You play and create with such a passion, it makes me want to start a new map (I was completely bored before this video)
@BelegCuthali0n4 сағат бұрын
Did you know you can limit the work ranges for farmhouses as well (in the same way as woodcutters for instance)? That way you can choose the fields that each farmhouse tends to rather than the slightly broken system of all farmers going all over the place and not getting all the work done.
@Hobbyrepubliken4 сағат бұрын
Cant wait for the next episode
@nova6134 сағат бұрын
Please move to the beta. Would be great to see the new features.
@aubreysong4 сағат бұрын
Playing with the land elevation, I prefer build the roads following the land contour curves, imo the roads look nicer. I also found that the house's entrances better placed in highest elevation (and in the backyard for planting vegetables, and then, following your idea, I build farm fields, or apples trees, which is also good for hiding the toilet in the backyard 😂). Fyi, apple trees fields aside the river is giving very beautiful views from these high elevation houses.
@hansmayer76524 сағат бұрын
25:40 I have defined working areas for the farmhouses. I have designed the working areas so large that the entire field is in the working area. No corner of the field should be outside the work area. At least that solved the problem for me in two harvest times and the farm workers didn't have to walk through the whole town to the wrong field. But I haven't tested this extensively now, only with a village with two areas for farming on opposite sides of the village. Have you ever tested the working areas of the farmhouses?
@lam1991hahaha4 сағат бұрын
We can change our red cape guy’s looks now?
@DefinitelySpirit5 сағат бұрын
I like how he didnt even talk about the fact that his character was shrek and he just played completely normally as he usually does 💀
@MrTurtlelicious5 сағат бұрын
Check tacticats video "Manor Lords Efficient Farming & Food Guide". He has found a new way to layout the house so there wont be so much unused space between the houses and the carrots!
@SkullLeader7 сағат бұрын
Lone Pine Mall...
@slewthervandross7737 сағат бұрын
How did u get that suit mate? Danke
@Shoryuken897 сағат бұрын
a small tip the first 2 dots u place just represent the entrance not the shape of the house ;) u can put them like 2mm next to each other "that leads to different shapes too" and have a big yard than with the other 2 dots and still have a house with extension ;) im using the roads since day 1 to shape the village
@aboutwhat19307 сағат бұрын
The lambs WILL grow up, but it'll take 1-3 years.
@SkullLeader7 сағат бұрын
Where is Shrek?
@SkullLeader7 сағат бұрын
I think you can play the Beta and turn off the King's tax.
@sandersonstreamingnetwork73807 сағат бұрын
I’m not sure how much of a “mining” town you are going for, however you can place 2-3 mining pits over the nodes. I believe someone said they were able to fit 4. Just to give it more of an industrial look to go with the story of this region relying on export iron and possibly iron goods.
@Coolz858 сағат бұрын
The fix for farming in this patch is assign an area, then at the end of august, click every field you want harvested to early harvest. It takes like 2/3 minutes, but you get very fast at it pretty soon. The beta patch is HORRIBLE for existing games. I have 1200 people, 30k regional wealth, 20k in pocket, 3k food surplus and 2k fuel surplus. It ALL evaporated in about 1,5 years. No food, people dying of hunger (and my town still growing somehow). Wealth declining with ALL import turned off (it's just bleeding out somewhere without my consent), the king's tax just murdering my pocketmoney and I had to TRIPLE my woodcutters and charcoal burners. That patch is FAR from finished or being even remotely balanced and if you want to try it, do it with a new game, it will completely fuck up your current one.
@Schmondragon8 сағат бұрын
Gotta be pedantic because I see it in so many Manor Lords videos and it kinda drives me crazy: oxen is plural, the singular is simply ox.
@Christian_Bonsai8 сағат бұрын
“Orkid” Is a flower or plant “orchard” is the grove of fruit trees. :) hope that helps
@Aiello_9 сағат бұрын
7:28 "why don't we go harder on the goats right here" My Liege! this is a christian village!
@steve86109 сағат бұрын
Dude, you're a fucking artist! These towns look so incredible and vibrant, I love all the detail you put into their layout. I have several of your videos bookmarked so that I can refer to them when I'm designing my towns
@giverdend14169 сағат бұрын
Another superb video, loving the way you're giving each region a distinct character! Now that you are trying the wider backyards with organic shapes, you could turn some of the lone farmsteads in Sitte into orchards. I think they'd look super nice having apple trees in their backyards framing the houses. Also, can I recommend using the guidance roads for the fields in Zweiau as well? I think it would make the fields look more pretty if they kinda conform to the shape of the terraces rather than being a rectangular shape. It probably wouldn't make much sense in terms of realism with the plows and all, but it would look more aesthetically pleasing I think. Anyways, keep up the good work. I imagine it's very difficult to record, edit and post a video every day, and I wanted you to know that I really appreciate your hard work.
@nickfinan60319 сағат бұрын
OPB calling orchards “orc-hards” is very funny as a native English speaker, don’t work OPB, we all think our language is nonsense
@donut_Boi89 сағат бұрын
The manor is still in a bad location 😡😡😡
@Christian_Bonsai8 сағат бұрын
Bro chill 💀 it’s a game grow up
@donut_Boi85 сағат бұрын
@@Christian_Bonsaiits historically inaccurate
@S23K9 сағат бұрын
I think this is my favorite build yet! Love the organic shapes, especially when they follow the terrain - very realistic
@keepyourbilsteins10 сағат бұрын
Crop rotation still isnt working correctly with the patch. I still must micromanage and force early harvest to get close to projected yields.
@neschat-mobiniphotography783310 сағат бұрын
Okayokayokayokay, I know I already recommended this name for another town in your press build series but I feel like the name "Eisenkirchen" fits perfectly for this small mining town/church settlement
@fletaun10 сағат бұрын
Could you make the new settlement as Ecclesiastical fief would make a good story
@BlazeInjun11 сағат бұрын
Could a "assistant road" around the lone tree help in creating the market?
@sammmsational11 сағат бұрын
-1 king's favour? Guess you owe the king now...
@emm4rmstrong11 сағат бұрын
3:44 first pronuciation is correct, btw
@Himolino11 сағат бұрын
I think you can place the market stalls manually by removing them. That means you can just place the market around the tree and then move the stalls manually.
@dinosaure_jr459511 сағат бұрын
As a tip for your “tree”market pain you had. You can actually relocate market stands by yourself after they are build. If that would have helped
@Iwan.Spillebeen11 сағат бұрын
Absolutely love your Manor Lords videos! The way you construct from a historical and from an aesthetic point of view, while tremendously enjoying the game is awesome!
@oopswrongplanet496411 сағат бұрын
This is my comment.
@cptbeeeeee11 сағат бұрын
Such a bummer that home bakeries are bugged. My last run when I tried to use them the bread would never leave because the granary workers wouldn't pick it up
@danieljames151012 сағат бұрын
In my last comment I should have given an explanation how the markets stalls around the tree were made. First a road around the tree. Then the marketsquares around the road. An when the stalls are build you can move them around just like you can move the logging camp/stable etc. Hope this helps a little 😊
@OneProudBavarian12 сағат бұрын
Oh my god. I love this ingenuity so much! Thank you for the rundown!
@danieljames151012 сағат бұрын
@@OneProudBavarianOh one thing I forgot to mention is you don't Ned to wait for new stalls to be build. You could just place the marketplace and then just grab a stall from another one an place it on the new one. And your welcome and thanks for the great Videos
@OneProudBavarian11 сағат бұрын
You're actually blowing my mind here. I didn't even consider that I could move stalls between marketplaces. Obviously it makes sense, but man! I just prayed the stalls would pop up close to the workplace/home of whoever maintained it after the initial settlement phase!
@Niveaufriedhofchef11 сағат бұрын
@@danieljames1510 wait you can move market stalls? This changes everything
@_iustin_n896012 сағат бұрын
I think that church should stay at lvl 1, it fits better, kinda makes it seem like its a chapel at the top of the hill
@lukash374212 сағат бұрын
You got repaid the 15 coins by demolishing the burgageplot with the vegetable garden ;)
@OneProudBavarian12 сағат бұрын
Ohhh, I never knew! Thank you!
@jarlnils43512 сағат бұрын
Du solltest innerhalb der Festung einen Bauernhof, Lagergebäude und einen Brunnen und vielleicht 2-3 Hofstätten bauen. Burgen waren ja auch wichtige Speicheranlagen einer Region und natürlich die größten landwirtschaftlichen Betriebe.
@NemoAOmen12 сағат бұрын
You could rename it to Kirchenwalde. I know it's not the main topic of the region but it is very picturesque. Just a thought.
@morten05112 сағат бұрын
10:55 Opb, looking at the worst fields known to man: "Oh, we are getting slightly lucky :D"
@nghiachuviet134912 сағат бұрын
Thanks for all the advice in your videos, I finally got the game and failed my little people by boldly ignoring everything I’ve learned. I love how you can see the layout of your town on the zoomed out map like in an old chronicle.
@jacobchase520812 сағат бұрын
do you ever enact any of the policies (same page as the development technology tree) for short-term buffs or do you not find them worth it? furthermore the production tab in said menu does it have any fleshed-out effects yet or pretty much sparse?
@OneProudBavarian12 сағат бұрын
Production is just an empty page right now from what I can tell. I *rarely* enact the policy where the population supposedly skips every fifth meal, but I'm not sure whether it does anything, so I largely just leave it alone! The most micromanagement that I do is about where people work to keep jobs and homes local as much as possible!
@Transen13 сағат бұрын
ditched the game due to manor bug.....if you destroy the old one and build a new one, the retinue does not want to settle in the new one, rather freezing out in the cold....but knowing one person is working on this game, well.....that and the missing features like tech tree, edicts and such.....not worth the time
@IngoGarza13 сағат бұрын
One person has responsibility for the game (single dev) but things are outsourced.
@Mhantrax12 сағат бұрын
My 110+ hours played disagrees with your opinion about it not being worth it.
@RJA6811 сағат бұрын
Can you do better?
@Transen13 сағат бұрын
oh cards! producing apple computers
@Bjasileus13 сағат бұрын
the ch in orchard is like the ch in charizard(tje)
@cameronfateweaver220613 сағат бұрын
I've never been this early.
@HansWurst156913 сағат бұрын
It turns out apple orchards don't actually use backplot size. Weirdly enough.
@kevinwong19412 сағат бұрын
Reeeeeaaalllyyyy
@keepyourbilsteins10 сағат бұрын
Not in my experience. I've counted the # of trees in the backyard extension and correlates to the increaase I see in the house pantry at the 3rd year of growth. A lot of apple problems still exist if you aren't using the latest Beta patch. They're one of the last food items to be consumed and the granary workers won't even come by to pick them up until the household pantry is 90% filled.
@sharpe36985 сағат бұрын
I think it runs a tree spacing algorithm similar to the market and sometimes you can get pretty disappointing results. I had two large plots about the same size next to each other and one had like 4 trees, and the other had 12
@lemonteateacup13 сағат бұрын
Omg how did you get a different character in the close up 3rd person? :o
@OneProudBavarian13 сағат бұрын
Check out the link in the description! You can find all of the mods I have used on Nexusmods!
@lemonteateacup13 сағат бұрын
@@OneProudBavarian there are mods for this game already? That is awesome! :D