The INSANE Engineering of Wavetech's Pistonbolt Network

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cubicmetre

cubicmetre

2 жыл бұрын

Wavetech has one of the most advanced pistron bolt networks in minecraft. This piece of infrastructure is one of the core elements of the server providing transportation of players and resources around the map. It was designed by veteran member Ruthro and has gone through significant development to produce an extremely robust and well thought through system.
Bug Report on Minecart Inconsistencies:
bugs.mojang.com/browse/MC-248655
Ruthro made a followup demonstration video for the pistonbolt network:
• better piston bolt sho...
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Пікірлер: 316
@ifritdiezel
@ifritdiezel 2 жыл бұрын
9:02 "dude can you please not show this unloader" LMAO
@RuthroAlt
@RuthroAlt 2 жыл бұрын
it's embarrassing (to be clear he did ask whether he could keep it in)
@paradox7752
@paradox7752 2 жыл бұрын
@@RuthroAlt Its really not, we wont think any less of you.
@RuthroAlt
@RuthroAlt 2 жыл бұрын
@@paradox7752 cubic made one that's like 5x more compact using a way of unstacking them that I wasn't aware of yet at the time I designed that abomination
@1234567895182
@1234567895182 2 жыл бұрын
@@RuthroAlt Still genius man. I still struggle making a 2x1 piston door lmao
@paradox7752
@paradox7752 2 жыл бұрын
@@RuthroAlt lmfao its okay, that man is not human, we on the other hand are mere mortals
@kingofshadow6807
@kingofshadow6807 2 жыл бұрын
"we haven't really got that much emerald" he says looking through a double chest and hoppers full of shulkers full of emeralds
@wallabra
@wallabra Жыл бұрын
it's a technical server
@kingofshadow6807
@kingofshadow6807 Жыл бұрын
@@wallabra well it’s not a technical joke so idk how you missed it
@wallabra
@wallabra Жыл бұрын
@@kingofshadow6807 technical servers have much higher standards for what is a large amount of something because they're regularly doing larger builds
@kingofshadow6807
@kingofshadow6807 Жыл бұрын
@@wallabra well i don’t have very high standards for the ability of people on the internet to get jokes but you’re somehow still not meeting them
@wallabra
@wallabra Жыл бұрын
@@kingofshadow6807 I get that it's usually a lot but still
@RuthroAlt
@RuthroAlt 2 жыл бұрын
I have been informed demi bolts make this a million times easier... *sigh* in my defence, I designed this before demibolts were invented, I should just have looked into them when they came out
@an-yr7gk
@an-yr7gk 2 жыл бұрын
new m3 vid soontm kekw
@twiti888
@twiti888 2 жыл бұрын
do they support reliable chest minecart transportation ?
@Nooticus
@Nooticus Жыл бұрын
Thanks for telling me demibolts are now a thing hahaha I've subbed to like 5 new channels now lol
@bobdagranny7431
@bobdagranny7431 2 жыл бұрын
I had to do a bunch of this research for my insane villager trading hall (i worked on it for 6 months, almost finished, then my laptop mobo fried and i cant continue until i get a new pc :( :( ) and it was really annoying lmao, especially the stacked minecarts. Props to Ruthro for doing it!
@jasperkooij1891
@jasperkooij1891 2 жыл бұрын
Damn that sounds like it sucks 😞
@Arnoldismouldy
@Arnoldismouldy 2 жыл бұрын
Do u have a backup of the world?
@bobdagranny7431
@bobdagranny7431 2 жыл бұрын
@@Arnoldismouldy yep its on the same ssd though. The ssd itself is completely fine but i still need a pc to run it lmao
@bobdagranny7431
@bobdagranny7431 2 жыл бұрын
@@jasperkooij1891 I was gettin so excited about doing the interior and getting rid of all the small problems and then maybe even showcasing it in a video :(
@alessioram6631
@alessioram6631 2 жыл бұрын
@@bobdagranny7431 damm. Hope you can recover the world from the ssd!
@busti4552
@busti4552 2 жыл бұрын
The piston bolt is a nice way to have data travel with a minecart at the exact same speed of the minecart. I wanted to do something like this with regular rails for a while but you need to have a data buffer every rendering distance or so and wait for the player, or make the player wait for the data. Which is kind of annoying to build for one person in survival for any reasonable distance.
@cubicmetre
@cubicmetre 2 жыл бұрын
The problem you are experiencing is that on powered rails minecarts travel quite slowly, to get the signal to travel at the same speed as the minecart it needs to travel at 8m/s. This can be achieved using a chain of repeaters alternating between 4gt and 6gt every 4 blocks, so with a block between each repeater.
@real_dddf
@real_dddf 2 жыл бұрын
@@cubicmetre ooh that is worth trying out for the players who don't need high speed piston bolts but still want station selection. I used to use a system where you stop for 10s at each station and if you don't get off you keep going, but it was slow at stations and not fully "get in minecart, go grab coffee, come back to be at POI".
@Portentous__
@Portentous__ 2 жыл бұрын
7:51 “We probably don’t want to send them to Brazil… that would take a very long time” Ah, yes, time is definitely the only reason why you don’t want to send a large quantity of precious jewels to Brazil…
@twiti888
@twiti888 2 жыл бұрын
me intentionally making default location brazil so that new players learn a lesson to check before they use it. :P
@Portentous__
@Portentous__ 2 жыл бұрын
@@twiti888 that’s a very cruel but actually kinda smart idea At least, until some genius gets out of the minecart mid-bolt and leaves their minecart in unloaded chunks lol
@artemis3361
@artemis3361 Жыл бұрын
as a brazilian,
@vltir
@vltir 2 жыл бұрын
At 13:08 the minecart gets a floating point alignment. That way the piston drags the minecart while retracting back on the detector rail. This can be fixed by addnig a second piston at the other side of the detector rail that pushes the solid block out. That way the minecart doesn't move foreward to the piston head and cant get floating point aligned.
@bigmoixi8977
@bigmoixi8977 10 ай бұрын
i love you
@TheOppiter
@TheOppiter 2 жыл бұрын
ruthro you legend :D
@TurtleBurger681
@TurtleBurger681 2 жыл бұрын
I think an interesting video idea would be following a resource made at one of theses massive farms as it makes its way through transport, storage, crafting, building and then used into another farm where the video fades to black following a new resource. Idk how visually entertaining that would be, but to see all the crazy machines you guys make and how they interact with each other would be really awesome. An interesting story idea would be to have someone change their username to that resource and type in chat for it (to use in the video) and give that resource a personality as it travels through the world.
@shlagin9354
@shlagin9354 2 жыл бұрын
Kind of like the "how its made" videos, going from production to packaging.
@JorgetePanete
@JorgetePanete 3 ай бұрын
these*
@pseudo_goose
@pseudo_goose 2 жыл бұрын
The lectern is such a great idea! I tried my hand at making some kind of minecart network and the destination pickers were kinda clunky. Back then the best thing we had was an item frame spinner.
@SpacEagle17
@SpacEagle17 2 жыл бұрын
Great video! Love the piston Bolt and the fact that minecarts get more attention recently. Btw you haven't linked the bug report in the description
@cubicmetre
@cubicmetre 2 жыл бұрын
I had a feeling I forgot something, I've added it now.
@SpacEagle17
@SpacEagle17 2 жыл бұрын
@@cubicmetre Nice, thanks!
@Enno707
@Enno707 2 жыл бұрын
@@cubicmetre The link redirects to a Mojang login page because of permission problems. I don't know why, because extracting the link from the "youtube redirect link" works just fine
@lordHumpfOr
@lordHumpfOr 2 жыл бұрын
@@Enno707 Jira itself has problems.
@RealRequiem
@RealRequiem 2 жыл бұрын
Its fascinating that mojang implements features, that are kinda obsolete to most of the playerbase. How many of the players actually do redstone, go endbusting or will use the allays to sort things? While most of the playerbase is spending their time on highly modded multiplayer servers, the devs are constantly implementing niche stuff for a group of players wich uses the game in a weirdly specific way to optimise and automate things in the most efficient way possible. Shout out to Mojang for giving us the opportunity to play this game the way we love to. And thank you for creatibng new content for us, even if the most players won't enjoy it or even get to the point when it gets relevant in playing the game. It's a blessing, because most of us have bought the game years ago and won't spend any more money on it, which makes it even more outstanding in my opinion.
@Storytotel
@Storytotel Жыл бұрын
Absolut incredible amount of work and dedication in this video I just discovered your channel and already loving it !!
@dfgsydfshsfh6446
@dfgsydfshsfh6446 2 жыл бұрын
u forgot to add the bug report!!
@lythd
@lythd 2 жыл бұрын
5:03 Ruthro: "it can transport non-newtonian entities" edit: he mentions what it is later in the video, but i thought it was funny before i knew that it actually was something
@RuthroAlt
@RuthroAlt 2 жыл бұрын
ah I'm proud of that one
@lythd
@lythd 2 жыл бұрын
@@RuthroAlt ​ @Ruthro :o he responded to me, love your work
@warlordwossman5722
@warlordwossman5722 2 жыл бұрын
Did something similar a few years ago where I sent a chest minecart in front of players to encode track switches for a limited amount of time. However I didn't solve the case of multiple parties approaching the same junction from multiple sides at the same time back then (got burned out). It's really cool to see this system, love how easy it is to add junctions! I hope Mojang can fix the inconsistent behavior with the stacked carts - time to upvote that bugreport!
@RuthroAlt
@RuthroAlt 2 жыл бұрын
unfortunately it's not just stacked carts, it's the interaction between carts and detector rails in general
@warlordwossman5722
@warlordwossman5722 2 жыл бұрын
@@RuthroAlt that is truely weird yeah, hope it gets sorted out for 1.19 release!
@tomatozombie135
@tomatozombie135 2 жыл бұрын
i had no idea i wanted a piston bolt network before this video. thanks
@blakecaune6061
@blakecaune6061 2 жыл бұрын
3:54 “We haven’t really that much emerald.” *proceeds to inspects his 100,000+ emeralds*
@twiti888
@twiti888 2 жыл бұрын
I agree that there are new superior designs to piston bolts. But, what makes this different is the ability to transport chest minecarts of any amount with the player. edit : ayyy!! turns out demi bolt can handle chest minecarts :D
@porger
@porger 3 ай бұрын
I had an idea for an internet style system of addresses and junctions capable of transporting anything from entities to redstone signals. It relies on a player having a binary "address" and having every junction do certain things for the specific signal. For example, if somebody's id is 101, and the first junction knows to continue straight for id 101, then it will pass. Then, just encode all junctions you would pas taking the most optimal path to the end with id 101 to follow that respective path.
@palmberry5576
@palmberry5576 Ай бұрын
An alternative solution is to use a grid for more scalable routing
@juliet0001
@juliet0001 2 жыл бұрын
this is the most insane piece of infrastructure I've ever seen in vanilla Minecraft. long distance item transportation is usually such a PITA
@Yurindeep
@Yurindeep Жыл бұрын
I had a post here, but it had a gyazo link, and I guess KZfaq didn't like that. In 1.19.3, the issue at 13:00 happens in all four directions at random in. A solution is as follows: -Move the detector rail back one space -Have a repeater coming off the detector rail -A piece of redstone dust off the repeater -And a target block next to the sticky piston Do this every 90* corner PE = Powered Rail SP = Sticky Piston TB = Target Block DR = Detector Rail RP = Repeater RD = Redstone Dust PR | SP | TB DR | RP | RD I had this example running with 100 chest minecarts for nine hours while I slept, and it was still going with all minecarts when I woke up.
@cubicmetre
@cubicmetre Жыл бұрын
We have implemented this fix on wavetechs pistonbolt network already, its rather annoying because we were expecting it to be fixed but apparently Mojang decided to instead make the problem even worse.
@uncolorr
@uncolorr 2 жыл бұрын
holy shit. thats the absolute peak of redstone engineering. nice job creating this ruthro
@kaffii
@kaffii 2 жыл бұрын
cubic looking into that redstone bulk storage reminds me of ilmango's peaceful challenge
@Liimed_
@Liimed_ 2 жыл бұрын
lol, I love the thumbnail edit (it wasn't like this before)
@idkcba
@idkcba 5 ай бұрын
9:06 Ruthro seems embarrassed about the unloader which is quite amusing😂
@JamesTDG
@JamesTDG 2 жыл бұрын
Man I need to join a technical server, these always seem so interesting.
@misspotato813
@misspotato813 2 жыл бұрын
You can possibly get faster speeds by removing the rails and replacing with low friction material. Minecarts have a hard cap of 2 blocks per tick when on a track.
@pixzil
@pixzil 2 жыл бұрын
i love the video cubic, Ive always been looking for a video exactly like this explaining piston bolts for my survival world. However when is Wavetech's storage system being released, would love to have it for my survival world. Are you waiting on the alay in 1.19 ?
@pierrotA
@pierrotA 2 жыл бұрын
I made a station system some years ago, but I used a partially full minecard as target ID instead of making a signal line. Just add items into a hopper (or chest) minecard until it give the good ID on a comparator, send it just before the player, and use one or more comparators at each station to set the direction. I was only sending players, but a simple timeout solution would allow to transport items.
@imthefatherofyoutube7993
@imthefatherofyoutube7993 2 жыл бұрын
Great video!
@connermorg
@connermorg Жыл бұрын
It's insane how people make all of these things inside of a block game.
@mr.cheese2499
@mr.cheese2499 Жыл бұрын
Really glad i have that enderchest mod
@Zaerysh
@Zaerysh 2 жыл бұрын
2:42 lol you can travel to my country with that
@viviainusher4766
@viviainusher4766 2 жыл бұрын
Now I really wanna see Brazil but this is so cool
@cubicmetre
@cubicmetre 2 жыл бұрын
We've been to brazil, in the quarry sorter video.
@jupitersky
@jupitersky 2 жыл бұрын
"Dude can you please not show this unloader" xD
@EddyBlock
@EddyBlock 2 жыл бұрын
This is absolutely amazing guys XD
@TheJacklikesvideos
@TheJacklikesvideos 10 ай бұрын
"we are out of redstone dust. where could we get some?" me: "the chest of redstone blocks right next to it."
@Infinite_Curiosity00
@Infinite_Curiosity00 Жыл бұрын
This is amazing. How do you keep the redstone signal, that determines which junction path you take, from breaking due to chunks not being loaded? I could see it working while you are riding, but not so much for chest carts.
@greenlasagna9273
@greenlasagna9273 Жыл бұрын
If I remember he said when you ride to leave the place you click a button to have them sent after you so their just a bit behind or in front of you
@JonnyLucca01
@JonnyLucca01 2 жыл бұрын
You could add a chunk loading setup every chunk that automatically sends a signal to the overworld and immediately back to the nether to load the area right infront of the stacked chestminecarts and make them entity processing. DocM recently showed a simple design where you dispense a boat in a portal that gets immediately burned on the other side and sent back in item form. This might be fast enough to always make the next chunk infront of the chest minecarts entity processing.
@cubicmetre
@cubicmetre 2 жыл бұрын
This boat method while simple is also very inefficient. A chunk loading ticket can last 15s but the boat spams them much faster. For larger chunk loading grids you will want more efficient and sophisticated chunk loaders.
@JonnyLucca01
@JonnyLucca01 2 жыл бұрын
@@cubicmetre well I thought about using the boat method because if you dispense the boat in the nether it quickly travels back from the overworld to make the chunks on the way of the pistonbolt entity processing. Every other method should work just fine, you just need to have a fast response from the overworld. And the problem with the boatspam should be negligible considering that you only need to activate every portal once. But I guess you can't even dispense boats in the nether because you need water infront of the dispenser for that to work (if I remember correctly, it's quite a few month since I played minecraft the last time, had to learn for exams...)
@TheRedBird
@TheRedBird 2 жыл бұрын
Can you give a link to that playlist in the background always love them
@chrisfacchiano7356
@chrisfacchiano7356 4 ай бұрын
This is amazing
@hectorvibanco9443
@hectorvibanco9443 2 жыл бұрын
@cubicmetre Could you please show us the unloading system to send the Shulker boxes to the world dimension?
@theaureliasys6362
@theaureliasys6362 2 жыл бұрын
Turning the entire thing by 45 degrees might be faster.
@vftdan
@vftdan 2 жыл бұрын
May be the inability to choose destination from stations can be alleviated by building secondary hubs, that work as stations in the direction to hub and as the hub in all other directions?
@gaberil
@gaberil 2 жыл бұрын
**not so much emeralds** ah yes
@efluch
@efluch 2 жыл бұрын
great video
@NeverSnows
@NeverSnows 2 жыл бұрын
beautiful.
@MaximGehlmann
@MaximGehlmann 2 жыл бұрын
So, if you want to be able to travel between stations on the return bolts, instead of always going down to the central hub, why don't you just invert what you already do for the outward journey? There are only 15 possible stops anyway (signal strength 1, 2, 3 ... 15), so just send a signal strength 15 from the closest station to go to the main hub, and decrease signal strength by 1 for each further station on that line. So if you would send a signal strength 15 from any station, you'd end up at the central hub, but if it is x lower, it goes to the xth station before the central hub. Then, at each intersection, have a circuit that detects when the signal strength changes, and change it accordingly for the whole line. The latter adjustment mechanism wouldn't work with a lectern, though, so you'd need something that can adjust the signal strength autonomously, like a hopper circuit, a piston decoder or whatever.
@AgentEm34
@AgentEm34 2 жыл бұрын
Another reason to regret starting my new SSP on 1.18 :( Still definitely great for player transport though gg Ruthro
@dagisinmines3412
@dagisinmines3412 2 жыл бұрын
There's a simple fix for that weird behavior. Have the detector rail one block earlier
@playingsax2000
@playingsax2000 2 жыл бұрын
Is there a better villager trading hall than the one have already made or is it still good in 1.18
@ChromaticPixels
@ChromaticPixels 2 жыл бұрын
the power you feel when you can change the shown like count
@Monstrocon
@Monstrocon 9 ай бұрын
which mod shows the redstone signal strength and the hopper directions?
@gotchagamingl.1563
@gotchagamingl.1563 2 жыл бұрын
This is fucking awesome!
@lyoukeefen7199
@lyoukeefen7199 2 жыл бұрын
Does the junction selection work by subtracting the given comparator signal by one at each junction until it gets to zero?
@RuthroAlt
@RuthroAlt 2 жыл бұрын
that's how it determines the destination yes
@lyoukeefen7199
@lyoukeefen7199 2 жыл бұрын
@@RuthroAlt that’s such a cool design, I never would have guessed that’s how it worked until Cubic said the stations could be inserted from a schematic without changing them
@oyashi7
@oyashi7 2 жыл бұрын
@@RuthroAlt Not a minecrafter, but I just watch some videos. But im wondering, is there a limit to the number of junctions, if we keep subtracting the comparator signal to 0?
@RuthroAlt
@RuthroAlt 2 жыл бұрын
@@oyashi7 15 destinations per bolt yes, should be more than enough
@DarkNexarius
@DarkNexarius 2 жыл бұрын
Why cant you have the same "3 exit" destination signal run backwards to the central hub? You can add destination selection for each destionation too. You have 2 sides, right side is comparator with which number of destination you want and left side you could have another comparator to decide at junctions if you want to go left or right. It should work completly fine. You could even add more than 15 stations to the system and it would work fine for the "closest 15 stations". If you wanted to travel to a station more than 15 junctions away you would just need to have a "pitstop" after 15 junctions and select the target again. The left side comparator for selecting of going left or right could even be encoded to mean "left / left-left / left-left-left / left-left-right/ left-right / left-right-left / left-right-right / right / right-left / right-left-left / right-left-right / right-right / right-right-left / right-right-left"
@skycatminepokie
@skycatminepokie 2 жыл бұрын
Cubic is back again :O
@felixcaskey4193
@felixcaskey4193 2 жыл бұрын
This is absolute genius.
@zack1stplayer
@zack1stplayer Жыл бұрын
Could you expand the network by adding additional 'Sub'-Hubs at the end of lines in which their parent line would just be a return however the three other lines would be able to have lectern interfaces similar to the main Hub 'Sub'-Hubs would only ever be needed after the previous 14 slots are filled in a given direction, but it would be a future-proof way of making the network endlessly expandable
@user-bj7yu2ju3e
@user-bj7yu2ju3e 2 жыл бұрын
All the talking about railsystems, throughput and junctions triggered my ptsd from factorio, especially when blueprints were mentioned
@nosesabe_
@nosesabe_ 2 жыл бұрын
Awesome
@luky4013
@luky4013 2 жыл бұрын
omg is this an insane engineering reference
@adamrezabek9469
@adamrezabek9469 2 жыл бұрын
Wow, that's dream becoming reality Why don't you use diagonal piston bolts?
@RuthroAlt
@RuthroAlt 2 жыл бұрын
they're more effort to build, and the only advantage they have is that you can take a more direct route to your destination, making it faster. but speed isn't really that important when it's main purpose is to transport items in extremely large quantities. which you don't do that often, certainly not to a destination that is more than a 1000 blocks (nether coords) away
@inspectortalon
@inspectortalon 2 жыл бұрын
@@RuthroAlt additionally, making stacked compatible diagonal bolts is rather difficult.
@readingchameleon
@readingchameleon 2 жыл бұрын
@@RuthroAlt If it's main purpose is to transport large quantities of items, does that mean that there's a different system for player-only transportation, or is the piston bolt network also used for that too?
@RuthroAlt
@RuthroAlt 2 жыл бұрын
@@readingchameleon it can do both, the focus is just on item transport
@megadubstepxd9462
@megadubstepxd9462 2 жыл бұрын
Have you guys done the new item shadowing on the wavetech server btw? Or do you also not know how it works exactly?
@RuthroAlt
@RuthroAlt 2 жыл бұрын
we're still on 1.17
@twiti888
@twiti888 2 жыл бұрын
@@RuthroAlt :) we like that...
@17111993DAVE
@17111993DAVE Жыл бұрын
The insane engineering of this broken piston bolt i dont know how to use lol
@beardstash5648
@beardstash5648 Жыл бұрын
A little bit off topic but if my idiot brother saw all these items he would throw most of them in lava and say “I don’t want to be a hoarder”
@naecker8974
@naecker8974 2 жыл бұрын
you could consider the neutral bolt by blowing minds. they say its cheaper than the the other pistonbolts and have other features to
@ricardoludwig4787
@ricardoludwig4787 2 жыл бұрын
When a Minecraft server has better transportation infrastructure than your country...
@TheIceThorn
@TheIceThorn 2 жыл бұрын
This is INSANE
@christopher6173
@christopher6173 2 жыл бұрын
I think with boats as one of the fastest ways to travel will also have chest on the boat in the wild update is gonna be more beneficial for transporting items. Also the fact it is gonna be the quickest at unloading items as well as being able to use a big area as well.
@GregFRDT
@GregFRDT 2 жыл бұрын
I believe that for bulk transportation boats aren't any faster than minecarts
@a11y93
@a11y93 2 жыл бұрын
Its way faster. Around 3x as fast as bolts. But especially for long distances many prefer to afk on a piston bolt and come back a few min later then to manually ride a boat for a couple of min. Bolts are really good for item transport tho... and are just much cooler
@GregFRDT
@GregFRDT 2 жыл бұрын
@@a11y93I don't understand how you're not seeing how it is impractical to use boats on ice for industrial purposes. A bolt can transport 9 minecart chests at the same time, a player can't ride 9 boats at the same time. You have to put boats inside of minecarts and use a piston bolt, in other words for transporting bulk items boats aren't any faster. Unless you don't care about moving more than an inventory of items, then in that case the boat is faster than a minecart, but an ender pearl cannon can easily beat that. In other words, when it's about bulk trasportation, the boat can only improve the loading/unloading times, but there's no speed change
@a11y93
@a11y93 2 жыл бұрын
@@GregFRDT bruh..
@GregFRDT
@GregFRDT 2 жыл бұрын
And i know that christopher didn't specify that he's talking about industrial purposes, but the fact that he cares about loading/unloading times with hoppers makes it look like it. If it was for private use then most people would just move things out of the boat using their inventory instead of using hoppers
@oehlrichhans7
@oehlrichhans7 2 жыл бұрын
with encoding a signal on both sides of the pistonbolt it should be possible to expand this system to 225 destinations per line and with symmetrical bidirectional stations to go from anywhere to anywhere. Just more logic, but the bold would still be the same
@cubicmetre
@cubicmetre 2 жыл бұрын
This is unneccessary however, we have barely used half of the piston bolts capacity.
@RuthroAlt
@RuthroAlt 2 жыл бұрын
I'd probably be forced to space the bolts apart more to have extra space for wiring, but it should be doable yes the selection might be a bit awkward though. that being said we have plenty of slots atm, so I see no need
@cyberkid8505
@cyberkid8505 2 ай бұрын
What texture pack do you use
@maibemiles3904
@maibemiles3904 2 жыл бұрын
You could just move the glitched piston to face to opposite direction... just need to be able to connect the activator rail to it but that should be simple enough..
@SirLaurenceNZ_2
@SirLaurenceNZ_2 2 жыл бұрын
Just had a thought which could greatly increase the number of stations from 15 for this system at potentially no speed loss on the orignal system. If you send a second dummy signal after the first signal which the player travels on you could configure stations beyond 15 to take and delay the first signal to the same timing as the dummy signal and then take the two unique power levels for those signals through redcoders to go through an and gate at the same time. If both signals match the requested destination/intersection it diverts you, if not it sends you forwa to the next station. For the existing stations you could keep 1-15 power levels, with 0-15 available the dummy signal. If a dummy signal is sent to an original intersection it can override things and send the player steaight forward through the intersection. That should make 240 possible starions with a single dummy input system, however there's no reason 3 inputs couldn't be lined up making nearly 4000 possible as ridiculous as that is xD Anyways, very interesting video! I've always had a facinarion with minecart stacking so it's great to see someone worki on that tech in an overall logistics system 😁 -SirLaurenceNZ
@noname-codm4590
@noname-codm4590 2 жыл бұрын
Its also quite annoying tho that you need to travel back to hub to travel to another location. Another technical smp has this great idea to make it “infinite”, and not limited to 15 destinations. kzfaq.info/get/bejne/ab-qeKecqtDKqH0.html There is a limitation with this tho, you need a station to recharge your comparator. (More details on the video and this comment) Also watching this video made by Cubicmetre made me think Ruthro’s pistonbolt network is also a little bit similar with the neural bolt (yt link). As Cubicmetre demonstrated Ruthro’s junction, you simply paste in the junction, no configuration of the composter whatsoever, and the junction is already integrated within the pistonbolt network. Right after you have built the junction you can use it already. So that made me think that, in the hub, the bolt (comparator) is assigned with a value, then each time you pass a junction, that value is decreased by 1. Until then that the value in the pistonbolt reaches zero, and at the same time, you arrive at a junction, you are redirected to that junction because you have zero signal strength. I would have to examine the world download to confirm it, but I’m pretty sure thats what they used here to automatically integrate a junction to the network. Talking about its application in Wavetech, it is not neccessary because they always transport items in their central storage
@shottysteve
@shottysteve Жыл бұрын
9:06 lol
@mandalorian2854
@mandalorian2854 Жыл бұрын
I copy pasted the pistonbolt from mediafire, but when I downloaded the file and go to google chrome. It doesn't want me to open the file for some reasons...
@simonprobert8765
@simonprobert8765 2 жыл бұрын
This is a very simple and elegant solution to bulk item transport! Or at least the concept is simple, I'm sure the implementation was more complicated. And the lecterne-book combo is a nice way to open up the full 15 levels for the destination signal. On my server we only have arrows in item frames and I've been thinking about nice ways to expand this, but for some reason hadn't considered lecterns before. On my server we have minimised the travel time by using diagonal sections of piston bolts wherever needed, does this item transport system work on diagonal bolts?
@cubicmetre
@cubicmetre 2 жыл бұрын
Apparently stacked carts do not like diagonal bolts.
@simonprobert8765
@simonprobert8765 2 жыл бұрын
@@cubicmetre Ah, too bad :( though it's still a very useful bulk transport design. I hope I get the time to implement it somewhere soon :)
@timothylake1016
@timothylake1016 2 жыл бұрын
I Love this channel 😍
@Brittank88
@Brittank88 2 жыл бұрын
Awesome! Also hey, I think you forgot to include that bug report link in the description.
@cubicmetre
@cubicmetre 2 жыл бұрын
Updated
@freeobotpls
@freeobotpls 2 жыл бұрын
oh hey brittank
@ndeco_nm
@ndeco_nm 2 жыл бұрын
brittank????? absolute chad holy shit
@Brittank88
@Brittank88 2 жыл бұрын
@@cubicmetre Ayy thank you, fellow aussie!
@Nooticus
@Nooticus Жыл бұрын
This is literally INSANE work!!! I always had an ideas of using pistonbolts to transport items but never imagined it could be this seamless! GG guys!
@netyrsgamer9253
@netyrsgamer9253 2 жыл бұрын
The minecraft now has a train system
@ArchaicVirusStudios
@ArchaicVirusStudios 2 жыл бұрын
I'll be honest, I don't comment a lot, not that anyone cares lol, but I really feel compelled to say that I very much enjoy the way you slowly and specifically explain all of the intricate mechanics and details of the tech that you are showing off. It keeps the entirety of the video content interesting (at least to me) and I find I don't get bored, and end up watching the video all the way through.
@pensivetrout1126
@pensivetrout1126 2 жыл бұрын
My favorite part is that the quarry is called Brazil lol
@noname-codm4590
@noname-codm4590 2 жыл бұрын
Is there a link to Ultimate Redstone? Edit: Also, what is the lore behind Brazil
@authorindisguise5173
@authorindisguise5173 2 жыл бұрын
Holy shit. This is genius
@ygamer6204
@ygamer6204 2 жыл бұрын
Will probably build something like this on a world with a friend. We were planning something like this as wel but due to 1.18 update we stopped playing for a bit. We cant update without chests being emty. (We use fabric with carpet and lithium and some other mods) Does anyone know a fix? Great video as always Cubicmetre!
@calebhouston5799
@calebhouston5799 2 жыл бұрын
Maybe uninstall carpet for the update, then reinstall. I have a fabric server with lithium and other mods as well and had no problem updating, but I don't have carpet installed.
@civilisedzombie
@civilisedzombie Жыл бұрын
I guess that you would add another hub if there were too many locations for the system to handle.
@Folk_Rocket
@Folk_Rocket 2 жыл бұрын
yes, another vid
@akasakasvault7597
@akasakasvault7597 2 жыл бұрын
We do a little broken unloader showing
@sageunix3381
@sageunix3381 Жыл бұрын
Me at 3 am 0:52 - 0:53
@eywanazerty
@eywanazerty 2 жыл бұрын
Gg all of you
@rhueoflandorin
@rhueoflandorin 2 жыл бұрын
wait, when did raid farms start out producing quad witch farms for redstone?
@real_dddf
@real_dddf 2 жыл бұрын
If i recall correctly Covenant_Ccs mentions his stacking raid farm is equivalent to 25x witch huts. But search for his video, I might be wrong.
@Terry_and_Glenn
@Terry_and_Glenn 10 ай бұрын
Has the inconsistency been fixed as of 1.20?
@kaydenfahrenheit2449
@kaydenfahrenheit2449 2 жыл бұрын
I have a design for a minecart unstacked if you guys want to see it. is a bit of a modification of a design by another player who took a concept from illmango so not sure who to give credit for what XD
@Joesmithpiano
@Joesmithpiano Жыл бұрын
Would it be possible to have 54 stations on 1 bolt instead of 15 using a double chest of different items that represent different stations?
@cubicmetre
@cubicmetre Жыл бұрын
By using comparators in both sides of the piston bolt you can multiply the options by 16 and obtain 256 stations. However you would need to modify the stations to also read from both sides. This may be excessive however as on wavetech we have yet to approach using all 16 stations on any of our bolts.
@catgirldoll
@catgirldoll 2 жыл бұрын
Wouldn't the best way to transport large quantities of resources from a farm to main storage be inventory-syncing? That is, have a high speed hopper system at the main storage synced with player inventory, then break chests filled with resources (ideally shulker-boxed) and let them empty into player inventory and instantly get sucked into main storage thousands of blocks away
@tweakr4377
@tweakr4377 2 жыл бұрын
You are correct. The only explanation I can think of is that inventory-synching is clearly an unintentional feature that Mojang tried to patch last time, so it is possible they don’t want to build infrastructure for something that is likely to be patched out of the game.
@cubicmetre
@cubicmetre 2 жыл бұрын
The problem with using item shadowing for transporting shulker boxes is that they do not stack. When you transfer items with item shadowing you need to use a stackable item because you can modify the amount of items in the stack without breaking the link. With shulker boxes however you only get one item and so the link breaks the instant you try to transfer the item.
@RuthroAlt
@RuthroAlt 2 жыл бұрын
@@cubicmetre also pretty inconvenient imo (if it would work with shulkers)
@catgirldoll
@catgirldoll 2 жыл бұрын
@@cubicmetre in that case, why not have a very high speed hopper-minecart array and load the shulker boxes on the storage's end?
@ricardoludwig4787
@ricardoludwig4787 2 жыл бұрын
Real talk the helper machines really reminds me of how biological machines are built
@jasperhoving2293
@jasperhoving2293 2 жыл бұрын
Cool
@inspectortalon
@inspectortalon 2 жыл бұрын
The demibolt handles stacks of minecarts without anything else being necessary.
@cubicmetre
@cubicmetre 2 жыл бұрын
The problem is when you try and turn corners.
@RuthroAlt
@RuthroAlt 2 жыл бұрын
@@cubicmetre no cubic demibolt makes this whole thing like a million times easier I wanna cry
@inspectortalon
@inspectortalon 2 жыл бұрын
@@cubicmetre making the turns stacked compatible is trivial. The ones i showed in my video were to demonstrate the flexibility and ease of design that the demibolt offers. I should have shown a stack compatible transition in the video, so that is my mistake.
@twiti888
@twiti888 2 жыл бұрын
@@inspectortalon :hypers:
@andre_601
@andre_601 2 жыл бұрын
I tried to reproduce that problem you mentioned with the detector rail causing some weird behaviour and I honestly can't reproduce it at all.... The entire thing works completely fine in all directions after an hour of testing (Using carpet mod to speed stuff up). So you either used a funky/broken MC version or something else (A mod?) was messing things up... I would like to show you this, but not sure how I could contact you other than through comments...
@andre_601
@andre_601 2 жыл бұрын
Update: I actuall can reproduce this. Seems to be based on what the direction comes from too. When it goes into one specific direction but comes from another specific direction does it not happen at all... Probs a wrong calculation in Java... Either way, found one of the most simple fixes for this... So no excuse there to not update
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