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In this comprehensive tutorial, we dive deep into the world of Material Parameter Collections (MPCs). Whether you’re a seasoned Unreal Engine artist or just starting out, this guide will equip you with the knowledge and techniques needed to harness the power of MPCs in your materials.
🔹 What You’ll Learn:
1. Creating an MPC: We’ll walk you through the process of setting up your own MPC, defining scalar and vector parameters, and organizing them effectively.
2. Global Data Management: Discover how MPCs allow you to store global data that can be shared across multiple materials. Say goodbye to redundant parameter tweaking!
3. Using MPCs in Materials: Learn how to reference your MPC parameters within materials. We’ll explore practical examples and demonstrate real-world use cases.
4. Best Practices: Tips, tricks, and best practices for optimizing your workflow with MPCs.
🚀 Whether you’re building realistic environments, creating stunning visual effects, or fine-tuning your game assets, understanding MPCs is essential. Join us on this journey to MPC mastery!
00:00 - Intro
01:45 - Material Parameter Collection
04:55 - Use values from MPC in the Material
09:20 - Use parameter for multiple Material properties
10:40 - Add second group of parameters in the MPC
14:50 - Create second Material to control with the same MPC
19:03 - Control the MPC values from blueprint
21:30 - Review character materials
22:56 - Custom Events to drive the MPC values
24:05 - Use Timeline to adjust values smootly and be able to reverse it
27:56 - Add BP Trigers to call the custom events on overlap
34:15 - Add second Track in the timeline to separately control multiple values
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