Cities Skylines 2 - The Fallout from Update 2.0

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JumboPixel

JumboPixel

Күн бұрын

Cities Skylines 2, Economy 2.0 has changed the game - radically shifting the economic debt dial, rebalancing demand, upgrading city service building, and fundamentally changing the economy in Cities 2. Today I'll discuss the fallout... how did the update land? what are the emerging bugs and issues? why are tiles so dang expensive? and what's Colossal Order doing next? Let's discuss the aftermath of update 2.0! #gaming #citiesskylines2 #simulation
CONTENTS
0:00 - Cities Skylines Economy 2.0
0:20 - Emerging Issues...
2:08 - The Tile Dilemma
5:00 - Expensive Tiles
6:37 - Solutions
7:48 - What happens now?
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Пікірлер: 278
@pipedreamin
@pipedreamin 28 күн бұрын
It seems to me that making a tile maintenance fee was just an easy button to increase the difficulty rather than fix the economic simulation.
@JazzyChef
@JazzyChef 28 күн бұрын
If they changed the fees associated with highways and roads then we might all be screwed 😂. The tile charge can still be made to disappear in the options
@Rootiga
@Rootiga 27 күн бұрын
it is the simulator equivalent of just giving enemies more health
@MTKRAILROAD
@MTKRAILROAD 27 күн бұрын
Oh you don't like arbitrary income? I guess we'll replace it with arbitrary expenses. 😑😐🤨 they just don't get it
@codyj9983
@codyj9983 24 күн бұрын
Just another example proving that this is NOT a deep sim experience like they advertised before this disaster released.
@pullahuru9168
@pullahuru9168 28 күн бұрын
This 24 developer company is debt free and making 2.5M profit each year so they have no excuses not to continue the active deveploment until everything is fixed. Their profit margin of 42% is crazy good and highlights that they should hire more people..
@JumboPixel
@JumboPixel 28 күн бұрын
Good on them for being debt free. That must be nice 😅 May I ask where you got those average yearly profits? I’d love to dig a little deeper into the data.
@avicohen2k
@avicohen2k 28 күн бұрын
Those numbers don't make much sense. 2.5 isn't enough for 24 people. Let's assume that 0.5m goes to upkeept rent hardware software etc. that leaves 2m for the workers. 42% profit means only 1.2m is used. With 24 devs + 10 non devs that's an average annual salary of around 40k which is a very low salary in the business. Not sure where those numbers came from but are obviously wrong.
@amshermansen
@amshermansen 28 күн бұрын
Excuses? The vacation time is mandatory by Finnish* law. They - have - to send people out of office during summer for a few weeks.
@Six_Gorillion
@Six_Gorillion 28 күн бұрын
@@avicohen2k why are you calculating operating costs from profit. Thats profit not turnover. Do you know what these two terms mean?
@Sap3r3Aud3
@Sap3r3Aud3 28 күн бұрын
@@avicohen2k He said 2,5 million in profits (what’s left after all costs and taxes). With a profit margin of 42%, that means an income of ~6 million.
@Secretsofsociety
@Secretsofsociety 28 күн бұрын
I started a new city for this update. It feels way more like a proper sim now. It needs some tweaks but it is way closer to what I was hoping the game would play like
@shoter33
@shoter33 28 күн бұрын
Maybe they should add in city tech tree nodes that will reduce tile upkeep. It will add some depth because you will have to decide if you want to unlock new things or decrease ukpeek etc
@JumboPixel
@JumboPixel 28 күн бұрын
I like this ⬆️
@Esmoure
@Esmoure 27 күн бұрын
The tile upkeep isn't even that major of an issue.
@CodenameRockerika
@CodenameRockerika 28 күн бұрын
Offices are just straight up unusable, which tanks your city. It isn't a game breaker, but it basically cuts off the second half of the economy. How did this get through? I can't believe 0 play testers zoned an office.
@jamenta2
@jamenta2 28 күн бұрын
It really does seem like they got a bunch of coders and managers who come up with all these great ideas in meetings, but none of these same guys want to put in the work it requires to TEST these new ideas to see if they actually work. Instead, it's just thrown out to the user base and see what comes back. They've made the user base their Testing team. Not sure if this is a sustainable business model.
@dandomine
@dandomine 28 күн бұрын
Even if your existing city doesn't really work anymore, I think that this update was for the better in the long term.
@Arc-tz5qd
@Arc-tz5qd 28 күн бұрын
Still doesn’t explain why my office buildings only make 1/5 what they used to, while my commercial zones somehow make over 3x the amount of money as my army of 70 story skyscrapers.
@Aaaaabbbbbbcccccccddddd
@Aaaaabbbbbbcccccccddddd 28 күн бұрын
@@Arc-tz5qd probably because of the employee bug, a business hypothetically makes way less money with 5 employees instead of 70
@vl4581
@vl4581 27 күн бұрын
Clearly you haven't tried to play it yet.
@rafayelk3736
@rafayelk3736 27 күн бұрын
They should have just said it’s not save game compatible. Start a new game
@Esmoure
@Esmoure 27 күн бұрын
This isn't true.
@WooBino.
@WooBino. 28 күн бұрын
The water in the harbors looks like pool water not an ocean.
@fastica
@fastica 28 күн бұрын
Yeah, it's like the devs never saw water from an airplane.
@pullahuru9168
@pullahuru9168 28 күн бұрын
Based on newest available public tax records CEO of colossal order has received 590k compensation of her work yearly both in FY 21 and 22 translating into 49K euro monthly salary..
@kml9166
@kml9166 28 күн бұрын
Incredible 😮
@ThePiotrekpecet
@ThePiotrekpecet 28 күн бұрын
Honestly I know this is really high for any normal person but as far as the CEO compensation goes this is not that high. There are many CEOs that would want to get an extra 0 at the end there. I'm not defending the CEO just putting this into perspective
@SuperMickyChow
@SuperMickyChow 28 күн бұрын
We'll, she is only in game development for the money and the fame. She's definitely got one part of that...
@pullahuru9168
@pullahuru9168 28 күн бұрын
@ThePiotrekpecet She's running a company with 24 developers and a turnover of 7.5M, which is relatively small even by Finnish standards. If we consider that the reward for owning a company should be risk-based, in the case of a software company with minimal fixed capital, no loans, etc., they can simply lay off more developers to balance the books. The risk of actually losing money is almost nonexistent, so the reward and compensation should be much smaller and they should hire more devs to fix the game..
@kml9166
@kml9166 28 күн бұрын
@@ThePiotrekpecet CEOs already earn too much nowadays. This amounts in general are disgusting. They would be nothing without the little man and women working their asses off.
@_ch1pset
@_ch1pset 28 күн бұрын
They should have a difficulty slider, easy for no upkeep cost, normal with moderate, and hard with high upkeep cost.
@TheSpangster
@TheSpangster 28 күн бұрын
For me the weirdest thing is that terraforming is free but tile upkeep seemingly depents on buildable space. That sounds very odd to me.
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
Yup they literally said in an official dev diary that if upkeep is too much just terraform the tile into being unbuildable. I liked the limited soil mechanic from CS1, I hope they bring that back
@Mankorra_Gomorrah
@Mankorra_Gomorrah 28 күн бұрын
Players: “it’s too easy make it more difficult!” Devs: *removes training wheels and makes game more difficult* Players: “Noooo now I have to actually think about the game how dare you!!!”
@LukaD90
@LukaD90 28 күн бұрын
Constant Crime scenes and noooooo commercial demand are my main issues at the moment, even with trying multiple new maps, the no commercial demand at all is doing my head in 😅
@JumboPixel
@JumboPixel 28 күн бұрын
I noticed I needed A LOT more industry to try and drive that commercial demand
@LukaD90
@LukaD90 28 күн бұрын
@@JumboPixel ooooophffff 😵 okie doke, will expand industry a ton more 😭🤣 and I thought I had enough industry happening haha industrial revolution economy 2.0 here I come 😭🤣
@rhodesianbacon1589
@rhodesianbacon1589 28 күн бұрын
Lmao, it's morbidly funny that this is literally the story of the Midwest. Wanting to get more profitable commercial businesses in & trashing all of the industry that said commerical relied upon to run properly.
@Jermaineknows
@Jermaineknows 28 күн бұрын
I noticed lowering my tax rate increased my commercial demand abit. I would lower tax rate to add in my commercial then increase it again. Later in the game this goes away as your city grows. But I noticed that I don't need as much commercial area as I used to.
@Capybellie
@Capybellie 26 күн бұрын
The game separates commercial and industrial a bit stricter than it is in reality. Much of what we'd call commercial businesses are located in industrial areas. In the game, commercial really is just shopping and you really don't need that much shopping. Think about contractors, car dealerships, small-scale delivery companies, all those businesses that aren't just manufacturing. I don't think they are adequately represented in the commercial demand right now
@JLogg444
@JLogg444 28 күн бұрын
I think this update is still fantastic for the game and will be great for the long term balance of the game. Imo, tile upkeep isn't the way I would've done it. I would've instead made road bulldozing and building MUCH more expensive, as it is in real life, and made their maintenance much higher, especially for highways and larger roads. This could've been a realistic way to offset difficulty and scale for late game but I'm sure CO will eventually balance the numbers on tile upkeep to be less punishing for modded maps. End of the day, I think the early access of the game is chugging along nicely! Weird that it's still being labelled as a "release version" but we move.
@peterdodds2694
@peterdodds2694 28 күн бұрын
Been spending some time with the game. I'm enjoying the sense of accomplishment when I FINALLY get enough money to build something. Been using loans a lot more. I'm using the services sliders a lot to make money for a bit, then solve problems for a bit. All in all, more engaging gameplay to be sure, I'm thinking less about aesthetics and more about function which is a win. But my GPU keeps crashing every hour :(. That's new.
@JumboPixel
@JumboPixel 28 күн бұрын
Totally agree - I found myself doing exactly the same, having to balance growth MUCH more carefully. Sad about the crashes though 🤨
@krabgrass
@krabgrass 28 күн бұрын
That’s odd. I’ve never had Cities Skylines 2 crash on me, it works flawlessly. If anything, Cities Skylines 1 is very problematic when it comes to performance. The game is unoptimized even on high-end PCs like mine and crashes while loading or starting a new game and has been a bug since their last update. Something tells me they have made CS1 buggy on purpose so more people would play CS2. Lol
@Doctorgeo7
@Doctorgeo7 28 күн бұрын
At this rate, Cities Skylines 2 will be the proper and good city management game that many wanted... some time in 2025
@privatenoob
@privatenoob 28 күн бұрын
A good step into the right direction. Now add bike lanes and I'm buying the game back'
@JumboPixel
@JumboPixel 28 күн бұрын
WHERE ARE ME BIKES!?
@vaughn1804
@vaughn1804 28 күн бұрын
That would be cool
@Rootiga
@Rootiga 27 күн бұрын
sorry, your going to have to buy that content in the form of a DLC. you dont think they just "forgot" right?
@vietimports
@vietimports 28 күн бұрын
almost every single youtuber i saw loved the changes and thought the added difficulty made the game more fun as now they had to actually make decisions. of course, they could still brute force a square dystopian city into profitability easily, but a realistic city became much much harder to pull off and they all seemed to really like that. they even liked the tile upkeep
@JordanGluch
@JordanGluch 27 күн бұрын
I'm all for higher difficulty and a larger emphasis on management. Even before it came out I was hoping CS2 would be a competitor to games like Workers and Resources, which is fantastic
@tj8816
@tj8816 28 күн бұрын
Office level 5 building only max out at 5 employees now. The other reported bug that killed my city is the budget issue. In the budget, im at a surplus, but im hemorrhaging money for no reason. So i haven't been able to run a successful city since 2.0.
@rickemery9927
@rickemery9927 28 күн бұрын
Hopefully a modder will kill those Tile Upkeep Costs and Tile Purchase Costs. Otherwise, I guess I'm playing with Unlimited Money. Option: provides sliders so players can adjust those costs. Those who want a challenge, crank them high. For others, lower them.
@KiloBeatz
@KiloBeatz 28 күн бұрын
the all tile mod has a option to deactivate the costs for tiles, ur welcome
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
There is a vanilla option to enable all tiles and disable tile upkeep. There is also the 529 tiles mod.
@Sarkus01
@Sarkus01 28 күн бұрын
My frustration is that they made these changes but have not fixed issues that have been there from release. They should have focused on those before making major gameplay changes.
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
In my experience the only issue remaining (other than adding more content) is that nobody is using parks
@SLM-hf1cr
@SLM-hf1cr 27 күн бұрын
One of the most glaring issues after the patch (which highlighted this magnificently btw) is the need for smaller versions of services like schools, clinics, parking etc. People start demanding things that are difficult to afford initially let alone pay the upkeep and then reducing the funding to 50% only goes so far and has ancillary side effects. Exporting electricity does not even break even so it is always beneficial to set that slider at just the right point so you aren't giving away power to your neighbors for pennies on the dollar. Fires are still a problem if you play on a nice looking map with trees as opposed to a flat, green expanse of nothingness. The pacing of the game also sets you up to hate your citizens. Just about the time your make them happy on every front, they start bitching about wanting some new service. The mail was fine just a moment ago and now it's an apocalyptic problem in their minds. Maybe their only source of toilet paper are the ads and spam letters that make up 95% of snail mail and since they are mostly full of sh*t, I could see this being a problem. I think they need to spend some time creating and fleshing out the greater economy outside of your map. Right now it's best to just spam special industry everywhere and get that magic money from the infinite market. I had a city of 5k that had ALL special industry surpluses of 3 to 20 times my usage. It doesn't look right mainly because it's all crammed into the original tile with maybe 2 additional. Developing these resources and the markets for them should be a longer term goal and challenge and having all of them so quickly is a bit off.
@adrielvenne985
@adrielvenne985 28 күн бұрын
I think they went too far with the economic rebalancing. I struggle to not go into a debt spiral when I start a new city. I can’t provide the necessary services with their new upkeeps, and get severely penalized when I do but slash their budgets because the city cannot afford it.
@aaron4680
@aaron4680 28 күн бұрын
Difficulty increase is 👍!
@JumboPixel
@JumboPixel 28 күн бұрын
Agreed! Feels more like CS1 to me now.
@danielluko7635
@danielluko7635 28 күн бұрын
@@JumboPixel CS2 more difficult
@fastica
@fastica 28 күн бұрын
They should fix their game first and then make it more difficult.
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
​@@fasticamaking it more difficult, IS fixing it
@JazzyChef
@JazzyChef 28 күн бұрын
My death wave came in two separate waves, profitability stayed relatively high but did drop by about 1/2. I was making about 1.2 million in surplus to 600k surplus, and the population has increased from 156k to 290k. The death wave sank the initial population by about 20k.
@captainquark9116
@captainquark9116 28 күн бұрын
Who cares
28 күн бұрын
if you recommend your players to use "unlimited money" or "unlock tiles", then obviously you know what you have done is not working
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
No, they only recommend that for existing saves. Prioritising new saves is more important.
@Esmoure
@Esmoure 27 күн бұрын
@@thegreenguy5555 And the reality is if you give the game sometime to run the updates don't break new saves. It took me some strategizing but I was able to get into the green. I also used a mod to fix the 5 office building thing temporarily got my unemployment from 50% to 12% and now I am back to having too much money. People are complaining because now they have to actually play the game the way a city builder is supposed to be played.. using strategy. There are issues though.
@brettstowell4029
@brettstowell4029 28 күн бұрын
Offices with only 5 workers just means AI and robots have taken all the jobs 🤣🤣🤣
@nullhypothesis74
@nullhypothesis74 9 күн бұрын
A small confession... ever since I started playing CSII I have been on unlimited money exclusively. I got fed up with all the bugs and gliches too quickly back in October, so I chose to play an urban planner and a detailer game. Now, I might be ready to start my first 'real' city without any of the cheats turned on. Got to admit though, It was fun building a city with a half-million population on a new game that had way too many issues. Also, I still miss CS1
@TravisChalmers
@TravisChalmers 28 күн бұрын
I'm thrilled with the changes and the challenge they potentially bring, but it's hard to make the needed money when your office spaces atrophy to 5 workers!
@Capybellie
@Capybellie 26 күн бұрын
I think the tile upkeep is a nice feature to pace gameplay. Players have to use what they have, optimize their existing city and strategically think about where to expand to. More industry? Specialized industry? Flat land for residential? It makes for interesting choices and is way more complex than just a simple money sink. Custom maps have been screwed over, though. Playing on Magnolia County and I can't expand at all because every tile around me is soooo expensive 😂
@EricJCaraballoso
@EricJCaraballoso 26 күн бұрын
achievements need to be earned, so I have no problem turning on "unlock all tiles" if I just want to build a fun city with little challenge. it would've been cool if they had this tile feature behind a difficulty setting instead, but I realize that have a lot to still work on in terms of balancing the game. I'm glad CO is still taking feedback into consideration for their updates, and I hope they can really turn this game around to the glory years with CS1.
@Mike-ks6qu
@Mike-ks6qu 14 күн бұрын
I come to check in on this game every now and then so thanks for the update vids. While i feel that the game will most likely never live up to the hype i certainly am not wishing for it to fail. This game was the biggest gaming sequel letdown I've ever anticipated. It was heartbreaking to see how bad it was on launch. Hopefully it gets to where it needs to be, but the brand damage is done.
@andrewillemse2031
@andrewillemse2031 28 күн бұрын
Hahaha you know what's funny my city has jumped from 2% unemployment to 59% unemployment however I've managed to bring that down to 37%. The economic 2.0 update really changed things for my city of 200,000 people and so have the budget, but I haven't experienced any bugs as of yet.
@reedb3
@reedb3 27 күн бұрын
This is probably because of the office downsizing bug
@jayc1139
@jayc1139 27 күн бұрын
Not sure what I'm doing exactly, but my new city I started yesterday is fine. It has a population of ~42,000 and an income of nearly $300,000/h. The highest tax I have is 13% for C since there's so much demand for everything that I'm trying to mitigate. The best early money maker I've found is the logging industry you place down. It's best to also fill up an almost entire tile before buying a new one. It takes a while to build up at the beginning honestly, gotta be patient and try diff tactics.
@jacobwiens659
@jacobwiens659 28 күн бұрын
If you actually fill your build space before expanding, the tile upkeep is not a problem at all in the early game. I haven’t played all the e way to the late game yet. Plus you can fill tiles with specialized industry.
@user-rr2ow4iy6o
@user-rr2ow4iy6o 28 күн бұрын
The curve is a logistic curve. Basically, it moves at a slower rate from 0, then the rate speeds up through the middle (which is nearly linear) and then slows down again as it nears the top (1). Not sure exactly why they chose this function, but it is inherent to neural networks, and it is not a linear function. Not sure if that is helpful to game players but that is what I observed.
@Swarm509
@Swarm509 28 күн бұрын
I ended up just making a new game on a new map, and really enjoying the slow build now. I actually have to think about what I am doing and not just paint a city with zero care about budget. I really like that medium and high density buildings are useful now, and I can build them in small towns with "suburb" areas of low density for my higher educated population. I'm also finding I can build a lot more office space which is making my city more interesting. Currently at 2500 population and a +40k month budget, but I do not have a high school, college, or a lot of services I would usually get. I get to decide if I buy another tile to fit these easily, or try to make my first area more dense.
@Arphaxad17
@Arphaxad17 28 күн бұрын
Using the 529 tiles mod allows for the adjustment of tile upkeep, which can help until the game is patched again. I think upkeep in general should be based on infrastructure usage and not number of tiles or land quality.
@sandmandf
@sandmandf 28 күн бұрын
Seems like easy fixes because the complex simulator didn't work. But the tile changes seem to hamper building wide. Now you have to build tall.
@johnberwyn23
@johnberwyn23 27 күн бұрын
The mod Magical Hearse helps with the death wave. Just activate to clear the dead and then de-activate to let the game play as normal. May take a couple of goes though.
@the_clawing_chaos
@the_clawing_chaos 28 күн бұрын
Started three new cities, city 1 went broke fast. City 2 profited then went broke. City 3 is now earning pre economy 2 levels of income and I am having alot of fun building it out
@EVOXSNES
@EVOXSNES 28 күн бұрын
The real issue is that they are trying to solve for a city in isolation. If they'd simulate/account for a broader economy around our city then growth wouldn't be spammable and you wouldn't get brain dead upkeep/tiles. It's supposed to be a game, yes but the design has to represent some of the degrees of reality, if you omit any of them then you're going play catch up and piss people off. Everyone knows that the success of a CIty is predetermined by Colossal, that's why it gets the hate, whereas if you had a design of the outside world that didn't give you everything you wanted all the time then it would be on you the player to figure out what you need to do to attract whatever it is you want. I get that this is a casual game but that's why you have these issues.
@MrBillclintin
@MrBillclintin 28 күн бұрын
I agree, they don't know if it's an arcade style game or a city builder. That's why doesn't work as city builder. The taxbased tile system is very arcade like. Who am I major for a city or an investor?
@HBCSChannel
@HBCSChannel 27 күн бұрын
Did they fix the fast forward bc it didn’t really fast forward
@MegaBiscuit888
@MegaBiscuit888 23 күн бұрын
I'm looking forward to playing this, but I'm still holding off for the moment where it's all been sorted out.
@franzeusq
@franzeusq 28 күн бұрын
The only alternative to a better CS would be something like what was done with Star citizen. From CO you can't expect anything more than what they offer.
@avicohen2k
@avicohen2k 28 күн бұрын
High empty land upkeept sounds like a bad simulation concept as empty land while costing something, doesn't really cost much if it doesn't have anything on it. One you build on it tile upkeep should be lowered in relation to aervices cost for roads and city service etc. Meaning you should pay twice to upkeep a plot once for the land and another for whats on it. Should be either one.
@kml9166
@kml9166 28 күн бұрын
Looks like a cheap and easy to implement feature. Instead of really recalibrate all city services and costs.
@vaughn1804
@vaughn1804 28 күн бұрын
Look on the bright side, at least it's not KSP2 🎉
@lenardburgess9400
@lenardburgess9400 27 күн бұрын
Yet, yet is the key word
@brilhasti
@brilhasti 26 күн бұрын
I got death waves in a brand new city, not an existing. Sounds like you expect this to only happen in existing saves.
@GamesVonJames
@GamesVonJames 27 күн бұрын
The tile upkeep mechanic kind of gives me "annexation" vibes, doesnt really work how annexation works in real life though.
@knobbeshwartalks
@knobbeshwartalks 22 күн бұрын
So, to extend playtime, instead of adding more assets and content, they just upped the difficulty in every way.
@TAnders877
@TAnders877 28 күн бұрын
My city basically got put on overdrive. Tax revenue skyrocketed and population growth went wild.
@marktisdale8058
@marktisdale8058 28 күн бұрын
I am so happy I was able to return this before it was too late.
@incubus_the_man
@incubus_the_man 27 күн бұрын
I just started a new city and it seems like the more I build, the higher the expenses become. the higher my city expenses become, people start leaving and i get less revenue from taxes. It's so frustrating that I enabled infinite money. They need to rebalance this update. It's too hard. 3 hours into a game and I'm still in the starting tile...
@tonyschillinger2204
@tonyschillinger2204 28 күн бұрын
They need to fix Garbage pickup and the speed it is collected. We added so many Incinerators and Recycling buildings and they are barely sending out any trucks. City pop. 550k
@franzeusq
@franzeusq 28 күн бұрын
Making insignificant modifications instead of proving that they are up to the task of giving the performance a better polish.
@seathomplay4167
@seathomplay4167 28 күн бұрын
I like the change to tile purchasing/upkeep, but think it might need a bit of a balancing tweak. You can think of the spiraling costs as inflation, but also reaching the edges of the map will now be a challenge but for those who don't want it, the unlock all tiles option is always there. Who hasn't come to the point in the game where they say money is no longer an issue and you're almost always at $2 billion? The larger your city grows, the more challenging it should be. I play more on the gaming side than the painting side (although I am still demanding baseball fields and churches to make my city more realistic). How to make large city building challenging is an interesting issue and I hope the dev's continue to translate real-life issues into the game, like they did with homeless crime.
@joefries365
@joefries365 28 күн бұрын
I tried playing this game alot like 4 months ago... i restarted fresh like 12 times, each time thinking ahead of things im going to need int he future like more space for wider roads and more fire deps etc. I followed everything it told me to do religiously and made sure i had redundant power and water setups and made sure i had double everything i needed ( power, water, sewer ) and my whole city would seem happy, then all the sudden people would be moving out and abandoning big buildings when it just 5 mins ago said they were happy, then the people in the city would complain about factory pollution, even though i had already thought of that and build all the loud and poluty things way on the other side of the map up wind from everything. I even made sure the garbage and sewer were downstream, I ran power lines alot larger than i needed and yet it still showed a break in the line or like it wasnt enough. It said i needed more of somthing, i added it but didnt seem to help. I tried and tried, watched videos, read up on the game and no matter what i did i could not sustain a happy population over 15k, it would be fine for an hour.. then without touching a single thing everything jusr got worse and worse
@MrDrone-ow5uj
@MrDrone-ow5uj 28 күн бұрын
Despite being a dedicated fan of the original Cities Skylines game, where I logged over 1500 hours on Steam and extensively played on Xbox, I’ve unfortunately lost all enthusiasm for Cities Skylines 2. The sequel fails to captivate me for several reasons: every city looks indistinguishable, with monotonous street layouts and repetitive buildings that sap creativity. The simulation itself feels lackluster; public transportation has minimal impact on traffic flow, and performance issues persist, detracting from the overall experience. Moreover, significant changes to game mechanics were introduced despite ongoing issues since release. Graphical glitches, like pixelated reflections and unnatural water textures resembling plastic, remain unresolved. Parks and sports facilities lack activity, devoid of the vibrant life seen in the first game. Disasters, such as tornadoes, are poorly executed compared to their dynamic counterparts in Cities Skylines 1, where they were part of immersive weather events with lightning and rain. The game’s updates seem haphazard and fail to address core gameplay concerns, leaving it feeling unfinished and frustrating. At a price point of 60 euros in Germany, the cost feels steep, especially considering my experience with purchasing the Deluxe version after the standard edition, only to find missing content like landmarks and a Ferris wheel. Overall, despite initial hopes for improvement through patches, Cities Skylines 2 has fallen short of expectations, leaving me disappointed and regretful of upgrading from the first installment.
@singledad1313
@singledad1313 28 күн бұрын
The developers say it takes a lot of time to make game adjustments yet modders can do it in a matter of days. It took almost no time for a modder to create a mod to adjust tile upkeep with a percent slider.
@JumboPixel
@JumboPixel 28 күн бұрын
I’d guess that’s probably because of patch approvals, QA, Steam approvals, etc. not making excuses, just highlighting that I’d guess it’s kind of a different ball game.
@torynwindcaller140
@torynwindcaller140 28 күн бұрын
Modders have a lot they don’t have to do/worry about. If a mod doesn’t work or stops working, you can uninstall it and keep playing the game. Also a lot of times modders have to make updates to their mods as the base game changes. The main company has to not only make the cool thing you see the effects of, they have to do their best to make sure it free of any major foreseeable bugs, they have to report on progress and timelines. They have to have scope meetings and the have to work during work on whatever the priority is, regardless of their passion for it. Additionally they have to code in a way that is conducive for longer term maintenance. There is no guarantee that the person working on a piece of code today will be the same person bug fixing it tomorrow, or expanding the functionality for a new system. That means it has to be digestible by anyone, and thus more documentation is often needed. And finally finally, modders are hanging their code off the base code. That base code isn’t just free. The code the modders are interacting with was also developed by the company. Modders are gaining all the benefits of the standardization and delimitation of that code to be more generalized. All this doesn’t mean that they are necessarily doing a particularly good job at it, but it’s important to keep in mind that mods are very different from changing the production game as the company releasing it.
@lightlezs7048
@lightlezs7048 28 күн бұрын
If developers worked like modders you wouldn't have properly functioning game companies and you wouldn't even see video games being made on a big scale.
@ThePiotrekpecet
@ThePiotrekpecet 28 күн бұрын
​@@torynwindcaller140thank you, explaining to people that software engineering and modding are very different is kinda tiring but probably needs to be done more frequently
@davidbrown9458
@davidbrown9458 28 күн бұрын
I believe they went to far. When unlocking say Schools, the gift input should cover purchase of basic Elementry and High like in SC1. Also yet to see any cyclists/dog walker on sidewalks/paths. Before patch was struggling to get solar array, now impossible without unlimited money. I prefer to avoid cheats
@baronjutter
@baronjutter 28 күн бұрын
God those massive tower cranes for tiny houses look so stupid. Why don't they just ditch tower cranes entirely from lower density buildings??
@bocbinsgames6745
@bocbinsgames6745 28 күн бұрын
My residential demand has been zero for ages lol I'm not sure what to do about it (it used to be high but dropped off somewhere around 80k fully on the new patch)
@KiloBeatz
@KiloBeatz 28 күн бұрын
if u try staying under 10% taxes for offices it should be ok at least it is for me
@SimpleTakes0
@SimpleTakes0 28 күн бұрын
Homeless becoming criminals was a bug? Nahh there criminals😎
@adam_knocks
@adam_knocks 27 күн бұрын
I’ve had massive issues with frame consistency. Constant hitching makes the game unplayable. Doesn’t matter if I have it set to favor simulation or frame rate. It also doesn’t matter if I have the graphics set to high medium or low. And my rig is no slouch. 64GB ram R7 5800x RTX4080. I’m sticking with CS1
@josephtrahan8045
@josephtrahan8045 28 күн бұрын
Fix the traffic. Stop vehicles from turning at the last minute.
@peluso4oso
@peluso4oso 28 күн бұрын
I guess I got lucky. I had no issues with the update. Homelessness is still a problem in my city but throughout the death waves, I expected my city's population to drop. It didn't. It was going up the whole time. I waited it out the two months that it was supposed to last. My population went from just a few hundred over 140k, to 200,000! Traffic was a huge issue. And I was expecting the tiles cost to break my city, but it didn't. I was making way more than my expenses and all my specialized industries are on a surplus (albeit, very slightly). I forgot that I would need more high schools when this update came, and I didn't place the one that I was supposed to place. But I was not counting on 60k people moving in! My schools were overwhelmed, needless to say! And even now I'm struggling to keep up. College and Universities were slightly over capacity originally, but now they hardly cover a fraction of what the demand is actually. The main problem I really have, though, is performance. I have a beefy computer but right now the game is starting to tank. Simulation runs slow most of the time now and even clicking on roads or buildings creates lag. I actually really like my city, so this is really sad.
@SteveHylton1969
@SteveHylton1969 28 күн бұрын
I keep looking for a reason to buy this game, and keep not finding them... also all your cars are on the wrong side :)
@LiamMeehan-rq7kz
@LiamMeehan-rq7kz 28 күн бұрын
After the update released I haven't gotten any medium or high density demand despite doubling my population. I gave up and just installed the infinite demand mod
@jackryan6211
@jackryan6211 20 күн бұрын
That’s weird because I had it the other way around
@MrTCGAMES64
@MrTCGAMES64 13 күн бұрын
Traffic was ruined, finding more and more issues as it goes on, and it becomes unplayable.
@EliteInExile
@EliteInExile 28 күн бұрын
Another thing is for some reason the terrain tools absolutely TANK my performance
@ryans3795
@ryans3795 28 күн бұрын
I dont like the changes. When starting a new city I lost money fast for a bit, but finally started turning a profit. The wind is not favorable for long term building, especially industy but I can't buy an additional tile to make the problem more favorable. We no longer recieve as much money for for leveling up, making the unlock tree relatively pointless, as sure, I can buy recycling but can I really? This update will make growing much slower and available space lower as well. Expand until 85% land is used then expand more, if not you may go bankrupt.
@Bluetangg
@Bluetangg 28 күн бұрын
Maybe I’m a downer. Seems that the tile change might benefit those who like a small, rural build. It might negatively affect those like to build large. I think I enjoy building utopias. So maybe I’ll use all tiles or unlimited money?
@BenriBea
@BenriBea 28 күн бұрын
still won't be playing until custom assets
@gunnarragnarsson9563
@gunnarragnarsson9563 28 күн бұрын
There is some confirmed gamebreaking bug with offices where all my skyscraper offices have 5 employees in them which causes every other thing to fail. Last week: hello, sorry we are delaying the patch because of holiday with Midsommer so we can be all hands on deck next week if serious issues arise ... ... This week: hello, yeah we know about this serious game breaking issue but we don't have enough have time to fix it before the summer holidays Every post this company puts out is about going on vacation. No wonder this game has been delayed for years and released in the state it is in. I am all for work life balance but they should plan around all these known dates or hire more people. I won't give these people any more more money and if DLC's release someday after the promised ultimate edition and compensations, I will look for them 'elsewhere'
@TheBrandRyan
@TheBrandRyan 28 күн бұрын
Great Depression DLC became free. Glad we didnt have to pay for this one XD
@TheBrandRyan
@TheBrandRyan 28 күн бұрын
If a Modder reads this. Can we get a mod that has the ability to add sliders to the game difficulty and the edit of funds? If you're a Modder and interested in directing me to the avenues that can help me make such a thing please let me know. :)
@TheBrandRyan
@TheBrandRyan 28 күн бұрын
Also, I believe if they have made adjustments to the economy. The Devs didn't understand that they should have added a stress ability. For example if you raise taxes they will pay it regardless to a point (cim 5 per 10 cims or 2 out of 6 cims) cause not everyone can just abandon their home and move. They also need to make adjustment that the population shall stay the same (do not leave the map - for a period of time) as they should decrease the amount of those that can/will move out. Adding the ability to also police the homeless/gen pop. and have more control over the cims will allow more growth. The current structure of the cims have more power to contour a city than we as mayors. We as mayors need more power like the real mayors and those in "power."
@flowild
@flowild 28 күн бұрын
you got your axes the wrong way around at 5:50
@Timoruz
@Timoruz 9 күн бұрын
The upkeep seems odd to me from an immersion perspective.
@mitp2514
@mitp2514 28 күн бұрын
Closing off the unlimited money option is best way to play the game and challenge yourself.
@dr.bherrin
@dr.bherrin 28 күн бұрын
Honestly, you shouldn't be playing the old cities. You should make a new one. If you have a giant bank account with millions of dollars in it, then the economy adjustments just don't matter for most cities. I find that new players have less issue with the new economy because they didn't learn to play on the old system. It's unlearning and relearning how to play now. Grow slowly. Don't purchase land you don't need yet, let your city develop and push you to where you need to expand. It requires you to play more like a real mayor would, than just a sandbox you can build whatever you want in. If you're coming from Cities 1, it will feel more familiar, but if you have quite a bit of time in Cities 2 before the 2.0 update, you're going to fail, a lot, trying to unlearn things that don't work anymore. That's why i tell everyone to start a new city, experience the way it works now BEFORE you go to your old city. Once you have a good grasp on the 2.0 game, then you should be able to save your old city from collapse.
@JumboPixel
@JumboPixel 28 күн бұрын
That’s good advice. And I agree, although I do think that old cities should be alright if they have as much cash as you say. That buffer might give enough time for player adjustment. But the essence remains. To summarise: Treat Economy 2.0 like Cities Skylines 1 & grow slow. Select services carefully. Build industry.
@Palpatine001
@Palpatine001 28 күн бұрын
Okay Jumbo what is going on here and why am I getting the opposite of you, City Planner Plays, and Biffa in terms of post Economy 2.0 Let me run a list 1) Deaths outweigh births two to one at the moment however, I have a massive population BOOM going from 35,000 to 76,000 in two hours of game play (10,000 people per time session moving in which masks the death wave) 2) Residential demand has absolutely cratered but seems still got lots of underused dwellings right now from when I did a massive build run just prior to 2.0 coming out 3) Industrial demand is through the roof but this seems to be with unemployment still at 0.3% from 53,000 jobs available but only 40,000 filled right now I say a lot of backfilling is being done although still zoning some more industry to get production deficits under control 4) I am using the Profit Based Industry and Office mod which has stopped offices crashing out and might have an impact with industry going nuts 5) Realistic trips is enabled which is causing some fun with commercial BUT it is the same situation as Real Time was in CS1 BUT with CS1 we had commercial and tourism districts that were 24/7 and counted things "closing" for the night 6) HOLY BATMAN my public transport is getting swamped all of a sudden. Suppose this is a good thing to have! All fun and games until your City Planners go HOLD THE PHONE!
@michaelcook6288
@michaelcook6288 28 күн бұрын
If they didn't fix the dairy farm actually hiring people then I straight up don't care.
@zephyrblayze
@zephyrblayze 28 күн бұрын
I think this misses the mark. If the intent was to make the late game more "interesting" then mashing the early game to bits isn't it. Time simulates so slowly in this, and all the upkeep costs are through the roof, so you just kinda have to sit around and do nothing, sometimes with issues in the city because you can't afford it and expansion to get more funds just makes more of the same issues. It creates a loop that involves being passive and waiting, but since half your city is unemployed, it just spirals down anyway
@cirugo7042
@cirugo7042 28 күн бұрын
the tile update thing was just not well thought out. This is not how cities work. Cities don't pay for land to expand unless there's an eminent domain issue. If that were the case you'd be buying a lot or a house from the city. Cities pay to provide infrastructure to land they have annexed. Usually they annex only when property owners outside of the city petition the city to annex them. Cities don't pay taxes on land because they don't own land. The property owners pay the city taxes for the infrastructure the city provides. This update was a lazy way to arbitrarily increase difficulty. It needs to be removed. Even without it it's MUCH harder to grow a profitable city than it was previously... which is good.
@WildBerryAura
@WildBerryAura 20 күн бұрын
i really looked to this company as one of the few good ones...that view has changed greatly and i have found myself playing games less and less in general. just tired of getting screwed over by game companies
@shinkicker404
@shinkicker404 28 күн бұрын
Wot, your construction cranes move…
@dijikstra8
@dijikstra8 28 күн бұрын
It feels like CO has a real lack of resources put into QA above all. Don't they play these releases themselves properly before releasing them, so that they can balance the game? I'm all for difficulty increases, but this tile thing feels like something slapped on just to make it more difficult, it doesn't feel integral to the game. I bought the premium pre-order edition, I was really excited for this game and at the beginning I defended CO at every turn, as a developer myself I understand the difficulty, but my patience has run thin and I'm losing hope for this game. I haven't played for months now but I try to keep up with the news to see if/when the time is right to start playing again. Perhaps a new player will emerge at some point to take on role as the pre-eminent city builder, just like CO did with CS1 after the disaster that was SC2013. I have been an ardent city builder since I was a kid in the early 90s and played through every iteration of the major city builders, one of the few games that I still play. I really do hope that someone will take the reins and build something really good.
@PH03N1X_83
@PH03N1X_83 28 күн бұрын
Seems like a step in the right direction. Still not enough to make me come back to the game just yet. More wait-and-see for me.
@justdude7222
@justdude7222 28 күн бұрын
Can't even start a game I go broke right away
@bigta3244
@bigta3244 27 күн бұрын
glad the devs did something to take the fun out of the game. i tried for 4 hours to get out of the red but ended up switching to unlimited money. use the no deathcare, no garbage mods and things r better. maybe they can focus on more features rather than try to get us to quit the game again!
@waltblackadar4690
@waltblackadar4690 28 күн бұрын
Post-patch a stable and profitable city has ground to a halt. 1. Unemployment, which was at 5%, is now at 40%. 2. Demand for commercial and office doesn't even register it's so low. 3. Industrial demand is still pretty high. Oddly, so is residential demand (all types). 4. Education, which was good pre-patch, has also cratered after the death wave and about 30% of my cims are now considered poorly educated despite my schools being packed full. I've let the sim run for a couple of hours to let the effects of the patch and death wave pass but something seems to be very off.
@JascoDude
@JascoDude 28 күн бұрын
I had a similar issue with high unemployment and low demand for commercial and offices in my city after the patch. Turns out the taxes I had at 14% before the patch were too high and I had to reduce them to 9-10% and demand seemed to spring back to life. I noticed this because after adjusting my services etc to get my cash flow balanced and then letting the simulation run, my tax revenue kept declining steadily which led me to check the number of available jobs and found that was also steadily declining as businesses were leaving, presumably due to becoming unprofitable because of the various patch changes. That also explained why my unemployment rate just kept climbing too.
@JascoDude
@JascoDude 28 күн бұрын
Also wanted to add that I had to wait for empty commercial to fill up again before the demand fully came back in force
@waltblackadar4690
@waltblackadar4690 28 күн бұрын
@@JascoDude Thanks for the info. My tax rates are all 10% but there's no demand and tons of commercial and office space is just sitting there empty.
@JascoDude
@JascoDude 28 күн бұрын
@@waltblackadar4690 no problem. I suppose you could try decreasing taxes even further but then you likely wouldn't have enough revenue with all the new expenses. There were some comments on other CS2 Economy 2.0 videos suggesting increasing industrial so businesses get their input resources locally instead of importing and thus making them more profitable. Not sure what to do about office demand though beyond getting more educated cims through the pipeline. Anyway, I hope you can salvage your existing city 🤞🏻
@waltblackadar4690
@waltblackadar4690 27 күн бұрын
@@JascoDude Thanks!. I let it run for another 2-3 hours on high speed and the unemployment rate came down to around 20%. I think the death wave took out my educated workers and replaced them with uneducated ones, hence the unemployment coupled with the no demand and empty office buildings. It's salvageable since the city was making a fair amount of money but at the rate it's going it will probably take a total of 8-10 hours of just letting it run in the background for everything to correct itself.
@MrCRIMSON1000
@MrCRIMSON1000 28 күн бұрын
i just want to know when they are going to do workshop on steam, this game needs mods
@kido1642
@kido1642 28 күн бұрын
This game is too ambitious and too complex for CO. They have no clue how to save it. Sad
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
And this kind of doomerism is definitely helping, right?
@Rootiga
@Rootiga 27 күн бұрын
@@thegreenguy5555 its not doomerism, they clearly are incompetent... its been almost a year and the game has had virtually no changes
@denizenofclownworld4853
@denizenofclownworld4853 27 күн бұрын
@@thegreenguy5555 It will help as much as you being a simp will.
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
@@Rootiga CO isn't incompetent, it's Paradox who forced them to release an unfinished game, a story which is sadly too common in the games industry lately
@thegreenguy5555
@thegreenguy5555 27 күн бұрын
@@denizenofclownworld4853 in what way am I a simp?
@SuperMickyChow
@SuperMickyChow 28 күн бұрын
Ive had to make industrial zones take up 2/3 of my overall city size. This is farcical. Also, paying upkeep for 3 additional tiles just to bring a highway ramp across to another part of the city is also ridiculous. Tiles don't work as a method of acquiring new land, its just not financially viable. New land should be acquired through a node and rubber band system, like the special industry and garbage dumps.
@thepedrothethethe6151
@thepedrothethethe6151 28 күн бұрын
Have you seen an industrial zone in real life?
@SuperMickyChow
@SuperMickyChow 28 күн бұрын
@@thepedrothethethe6151 nope. I've never seen anything in real life
@urstaxfetish1206
@urstaxfetish1206 28 күн бұрын
Welcome to Cities Skylines 2: Expensive Taxi paradise. cuz that the only way you going to make a profit xD
@Cifer77
@Cifer77 28 күн бұрын
I still can't stand the perfectly aligned white road marks from cars in intersections, and giant industrial cranes being used to build every tiny residential house.
@emdeo
@emdeo 28 күн бұрын
I mean I've been playing Elden Ring again so
@JumboPixel
@JumboPixel 28 күн бұрын
New expansion out of 10?
@JumboPixel
@JumboPixel 28 күн бұрын
I streamed it a little when it first came out. Unfortunately games outside of the niche perform horribly and tank the channel, but I really enjoyed it!
@emdeo
@emdeo 28 күн бұрын
@@JumboPixel 12 horrible revelations out of 10
@Waliant8349
@Waliant8349 18 күн бұрын
Can you please update us when the game finally becomes playable. I am tired of getting disappointed each update….
@Styrestian
@Styrestian 26 күн бұрын
First they bragged about how many tiles you can have in this game, and now this 🤣
@DollaKamalaSwalla
@DollaKamalaSwalla 28 күн бұрын
I preordered the game and still haven't played the game because they still haven't fixed the game...
@JumboPixel
@JumboPixel 28 күн бұрын
Disposable cash lord
@DollaKamalaSwalla
@DollaKamalaSwalla 28 күн бұрын
@@JumboPixel I was very excited to play it don't mock me, I'm disappointed by what's happened and I'm waiting for a finished game
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