Craft DYNAMIC materials with Material Parameter Collection

  Рет қаралды 804

DK 3D

DK 3D

Күн бұрын

In this comprehensive tutorial, we dive deep into the world of Material Parameter Collections (MPCs). Whether you’re a seasoned Unreal Engine artist or just starting out, this guide will equip you with the knowledge and techniques needed to harness the power of MPCs in your materials.
🔹 What You’ll Learn:
1. Creating an MPC: We’ll walk you through the process of setting up your own MPC, defining scalar and vector parameters, and organizing them effectively.
2. Global Data Management: Discover how MPCs allow you to store global data that can be shared across multiple materials. Say goodbye to redundant parameter tweaking!
3. Using MPCs in Materials: Learn how to reference your MPC parameters within materials. We’ll explore practical examples and demonstrate real-world use cases.
4. Best Practices: Tips, tricks, and best practices for optimizing your workflow with MPCs.
🚀 Whether you’re building realistic environments, creating stunning visual effects, or fine-tuning your game assets, understanding MPCs is essential. Join us on this journey to MPC mastery!
00:00 - Intro
01:45 - Material Parameter Collection
04:55 - Use values from MPC in the Material
09:20 - Use parameter for multiple Material properties
10:40 - Add second group of parameters in the MPC
14:50 - Create second Material to control with the same MPC
19:03 - Control the MPC values from blueprint
21:30 - Review character materials
22:56 - Custom Events to drive the MPC values
24:05 - Use Timeline to adjust values smootly and be able to reverse it
27:56 - Add BP Trigers to call the custom events on overlap
34:15 - Add second Track in the timeline to separately control multiple values
🔔 Subscribe to my channel for more tutorials and creative content! Let’s master MPCs together! 🎹🎨
#unrealengine #unrealengine5 #gamedev #gamedevelopment

Пікірлер: 1
@PijarnJangsawang
@PijarnJangsawang 3 ай бұрын
fantastic , thank you for sharing
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