Cyberpunk 2.0 Ray Reconstruction Comparison, DLSS 3.5, & Benchmarks

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Gamers Nexus

Gamers Nexus

Күн бұрын

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NVIDIA's Ray Reconstruction technology, which debuted alongside DLSS 3.5, is now a graphics option in Cyberpunk 2077 2.0. This launches just ahead of the Cyberpunk: Phantom Liberty DLC/Expansion and technically can work on all RTX video cards. Ray reconstruction specifically attempts to resolve issues left behind by more traditional denoising solutions, especially as upscalers have entered the fray and amplified some artifacts. Our testing today is focused almost entirely and exclusively on ray reconstruction (DLSS and frame generation are other aspects of the technology, and ones which we've looked at in the past). That means most of this video will provide graphics comparisons -- particularly ones with motion, as this exaggerates the temporal differences -- and we'll look at a couple quick benchmarks with ray reconstruction on vs. off.
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TIMESTAMPS
00:00 - The Marketing Embargo Onslaught
02:45 - Focusing on Ray Reconstruction
04:22 - How Ray Reconstruction Works
07:29 - Testing Methodology Notes & Settings Bugs
10:14 - Car Scene Improvement
12:17 - Overpass Shadows & Reflections
13:05 - Sidewalk Reflections & NPC Ghosting
13:59 - Puddles, Reflections, & Flickering Trees
15:35 - Club Detail, Reflected Light, & A Bug
16:20 - Bar Scene Sharpness, Increased Detail
17:11 - Parked Car & Street Detail
18:00 - Arasaka Parade Float Ray Reconstruction On vs. Off
18:46 - Server Room Fixing Flickering
19:33 - Good Motion Response in Server Room
20:03 - THE BUGS
22:06 - Performance Benchmarks
23:17 - Ray Tracing Denoising Flaws vs. Reconstruction
24:25 - Conclusion
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Host, Writing, Testing: Steve Burke
Writing, Testing: Patrick Lathan
Writing, Testing: Jeremy Clayton
Video Production: Vitalii Makhnovets

Пікірлер: 1 700
@GamersNexus
@GamersNexus 7 ай бұрын
OK, next question: What's the interest level in Phantom Liberty standalone benchmarks in a few days? We haven't updated our Cyberpunk numbers since around 1.6, so it'd involve all the new patches and could show some performance swings. Maybe we could test in a new Phantom Liberty game area. The alternative would be spending the benchmarking time on a different game or product, so let us know what you prefer! Check out our Starfield Graphics Optimization Guide: kzfaq.info/get/bejne/h66Ketx83Lizh2Q.html The best way to support our work is through our store: store.gamersnexus.net/
@Browser404
@Browser404 7 ай бұрын
Personally and I feel as I would be in the minority, I have zero interest in anything they put out or its performance. They seem to be trying to use CP as a a testing bench to push everything but zero quality in the game itself so I expect nothing much from this DLC bar another buggy mess and a 12 month + wait for it to be useable 😆
@TheToMiToX
@TheToMiToX 7 ай бұрын
I'm curious about 0.1 and 1% lows, cyberpunk always felt quite stuttery so that might have changed since.
@nateo200
@nateo200 7 ай бұрын
Absolutely want to see Phantom Liberty benchmarks but I’d like to see it as part of a “look at the performance increases in cyberpunk since launch and our last analysis “ type thing. I know you guys test A LOT so I can’t emphasize how much I and I think others would appreciate this
@nameltneGesreveR
@nameltneGesreveR 7 ай бұрын
I think that, for a lot of people, there's a feeling that 2.0 is what should have launched. It'll have flaws, sure, but what we're getting now should've been what launched and CDPR iterated on post-release. There's a fair amount of hype, both cautious and optimistic, and seeing eminently objective outlets such as DigitalFoundry and yourselves at GN cover it would be interesting - particularly given you're capable of giving clear measurements of relative improvement from 1.0 -> 2.0.
@zzzyyyxxx
@zzzyyyxxx 7 ай бұрын
Absolutely interested, especially because CDPR said that the system requirements are heavier this time for Phantom Liberty.
@Aotearas
@Aotearas 7 ай бұрын
I'd love to see a CPU test now that the devs have included higher core count support with the current patch. I am very interested to see how my R9 3900X would stack up. Its single core performance isn't as good as the newer generations, but I'd hope that with better utilization of cores it'd be a solid performer leaving only my old GPU as the performance bottleneck.
@BIGBASSSAMA_4
@BIGBASSSAMA_4 7 ай бұрын
Does it utilize up to 16 cores now I have a 7950x 16 core cpu
@MrGiHunt
@MrGiHunt 7 ай бұрын
Higher core count support? more like core count requirements*. Totally not the same thing.
@Aotearas
@Aotearas 7 ай бұрын
@@BIGBASSSAMA_4 how's the workload? Is it going like a Cinebench stress test like the dev comment implied or does the higher corecount tax individual cores less? Dev said something about disabling SMT with higher core CPU and I'm still not sure exactly why he recommended that.
@Aotearas
@Aotearas 7 ай бұрын
@@MrGiHunt Well previously people had to resort to mods to make better use of higher core count CPUs, that is now natively supported. That's higher core count support in my books. Whether that coincides with the game now also wanting more cores (as you mean it if I understand you correctly) is something a CPU test would show I'd assume.
@gozutheDJ
@gozutheDJ 7 ай бұрын
@@MrGiHunt your interpetation is entirely wrong
@shukterhousejive
@shukterhousejive 7 ай бұрын
It's a shame you can't just DLL swap this into older titles, early RT games like _Control_ would really benefit from this denoiser
@guotyr2502
@guotyr2502 7 ай бұрын
I would LOVe to see this in titles like ratchet and clank
@Hotobu
@Hotobu 7 ай бұрын
Control is noisy af
@Netsuko
@Netsuko 7 ай бұрын
Control actually has a mod that significantly reduces the noise of Ray Tracing.
@jdogdarkness
@jdogdarkness 7 ай бұрын
IF it was all just a DLSS improvement u could do exactly that, in case u didn't know. Techspot & other websites keep a page with ALL DLSS .dll files explicitly for that purpose.
@shukterhousejive
@shukterhousejive 7 ай бұрын
@@Netsuko If you're talking about the "HDR" mod, it does that by jacking up the number of rays. Which is good, but very expensive
@Benjamas-
@Benjamas- 7 ай бұрын
20:04 hey! Ray reconstruction simulates what’s it like to have astigmatism! That’s kind of cool
@some7ransChick
@some7ransChick 7 ай бұрын
Dammit… 😆
@egida6486
@egida6486 7 ай бұрын
I guess V should visit his/her ripper doc to get it fixed.
@reptarien
@reptarien 7 ай бұрын
You're right! That's what lights ALWAYS look like to me at night!
@Erickzy
@Erickzy 7 ай бұрын
Hmm I might need glases
@brulaapgaapmeester8052
@brulaapgaapmeester8052 7 ай бұрын
Yes very cool, who doesn't want astigmatism?
@darlokt51
@darlokt51 7 ай бұрын
Just as info, what you called „gritty details“ at 16:18 (and probably also at 16:59) are actually artefacts from the (temporal) denoisers. This is not supposed to be there, you can see it from the „pulsing“ of the pixels, as it struggles with the accumulation of (temporal) information due to the glossy and irregular nature of the surface at a subpixel level, the RR version is probably way more accurate. It’s a common problem with the hand-tuned denoisers used, you can see it even better in some of the „sequin-like-in-surface“ outfits worn by some characters in the game like I believe „Hanako“ (?). Also the higher perceived sharpness is not oversharpening per se, but rather a byproduct of performing denoising and upscaling in one process. Both at a very high level work alike, sacrificing high frequency detail for a „cleaner“ image, so with RR you only do it once, maintaining more high frequency information in the output image, therefore „sharper“. It’s remotely comparable to recompressing a compressed video and loosing even more information in the process.
@notoriouspomegranate5612
@notoriouspomegranate5612 7 ай бұрын
Yeah I HATE the pulsing effect of Path Tracing in Cyberpunk, I hope this is the biggest improvement with RR. I’m actually surprised he didn’t talk about it.
@Cikflipp180
@Cikflipp180 7 ай бұрын
Your comment was relatively inoffensive
@olotocolo
@olotocolo 7 ай бұрын
Yeah that silver sofa is DEFINITELY not supposed to have this artifacts and it's massive improvement in RR version
@rapzid3536
@rapzid3536 7 ай бұрын
Some good observations in this video but suss conclusions.
@TobyIKanoby
@TobyIKanoby 7 ай бұрын
yeah the "gritty details" didn't look like the y were supposed to be there to me
@CrowCZ
@CrowCZ 7 ай бұрын
That light blowout bug after loading save has been in the game since the launch, even without RT. It's pretty bad that it's still there even with this patch.
@gozutheDJ
@gozutheDJ 7 ай бұрын
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH
@matthias6933
@matthias6933 7 ай бұрын
usual CDPR quality
@sammigiordani7878
@sammigiordani7878 7 ай бұрын
@@gozutheDJ waluigi? is that you?
@theoneshot236
@theoneshot236 7 ай бұрын
@@matthias6933 yeah like... with best and most advanced engine on the market to render such city lol what a cap and finding sth to bitch about
@gozutheDJ
@gozutheDJ 7 ай бұрын
@@sammigiordani7878 its you wailing
@himanshukansal5509
@himanshukansal5509 7 ай бұрын
Dammn!! There's so much hard work that goes into making such detailed videos. Hats off to you and your team! 😮
@AwesomeBlackDude
@AwesomeBlackDude 7 ай бұрын
Just throwing it out there, but isn't the Nvidia RTX 4090 more of a professional card than a gaming one? 😳
@bradleyaustin5978
@bradleyaustin5978 7 ай бұрын
It should still be a capable gaming card@@AwesomeBlackDude
@Auziuwu
@Auziuwu 7 ай бұрын
@@AwesomeBlackDude ehh It's both.
@JacobG5
@JacobG5 7 ай бұрын
Great in detail comparison video as always from you guys. That being said I have a quick suggestion on the off chance someone reads this. I've rewatched several parts of this comparison especially when you flicker back and forth between RR on and off because it was kind of hard to track what version of the scene I was looking at. Maybe in the future for side by side comparisons like this you could have a color coded screen boarder or some other more obvious indicator of which is which. Say when RR is enabled there is a noticeable green boarder around the frame and when the setting is turned off the boarder is gray or something. Small nitpick on an otherwise great video.
@Relatyvity
@Relatyvity 7 ай бұрын
One of the most prominent improvements is (I think) has been made to chain-link fences: Before 2.0, when you were close up they were incredibly noisy and further away they just became blurred. Now they look exactly how you'd expect. I do feel like there were possibly improvements done to DLSS as well, cause even witjhout RR, it looks much better then before the patch, though RR cleans them up even better.
@Kryptonic83
@Kryptonic83 7 ай бұрын
Thanks for the in-depth coverage on this!
@DJCurry25
@DJCurry25 7 ай бұрын
i really loved this video! thank you. i also do appreciate the summary at the end as well!
@Lexxxco1
@Lexxxco1 7 ай бұрын
Ray Reconstruction adds heavier ghosting on further objects and very noticeable neural-network related artifacts, test it while driving the cat in the city during any chase - it will be looking as an oil painting or drug trip effect. It is visible on all DLSS modes, further from quality mode = more visible. Strangely this effects are more noticeable on 2K resolution, not 4K. This may be related to the resolution of training models.
@fernandes327
@fernandes327 7 ай бұрын
Yeah the ghosting is unbearable, you're not the first person i see saying 4K is better for this issue. I'm playing on 1440p and the only reason i didn't enable RR is the ghosting/smearing. I wonder if the difference from 1440p to 2160p is that big, ghosting-wise (since its the only downside i found from RR)
@emresdioshi
@emresdioshi 7 ай бұрын
I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.
@anthonyrizzo9043
@anthonyrizzo9043 7 ай бұрын
So ray reconstruction makes the game look more like it would with RT off, but with RT on. It also cleans up dirt which is great.
@backfischritter
@backfischritter 7 ай бұрын
You have not even watched the video yet lmao
@GamersNexus
@GamersNexus 7 ай бұрын
haha, that's actually pretty accurate for some aspects of it. Great phrasing. Denoising gets kind of recorrected back to what it should be (if you had upscaling artifacts, anyway)
@anthonyrizzo9043
@anthonyrizzo9043 7 ай бұрын
​@@backfischritterit's sort of a joke man, I can clearly see the better lighting and reflections.
@CDHarris
@CDHarris 7 ай бұрын
It's funny that RR's improvement in the lag between lighting changes ended up revealing more bugs. For example, what you identified as a bug with RR at ~16:00 is actually visible in the original shot as well, just smeared over by the aggressive temporal denoising. You can tell by how the two states flickering back and forth on the left are both visible overlaid on top of each other on the right. I imagine something similar is happening when the lighting on objects switching between LODs briefly flickers with RR on. The regular denoiser is probably just smearing old lighting data over it and hiding the flicker as a happy accident.
@TheTaxxor
@TheTaxxor 7 ай бұрын
Even some lighting changes, for example when you look around and the scene gets darker or brighter in response, are much quicker without RR for me. If I have RR enabled, these changes are slower and ghosting is especially strong during those changes if you dare to move your weapon at the same time
@ozner55
@ozner55 7 ай бұрын
I'm definitely going to give it a try. Thanks for the quality content as always. Where is that Evo XL thermals vid. lol
@zeekjones1
@zeekjones1 7 ай бұрын
You may be able to see if there is a config file you can edit, for consistent settings on launch. I have not checked if Cyberpunk has one, but most games do, and also can give more settings than what the menus have available.
@plarpoon
@plarpoon 7 ай бұрын
@GamerNexus I strongly suggest once customized the settings in the menu to set the configuration save file to immutable. That way you can test those settings without any fear that it would change and when you need to change the values you just remove the immutable bit. Just as a workaround for now.
@psyedk
@psyedk 7 ай бұрын
great coverage guys! love these technical deep dives analyzing what's really going on
@aviral1230
@aviral1230 7 ай бұрын
Thank you for all your hard work!
@gearheadlydia
@gearheadlydia 7 ай бұрын
This video really felt like someone at GN has an art degree, in the best way possible! The detailed explanations of subtle differences are enthralling here. Also wow, y'all clearly combed through the whole game to find some of these scenes; given that this is by no means a small game, the dedication to your craft is clear!
@ryanj610
@ryanj610 7 ай бұрын
It's super hard to do visual comparisons (which are so subjective), but GN is doing pretty well. I think Digital Foundry is still the gold star with this type of content, but I always like Steve's more skeptical take, too.
@Kuriketto
@Kuriketto 7 ай бұрын
There's a mod that allows the number of rays cast per pixel to be adjusted. Going to have to test if upping the number of rays will help shore up RR visual fidelity while hopefully roughly maintaining the same baseline performance of path tracing alone.
@zaidlacksalastname4905
@zaidlacksalastname4905 7 ай бұрын
I love the implication that you can run path tracing without the performance boost lol
@Kuriketto
@Kuriketto 7 ай бұрын
@@zaidlacksalastname4905 From what I recall, that's viable on a 4090 at 1080 and even 1440p, but I'd enable upscaling and frame gen in any scenario involving path tracing regardless. Haven't had a chance to jump back into the game just yet to verify.
@georgwarhead2801
@georgwarhead2801 7 ай бұрын
@@Kuriketto imagine needing a 1500$ gpu to play a game in 1080p or 1440p natively...
@Kuriketto
@Kuriketto 7 ай бұрын
@@georgwarhead2801 $1600
@qwertyrewtywyterty
@qwertyrewtywyterty 7 ай бұрын
​@georgwarhead2801 imagine not knowing how exponentially demanding graphics gets the more realistic it is
@SuRReal2k
@SuRReal2k 7 ай бұрын
Yesus take a break guys. The video frequency and quality is absolutely outstanding! I dont want to see anybody of you burned out :( Greetings from over the ocean and thank your for your videos
@sorena2952
@sorena2952 7 ай бұрын
Testing very early, or near release after a couple updates builds of cyberpunk vs the current in similar scenarios would be a nice video. to see if performance of the game has improved either due to driver or game engine improvements. and to see if they game has changed in minor/major ares Visualy.
@lagrangemechanics
@lagrangemechanics 7 ай бұрын
I have had a quick look with RR in the game's Overdrive mode, and it definitely cleaned up a lot of the artifacts that the previous denoise had struggled to remove. A lot of those were temporal "sparkles" that you started seeing on some surfaces when the game is in Overdrive mode (possibly because the game is fully path traced in that mode) and you probably can't show them well in KZfaq due to compression, but they were moderately conspicuous. RR cleaned those up quite well, and the temporal stability that RR offers is, to me, more valuable than less blurry RT effects, which is also very much welcome.
@AlindBack
@AlindBack 7 ай бұрын
I second all if this. I have experienced the same on my setup.
@RedundancyDept
@RedundancyDept 7 ай бұрын
Hardware Unboxed found that Ray Reconstruction offered a performance uplift in Cyberpunk only with the 4090. Lower-tier cards took a (tiny) performance penalty. Just throwing it out there; It doesn't seem that the performance variance for this feature is determined solely by the game. Thanks for the great video.
@TheScrubmuffin69
@TheScrubmuffin69 7 ай бұрын
I have a 4070ti, so it seems like it's still a plus for me at least. I'm only at 1080p so that helps lol
@daedaluxe
@daedaluxe 7 ай бұрын
The paint flake shimmering with RR looks amazing
@DTheProducer
@DTheProducer 7 ай бұрын
Great video, as always!
@REALGRANTMACDONALD
@REALGRANTMACDONALD 7 ай бұрын
Keep up the great work! Glad to see more in depth ray tracing benchmarks.
@billyeveryteen7328
@billyeveryteen7328 7 ай бұрын
The bug with lighting being blown out whenever you load a save is really common in my playthrough of Baldur's Gate 3 as well, which isn't using ray tracing, and I don't think it's using DLSS, and it's on a completely different engine.
@j.w.grayson6937
@j.w.grayson6937 7 ай бұрын
That was a lot of work Steve! But, I doubt that I would notice the stuff you pointed out while playing the game.
@imjody
@imjody 7 ай бұрын
I can definitely appreciate this! Thank you. :)
@hizacaine
@hizacaine 7 ай бұрын
Nvidia could introduce a canned set of test modes that would accompany the card, or driver, to toggle the settings and allow apple to apple comparisons for any game and user/reviewer.
@KaziQTR
@KaziQTR 7 ай бұрын
From what I tested long ago that distortion around the NPCs is caused by the TAA used by the game in native mode that can’t be turned off in the menu. You need to modify it in the ini file. That’ll take care of it. I hope you see this. I feel TAA was unnecessary for 4K. It’s really powerful for lower resolutions. Because of that, devs probably thought to make it a must and never expose it as an option in the menu.
@shinyhappyrem8728
@shinyhappyrem8728 7 ай бұрын
According to pcgamingwiki: "DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working"
@KaziQTR
@KaziQTR 7 ай бұрын
@@shinyhappyrem8728And that's why I said for native resolution not DLSS.
@YoodielandExplorer
@YoodielandExplorer 7 ай бұрын
​@@KaziQTRno ray reconstruction without dlss on
@KaziQTR
@KaziQTR 7 ай бұрын
@@YoodielandExplorer at one point somewhere in the middle of the video Steve was comparing image quality around NPCs against native rendering.
@Dorraj
@Dorraj 7 ай бұрын
I'd agree but modern games like this have a ton of alpha effects that are run at / resolutions. Often 1/2 or 1/4, sometimes even 1/8 or 1/16. TAA does its job by blurring this. Things like hair in modern games are just made with TAA in mind, and if you force them off, it looks terrible. Go play Stray and force TAA off. That cat looks like a walking nightmare with how much alaising is there. I hate how much we rely on temporal AA nowadays, but that's the way games are made now. It sucks.
@INSANEDOMINANCE
@INSANEDOMINANCE 7 ай бұрын
This has helped me get a better grasp on these new technologies as I feel overwhelmed with this tech. I do enjoy changing settings for getting the best visuals for the performance but I do miss just a simple plug and play where a game just works and is bug free. Ill test this out on my 3070ti….. I’ve not had good experiences with these technologies yet. Someday..
@AdamAmbrus
@AdamAmbrus 7 ай бұрын
21:43 the initial overexposure is weirdly also present in Enscape, a GPU rendering program :)) i need to swing the camera around for the correct exposure to set in when doing live previews of a scene
@jon-umber
@jon-umber 7 ай бұрын
Already loved Cyberpunk 2077 on day one (yes, I'm one of the few, I guess), I'm so pumped to play 2.0 and Phantom Liberty.
@MDMDMDMDMDMDMDMDMD
@MDMDMDMDMDMDMDMDMD 7 ай бұрын
They were literally refunding the game with no stipulations, publicly apologized repeatedly, and were successfully sued by their investors; I think you know that you're one of the few that was happy with the launch state.
@daveblueballz6659
@daveblueballz6659 6 ай бұрын
@@MDMDMDMDMDMDMDMDMD and who won in the end? the non-bandwagoners
@johngalactus4014
@johngalactus4014 7 ай бұрын
RR doing a great job cleaning up the image, still some ways to go but this is amazing.
@MFMArt
@MFMArt 7 ай бұрын
It cleaning up the muddiness cannot be understated. I left my save for a new play through at the arasaka hotel bar scene with Jackie and the whole floor and all the couches are a blurry mess, I'm excited to see how that improves in a few hours. Pretty massive update for the future of RT in games imo, and like all the tech so far will get better the more training models they handle so it's atleast a good stepping stone for a new feature.
@1Dustin
@1Dustin 7 ай бұрын
Great detail and breakdown!
@kibsterIXI
@kibsterIXI 7 ай бұрын
Great video but one thing that was missed is the difference in texture quality especially shown on npc face's up close, a lot of the quality was lost with the old denoisers and RR shows a lot more. Can see the difference in DF's video.
@Neovalen
@Neovalen 7 ай бұрын
One thing I noted when I booted up the game is that the overdrive preset made LOD to low. I manually changed it back to high.
@tclark5481
@tclark5481 7 ай бұрын
A recommendation for a future video. How about doing an in-depth dive on how to optimize graphics settings in a game to get the best performance. This would be a generic discussion and would include how various settings impact fps as well as graphic fidelity. It would also be good to tie different graphic settings to hardware features on a GPU. For example, how does a particular hardware feature drive certain graphical aspects of the game and what settings control that?
@RyneLanders
@RyneLanders 7 ай бұрын
Digital Foundry has that exact video for this exact game already. For RT Overdrive mode, there are no adjustable settings - it's either on, or off.
@OmegaPhattyAcid
@OmegaPhattyAcid 7 ай бұрын
GN has done this in the past, go digging. They deserve the viewtime
@tclark5481
@tclark5481 7 ай бұрын
@@OmegaPhattyAcid I watch them all the time. I'll look for the video.
@zivzulander
@zivzulander 7 ай бұрын
Multiple embargoes seems very in the spirit of "cyberpunk". The dystopian future genre, I mean, not the franchise. 😁
@Muppet-kz2nc
@Muppet-kz2nc 7 ай бұрын
theres a lot of dumb reviewers that would spoil story beats if not mandated to b-roll. I think you're either the type of person to assume the worst or give the benefit of the doubt when it comes to CDPR's intentions. Some have chosen the former.
@goofball1_134
@goofball1_134 7 ай бұрын
Yeah cdpr has some very sketchy restrictions on what can and can't be shown. The restrictions seem to convey they are hiding bugs/issues to avoid bad press prelaunch. Not cool.
@riven4121
@riven4121 7 ай бұрын
@@goofball1_134 It's the same thing with the 1.0 release. There's a very good reason why reviewers of the launch game were not allowed via embargo contract to show or review the console version of the game.
@georgewood7893
@georgewood7893 7 ай бұрын
this the type of review I've been looking for. no cdpr fanboy, honest impressions and facts.
@PierreLeroy76620
@PierreLeroy76620 7 ай бұрын
I was expecting multiple GPU test ? But thank for the coverages! Thank you
@J--Dubs
@J--Dubs 7 ай бұрын
Fantastic review. I'm hoping DLSS 4 solves the massive increase of ghosting to distant moving objects/npcs.
@djam7484
@djam7484 7 ай бұрын
DLSS 4..like DLSS 3 where 30 series owners got shafted. but this time with the 40 series getting shafted. only avalible for 50 series gpus..coming late 2024 early 2025
@Real_MisterSir
@Real_MisterSir 7 ай бұрын
@@djam7484 The only aspect of DLSS 3.0 that wasn't available to older cards, is the frame generation which is a standalone tech within the DLSS suite. Everything else is comparable to DLSS 2.5 that is available for all cards.
@djam7484
@djam7484 7 ай бұрын
@@Real_MisterSir still an aspect that is shut of for people with older cards. and its not the first time this has hapend.
@tuputamadre9770
@tuputamadre9770 7 ай бұрын
There was way more ghosting before this update with path tracing it's actually playable now
@kamikaze00007
@kamikaze00007 7 ай бұрын
@@djam7484 And fully done by sparkling new AI cores that only 50 series gpus have for +50% price increase.
@Squishydew
@Squishydew 7 ай бұрын
I watched some other videos on this like hardware unboxed and it looked like this barely did anything.. Your overview was so much clearer and actually showed significant differences. Nice. I definitely wouldnt trade sharper reflections for that ghosting though, id rather have the blurry reflections any day.
@Tyuwhebsg
@Tyuwhebsg 7 ай бұрын
Impressive results!
@fabrb26
@fabrb26 7 ай бұрын
Thanks, look forward for Phantom Liberty 👌
@fuckoff5893
@fuckoff5893 7 ай бұрын
Graphics comparisons at this level of detail feels like arguing about angels dancing on the head of a pin
@martinkrauser4029
@martinkrauser4029 7 ай бұрын
nu-uh
@mz4637
@mz4637 7 ай бұрын
Yeah seems pointless
@Zenzuu
@Zenzuu 7 ай бұрын
It’s sad the talks and focus especially regarding GPU’s is all about DLSS/FSR and Ray tracing which is essentially just more accurate lighting/reflections/shadows now days I much rather prefer for developers use the resources to push for higher polygon counts, more destructible, object/environments, better AI, more advance & better physics.
@Relrion
@Relrion 7 ай бұрын
Look into unreal 5 tech demos, they are covering that stuff
@NooBSyBoT69
@NooBSyBoT69 7 ай бұрын
Cant wait for the dlss 4.5 ray reconstruction 2 analysis video
@LaymensLament
@LaymensLament 7 ай бұрын
id prefer if you do raipdly serial a/b comparisons that you leave the respective shots up a lot longer, like 2-3 time as long, i cant really process whats going on if it switches so fast. great video like always!
@egida6486
@egida6486 7 ай бұрын
what is the point? fine details are killed by youtube compression anyway.
@willuigi64
@willuigi64 7 ай бұрын
yeah the labels were so hard to understand at first. the quick switching and then moving on really confused me and got me to rewind multiple times to even understand what was being compared
@mouseFPV
@mouseFPV 7 ай бұрын
The image quality of these videos is phenomenal. It's like one of the only things that makes my phone display really shine. Woah.
@JazerMedia
@JazerMedia 7 ай бұрын
I think with a little more time, a new iteration of DLSS could fix of the issues we're seeing with RR. At the moment, it's really promising and solves more issues than it creates!
@dudanvictor4203
@dudanvictor4203 7 ай бұрын
I prefer it on , despite some little ghosting here and there, it improves the overall image , the reflection are so crisp now and that very distracting shimmering that occurred before has been reduced to very acceptable now. In 2 years I think it's gonna be perfect.
@AxeDragon1989
@AxeDragon1989 7 ай бұрын
Obviously, this is literally the first iteration ever of RR
@DeeSnow97
@DeeSnow97 7 ай бұрын
between this and hardware unboxed's testing i'm fairly sure nvidia needs to add the roughness map to ray reconstruction's inputs, it could help the model decide if the smudges are surface detail that should be preserved or raytracing noise that should be removed
@milohajek
@milohajek 7 ай бұрын
Another great video Steve and GN Team
@ricky_pigeon
@ricky_pigeon 7 ай бұрын
Top quality as always GamersNexus, thanks for an awesome comparison.
@RCmies
@RCmies 7 ай бұрын
13:27 that looks really bad. Not sure it's supposed to do that. I hope not because I'm not sure it's worth the upgrade if there is so much ghosting around NPCs.
@Jossages
@Jossages 7 ай бұрын
IIRC this could happen sometimes if you just stood still for a while, so unsure if that's the cause or if it's RR.
@melcorchancla9431
@melcorchancla9431 7 ай бұрын
@@Jossages it is, I disabled it and the image is 1000x cleanser in 1440
@Filip10101
@Filip10101 7 ай бұрын
The ghosting is my biggest complaint about RR so far. I hope they can patch it out, because I don't remember it being that bad before. Other than that it runs and looks better, which is great 🙂
@reanimationxp
@reanimationxp 7 ай бұрын
Fantastic video. THANK YOU ty ty for always unapologetically hunting for truth and delving into so much detail. This is the quality we can expect from GN. I also appreciate the litmus test at the end being the TESTER's opinion rather than your own on whether he'll use it himself. That (and your self-awareness that you probably didn't see everything he did) speaks volumes. Hat's off.
@scottwatrous
@scottwatrous 7 ай бұрын
I've been playing with it a few days now and I like it overall very much. Even on a 4070ti I'm able to play with basically everything maxed on an ultrawide with Ray Reconstruction on, and get around 75-80fps with frame generation set to balanced. I do see a LOT of bugs with ray reconstruction though in certain nightclubs and other areas with a lot of strange lights, things I think the training algorithm doesn't have as much experience with. It's particularly bad involving faces and characters. For an example go into Lizzies and spend some time posing in photo mode and you can start to see ghosting that will linger for a few seconds or more, and things (such as the black splotches) start to cover objects for a little bit. Lastly I think it gets worse the longer you stay in a given area, like it starts to go into a downward spiral of quality. I do find that during gameplay though, such things are not a problem. And overall I love the look, the colors, the shine, and the gameplay itself is preem.
@opmike343
@opmike343 7 ай бұрын
Correction: You don't have to have the RT Overdrive preset selected to enable Ray Reconstruction. You just have to make sure that the Path Tracing preview is toggled ON.
@thomasleif
@thomasleif 7 ай бұрын
I have a 4070, the trailing/ghosting is really bad in some instances. Objects that are picked up seem to fade away slowly, any work on the computers is choppy and has a trailing cursor, but overall the reflection quality is making me keep it on. It. Looks. FANTASTIC. :)
@MS10x
@MS10x 7 ай бұрын
Hi, I am planning to buy 4070, how does it performs in recent AAA titles ? I want to game at 2k high settings Thank you
@emresdioshi
@emresdioshi 7 ай бұрын
I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.
@conecrazy
@conecrazy 7 ай бұрын
In the Pyramid Song quest (Judy's scuba quest). In DLSS mode, there is an outline on everything dark. I wonder if RR helps with that.
@-BEASTOR-
@-BEASTOR- 7 ай бұрын
Splendid information.
@Itchy-Pixel
@Itchy-Pixel 7 ай бұрын
Honestly, I switched it on when I loaded up the game on my 4070ti and it does look pretty when you are stood still looking at the effect, but within an hour I had turned ray tracing back off again because when actually playing the game normally I hardly ever notice it and I prefer higher frame rate. Just a personal preference I guess but the tech is cool.
@rocstarang5747
@rocstarang5747 7 ай бұрын
Same. I'd be happy with a setting that only turned on rt (and ultra) in screenshots.
@deivytrajan
@deivytrajan 7 ай бұрын
Disagreed. I keep path tracing on because the game lighting, shadows and reflections become real life like and improve visuals so much. It’s a big difference. Rtx 4090 user here
@fraysure1298
@fraysure1298 7 ай бұрын
@@deivytrajanagreeded 4080 user
@Juanguar
@Juanguar 7 ай бұрын
@@deivytrajansame here with a 4060 I run it on 1080p though but with DLSS I can manage at least 40 fps
@michaelcruz8425
@michaelcruz8425 7 ай бұрын
Last time I was this early tech Jesus had short hair
@mziv112
@mziv112 7 ай бұрын
Same lol
@matteo964
@matteo964 7 ай бұрын
We should ask Steve
@nateo200
@nateo200 7 ай бұрын
Lmao
@joelcampos9429
@joelcampos9429 7 ай бұрын
I would love a tech jesus and gun jesus mashup discussing that biometric gun he had on.
@AakashKumar-tn6yh
@AakashKumar-tn6yh 7 ай бұрын
🤣🤣🤣🤣
@davidgagnon5581
@davidgagnon5581 7 ай бұрын
Most excelent review
@jujuteuxOfficial
@jujuteuxOfficial 7 ай бұрын
ngl the tower lights having those trails is pretty damn cool
@shingod700
@shingod700 7 ай бұрын
I feel like other new dlss feature it will greatly improve over time.
@dudanvictor4203
@dudanvictor4203 7 ай бұрын
For sure.
@Real_MisterSir
@Real_MisterSir 7 ай бұрын
Absolutely. Just looking at how DLSS itself has improved since its initial version to where we are now, that's the beauty of deep learning and progressive AI solutions. The fact that the starting point is already as promising as it is now, is pretty remarkable. Industries have relied on traditional denoising for decades, and now they're mostly obsolete and the outcome on average is better, sometimes significantly so. By no means perfect, but knowing Nvidia and their continuous support and development of their tech, I am definitely looking forward to seeing this tech progress in the coming years.
@ramonandrajo6348
@ramonandrajo6348 7 ай бұрын
A gimmick is a gimmick. XD
@TTx04xCOBRA
@TTx04xCOBRA 7 ай бұрын
​@@ramonandrajo6348your coping is pathetic
@rudrasingh6354
@rudrasingh6354 7 ай бұрын
​@@ramonandrajo6348everything is a gimmick to you isn't it
@mo0rd
@mo0rd 7 ай бұрын
The game looks absolutely gorgeous now. Keen to actually play it this time on the 4090.
@azaril7780
@azaril7780 7 ай бұрын
Same, waiting to do a fresh run when my 4090 arrives next week (curse you long shipping times) may actually do more side quests instead of blasting through the campaign.
@HermSezPlayToWin
@HermSezPlayToWin 7 ай бұрын
Thanks Steve!
@El-Burrito
@El-Burrito 6 ай бұрын
Watching you drive down the highway and show off the slightly reduced ghosting on the tail lights and side mirror, while watching lights pop in on the road ahead just made me think they are focusing on making the wrong things look better. Maybe it's just me, but when driving fast down the highway I'm usually looking ahead, not looking at my car. So all the pop-in is way more noticeable than anything happening around my car.
@StrengthScholar0
@StrengthScholar0 7 ай бұрын
I was blown away by how well this game ran after the CPU optimizations CDPR made. I was worried that the game was going to run worse after patch 2.0 but it runs WAY better.
@Khomuna
@Khomuna 7 ай бұрын
Indeed. Along with the police changes Cyberpunk finally runs and plays like it should have 3 years ago.
@IronKnee963
@IronKnee963 7 ай бұрын
Who cares? The game is garbage. Once again they wasted resources on featuring a celebrity nobody cares about. Idris Elba. It's too late. Anybody who still pushes for Cyberpunk suffers from Stockholm Syndrome.
@saricubra2867
@saricubra2867 7 ай бұрын
But Cyberpunk 2077 is very CPU heavy, 12 cores are recommended for the DLC.
@franchezvibritannia7320
@franchezvibritannia7320 7 ай бұрын
how it should've been from the begining
@futuza
@futuza 7 ай бұрын
I can finally put my 32 threads to use.
@barrupa
@barrupa 7 ай бұрын
Great quote from FPS Doug @ 7:43
@AceStrife
@AceStrife 7 ай бұрын
It's things like this that make me feel old. :(
@Rare_Pepe
@Rare_Pepe 7 ай бұрын
BOOM Headshot!
@tepkisiz
@tepkisiz 7 ай бұрын
If you are not looking into every detail RR picture is in general much sharper and stable, loving PT mode now on my 4070 TI which wasnt usable before on 1440p quality , even 1440p balanced looks awesome now.
@theftking
@theftking 7 ай бұрын
Ngl I'm pretty excited to crush _Phantom Liberty_ @ 1440p. I didn't play Cyberpunk until ~6 months ago, and whatever the state was in at launch, for the $40 or whatever I paid, thought it was phenomenal. Very impressive game. I did notice that while I get ~120FPS with path tracing + DLSS everything @ 1440p on a 4090, the 1% lows are abysmal. Like... big hitches to 40 on a consistent basis.
@MrArrmageddon
@MrArrmageddon 7 ай бұрын
Before watching any of this video I tested out DLSS 3.5 Ray Reconstruction in game and I noticed a difference and prefer it. In my screenshots I took I noticed improvements for sure. It's nothing major but it's helpful. I gained about 6-7 FPS on my 4080 as well as a buff in visual aspects. I noticed a few downsides as well. But overall a positive.
@sereph9612
@sereph9612 7 ай бұрын
I have a 4080 and haven't had time to boot the game up with the new update. Overall, how is your performance and are you using FG?
@tringuyen7519
@tringuyen7519 7 ай бұрын
DLSS 3.5 works differently for those who own a 3080 or 2080 than a 4080. Read the fine print before you’re disappointed.
@MrArrmageddon
@MrArrmageddon 7 ай бұрын
@@sereph9612 Yes I strongly prefer FG in just about all games. 12700K and 4080. I get about 100-116 FPS with 100% maxed settings. 1440P, DLSS Quality, Path Tracing and RR on. With as you mentioned FG. I say 100 to 116 as it depends on where you are in game. I'm sure in some places it's going to be lower than 100 and in some over 116. But in general the game runs at 100+ towards the minimum. I toggled RR on and off a few times. Notice at least a consistent 5 or more FPS boost having it on. Not that 5-7 FPS does not matter to much. But I like RR on anyways so it's win/win with some visual glitches which is true with most settings. I don't really notice the issues with RR on though. I have to mostly focus in on them. But this video does point the worst ones out. As for FG I notice very minimal issues. In fact I have to try to notice problems with FG to notice them. I get a lot of FPS boost having FG on. The smoothness it brings far off sets and possible negatives. I am a gamer who loves FG. It's very, very good. lol I know not everyone agrees.
@sereph9612
@sereph9612 7 ай бұрын
@@MrArrmageddon I also use FG in any game that supports it because they are all mainly single player story driven games that don't require next level input latency so the added latency is never an issue. I play at 4K res because I game on a C2, so I can expect my frame rate to be quite a bit lower than yours, cheers!
@VanethReaper
@VanethReaper 7 ай бұрын
The flaws in it aside, i have been a fan of ray reconstruction as a whole since the update went live. playing at 3440x1440 fully path traced, with frame gen, dlss quality and RR on. I like RR for the more subtle things it lets come through, like the shadows under the cardboard you noted at 12:55 and whatnot. it just brings back some of that scene "depth" and makes the world feel less flat. I think it has a lot more upsides than downsides that make it well worth running, at least to me.
@CRE4T0R42
@CRE4T0R42 7 ай бұрын
THIS LOOKS INSANE !
@Fake-ty7nr
@Fake-ty7nr 7 ай бұрын
Awesome video
@Decenium
@Decenium 7 ай бұрын
this is an excellent video, it really shows how much work is still left.
@AlbertoMartinez765
@AlbertoMartinez765 7 ай бұрын
and also how little of a difference it actually makes to the actual gameplay.
@kazioo2
@kazioo2 7 ай бұрын
Unless neural rendering takes over and reboots the entire industry.
@panvlk
@panvlk 7 ай бұрын
Extra thumbs up for pronunciation of CD Projekt Red:).
@Star_Gazing_Coffee_Lover
@Star_Gazing_Coffee_Lover 7 ай бұрын
Id like to see some PL benchmarks and maybe a settings guide?
@elbiggus
@elbiggus 7 ай бұрын
Fiddled around with it myself for a while; settings menu is still bugged and/or confusing in the release version so it took me a few passes to actually get the settings dialled in and I got a couple of CTDs during/after the benchmark while I was tweaking, so there's definitely scope for improvement! As far as performance goes, with the Psycho quality preset, DLSS set to Quality, RR and Frame Generation on, the benchmark averaged 120FPS (62 low, 148 high) at 1920x1080 on my 4070Ti/R7 5800X, and actual gameplay seemed to average around the 100-110 mark with only a few dips to the high 60s. As to whether it's made a dramatic difference to the visuals, outside of sharper (perhaps *too* sharp?) and more stable reflections I'd be hard pressed to actually tell the difference without pixel peeping.
@willuigi64
@willuigi64 7 ай бұрын
I'm testing now and I'm only able to get RR on with Path Tracing enabled. Otherwise RR is greyed-out.
@MrAden1307
@MrAden1307 7 ай бұрын
1080p though. All that trouble and hardware for 1080p in a game like CP. Crazy
@ij6708
@ij6708 7 ай бұрын
RR only applies in Overdrive. Lower RT modes not yet worked out
@Physics072
@Physics072 7 ай бұрын
"Fiddled around with it myself" and "I got a couple of STDs " How did you get STDs from playing with yourself?
@Melrieoi
@Melrieoi 7 ай бұрын
Not sure what GN's take is on 17:56. The heat distortion is removed by RR, which it may see as noise, but is supposed to be there because it is a fire.
@123JimmyTheCookie
@123JimmyTheCookie 7 ай бұрын
IMO while they didn't explicitly say it, it was implied to be a negative
@delayed_control
@delayed_control 7 ай бұрын
This is the only English language channel where I consistently hear "CD Projekt" pronounced correctly.
@lovesunset1703
@lovesunset1703 7 ай бұрын
one thing to add, at 4k ultra performance the image is very shimmery, glitches from ultra perf are less glitchy, as if trying to fix it and some glitches disappear entirely, quality much higher with ray recon on. fps boost up to 30% at the bar looking at jackie. fps boost is at least 10%. CPU bound also, 5600x. gpu is 3090. worth noting. overall performance, at least the same, sometimes much much better.
@keenansisson211
@keenansisson211 7 ай бұрын
I’ve been playing with it on since yesterday and it’s worked great for me. I had all kinds of problems with ray tracing before the update but now it’s not having any trouble (I’m playing on a 4080 fyi). Before the update turning frame generation on with raytracing enabled caused it to hitch and stutter and artifact like crazy to the point it was unplayable but even with frame gen on now it’s super smooth and I haven’t noticed a single instance of artifacting.
@micb3rd
@micb3rd 7 ай бұрын
Hi, you prob had a frame rate cap enabled somewhere, this causes judder with frame generation turned on. Frame generation worked perfectly fine before the patch. You can re-simulate the issue by putting a external cap on via MSI afterburner/ Riva tuner statistics.
@Twigz2010
@Twigz2010 7 ай бұрын
This is massive and might get me to try DLSS again. The ghosting issue has always been a deal breaker for me.
@PlayJasch
@PlayJasch 7 ай бұрын
It has gotten a lot better in other games. Cyberpunk just seems to be too complex.
@pathway4582
@pathway4582 7 ай бұрын
​@@PlayJasch I think so too. The game was not designed around RT and DLSS; both technologies were an afterthought. There's a (sort of) podcast about ray reconstruction where one of the devs explained how the whole game world was designed in a way that's actually really difficult for RT to work properly (really tall buildings and overpasses which interfere with light bounces), so I imagine there are also limitations on an engine level which cannot be fixed.
@morgothbloody7181
@morgothbloody7181 7 ай бұрын
might be your monitor
@joeymoto108
@joeymoto108 7 ай бұрын
@@morgothbloody7181 it's not their monitor- ghosting in DLSS provably exists. Cyberpunk has always been a particularly strong example of it- I still have ghosting with RR, particularly when it comes to pedestrians and cars in the distance.
@emresdioshi
@emresdioshi 7 ай бұрын
I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 7 ай бұрын
Im really impressed with the shadows and ambient occlusion on the RR. The sharper highlights and more dynamic range is also really impressive to me. It overall looks as if the game is path traced.
@skirmich
@skirmich 7 ай бұрын
Funny thing, Ray Reconstruction only works on the Overdrive mode (Path Tracing). Not with just Ray Tracing on.
@MrEL91N
@MrEL91N 7 ай бұрын
I was actually thinking about this and how I can't run path tracing in 4K on my hardware but honestly I don't even feel like I need it because regular ray tracing looks so good as is.
@somnolence5339
@somnolence5339 7 ай бұрын
FYI Ray Reconstruction is very good with the mod that improved Path Tracing performance (it was technically not a mod but .ini that toned down bounce count etc. to improve PT perf) as that one did degrade visual quality and introduced update lag compared to vanilla Path Tracing but RR seems to compensate for this so well it looks almost as good as normal PT Which basically means PT can be enjoyed at 30X0 cards
@chacka4292
@chacka4292 7 ай бұрын
I was waiting for final patch to finally start CP77, what are reasonable settings now for 3080 1440p? I would like to know If all Ultra +DLSS3.5 will allow to normal gameplay or its just better to play native on lower settings ?
@zbigniewkrajewski7536
@zbigniewkrajewski7536 7 ай бұрын
Thanks for your hard work Gamers Nexus, love you guys
@backfischritter
@backfischritter 7 ай бұрын
You guys tested it against denoisers which is great and all. But they are also not a great ground truth to begin with honestly. It would be great to have games/environments where you could render a scene with way more casted rays (not in real time then of course) and then compare both conventional denoisers and ray reconstruction to those ground truth scenes. Just a thought of mine, even though this seems to be impossible to implement at the moment.
@DelgaDude
@DelgaDude 7 ай бұрын
There is no point in using denoisers in a non real time usage of ray tracing. Ray tracing has been a thing for a long long time now. Used in making CGI of all kinds.
@computron5824
@computron5824 7 ай бұрын
@@DelgaDude Denoisers are used in pretty much every non-realtime CG rendering production. All of the major offline render engines have some sort of denoising built in because otherwise final frames would take even longer to clean up. Especially if they're using brute force path tracing.
@Deliveredmean42
@Deliveredmean42 7 ай бұрын
​@@DelgaDudeyou will thi k that, but in reality everyone use them to speed up production, even in big movies and tv shows. Its just mandatory considering in these making things fast phase in the industry at the moment. Which may or may not deteriorate considering the exploitation of the workers.
@dushikorsou1
@dushikorsou1 7 ай бұрын
It does improve full ray tracing, but it introduces a huge amount of ghosting
@Mulberry2000
@Mulberry2000 7 ай бұрын
Yes I have that problem.
@thenobodies8132
@thenobodies8132 7 ай бұрын
same...😢
@vihu2001
@vihu2001 7 ай бұрын
Your polish pronounce of CD Projekt Red was flawless, thank you and respect
@citizen_or_civilian
@citizen_or_civilian 7 ай бұрын
Appreciate what you guys do. Keep up the great work.
@nontoxic9960
@nontoxic9960 7 ай бұрын
6:59 you can see an NPC bottom left literally smear while walking
@HoroJoga
@HoroJoga 7 ай бұрын
They way you guys circunvented the embargo was genius.
@paulleggett9735
@paulleggett9735 7 ай бұрын
15 years?!?! Wow..had to go back and see some early Steve. Hair has always been a theme!
@JazerMedia
@JazerMedia 7 ай бұрын
Having had a chance to play 2.0 already with RR, I'm glad I'm not the only one noticing the near painter-like quality of DLSS 3.5. Some will hate it, some will like it.
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