Control, Proximity & Maritime Presence - I Have ONE Concern!

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One Proud Bavarian

One Proud Bavarian

Күн бұрын

Europa Universalis V has not been announced officially yet, but it's fair to say that the cat is out of the bag - the game is coming and it is being developed by Paradox Tinto under the supervision of Johan Andersson!
I condensed this week's dev diary for you and checked up on the most pressing dev comments!
00:00 Intro
00:40 Estates Are Getting Additions!
03:50 How Does Control Work?
07:51 How Does Proximity Work?
08:46 How Does Maritime Presence Work?
11:15 Dev Responses & My One Big Concern!
19:50 Conclusion!
#eu5

Пікірлер: 132
@OneProudBavarian
@OneProudBavarian Ай бұрын
I really hope that EU5's control doesn't turn out to be a huge burden for the AI like being cut off from your market can be in Victoria 3! Because other than that it sounds awesome!
@julianeliesen9866
@julianeliesen9866 Ай бұрын
Yes I agree, though I do like the system, kind of remind me of Meiou and Taxes. Although if it is like you said, that Austria will make Netherlands and so on, which would make vassals actually relevant, I hope they make you able to affect their estates and so on, at least if you have PUs. It would also be great if you could release to make a PU instead of just vassals. A lot of the period you have monarchs fighting for control over their nations in several nations they have in PU. Kalmar union, the spanish crowns, and their PU with Portugal. Austria with Bohemia and Hungary and so on.
@rhel373
@rhel373 Ай бұрын
I think one of the best things a game developer can do is make sure that the AI is capable of at least competently using any mechanic in the game. If necessary, up to the point of removing mechanics. AI "incompetence" should be deliberate, based on making roleplay or on difficulty settings.
@julianeliesen9866
@julianeliesen9866 Ай бұрын
@@rhel373 Yes I do agree with that. Though what I mean is if you have a PU over a nation, YOU are the crown, you are the monarch, so it would make sense to have more control over estate policy. And it would also put PU a bit apart from other vassal types. Also I kind of hate how you micro manage and fix your nation, but your PU gives up everything to estates. I like it for roleplay and for how it would actually make it better to play with PU's, as its a huge part of some nations whole gameplay during the period. On a different note, the colonial nation change if I understand it from the video, you have more control over what land you give them, and how big they are sounds great. Give more control to the player!
@strahinjafilipovic9804
@strahinjafilipovic9804 Ай бұрын
Greetings OPB! I have just finished watching your Serbia campaign, and by God, I feel so inspired! You see, I do mapping as a hobby(as in drawing alt history maps) and I really want to do a "Internationale Map", aka the alliance Map of the Communist nations from your campaign presumably before the Great war. And, this Alliance would consist of obviously, Yugoslavia and France, but it would also have United Syndicates of America, and yes, while I am aware that they were turned into a Monarchy by Austria. To me that didn't make much realistic sense. Rather, I'd say that after Americans suffered their crippling defeat by the Austrians in Venetia, they'd turned more isolationist and focused on spreading Worker's Revolution in the America's, rather than supporting Communist and Socialist movements in Europe. And perhaps the map would also include Italy, as I can see a reality where Serbia and France pressure Austria from withdrawing from Italy, under condition that Italy-Austrian border is demilitarised. Allowing Communist Italy to survive. But more importantly, I wanted to ask, since you've played that and thus have more intimate knowledge of the world, were their any other Socialist/Communist states that made it into the 20th century. For example, I remember that Denmark had a Communist Uprising and that you referenced a Civil War in Spain which includes communists, but never really mentioned it again. Had any other Communist Regimes successfully arisen by the end of the Campaign, or was all that really left just France and Serbia/Yugoslavia? And I wanted to ask what kinds of governments were this regimes. I know you ended as a Council Republic, but what was the French Commune, the U.S.A,etc. All of this would be very greatly appreciated if I start working on the map!
@lastresort1plays
@lastresort1plays Ай бұрын
I assume the ai can build baliffs, which act as secondary capitals according to Johan, so unless the ai has very bad logic with control, they will hopefully be able to realize I need to build the more control building. Also you're estates, which can invest the revenue in some unspecified way still collect income from territory that has no control so it's completely wasted.
@theicepickthatkilledtrotsk658
@theicepickthatkilledtrotsk658 Ай бұрын
> Heavy MEIOU and Taxes influence >Listening to the community I am cautiously optimistic
@Onzo22
@Onzo22 Ай бұрын
I hope they listen to the community as in naming sicily sicily and not Trinacria
@antorseax9492
@antorseax9492 Ай бұрын
@@Onzo22 What about 'Naples' Thinking about it, they have an option for the Byzantophiles to call Byzantium 'Eastern Roman Empire' so there might be one for Sicily.
@libertas5005
@libertas5005 Ай бұрын
No prepurchase from me. Paradox has horrible launches lately so... just gonna wait for gullibles to bear the brunt of it first.
@minutemansam3122
@minutemansam3122 Ай бұрын
@@Onzo22 why do you keep spamming this comment in every EUV video? You do realize Sicily was officially called Trinacria in 1337, right? This is the starting year for EUV.
@Onzo22
@Onzo22 Ай бұрын
@minutemansam3122 nuh uh if byzantine can be called roman empire and east Rome than sicily can be called sicily. I mean, Jesus Trianica means sicily, yet it's just so difficult to just call it that it was synaminus for the time as well
@stingspring3168
@stingspring3168 Ай бұрын
Project Ceasar is shaping up to be the ultimate paradox game. It’s pulling mechanics from literally every other current paradox grand strategy game. Whether that’s a good or bad thing I can’t say. I just hope the dev team takes the time they need to achieve their ambitions.
@airfluxe2095
@airfluxe2095 Ай бұрын
It's Johan's redemption arc.
@1992zorro
@1992zorro Ай бұрын
Why redeption or do you mean redemption?
@belphegor_tv
@belphegor_tv Ай бұрын
Johan has his grubby hands on it. It's going to be shit.
@diddlypoop4722
@diddlypoop4722 Ай бұрын
Didn't Imperator try that exact same thing
@tuxtitan780
@tuxtitan780 Ай бұрын
​@airfluxe2095 what all has he worked on or led the development of? Ik he's a pretty important character in paradox but idk what specifically he's actually done
@ohimats
@ohimats Ай бұрын
The devs confirmed that capitals can be moved. On top of this, Bailifs can be set from buildings.
@burntbybrighteyes
@burntbybrighteyes Ай бұрын
About your control fear: It used to work exactly as you described, just with supply, in Hoi4 where you could simply encircle the capital and their entire army would de-org but that doesn't happen anymore. They ai now simply switches it's supply capital beforehand. I could see it working exactly the same for control in EU5.
@charlesgibbs2187
@charlesgibbs2187 Ай бұрын
Switching capital for control makes way more sense then switching capital for supply, just like in a war if your capital gets taken or is a bad spot you flee and setup the government elsewhere.
@Leivve
@Leivve Ай бұрын
From what he has said, Austria would have control of the netherlanders via the naval connection. I would also suspect the HRE has an exception for the connection, treating the whole of the empire as a connecting thread. For your France example if you isolated Paris, they'd have control via bailiffs. I highly doubt your nation would run very well if you had zero at all. So though it might hurt them, it would reduce their power by 99%
@antorseax9492
@antorseax9492 Ай бұрын
As long as you can build in exclaves then I don't really see the problem.
@Leivve
@Leivve Ай бұрын
@@antorseax9492 nothing implied you can't build stuff, just that you don't get the full value of the territory unless you have the control to extract that value.
@safs3098
@safs3098 Ай бұрын
I think it would be cool if the “Give Military Access” button got turned into “Give Border Access” so that way you can control your exclaves through Diplomacy rather than war
@pel027
@pel027 Ай бұрын
the problems you mentioned with control in cut-off region only really is a problem if the penalty of having a bailiff in a territorry is so prohibitively harsh that it never makes it worth it, and I can't really see that being the case. having more nobels probably gives the the nobility a lot more power, but I guess that is just the price you pay for not having a coherent realm. so I can't really say I agree that it would be a big problem
@Konstantinos1648
@Konstantinos1648 Ай бұрын
It's stellaris 2, I tell you!
@rzu1474
@rzu1474 Ай бұрын
The revenge of the blorg
@masteriw
@masteriw Ай бұрын
Imperator Rome 2
@GghbGgghgg
@GghbGgghgg Ай бұрын
Nah Ck4 😎
@chrysocyon7509
@chrysocyon7509 Ай бұрын
I think your concern is mitigated with the bailiff *building* Johan mentioned in the talk, _not_ a subject. So long as you have a bailiff building in your exclave it seems you still have control in your exclave, even if maybe it's not as much control as a direct connection.
@mattgopack7395
@mattgopack7395 Ай бұрын
I think it depends on how important those buildings are baseline for control there - if the AI/player already have to have bailiffs or other such buildings spread around larger nations, it shouldn't be as big a threat. But yeah, it is something that does need to be looked at for cheese (but that's later in the process IMO)
@antorseax9492
@antorseax9492 Ай бұрын
​@@mattgopack7395 Let people cheese, it only matters to people who - like me - dislike cheese and in MP. People who want to can, people who don't want to won't and MP players will introduce rules to reduce it.
@mattgopack7395
@mattgopack7395 Ай бұрын
@@antorseax9492 If cheese is too easy to achieve it degrades the game IMO, even in single player. If it's something where you have to go out of your way to achieve it's one thing - but if you can stumble upon it playing normally it's a problem. We'll have to see where this falls.
@rixyarbrough1702
@rixyarbrough1702 Ай бұрын
Johan has implied the HRE is gonna be crazy. Since there are tons of exclaves of realms in the HRE i assume there will be some mechanic in place to address control
@catmonarchist8920
@catmonarchist8920 Ай бұрын
It's actually going to be Gettysburg: Armored Warfare II
@Tubehauge
@Tubehauge Ай бұрын
With pop systems norse mythology should be in the game. I don't know why some of the EU4 "historians" are so negative to this, they think rural Norway was made Christian over night? We have sources that shows paganism until 1700s, some of the norse gods was even invented in the 1600s. Tiny remnants makes sense, some farmers in rural areas. Some sort of syncretism would be most realistic but will prob be straight up norse mythology.
@minutemansam3122
@minutemansam3122 Ай бұрын
So those are more examples of mythology becoming part of folklore, not the actual mythology surviving as a religion.
@aapjeaaron
@aapjeaaron Ай бұрын
imperator rome has city and metropolis. So to compare caesar town = imperator city and caesar city = imperator metropolis.
@tobbelobe17
@tobbelobe17 Ай бұрын
Honestly I think the unique estates and privelages is a big deal. They can add a lot of unique interactions expanding upon immersion in the culture you are playing as. It is one of my favourite things with the Anbennar mod which is most of what EU4 I've played this last year.
@Aoderic
@Aoderic Ай бұрын
About the Paris example, I suggest that high control provinces should have higher warscore cost. And of course low control provinces should have lower warscore cost. i.e. a king is more willing to give away a remote corner of the kingdom, that he barely control.
@alexs2195
@alexs2195 Ай бұрын
other thing that should impact control should be culture. For example Bavarian had much more control over other bavarian lords. Then was much easier to control other germans. And much harder to control other cultures. Having local nobility would reduce control but increase stability of the province, forcing nobility of your culture would increase control and increase unrest. This would be a great mechanic in my opinion
@HanakoSeishin
@HanakoSeishin Ай бұрын
Imperator: Rome also has 3 levels for territories: settlement, city and metropolis. So basically Imperator's cities will be called towns in EU5 and Imperator's metropolises will be called cities.
@gs-8279
@gs-8279 Ай бұрын
If you count hybrid practices, the old Norse religion in Sweden at least survived into the time around the 1600s, although it was mostly limited to smaller locations on the countryside
@antorseax9492
@antorseax9492 Ай бұрын
13:02 I was thinking something similar to the client state system of late game EU4, as a pretty map role player I always play with mods that let me use client states immediately.
@mrsswindon
@mrsswindon Ай бұрын
I am feeling confident after seeing that they have changed estates. i know they have switched up their approach to development for EU5 and that they've said they've started these dev diaries so they can get feedback during development. So good to see that in action. Developers arent super humans and i can imagine they get tunnel visioned a lot when working on a game for such a long period of time. Hopefully they pull it off and EU5 is in a good state at launch so they can adopt this approach for future pradox seuqels (Hoi5 and stellaris 2 whenever they get made)
@SireBab
@SireBab Ай бұрын
In the case of the spanish netherlands, I'd assume control would go over sea tiles from spain, or worst case, you would just found bailiffs to get more out of the territory. I didn't watch the sections of the video before the concern chapter, so maybe I missed why you're so averse seeming to the idea of bailiffs. As far as I understand it, it's just empowering the nobility as the only real cost to making them in exchange for a secondary Control nidus. Edit: I may have misheard spain for austria. In which case, I hope you have a port, use bailiffs, or more critically, I *really* hope control can spread through the HRE as if you owned the land.
@Biogeodric
@Biogeodric Ай бұрын
I think more estates is a really cool idea that can represent different groups. Cossacks, mongols, berbers however, to fully represent these nomadic peoples and others i don't think an estate will be enough. I think they should add a new pop type for nomads and connect it to a nomad estate just like in meiou and taxes for eu4 and like nobility, clergy and peasants are for eu5 (project ceasar)
@geokou7645
@geokou7645 Ай бұрын
Don’t worry that much about the exclaves control thing. It sounds like it functions like hoi4’s supply system which is really good
@Solmyr77
@Solmyr77 Ай бұрын
It's a bit unfortunate that important mechanics are tied to capitals, because for at least 200 years after the start of the game permanent capitals weren't really a thing, at least in European monarchies. Kings tended to tour their realms regularly to maintain control. Hopefully this can be reflected in the game in some way.
@tiaskor4736
@tiaskor4736 Ай бұрын
Thanks for the summaries
@calvinmirandamoritz4507
@calvinmirandamoritz4507 Ай бұрын
This estate thing makes me wish we really didn't hype the game that much at this point. Johann's oiriginal idea after i don't know how many decades of this was Only Four Estates, One Size Fits All never realizing we were gonna ask about Dhimmi and Eunuchs and shit? Does not feel at all like lessons have been learned. Let's get a massive grip
@frankiecedeno3724
@frankiecedeno3724 Ай бұрын
Maaaaaaaan, Vic 3 and now EU5 having pop systems makes me very sad that CK3 doesn’t have one. Sinews if war adds it but I wish they had made the game with population in mind.
@MermaidTyrone
@MermaidTyrone Ай бұрын
AI already changes it's capital in EU4 if you surround it I'm pretty sure.
@theicepickthatkilledtrotsk658
@theicepickthatkilledtrotsk658 Ай бұрын
I wonder if we are going to get late game CK3 content because it and EU5 (Project Caesar) overlap.
@1992zorro
@1992zorro Ай бұрын
CK3 is not going anywhere, it's one of their cash cows
@ascii_9727
@ascii_9727 Ай бұрын
Given that eu5 and ck3 have almost nothing to do with each other gameplay wise I doubt the content that one has would ever dry the other
@aapjeaaron
@aapjeaaron Ай бұрын
I would hope the HRE has a system in place where you can have non owned provinces also allow for your control to pass through. I also thought that control was a moving value. Where it ticks up and down. Meaning if you suddenly lost access to a county it would slowly lose control. So in your siege example you'd need to hold that for a long time. Which hopefully would be very costly to commit to. Moreso then just sieging down the capital.
@Zwijger
@Zwijger Ай бұрын
Burgundy both directly held Flanders and well, Burgundy, and other lands around both those areas, separated by France. Philip the good was nominally still a subject of France but realistically it would be wrong to have Burgundy be a full subject (forever). That said: how would the system handle this? As they fully well controlled both areas, but they weren't continuous.
@baltasarjimenez2091
@baltasarjimenez2091 Ай бұрын
I imagine you could have agreements, like being part of the HRE, that allows control through borders? Or you could send an envoy or something? I think as per cheesing the AI, you could just add an "isolation cost" for any would-be exclaves, essentially counting them like they're being taken as well, or at some discount. Like who would accept a peace where their country gets cut in half unless they're completely decimated?
@1992zorro
@1992zorro Ай бұрын
Basically it's going to be EU4 but with MEIOU 3.0 mod incorporated
@msattrtand1
@msattrtand1 Ай бұрын
About your concern: there was one abuse in HOI4, where you could just surround the enemy's capital without capturing it, so every division would lose supply because they do not have any connection with their capital. I think it was more or less fixed with the introduction of the new supply system, where other victory points may also provide supply.
@plebisMaximus
@plebisMaximus Ай бұрын
I'm happy he mentioned pirates. Have we heard anything about privateering yet? It's super underrated in EU4 and really, really fun to play around with. Obviously not expecting to be able to suck up 70% of Ottoman trade income with only my fleet, since this one actually tries a little to be somewhat realistic, but it would suck majorly if I wasn't able to sabotage enemy economy at all.
@admiral_hoshi3298
@admiral_hoshi3298 Ай бұрын
They must have some sort of special system for the HRE or else every country in the HRE would immediately just explode.
@sessione2
@sessione2 Ай бұрын
In m&t an exclave is reached by CE only worse that if it was directly connected. IMO they should adopt this system, it doesn't make sense otherwise. I hope we can make them change idea, as with estates
@Susemiehlian
@Susemiehlian Ай бұрын
i think your concern about exclaves may be excessive. it was mentioned that buildings like bailiffs can be used to exert control in unconnected territory, so control doesn't need to be 0% there.
@overpredor3412
@overpredor3412 Ай бұрын
I feel like Inside the hre, proximity should still go across the borders of other countries, so as Austria and Austria, game will think like those provinces are connected to our capital
@overpredor3412
@overpredor3412 Ай бұрын
Also, if Ai has zero control, they should build bailiffs.
@RasakBlood
@RasakBlood Ай бұрын
No need for exceptions when the bailiffs exist to solve this very issue.
@overpredor3412
@overpredor3412 Ай бұрын
@@RasakBlood Since, there are many disconnected provinces more than else in the world, I think it requires a special mehanics. I mean do a random tiny german duchy should own 5-6 bailiffs, it will break their economy lol.
@MegaVictor1129
@MegaVictor1129 Ай бұрын
In meiou and taxes a landlocked province could get comunications(eu5 control) at a penalty i believe (it would just pass thought neutral land as if it was yours), it makes sense specially in the HRE if you stop to think about it..
@melon_man_dan6888
@melon_man_dan6888 Ай бұрын
Regarding your France example with control. I assume that such a large and wealthy country likely starts with bailiffs, or EUV goes harder on the French feudalism such that the crown’s peripheries are mostly subjects.
@KudWafer
@KudWafer Ай бұрын
they can make the AI never accept peace deals that causes their capital to be isolated from the majority of their country, even under a full surrender. Realistically that shouldn't be acceptable anyway or make proximity penetrate through uncontrolled territories, either applying a penalty. And from that maybe have diplomatic actions with countries to allow your proximity to go thru their territory with no penalty, something like a military access. This can be on by default for the HRE
@KudWafer
@KudWafer Ай бұрын
About the markets they mentioned, I really hope it''ll be like the trade nodes of eu4, but make it dynamic, both in locations it includes and the trade flow directions, where the richer market pulls from the neighboring weaker ones, with tech increasing the amount of trade being pulled. Might be a nightmare to balance but I think it's more interesting that way
@KudWafer
@KudWafer Ай бұрын
honestly this project is now looking more like imperator Rome but on an EU series timeframe, with accompanying mechanics from that time in history
@ZeMalta
@ZeMalta Ай бұрын
The mechanics are looking better each Diary! I just want to know about Art now mostly! I sorely needed models and faces for characters in EU4, it made the gameplay like an excel sheet. Vic3 got a very good balance for art!
@redryan20000
@redryan20000 Ай бұрын
One design principle or "philosophy" I don't think anyone has mentioned is the designing of the game towards the upper 1% of players, within the context of multiplayer. I wish they (and most other companies) would change this and go back to making the game great for the majority of players, rather than changing the game based on random youtubers that only play with exploits.
@foolchecker123
@foolchecker123 Ай бұрын
Taking the best from mods, other paradox games and the community! = hopefully the best paradox games ever.
@Zahoblaze
@Zahoblaze Ай бұрын
Everyone keeps talking about how the new game is going to be EU5, and it definitely is in pretty much every respect. But I think there's also a chance that they'll change the name, as the devs stated that they never liked how Eurocentric the title was and want to change it but that it would cause issues with brand recognition. Mechanically and thematically it's another sequel. But since Europa Universallis isn't that mainstream of a brand like Crusader Kings is, they might see a chance to adopt a new title, especially considering that they have a rapidly growing player base outside of Europe and America.
@bertilcoolson3922
@bertilcoolson3922 Ай бұрын
I'm still only gonna play in europe tho lmao
@derbonuspool1274
@derbonuspool1274 Ай бұрын
It says that you can have control in an exclave with an bailifs office so it should work.
@alexgrover7693
@alexgrover7693 Ай бұрын
I actually think exclaves not having control is a good thing, because it can lessen border gore. Similar to the setting in CK3 where exclaves become independent when the realm liege dies, I always play with that setting turned on.
@Svartasvanen18
@Svartasvanen18 Ай бұрын
Regarding Norse mythology; there's some quote from the 1600s (might be 1500s, not sure) saying that far in the interior close to the border with Norway in some parish there was no one who could say the Lord's prayer.
@gamerofwar99
@gamerofwar99 Ай бұрын
7:25 I think that's an incorrect interpretation. If you look at the number it adds up to the percentage of the sailor/manpower to total 100%, IE 56.15%+43.85%=100%. Perhaps levies are inversely correlated to Crown Power, as in as central authority increases in a province the less you have access to "free" levies and the more you need to personally develop your army.
@shinydewott
@shinydewott Ай бұрын
I think the Austrian Netherlands thing specifically could be mitigated by allowing HRE realms having connections throughout the entirety of the HRE. It would also make the HRE exclave madness form in the game
@derbonuspool1274
@derbonuspool1274 Ай бұрын
Well it says bailiffs are a source of controll so it should work even without it.
@arevolvingdoor3836
@arevolvingdoor3836 Ай бұрын
I think they could get around the Austria, Netherlands issue by maybe having there be a special control mechanic for the HRE Emperor. They could get around the issue of surrounding or cutting off the capital by hard coding in events to cause a large revolt in the conquered lands making it not worth it, they could also make sure the AI will move their capital to whichever mass of land has the highest amount of development, or the peace deals could also just refuse to let you take land which lets you cut off the capital.(although this is the less interesting option)
@Bawhoppen
@Bawhoppen Ай бұрын
Roads + pops? My dream game
@dogukan127
@dogukan127 Ай бұрын
its called CE in meiou lore
@unclepecos91
@unclepecos91 Ай бұрын
Man playing venice will be so interesting
@TrainmasterGT
@TrainmasterGT Ай бұрын
I'm hoping for some more granularity to protestant religions. I don't like that the reformation in EU4 boils down to a couple on new major religions being created when the actual reformation was more like a bunch of smaller groups splintering from the catholic church.
@TrainmasterGT
@TrainmasterGT Ай бұрын
The EU4 AI in this game went nuts! Sweden basically became Russia!
@trueblueclue
@trueblueclue Ай бұрын
The new March of Eagles game 🥹
@herr_culas9408
@herr_culas9408 Ай бұрын
I assume the HRE will have a special rule that allows for control to "transfer" through other tags, so long as the location is part of it, to allow for Voltair's Nightmare.
@Onzo22
@Onzo22 Ай бұрын
I am honestly so huped for eu5 and what it may bring, but i hope that sicily is called sicily and not Trinacria
@minnijawsx9060
@minnijawsx9060 Ай бұрын
I hope EU5 will be easier to learn for new players
@DeleteriousEffect
@DeleteriousEffect Ай бұрын
Really dig control, but it plays to how I already play for more roleplay reasons.
@galdorofnihelm6798
@galdorofnihelm6798 Ай бұрын
To answer your worry a little bit, Johan did say something along the lines to a question about colonial nations that you dont have to make a colonial vassal, but you are incentivised to do so. To me this tells us that the system around it isnt like in EU4 where its restricted to only colonial things, but rather something you as a player sets up yourself. So I would imagine that things like an Austrian Netherlands youd be able to set up a vassal state or something along those lines
@hawx987
@hawx987 Ай бұрын
I think your concerns are well founded but I don't think it should be hard to remedy most of the possible scenarios you presented.
@cuniving7831
@cuniving7831 Ай бұрын
Honestly if I can't blob to Baghdad as austria I'm not buying the game.
@hassam363
@hassam363 Ай бұрын
This game is like 2 years out isnt it.
@Luna_sol_Atella
@Luna_sol_Atella Ай бұрын
so what, you can no longer, lets say as Denmark, go to Novgorod, because you do not have a path or do you have a path though Sweden ? if they are in a pu?
@Ezullof
@Ezullof Ай бұрын
Norse religion in 1337 was long gone. But as usual for Paradox games, the devs make the confusion between traditional remnants and organized religion. There are still traditions today that can be traced back to pre-christian (and even pre-roman) paganism, it doesn't mean that "druidism" is still a belief system. Similarly, norse religion stopped to be a belief system in the 11th-12th centuries. Now it's not necessarily a bad thing, but to be perfectly honest, I'm seeing A LOT of hints that EU5 won't in fact be a simulation, but a very arcade map painter that is focused on unlikely scenarios and historical manipulation. I know there's a huge fanbase for that kind of things ("restoring the Roman Empire" and that kind of things) but I'm just so tired by Johan's prose. He's, again, overpromising, overhyping, overengaging in comments... He's making some very weird choices (like no unique estates? Yeah like there was only one consul in Rome?) because he values certain "historical" aspects over others arbitrarily... I'm kinda astonished that you only have one concern about all of this.
@OneProudBavarian
@OneProudBavarian Ай бұрын
I am 100% sure that this will be primarily a map painter and not a simulation! I don't think any illusions should be had about that. I'd actually be quite concerned if the game didn't rely on various abstracted/board game-esque mechanics as a timeframe of 500 years will **100%** ruin everything if you are going extremely simulationist. Frankly, I don't believe it can be done. So I am indeed very much fine with a middle of the road level of simulation.
@blitcut9712
@blitcut9712 Ай бұрын
He decided to add unique estates.
@gabrieldossantos1116
@gabrieldossantos1116 Ай бұрын
As a historian in formation that took a few classes on gamification I don't particularly see a problem with that. Sure the game should at least try to be as historically accurate as possible but at the end of the day fun and engaging mechanics should have priority over that. Any game will have to take some liberties and make choices on what to simplify and abstract, hell even writing history involves abstraction and simplification. The point is that it's a game, not a history lesson. If people think the game is a 100% credible portrait of reality than that's a problem with their media literacy, not necessarily with the game itself. Any paradox player should know that their games are 100% map painters with a few historical flavour sprinkled on top, nothing more. And that's fine as long as people realize that and don't claim to be 100% historical.
@RasakBlood
@RasakBlood Ай бұрын
Its a game. Finds some dark reddit hole to hide in pls.
@embeddedskeleton2154
@embeddedskeleton2154 Ай бұрын
Does this mean france can get hugenottes?
@derbonuspool1274
@derbonuspool1274 Ай бұрын
Definitely, the reformation is prolly gonna be a lot more detailed. with hussites, lollards, waldensians and all on the table.
@LunaMoon0
@LunaMoon0 Ай бұрын
Ich muss ehrlich sagen. Ich habe Europa universales nie verstanden
@benabaxter
@benabaxter Ай бұрын
Is control a modifier only or does it represent an increase of player decisions? If the latter, PC/EU5 will suffer the classic gameplay bloat of all strategy games, the kind you are probably familiar with from Civ, when the last turns take so long it kills the fun of the game. One game, Old World, had an ingenious solution to this problem with its Orders system, IIRC, but that is not one that seems like it will fit grand strategy. The fun of grand strategy is that there is a practically infinite level of micro throughout the game, not a progressive ramp up into bloat and Insanity. If anything, EU4 suffers from a lack of dynamic or interesting possible choices once you blob enough, which renders any improvements to the revolutionary system, for example, moot.
@SangoProductions213
@SangoProductions213 Ай бұрын
I don't want balance. As long as I have more ways to play the game.
@belphegor_tv
@belphegor_tv Ай бұрын
Good thing you have no influence on the game whatsoever
@nisse18
@nisse18 Ай бұрын
They better release it this year if they already start releasing so much about the game.. or else!! 😠
@Ezullof
@Ezullof Ай бұрын
It would be a terrible marketing move is they waited for longer than a year between the announcement and release. Yeah yeah, it's not technically announced, but same situation. I remember how they kept making regional dev diaries for Imperator to keep the hype up by talking about the geopolitical situation for every area... and it just ended up to be pure fluff because none of it was actually modeled in the game. Don't do that. Release a dozen of dev diaries about base mechanics and art design, then release the game. If you feel like you need feedback, then do an early access beta and collect that feedback. Johan wrote that he wanted to collect feedback from reactions to dev diaries, it's a recipe for disaster.
@jesuschristhomeslice9492
@jesuschristhomeslice9492 Ай бұрын
It's not coming till 2025
@1992zorro
@1992zorro Ай бұрын
​@@EzullofJohan doesn't seem to be the smartest in the room anymore
@belphegor_tv
@belphegor_tv Ай бұрын
Or else what?
@nisse18
@nisse18 Ай бұрын
@@Ezullof Yes, I remember they said that they announced HOI4 too early and that they would not do that again. I vaguely remember them saying that they would aim to announce games 6 months before release. Technically they have not announced EU5 yet so... 😂
@PostCumTheory
@PostCumTheory Ай бұрын
Prpject meiou&ceasar
@GROW_YOUTUBE_VIEWS_m041
@GROW_YOUTUBE_VIEWS_m041 Ай бұрын
Positivity breeds success. 💪
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