get two eldrich blasts at the same time.
@Nerdarchy
@Nerdarchy 5 жыл бұрын
I think you could manage 5 with a quicken twin action surge fighter sorcerer combo. I'd have double check to see if you can quicken and twin in the same round. Nerdarchist Dave
@calebsawyer42
@calebsawyer42 5 жыл бұрын
Does using both eldrich blasts count for one cantrip or still just two?
@Nerdarchy
@Nerdarchy 5 жыл бұрын
@@calebsawyer42 one
@calebsawyer42
@calebsawyer42 5 жыл бұрын
How many attack type and defense(if any) type cantrips are there
@isaackarr6576
@isaackarr6576 5 жыл бұрын
How would you build a magic miner ? it would be so useful you could almost make its own class.
@xthebumpx
@xthebumpx 4 жыл бұрын
Remember Mold Earth only has a 30 foot range, can only move loose dirt, and can only move it 5 feet at a time. That's a lot of serious limitations.
@aliatsom
@aliatsom 6 жыл бұрын
Twin spell works like that? In my table I don't let the Sorcerer twin a fireball
@DragonKnightJin
@DragonKnightJin 6 жыл бұрын
Fireball doesn't target a single creature, so I'm pretty sure you're within RAW/RAI to not allow them Twin their Fireball. You don't want too many shenanigans. Heightening and/or Empowering it is pretty good anyway.
@ianwarner1292
@ianwarner1292 6 жыл бұрын
I may be wrong, but I think he actually said "Fire Bolt." Since Fire Bolt does d10s and Fire "Ball" is in d6s.
@colinharasti3788
@colinharasti3788 5 жыл бұрын
I concur with Ian- its fire bolt.
@taustyz5875
@taustyz5875 4 жыл бұрын
Twin Eldritch blast, then quicken Eldritch blast
@werecoonwarden5659
@werecoonwarden5659 6 жыл бұрын
Sadly, Twinned Spell doesn't work on Multiattack spells
@wyattllc
@wyattllc 4 жыл бұрын
no magic missile for you!
@Ty-yy7zr
@Ty-yy7zr 5 жыл бұрын
Spell sniper's cantrip is only one that requires an attack roll
@ChristnThms
@ChristnThms 6 жыл бұрын
multi-class 10 levels of sorc and 10 levels of either warlock or wiz. take magic initiate as a feat for each class, which would give you 2 cantrips from bard and druid. Total of 15 cantrips at your command at any time. You'd rarely have an encounter long enough to bring it all to bear at once. Your actual spell lists would never get touched.
@ch3vali3r72
@ch3vali3r72 6 жыл бұрын
Christian Swensen I believe you can only take a feat once unless the feat says otherwise and magic initiate does not
@suerainey9250
@suerainey9250 6 жыл бұрын
Definitely a consideration, as I will be going to Chult in a couple of weeks. Yikes.
@lukeporter5028
@lukeporter5028 6 жыл бұрын
Create Bonfire and Infestation. Both are wiz/druid
@Ty-yy7zr
@Ty-yy7zr 5 жыл бұрын
Spell sniper's cantrip must have an attack roll
@sophiemoconnell
@sophiemoconnell 6 жыл бұрын
I'm about to play my 1st game as an Aasimar Divine Sorcerer with 2-3 level dip into Hexblade, you think it's worth going 3 levels into Hexblade with Pact of the Tome at the expense of my level 18 Divine ability Unearthly Recovery?
@Nerdarchy
@Nerdarchy 6 жыл бұрын
Sophie M O'Connell I guess the biggest thing is do you think the game will go all the way to level 20. Many don't. That would make the decision making much easier. The other thing is you will get more use out of the lower level abilities longer.
@sophiemoconnell
@sophiemoconnell 6 жыл бұрын
That makes a lot of sense! I was definitely erring more towards going for a level three dip, I think it'll be a little more fun and flexible. Plus, I would like to feel more of the flavour of the Hexblade from a role playing perspective too. Now I just need to work out what spells and cantrips I want to go for... Any suggestions? So far I'm thinking Guidance, Spare the Dying, Chill Touch or Shocking Grasp and Sacred Flame for Cantrips and Chromatic Orb for my Level 1. I already have 'Light' as my Aasimar and Prestidigitation is something our Bard has. Thanks again guys! X
@sophiemoconnell
@sophiemoconnell 6 жыл бұрын
It's my first time playing, so any (hehe) guidance you guys could give me would be awesome!
@lincolnmaahs18
@lincolnmaahs18 6 жыл бұрын
I thought a spell casting barbarian was a cool idea so i thought I would try to make one myself. Please critique the abilities and descriptions as I would like to know if this is balanced enough. Anyways, here it is. Path of the Rage Mage: Few barbarians walk down the path of the Rage Mage. Rage Mages connect with the divine power of nature to receive their magical abilities. Rage Mages tear through their enemies during their destructive fits of anger. With the help of magic bolstering their combat prowess, they can take out even the most hardy of foes with the deadly combination of weapon, and magic. Spellcasting: Beginning when you choose this path at level 3, you unlock the ability to cast spells. The Rage Mage's spellcasting list follows the Eldritch Knight although it does not receive cantrips. You pick your spells from the Druid spell list and pick from the conjuration and evocation schools. Your spell casting stat is wisdom, as you receive magic through the power of nature. Your spell casting focus is your weapon, although you can only have one weapon as your focus at a time and it takes a 1 hour ritual to bond with the weapon and make it your spell casting focus. Wild Adept: Beginning at 3rd level, your spell casting skills have become revered by other barbarians. Your magic is powerful enough that it can overcome the mindless rage of a barbarian. You can now cast spells while raged, although you cannot concentrate on spells. Battle Magic: At 6th level, you have learned how to swiftly switch from spell casting to physical combat quick enough to get a strike in after you have cast a spell. When you use an action to cast a spell, you can take a bonus action to make a melee weapon attack with your spell focus, your bonded weapon. You may use this equal to your wisdom modifier. Call of Nature: At 10th level, you have become so closely tied to nature that it will sometimes answer your calls of help and try to correct your failures. When you fail a wisdom check, you may re-roll the dice, using the new roll. You cannot re-roll a re-roll. You may use this ability a number of times equal to your wisdom modifier, minimum of once, per long rest. You receive all expended uses at the end of a long rest. Magic Burst: At 14th level, your ability to enter mindless states of anger and rage has become enhanced and intertwined with your magical powers. When you use a bonus action to enter a rage, you can cast a spell that has a casting time of one action as a part of you entering the rage. You can use this ability equal to half proficiency bonus, rounded up. You regain all expended uses after a long rest. Thanks for reading. Please tell me what you like about it, what is too weak, what is too strong and what is just right. Thanks again. EDIT Please tell whether I should include concentrating on spells while raging, I'm not sure about it but I'd like to get some more opinions, and also whether the 14th ability, Magic Burst, should be tweaked and is too good or too bad.
@nathanmitchell7663
@nathanmitchell7663 6 жыл бұрын
I had a similar idea except I drew inspiration from the Bloodrager class from Pathfinder to create my spellcasting Barbarian. Where it says Bloodrager spellcasting table, that table shows spell and spell slot progression identical to the Eldritch Knight and Sorcery Point progression equal to half that of the Sorcerer. Here it is, let me know what you think :) While many combatants can tap into a ferocious rage, Bloodragers have intrinsic arcane power flowing through their veins, usually from having a powerful mage as an ancestor. Having such power ingrained so deeply into their lineage, it tends to manifest in such a way that it augments the Rage bubbling just beneath the surface and also allows a limited form of spellcasting into the bargain. Blood Casting (3rd) The arcane power in your veins manifests in the form of limited spellcasting that works during Rage. You learn spells as detailed in the Spells Known column of the Bloodrager spellcasting table. These spells come from the Sorcerer spell list. Your spellcasting stat for these spells is Charisma. You use your Charisma whenever a spell refers to your spellcasting ability and for calculating your Spell Save DC and your Spell Attack Modifier. Only your Bloodrager spells can be cast during Rage. Spell Save DC = 8 + your proficiency bonus + your Charisma modifier Spell Attack Modifier = your proficiency bonus + your Charisma modifier Font of Magic (3rd) You gain two Sorcery Points, as detailed in the Sorcery Points column of the Bloodrager spellcasting table. You can use them as the Sorcerer would use them, as detailed on page 95 of the PHB. Intimidating Prowess (6th) Once per short rest, as a bonus action while Raging, you may let out a loud roar laced with magical energy. Make an Intimidation check, each creature that can hear you within 30ft of you must make an opposed Wisdom saving throw against it. On a failed save, a creature is frightened of you for a minute. On a successful save, a creature is immune to this feature for 24 hours. A creature may repeat the saving throw at the end on each of its turns to end the effect. Metamagic (10th) Choose one Metamagic option as detailed on page 96 of the PHB. You gain the ability to use it as the Sorcerer would. Arcane Bloodrage (14th) When you go into a Rage, you may choose one spell you know that requires concentration. By spending a spell slot equal to the level of the spell, you gain the effects of the spell for the duration of your Rage, as if you were concentrating on it.
@The482075
@The482075 5 жыл бұрын
It is an awesome idea. I love it. There are quite a lot of takes on spell casting barbarians.
@baltsosser
@baltsosser 5 жыл бұрын
Arcane Trickster will allow at 8th level learning ANY spell caster class spells. For me, that is exciting to look forward to. Adding Magic initiate as a feat make that better for me.
@SimonGrandell
@SimonGrandell 6 жыл бұрын
Too bad Evard's black tentacles isn't on the sorcerers spell list otherwise quicken Evard's behind the enemies and push them into the tentacles with eldritch blast. Resulting in them needing to pass the saving throw twice instead of once. Well i guess that might be a reson too take three levels of sorcerer for a great old one warlook.
@Altyrell
@Altyrell 6 жыл бұрын
Not sure if you all will see this comment as this Video is ~ Week old, but just in case one of you guys does. You all should do another Cantrip Video, with the premise of "If you were able to do any Cantrip of any of the Classes, in real life, what would that Cantrip be? You can ONLY CHOOSE ONE CANTRIP."
@hyhena-gaming9986
@hyhena-gaming9986 5 жыл бұрын
Sound like min maxing a bit
@danpit2001
@danpit2001 6 жыл бұрын
mold earth,shape water,create bonfire?????????????????
@danpit2001
@danpit2001 6 жыл бұрын
and maybe control flames
@ethanborosleger3196
@ethanborosleger3196 6 жыл бұрын
Dan Pit Look in the Elemental Evil Players companion. That small book will give you the effects of the mentionned cantrips ^_^
@Bluecho4
@Bluecho4 6 жыл бұрын
Here's an idea: use Mold Earth to dig a ten foot hole (takes a couple turns), then use Gust to push an enemy into it. Finally, cast Create Bonfire at the bottom, so your foe is trapped in a burning hole. Use whatever means needed to stop them from climbing out or use Gust to push them back in. Reapply Create Bonfire as needed.
@shaness112233
@shaness112233 6 жыл бұрын
create bonfire is borderline useless, it needs a nonmagical flame to turn into a bonfire.
@borg286
@borg286 4 жыл бұрын
I thought you were going to talk about battlefield control, like minor illusion. Instead you talked about how to get a bunch of crap. Do battlefield control with create bonfire, mold earth, booming blade, EB to move pull and push foes. You talked nothing about actually controlling the battlefield.
@dragonballtalk8527
@dragonballtalk8527 5 жыл бұрын
I clicked thumbnail to see dnd stuff and two old guys started talking false advertising.Show your face in thumbnail and title video talking so we know not to.be tricked
@vex2788
@vex2788 4 жыл бұрын
Knocking stuff out while getting facts wrong. Well glad I stopped watching half way through. Sorry guys. One of the reasons I'm not subbed to this channel. Google brought me here
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