Cyberpunk 2077 - OVERDRIVE Ray Tracing Comparison | RTX 4090 Path Tracing

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EIGHTLEAFCLOVER

EIGHTLEAFCLOVER

7 ай бұрын

This is not the official DLSS 3.5 release for Cyberpunk, I'm replacing the binaries in the game folder with the ones available here: www.techpowerup.com/download/...
This DOES NOT enable the ray reconstruction feature that was talked about a few weeks ago. We'll have to wait until CDPR implements it into the game to see the faster response with lights and what not. Until then, this should give you a small preview of the new technology, at least what is available now.
Since I'm so excited for patch 2.0 and Phantom Liberty, I thought I'd download the new DLSS binaries and wander around night city! If I'm wandering the city I might as well make an Overdrive comparison! Subscribe for videos when 2.0 drops!
This is max settings at 4k with DLSS quality, frame generation on. Sharpening at .5. All Post processing effects off, motion blur, lens flare ect. All settings pushed to max, so psycho SSR.
Cyberpunk 2077 was one of the most talked about games on release, and it's quickly becoming one of the most talked about games again with patch 2.0 coming soon. This patch is supposed to revamp the game completely, down to new police systems and perks. This is a free update that is coming out just before their new DLC Phantom Liberty, which costs $40.
Music is from the Cyberpunk 2077 OST
Outsider No More
The Sacred and the Profane
Extraction Action
Hanako & Yorinobu
PC Specs:
-Mainboard: ASUS Strix z690-E
-CPU: Intel 13900KS
-CPU Cooler: NZXT Kraken z73
-RAM: G. Skill Trident Z5 DDR5 6000 (2x32)
-GPU: Gigabyte Gaming OC #rtx4090
-PSU: Corsair RM1000x
-Case: Corsair 5000d
-Monitor: LG C2 42"
-Mic: Rode Videomic NTG
-Headphone Amp: Schiit Jotunheim
-Headphones: Sennheiser HD 650

Пікірлер: 775
@eightleafgaming
@eightleafgaming 5 ай бұрын
Check this one out for Patch 2.1 : kzfaq.info/get/bejne/gMWDiZmm37K6c4k.html
@noidsuper
@noidsuper 7 ай бұрын
The difference between path tracing and regular ray tracing feels greater than the difference between regular ray tracing and rasterization.
@SlyNine
@SlyNine 7 ай бұрын
The original ray tracing relied so heavily on the raster engine. All the probe lights and light problems were still there, just a slight hint of ray tracing pasted over it.
@Saymond_Vezuchiy
@Saymond_Vezuchiy 7 ай бұрын
​@@SlyNine Yes it is
@kingmanic
@kingmanic 6 ай бұрын
This will all look and perform amazing for a reasonable sum when the 5070 or 6070 comes out.
@victorlgcarvalho
@victorlgcarvalho 6 ай бұрын
Nope.
@dilbophagginz
@dilbophagginz 6 ай бұрын
Both RT on and off looked fake in comparison.
@LouSaydus
@LouSaydus 7 ай бұрын
This makes the characters so much more believable, its crazy how much of an effect proper lighting has on characters.
@skippychurch2965
@skippychurch2965 7 ай бұрын
It better, because it tanks the hell out of the frame rate
@aeri1148
@aeri1148 7 ай бұрын
@@skippychurch2965100 fps on a 4070ti is def tanking the frames
@skippychurch2965
@skippychurch2965 7 ай бұрын
@@aeri1148 I'm talking about overdrive. 100 fps at 640x480 maybe
@coreypasternak9435
@coreypasternak9435 7 ай бұрын
@@aeri1148 bro u cant get 100 fps with rt overdrive lol the 4090 cant even get that much because its a futuristic technology that will take like a 5090 or something to run it even at 60 fps at 4k
@coreypasternak9435
@coreypasternak9435 7 ай бұрын
@@aeri1148 unless u use frame gen and dlss
@harrasika
@harrasika 7 ай бұрын
We've finally reached the stage of raytracing where everything doesn't need to be unnecessarily reflective anymore
@iikatinggangsengii2471
@iikatinggangsengii2471 7 ай бұрын
yeah its great how it affects objects nearby and 'create' shadows, def making things more realistic
@iikatinggangsengii2471
@iikatinggangsengii2471 7 ай бұрын
vids questionable though
@Hirnlego999
@Hirnlego999 6 ай бұрын
If only everyone had like 4090, but since that will take ages it won't be RT only..
@zwenkwiel816
@zwenkwiel816 5 ай бұрын
yeah it actually makes a lot of things less reflective. think it might be because before they always had to fake the reflections which so they probably made them more reflective than they actually should be (not a bad thing in game like this) the path tracing lights everything as it should be lit "automatically" though
@harrasika
@harrasika 5 ай бұрын
@@zwenkwiel816 When raytraced reflections first started appearing in games a few years ago, they made every little puddle and every surface as reflective as a mirror to show off the technology. Cyberpunk also wasn't immune to this. But now with the new pathtracing mode in Cyberpunk where every single lighting effect uses rays, they're focusing more on realism.
@tishyo77
@tishyo77 7 ай бұрын
Its crazy how all assets can go from kinda good looking to photorealistic just when the lighting is realistic. Makes me wonder how great some other games would look with RT OD.
@eightleafgaming
@eightleafgaming 7 ай бұрын
Haha if they added path tracing to Skyrim I’d buy it for the 16th time
@mateusbarao1761
@mateusbarao1761 7 ай бұрын
Alan Wake 2 will have path tracing at launch and it's probably going to look nuts.
@d3entertainment830
@d3entertainment830 7 ай бұрын
@@eightleafgaming 16th? You're slacking man. It's been released at least 34 times. I'd buy it again, too lol.
@JagsP95
@JagsP95 7 ай бұрын
@@eightleafgaming 16 TIMES THE DETAIL
@Nootey33
@Nootey33 7 ай бұрын
@@mateusbarao1761 I'm so excited for the game, but fuck them, it's on epic ...
@derekisazombie39
@derekisazombie39 7 ай бұрын
This makes character models mesh so much better with their environment, It looks incredible.
@googleuser4720
@googleuser4720 7 ай бұрын
A polished turd is still a turd
@Thefuhhinfoo
@Thefuhhinfoo 7 ай бұрын
You dont realize it, but lighting is so crucial to making anything look good on screen. Theres a reason movie sets will take sometimes hours to get the lighting exactly right for a scene.
@Gamer32423xx
@Gamer32423xx 7 ай бұрын
lets not joke,this could be done without overdrive and ray tracing just some artistic choice on to make lighting darker
@AlucardNoir
@AlucardNoir 7 ай бұрын
@@Gamer32423xx BS. And BS that can easily be disproven by just watching the whole video.
@baishihua
@baishihua 6 ай бұрын
It really is the most important part imo, even if the object looks fake, a good lighting can make it look like a weird object that exist in the real world. Conversely, a super hd well crafted object will still look fake and disconnected if the lighting is wrong.
@SuccPapo
@SuccPapo 7 ай бұрын
it is mind-blowing that path tracing runs on a game with this much going on in a scene at one time. it looks phenomenal
@googleuser4720
@googleuser4720 7 ай бұрын
A polished turd is still a turd
@condorX2
@condorX2 7 ай бұрын
"The GTX 1080 was not capable of any ray tracing goodness. It was almost out of a sense of, 'I must see how terribly bad this looks' that I installed Cyberpunk 2077 on it and booted up the game. However, it was there, playing the game at 1080p, with no ray tracing, no DLSS, and a lot of the game's settings knocked down to medium or low, that I realised just how incredible Cyberpunk 2077 looks without any of the extra graphical baubles attached." -PCgamer 😮
@exoticspeedefy7916
@exoticspeedefy7916 6 ай бұрын
Lol its only one Path traced bounce. In rendered CGI film there are hundreds even thousands of bounces that have to be rendered, would NEVER run in real time.
@googleuser4720
@googleuser4720 6 ай бұрын
@@exoticspeedefy7916TwoMinutePapers begs to differ
@exoticspeedefy7916
@exoticspeedefy7916 6 ай бұрын
@@googleuser4720 It's not full Path trace
@dmxdxl
@dmxdxl 7 ай бұрын
As a 3D MAX nerd back in the day, I DREAMED of a engine that could do this real time, and low and behold now we got this, looks phenomenal!!!!..
@lucascarvalho7734
@lucascarvalho7734 7 ай бұрын
yeah me too lol, never thought I would see this happening as fast as it is
@huxcry78
@huxcry78 13 күн бұрын
I remember in 2004, my PC needed at least 30 minutes to render just ONE frame of a scene with this kind of lighting. 😅 It's a dream for me too.
@AdiusOmega
@AdiusOmega 7 ай бұрын
It's really a testament to how well the studio was able to nail the rasterized lighting. In certain scenes the change between no raytracing and pathracing is very minor. The baked light system they implemented is really quite incredible. It's undeniable though that the overdrive pathtracing creates a very coherent scene all together with extreme consistency. I have an RTX3070 so it's not really viable for me to play this which is unfortunate, I'm sure in time there will be ways to optimize even further.
@bernardvantonder7291
@bernardvantonder7291 7 ай бұрын
Absolutely!
@redtro8678
@redtro8678 7 ай бұрын
Any scenes that *can* be done with baked lighting will be be the same Cyberpunk has a day/night cycle (so im not sure if it’s even baked or just good GI) and a lot of dynamic parts so it works well for it. It also allows it to be „only“ 80gb (with the dlc) while other much shorts games nowadays are 100GB+
@AdiusOmega
@AdiusOmega 7 ай бұрын
@@redtro8678 That's the thing, a lot of the game is baked lighting with different blending points throughout the day changing the baked layer. It's all supplemented with probes as well to give a bit of extra GI flavor. It's pretty artistically well done. Games like Horizon Forbidden West and Assassins Creed Unity did similar methods. I'm sure it's not easy to do.
@Rick104547
@Rick104547 7 ай бұрын
Now imagine how much time they could have saved by not having to bake everything in if RT OD was mainstream. Somewhere in the near future this is going to happen and we will see games that only support RT OD. In a few years everyone can get a RTX4090 equivalent.
@AdiusOmega
@AdiusOmega 7 ай бұрын
@@Rick104547 It's inevitable.
@DagOnFire07
@DagOnFire07 7 ай бұрын
I enjoyed the last comparisons - at Lizzie's and Misty's - best because they're locations close to starting. And because they show even simple places can have great benefits from Overdrive.
@kylerclarke2689
@kylerclarke2689 7 ай бұрын
These comparisons are really thoughtfully done. Thank you for putting this together!
@eddiewalpole
@eddiewalpole 7 ай бұрын
3:19 the ghosting on characters is insane
@a.9589
@a.9589 26 күн бұрын
I think thats dlss, xess or fsr
@keeeeen1022
@keeeeen1022 3 күн бұрын
​@@a.9589 On a 4090? definitely DLSS. Shills would tell you otherwise.
@lisercool
@lisercool 7 ай бұрын
That's just incredible that hardware nowadays can render it in real time. I mean, with OD every shot looks like it was taken from some CGI trailer or movie. And even more incredible that we can get a playble frame rate with technology like Frame Generation and DLSS
@stuart3712
@stuart3712 7 ай бұрын
Its the same.... it just makes things darker and improves on reflections and makes other things worse lol. what kind of CGI movies you watch....
@trvnks1985
@trvnks1985 7 ай бұрын
@@stuart3712 keep telling yourself that
@JuanTorres-gn2ss
@JuanTorres-gn2ss 7 ай бұрын
@@stuart3712 yeah keep yapping lmao
@karmmaguitar
@karmmaguitar 7 ай бұрын
30 fps is not playable at least not for PC standards and with the cost of the hardware needed to run it.
@trvnks1985
@trvnks1985 7 ай бұрын
i have a 4090 @@karmmaguitar
@Felixxenon
@Felixxenon 7 ай бұрын
OD looks so real at times! Good vid
@4ikibrikivdamk3
@4ikibrikivdamk3 7 ай бұрын
Finally great comparison of off/rt/pt!
@ardi1606
@ardi1606 7 ай бұрын
OD is definitely the future of games lightning. Only 4090 capable doing this currently.
@HoneyTwee
@HoneyTwee 7 ай бұрын
Man I had a stroke and read this as "OD is definitely the future of gaslighting people to buy a 4090 capable of doing this" 😂 Which isn't inaccurate I suppose lol
@CristianAlinPopa
@CristianAlinPopa 5 ай бұрын
Yeah, I have a RTX 3060Ti Gaming OC and I barely get 10 FPS in CP2077 with path tracing😢
@Sims64340
@Sims64340 2 ай бұрын
At least a 4070 at 1440p with DLSS 3.5
@Dankyjrthethird
@Dankyjrthethird 29 күн бұрын
@@Sims64340 ya but DLSS makes the game look all muddy rendered at a higher resolution scale + path tracing, that shit cooks my sausage
@SanctusBacchus
@SanctusBacchus 27 күн бұрын
Playing perfectly fine on my 4080 @ 1440p. It did look a little too blurry for my liking, so using DLSSTweaks I have DLSS set to Ultra Quality (77% render scale vs standard highest 66% on Quality). Game runs at a consistent average of 90~ FPS, overdrive ray tracing, almost all settings maxed out. So don't tell me about only the 4090 being capable.
@eyeOfAC
@eyeOfAC 7 ай бұрын
The game was built for SSAO, so it has alot of problems where objects that you would expect to cast shadows or ambient occlusion do not do so. Only the OD mode can bypass this, but it could look better with hybrid RT as well.
@Mantis4
@Mantis4 6 ай бұрын
Some scenes do look a lot more darker but that is because there aren't enough lights to illuminate the surrounding area because path tracing realistically raytraces every source of light and casts realistic shadows. To be fair it does look a lot more moody and nicer looking, just in the future to make games look even better developers will have to place actual lights like you would for your own home to be able too correctly illuminate the room and a lot more focus will be placed on making sure its done right.
@lockekappa500
@lockekappa500 6 ай бұрын
Very nice point on why certain scenes look too dark.
@reditoao
@reditoao Ай бұрын
The problem is, the lights were placed on the game map with Rasterization in mind. Were the game designed for Path Tracing as default, it wouldn't have this problem.
@maxthebean8047
@maxthebean8047 7 ай бұрын
That soundtrack... makes me feel just by listening to it :)
@jizamkizam9611
@jizamkizam9611 7 ай бұрын
Def curious to see how the update fixes some of the current OD bugs. I never tried it out too long because of the shimmering, clothing texture bugs and just overall blur that it introduced.
@gaetanoisgro6710
@gaetanoisgro6710 7 ай бұрын
It basically fixed shimmering for good but ghosting is now actually worse 😅
@avfx111
@avfx111 7 ай бұрын
@@gaetanoisgro6710one problem for another
@avfx111
@avfx111 7 ай бұрын
@@gaetanoisgro6710but those are the same problems dlss 1.0 had such as oversharpening and ghosting, so with time ray reconstruction will also have these fixed
@Sweetzluf
@Sweetzluf 7 ай бұрын
​@@gaetanoisgro6710ray reconstruction with dlss quality and frame generation the ghosting is terrible. The npcs walking towards camera, their faces are also very blurry until they are close. Now I play with ray trace psycho with dlaa, and it looks amazing. I'll go back to try overdrive RT when these are fixed.
@gaetanoisgro6710
@gaetanoisgro6710 7 ай бұрын
@@Sweetzluf exactly the same. Enjoying RT Ultra until path tracing ghosting is fixed.
@MohamadAlwazzan
@MohamadAlwazzan 7 ай бұрын
beautiful, +music
@fsu9511
@fsu9511 7 ай бұрын
On this DLSS 3.5 the hosting is just crazy. By the way, I haven’t compared it, but it turns out that cyberpunk looks pretty good even without RT.
@snowpuddle9622
@snowpuddle9622 7 ай бұрын
this is not dlss 3.5
@fsu9511
@fsu9511 7 ай бұрын
@@snowpuddle9622 name of this video "Cyberpunk 2077 - OVERDRIVE Ray Tracing Comparison | DLSS 3.5 | RTX 4090 Path Tracing", dlss dll version 3.5 has been available for download for some time now. So why isn't it dlss 3.5?
@Letucen_nik
@Letucen_nik 7 ай бұрын
@@fsu9511because ray reconstruction feature is not yet available. It will be once patch 2.0 releases
@fsu9511
@fsu9511 7 ай бұрын
@@Letucen_nik oh, well, I see
@snowpuddle9622
@snowpuddle9622 7 ай бұрын
@@fsu9511 you're well aware what people will compare when 3.5 is out
@denissmith7671
@denissmith7671 7 ай бұрын
Good shots!
@eightleafgaming
@eightleafgaming 7 ай бұрын
Thanks! Crazy how much there is is night city
@xuantang6079
@xuantang6079 7 ай бұрын
THE OD just so good
@weaselgore4217
@weaselgore4217 7 ай бұрын
Another good video ELC
@eightleafgaming
@eightleafgaming 7 ай бұрын
Hey thanks! I appreciate that 🤘
@BrianWake
@BrianWake 7 ай бұрын
LOOKS SO BRUTAL LEGEND !
@LDpipi
@LDpipi 7 ай бұрын
Every light can cast shadows in RT OD mode making things much more grounded.
@videogameworlds
@videogameworlds 7 ай бұрын
Full path tracing really is transformative! Makes me cry I don't have a 4090 😭
@semick4729
@semick4729 7 ай бұрын
For lower resolution 4070 is fine. For low res and 30fps 3060ti will do
@rainbowkittenzz244
@rainbowkittenzz244 7 ай бұрын
Hey in 5 years you can get an rtx 7060 and play cyberpunk in all its glory
@firip255
@firip255 7 ай бұрын
@@rainbowkittenzz244i Hope With The RTX 5000 series
@GreenClover0
@GreenClover0 7 ай бұрын
3:20 holy macaroni, what is that ghosting on the moving characters xd
@emmaofnothing
@emmaofnothing 7 ай бұрын
I recently upgraded my PC to a build that can run OD RTX easily and my god what a difference. I thought this game was pretty with RTX off but it really is a gamechanger. The dynamic lighting just looks phenomenal, I don't think any game I've played looks half as good as Cyberpunk does. Can't wait for Phantom Liberty and 2.0
@K0xm4N
@K0xm4N 7 ай бұрын
What gpu do you have and what resolution? I'm preparing myself for PL so I want buy 4080 and play it with OD mode on 2K resolution to get stable 60fps.
@TheDravic
@TheDravic 7 ай бұрын
It will look even better with patch 2.0.
@TheDravic
@TheDravic 7 ай бұрын
@@K0xm4N RTX 4080 can get like 60-100 frames per second with DLSS3 Quality and Frame Generation targeting 2560x1440 resolution, should be a tremendous experience as long as you have a Variable Refresh Rate (G-Sync Compatible) display. Remember to disable any third party/in-game framerate limiters. Set your Nvidia Control Panel's Max Framerate to a couple FPS below your refresh rate. Then, just set Nvidia Control Panel VSync ON, and then G-Sync + Reflex will do the rest. If you want specific target framerate with Frame Generation active, use Nvidia Control Panel's Max Framerate feature and lower it of course.
@wizzenberry
@wizzenberry 7 ай бұрын
@@TheDravic so low internal res with fake frames? ew. your rays are being casted at like 280p dude, lol probably looks awful. looks passable on my 4090 oc, hfw has better lighting imo but its just better artistically
@TheDravic
@TheDravic 7 ай бұрын
@@wizzenberry "looks passable" sure. Bruh. Maybe let's see what the next couple patches bring as they finalize RT Overdrive. So far all you and me have experienced is preview. DLSS3.5 alone could make a big difference and hasn't been implemented ever before. As for internal resolution and frame generation, there's no reason to discuss this with someone using such language as you. Everything you see on your screen is fake. Just remember that.
@robertfarrell6757
@robertfarrell6757 7 ай бұрын
I upgraded the pc after seeing previews for this and the difference it makes is astonishing. Now when I see raster graphics it looks flat and lifeless. I never cared about lighting models in the past because they brought performance hits and shader aliasing for incremental gains, but the path tracing is one giant leap all at once and combines with DLSS to effectively remove almost all shimmering artifacts. The occasional ghosting is much less noticable than aliasing which I found impossible to ignore. I still remember seeing Crysis on a strong rig long ago. Though amazing for the time, the overall image was a shimmering mess and couldn't be smoothed over by any anti aliasing technique of the day. Most games had the same problem for over a decade. Oh, and I should mention that RTX Overdrive benefits tremendously from HDR rendering. The areas that may look too dark are plenty visible in HDR mode on a compatible display.
@dozoki7356
@dozoki7356 6 ай бұрын
May I ask what kind of set-up you're having now? :D
@AdAstraMadCat
@AdAstraMadCat 7 ай бұрын
It is interesting to me that a lot of the images on the OD are warmer.
@davidszep3488
@davidszep3488 7 ай бұрын
Because the lighting reflect from the surface, if the surface has warm color ot colors the lighting and the whole image will be warmer color tone, similarly with the witcher 3 RT when you did compare the city lighting the buldings have diffferent color because the sun light bounche from the sandy ground.
@spliffidor
@spliffidor 7 ай бұрын
spectacular...
@NickT9330
@NickT9330 7 ай бұрын
Beautiful OST.
@MarshallZPie
@MarshallZPie 7 ай бұрын
I can't wait to replay this in the future on a 4K ultrawide QD-OLED with pathtracing at 144fps, plus the HD reworked mod. Gonna be a while but it'll be amazing.
@13zveroboy89
@13zveroboy89 5 ай бұрын
Nothing to wait my friend - only 30 years more...
@MarshallZPie
@MarshallZPie 5 ай бұрын
@@13zveroboy89 30 Years? That's very pessimistic lol, I think in 10 years a high end PC should be able to pull that off.
@user-exuytv
@user-exuytv 7 ай бұрын
This is blowing my mind away
@hectiso4790
@hectiso4790 7 ай бұрын
Where did you get the music for the beginning part? Really well done comparisons too, love it
@hectiso4790
@hectiso4790 7 ай бұрын
Read the description, all good lol
@fuzzywinkle8310
@fuzzywinkle8310 7 ай бұрын
I'm playing though this game again for the 2nd time (first time was around release). I picked up a 4070ti and playing with ray OD makes the game SO MUCH more immersive. i absolutely love it
@jebosamvasjako
@jebosamvasjako 7 ай бұрын
Lucky man, im hoping to save up for a 4090 in a year or so, or when 4090ti releases...
@ballenwallen
@ballenwallen 7 ай бұрын
same here. I'm taking a 25fps hit, but still hold a solid 80fps which is more than enough for smooth gameplay. It's pretty crazy the difference it makes.
@danapaymardi
@danapaymardi 7 ай бұрын
I hope they also bring this technology to The Witcher 3 Wildhunt as well, along with DLSS 3.5. That game truly deserves it!
@Matt-Kin
@Matt-Kin 7 ай бұрын
I don't think the difference would be as noticeable, the witcher 3 is mostly set outside in plains and forest, interiors have received the raytracing patch which already improves the look of it by a lot. But in the next witcher game definitely if cities are even more dense and belivable with a real sense of scale, the witcher 3 city proportions felt more like a scale model.
@DimakSerpg
@DimakSerpg 7 ай бұрын
@@Matt-Kin yeah exactly, path tracing in cyberpunk 2077 looks good because there THOUSANDS light sources.
@TH_Zireael2077
@TH_Zireael2077 7 ай бұрын
This video single handedly convinced me to try to get a 4000 series card jfc
@EugeneA89
@EugeneA89 7 ай бұрын
Preview - Masterpiece!!! 👏👏👏 With one picture U showed everyone what cr@p RT is, and Overdrive in particular.
@RoadmapMBA
@RoadmapMBA 3 ай бұрын
Awesome video
@Ivan-pr7ku
@Ivan-pr7ku 7 ай бұрын
The OD mode properly renders ambient occlusion and shadows from all light sources (primary and secondary) plus actual GI. Unfortunately the aggressive use of RT de-noising is washing/smearing some details and surfaces. This is what Ray Regeneration should fix soon enough.
@Below_Mediocre
@Below_Mediocre 7 ай бұрын
What's ray regeneration (and when are we getting it?) Hope it's not a bother.
@sylwexx
@sylwexx 7 ай бұрын
@@Below_Mediocre It's called Ray Reconstruction and it comes with DLSS 3.5. Cyberpunk going to get that update when Phantom Liberty comes out. kzfaq.info/get/bejne/qa17dtWUs9m6qqM.html
@chrisklaffi9425
@chrisklaffi9425 7 ай бұрын
Running RT OD with RTX 4070ti, 5800X3D and 32GB RAM, SSD is an EVO 980 Pro. On WQHD, RT OD on, FG and DLSS Quality runs at 70-100fps. If you tweak settings like SSR and using Raytracing Ultra instead of Psycho, it runs well. 4k with this frames and 4070ti is gg.
@Zatracenec
@Zatracenec 7 ай бұрын
I´m so glad I waited with the purchase of Cyberpunk. Can´t wait to get. Well, I don´t have a PC capable of running this with RTX, but I will get it for PS5 for sure.
@mauriciovanegas3129
@mauriciovanegas3129 25 күн бұрын
Hope some day i could try a full playthough with this settings. I REALLY love this game
@mitchlt1858
@mitchlt1858 5 ай бұрын
Great job capturing the difference. I always try (and fail) when my pics are taken lol. This game makes the 4090 and 13900 worth every penny.
@eightleafgaming
@eightleafgaming 5 ай бұрын
haha it took me a while to understand where the differences were most apparent. my first few videos had people asking if I was trying to make it look bad on purpose lol. Agreed! Love the power of this computer
@StimulationSimulated
@StimulationSimulated 5 ай бұрын
Experienced this on 4080 first time today and my god is it beautiful ❤
@ZomgZomg007
@ZomgZomg007 7 ай бұрын
RT OD with RR is just super rough with ghosting.
@eightleafgaming
@eightleafgaming 7 ай бұрын
Gonna make a vid in the next few days exploring the pros and cons, should be interesting!
@BalazsLengyelMD
@BalazsLengyelMD 5 ай бұрын
I feel some of the RT OD scenes do not capture how the game developers actually intended the scenes to look like. I think many scenes would be lit differently if the RT OD was avaiable. Some of the characters are too dark and the scene composition is lost.
@RRGreiner
@RRGreiner 5 ай бұрын
I did a similar thing and noticed a few interesting quirks. 1. Lighting updates are slower, meaning that when the color of a light changes the color reflected changes a second or 2 later. 2. Probably a side effect of 1 but the flashing lights from police are MUCH slower and less defined with path tracing. 3. When loading into the game from a save path tracing is grainy but when switching between pt and rt its not. The lighting is sometimes better looking with rasterization imo. Not more accurate mind you, more dramatic and therefore more interesting. Usually PT or RT looks better but sometimes the intent of the art direction is clearer without I think. Still, overall playing with PT on is a really good experience and can really help with immersion
@DeathDeathDeathDeath
@DeathDeathDeathDeath 7 ай бұрын
Really cool video, can u please play a short mission? I rly want see a RT OD gameplay video with u specs please! 😎
@eightleafgaming
@eightleafgaming 7 ай бұрын
Ay that's a good idea
@DeathDeathDeathDeath
@DeathDeathDeathDeath 7 ай бұрын
@@eightleafgaming Yea! and 2.0 and dlc is so close, please in 4K!
@theunderdog9353
@theunderdog9353 7 ай бұрын
It's crazy how even an RTX 4090 struggles to keep a high framerate with RT on in these games. Just teleport me a decade into the future when RT is just normal and usable on everything already
@Oplix
@Oplix 7 ай бұрын
Path traced lighting is the holy grail.
@camraid9
@camraid9 7 ай бұрын
That song kills me everytime😢
@zwenkwiel816
@zwenkwiel816 5 ай бұрын
weird how the RT OD seems to remove the reflection on really reflective surfaces in some cases. like the really shiny floors often look more diffuse with path tracing. overall it does look nice though especially the contrast between dark and really bright areas.
@cashtronaut2006
@cashtronaut2006 3 ай бұрын
Insane how much of a difference the lighting makes
@Cocker_Spaniel
@Cocker_Spaniel 7 ай бұрын
Does the overdrive setting provide the enhanced lighting shadows reflections etc? Or do I need to turn on the rest of the rt settings?
@okami93kage91
@okami93kage91 5 ай бұрын
I feel like a very minor face light/brightening would helps, looks amazing, but the faces look a bit too dark in some scenes.
@trvnks1985
@trvnks1985 7 ай бұрын
love playing this on my 4090 build i wish everyone could experience this
@eightleafgaming
@eightleafgaming 7 ай бұрын
haha that's how I feel. My brother plays on console and it's painful to me lol
@slayerr4365
@slayerr4365 7 ай бұрын
You don't need a 4090 to experience it. As low down as a 4070 can do overdrive rr with dlss quality and fg on getting around 70-80 fps at 1440p. It's wonders what you can do when you.... Actually use the technologies designed to be used together. Don't get this miss information spreading that only the highest end users can experience it lol.
@trvnks1985
@trvnks1985 7 ай бұрын
k @@slayerr4365
@joren325
@joren325 7 ай бұрын
I'm not proud of it but bought a 4070 to be able to do path tracing decently. And it's honestly stunning. (lowered DLSS to balanced with little visual changes tbh to reach about 80fps average) The game doesn't feel flat anymore
@mycelia_ow
@mycelia_ow 6 ай бұрын
Why not get the 4070Ti? That's the one recommended for the setting and there's a sizable difference between it and the 4070. Glad you're enjoying it though. I get around 70fps with path tracing + quality dlss and ray reconstruction, on my 3090. I was expecting it to be less playable, though good thing I'm at 1080p. I'm guessing that's your res too. Though I miss playing this game at 144fps. Idk if I like the tradeoff the game's rasterization lighting is already mindbogglingly good.
@joren325
@joren325 6 ай бұрын
@@mycelia_ow It's 50% more expensive and i really didn't want to spend that amount of money
@crowntotheundergroud
@crowntotheundergroud 4 ай бұрын
@@joren325The 4070 is a fantastic card. Its a shame its not a 256 bit card, but what can u do? It still outperforms the 3080 most of the time
@shaxxshelmet1938
@shaxxshelmet1938 6 ай бұрын
The OD is just so much darker, I feel like it looks better on locations and objects than it does on character
@shinobispirit
@shinobispirit 7 ай бұрын
all 3 are like another game to enjoy
@jannovak6987
@jannovak6987 7 ай бұрын
I wonder if someone else also feels the same as me when I say that without any raytrace it looks really good? Lack of contact shadows is making me lose my mind but everything else is necessarily the original polished artistic vision. They knew the consoles and most people won't be able (at that time) to run raytracing so they needed to dial-in the looks on the basic version and I love it. RT Psycho just looks off to me and reflections are unrealistically perfect, and I understand that to get the overall stylistically close to the original vision would be tons of work of getting the real lights bounce juust right. Then Overdrive comes in and makes everything look very well composited and breathtaking at times, but too dark and not so artistic (even though very realistic).
@diysai
@diysai 7 ай бұрын
I also feel like there should be a way to post process the image using a lighting mod that doesn't use ray tracing. Here it looks like the vanilla lacks depth, but while playing the game I didn't really see the difference in normal vs RT.
@fiftyfive1s410
@fiftyfive1s410 7 ай бұрын
the rasterized version looks awful in the open world because it's a massive and the devs cannot possibly make probe lights accurate in every situation. Path tracing really is the only solution for a game like this. Both implementations were overseen by the same art director, PT is closer to their vision. And I'm not pulling that out of my ass, the art director said that.
@wholetyouinhere
@wholetyouinhere 7 ай бұрын
Devs became very proficient with fake lighting over the last couple decades, to the point where partial ray tracing doesn't really add much. Path tracing, on the other hand, is an enormous and obvious difference. Until mid-range hardware can run it at reasonable frame rates, however, I'll be living with pure rasterization.
@dvxAznxvb
@dvxAznxvb 7 ай бұрын
i'm used to morrowind graphics so rasterized looks the most familiar to me the RT relies so much on light sources that i lose detail in dark areas unless you have hdr monitor
@exar8355
@exar8355 7 ай бұрын
Phantom Liberty OD + RR brings my 4080 to its knees (40-50 fps 4k DLSS performance, DLSS3 off) but it's so worth it.
@TAGSlays
@TAGSlays 7 ай бұрын
Gonna need a high powered GeForce flash light to find anything in Night City now.
@RaptorJesus.
@RaptorJesus. 5 ай бұрын
i just played the corpo starting with it on for the first time and WOW, i couldn't stop grinning about how beautiful everything was :D glad i dropped a few grand on a 4090 and 14900k :P
@TheSurlySoutherner
@TheSurlySoutherner 6 ай бұрын
Can't help thinking that the game when it comes to regular RT, it looks better off! OD looks good in some places, indoors, it does make everything very dark and quite hard to look at for any extended period of time.
@Duvoncho
@Duvoncho 7 ай бұрын
I do very much enjoy the quality that can be achieved with the 4090 (and the rest of a nice PC). Although, the occasional ghosting on characters is a little off putting. Like the footage you show at the Columbarium scene at 3:08.
@Zefar77
@Zefar77 7 ай бұрын
One of the early shots with Lizzy and Misty. Yeah um that entire bar that they rest their hand on is a light source. I do not think they would be that dark.
@Marcolfx
@Marcolfx 7 ай бұрын
Amazing, but concerning about the system limitations, in some cases the FPS drop below 60 with OD, and the hardware used is a current gen i9 and a RTX 4090, no way I could ever use this with my current setup, and even if I upgrade I would not be upgrading to an i9 13900K and a 4090. The good news is that this can get better.
@enzog1078
@enzog1078 7 ай бұрын
This is future tech. In 4 years we’ll all be wondering how we lived without RT OD. That’s why people who hated on Ray tracing when 20 series came out are goofballs.
@Ale55andr082
@Ale55andr082 7 ай бұрын
@@enzog1078 In 4 years we still have multi-platform games based on low end consoles, so do not expect anything except some sponsored game like this one
@TheDravic
@TheDravic 7 ай бұрын
You can always tweak the render resolution with DLSS and there's some other things you can do to free up some resources. Depends what the bottleneck is. Every system is different, and the relationship between internal resolution versus target resolution changes a lot. You can also tweak the amount of bounces per ray with mods.
@enzog1078
@enzog1078 7 ай бұрын
@@Ale55andr082 pc games will still evolve. Especially with much more powerful hardware and AI offerings from Nvidia.
@fiftyfive1s410
@fiftyfive1s410 7 ай бұрын
Nope. It's here, people just don't know what they're talking about. I can run cyberpunk at 1440p with medium RT lighting on a 2060 super (60fps), the issue is the reputation this game has, people just don't take the time to tweak settings. My 4070 can do OD at 1440p (50-60fps) even without frame gen, just DLSS. I understand the latter card isn't exactly affordable for many, I'm just saying you won't need to wait 4 years.@@enzog1078
@CBGBBB
@CBGBBB 7 ай бұрын
My 3080 is crying just thinking about processing RT OD
@Nyanm0t0
@Nyanm0t0 7 ай бұрын
I have a 3080 with a 10900K CPU. My Nvidia GeForce recommended settings for this game is RTX off! 😂
@Vertutame
@Vertutame 7 ай бұрын
the art of "I can't see cause it's too dark" but looks a lot better
@celestinonatale
@celestinonatale 7 ай бұрын
It's crazy how, compared to RT OD, Cyberpunk looks like a game that came out like 10 years ago.
@IKIGAIofficial
@IKIGAIofficial 7 ай бұрын
makes it go from looking like a game to looking like its cgi trailer!
@john_doe_33
@john_doe_33 7 ай бұрын
Since I upgraded my PC, I play Cyberpunk with RT overdrive always ON (Avg fps 85). The improvement in the lighting is dramatic. The loss of about 40 fps against RT Psycho (Avg fps 125) is acceptable. The gameplay is still very smooth, no latency, or stutter issues at all. I hope that Ray Reconstruction will add even more visual improvement.😊
@_______________00
@_______________00 7 ай бұрын
What GPU do you use and on what resolution are you?
@john_doe_33
@john_doe_33 7 ай бұрын
@@_______________00 Asus Tuf 4070 ti OC, resolution 1440p. CPU i7 11700kf Now that Ray reconstruction is also available, my Average fps of 85 is raised to Average 100 fps😊
@SlyNine
@SlyNine 7 ай бұрын
@@_______________00 I have a 4090, I think he's exaggerating. especially about the ray reconstruction. That doesn't, and isn't supposed to, improve performance at all. But he's claiming a massive 20 percent. Not buying it.
@-Burb
@-Burb 7 ай бұрын
@@SlyNine I also run a 4070Ti at ~85 fps with RT overdrive on. Ray reconstruction doesn’t improve my fps by more than like maybe 2 fps though. It definitely makes it look better however.
@adamkek
@adamkek 7 ай бұрын
Great video, thanks Where is the music from?
@eightleafgaming
@eightleafgaming 7 ай бұрын
Thanks for checkin it out! Music in the description from the OST
@adamkek
@adamkek 7 ай бұрын
oh damn how did i miss that, thanks!@@eightleafgaming
@user-qw2mb2qh3k
@user-qw2mb2qh3k 7 ай бұрын
Yeah, on my RTX 3070, you can only dream of such a picture...
@BraexX
@BraexX 7 ай бұрын
Its Amazing how OD forces the 4090 to kneel down about 50% and more in some cases.
@azawestie123
@azawestie123 7 ай бұрын
Assuming the OD version in regards to frames is everything maxed out? How much headroom is there for a performance bump optimising settings? Also what DLSS quality were you using? Fantastic video either way. Love me a clean comparison 🎉
@eightleafgaming
@eightleafgaming 7 ай бұрын
Haha shoot! I somehow forgot to put the settings at the end of the video. I knew there was something missing... This is max settings at 4k with DLSS quality, frame generation on. Sharpening at .5. All Post processing effects off, motion blur, lens flare ect. All settings pushed to max, so psycho SSR. Thanks for checkin it out!
@azawestie123
@azawestie123 7 ай бұрын
@@eightleafgaming you’re all good! Thanks again for detailing that out. Will be interesting to see how 2.0 will compare for sure :)
@azawestie123
@azawestie123 7 ай бұрын
@@eightleafgaming Love your content though. I have the same system on the way with the KS and a 4090 so subbed straight away seeing that! 🤙🏼🤙🏼
@eightleafgaming
@eightleafgaming 7 ай бұрын
@@azawestie123 Thanks! The best thing about the PC is how damn quiet and cool it is! What kind of display are you pairing with it??
@azawestie123
@azawestie123 7 ай бұрын
@@eightleafgaming it’s actually a dual 4090 build (for work / rendering) so am super curious on how it will go / thermals / sound! I use an Ultrawide :)
@DivvayKhatri
@DivvayKhatri 2 ай бұрын
This is the greatest example of lighting in any video game ever made and I'm suddenly very mad to have a 1050 ti laptop to game on. I really hope we reach the point of full ray tracing aka path tracing as soon as possible
@TheWarcraftLounge
@TheWarcraftLounge 7 ай бұрын
You can now successfully tell the skin tone of nearby NPCs xD
@kirbyguy13
@kirbyguy13 7 ай бұрын
running a 4070 and a 13700k and it's shockingly playable with OD Path Tracing with DLSS 3 at 1440p
@B16B0SS
@B16B0SS 7 ай бұрын
there are rastered techniques to get improved illumination of characters in the low-lit exterior areas such that they don't look like they are unlit in rt-off mode ... not sure why cyberpunk does not employ them. Either they are just all-in on RT or they would use too much VRAM?
@kolppi
@kolppi 7 ай бұрын
Cyberpunk works partly as a Nvidia tech demo so they probably exaggerate the RT effects by not giving full effort and doing the lighting normal/old way as best as could be done.
@MatejKorosec1
@MatejKorosec1 7 ай бұрын
I fear devs will use RT just as time saver and call it done after including it instead of one of the tools and then manually adjust case by case stuff to look better. The reason movies look so good is because cinematographer is master in setting up the scene lighting and colorist after enhances it so we get that movie look and it can look meh if shoot as it is without any work. While rt is more realistic it can be artistically devoid of good art principles because they don't do manual touch ups to elevate, stylize or fix stuff.
@eightleafgaming
@eightleafgaming 7 ай бұрын
Using it as a time saver and every game on UE5 could make every game feel too similar from each other for sure! Gonna need some good examples of path tracing with more stylized games
@JazerMedia
@JazerMedia 7 ай бұрын
This is why some games with comparatively less graphic rendering tech will still be regarded as having "better graphics" even if it's a total misnomer. You can never lose that touch of artistry no matter how good the technology is.
@lilpain1997
@lilpain1997 7 ай бұрын
I really hope you understand that the normal methods most devs use have issues and those issues are simply unavoidable unless they use RT/PT... Those issues are why you see a huge difference to begin with and not what the artist wants. No devs want light leaking, incorrect shadows, light that doesn't cast shadows and so much more. I really never understood this argument as its literally just simply untrue from the devs stand point and its 100% untrue from the standpoint of all games will look the same or loose style... Minecraft has PT shaders for Java and none of them look the same at all, Bedrock has its own PT as well and its nothing like those for Java nor nothing like cyberpunk... Fortnite has software RT and is still one of the most stylised games yet. PT and RT will do nothing at all to ruin style. You can still have super accurate lighting, reflections etc and style.
@MatejKorosec1
@MatejKorosec1 7 ай бұрын
@@lilpain1997 all I am saying is use RT as one of the tools in the whole process and not just as end-all solution and time saver. Current implementations are not yet ideal but I understand it's still early but I start to see RT just slapped on in many new titles these days and games just look like a mess. I fear it will be missused as upscalers and fg are these days. Yes, great performance booster but in many cases enable devs to rely on upscaler performance as end goal optimization so upscalers end up becoming norm to run and not as solution for slower hardware.
@lilpain1997
@lilpain1997 7 ай бұрын
@@MatejKorosec1 rn I do agree a lot of games just slap it in.. looking at you Hogwarts but we will slowly get to the point where every game will only have full PT and changing quality of it will not be on or off, it will be steps, ray counts etc. So as time goes on it wont be an issue.
@Cenot4ph
@Cenot4ph 7 ай бұрын
Ive used it for about an hour but i get framedrops in places where you wouldn't expect it. Perhaps that's been cleaned up 2.0
@MrBlitzpunk
@MrBlitzpunk 2 ай бұрын
3:07 horrible ghosting effect on the background characters though, idk if it's the frame gen or the dlss upscaling
@danny_lee1337
@danny_lee1337 7 ай бұрын
OD looks awesome. Don't care that much about reflections, but the lighting and shadows are awesome and how color bounces off bright surfaces. Though in motion all this "magic" falls apart a bit, artifacts on the edges of the objects, ghost trails, dark areas are grainy sometimes. As a tech preview of what's to come in 5-10 years it's great. Experiencing it yourself rightnow with a playable framerate is too expensive and the artifacts are a real bummer.
@ryanignites5923
@ryanignites5923 7 ай бұрын
God I wish my rig was capable of Overdrive
@ThatsMySkill
@ThatsMySkill 7 ай бұрын
its incredible how much more the picture fits together in OD. having one pass for reflections, shadows and lighting is incredible and makes it a way more coherent image. path tracing as far as i understand it, doesnt use different kinds of rays. it just shoots them out and whatever hits it, defines how its gonna interact. awesome stuff.
@PrefoX
@PrefoX 7 ай бұрын
no, pathtracing is raytracing with diffuse bounces, they spread after the first bounce.
@italian316
@italian316 7 ай бұрын
3:19 that ghosting on the right side of the person
@bamboo9666
@bamboo9666 7 ай бұрын
that ghosting is insane😅
@sermerlin1
@sermerlin1 7 ай бұрын
Is this DLSS 3.5 with the A.I. denoiser on? Is this 2.0 patch?
@user-kr2uv2tr7b
@user-kr2uv2tr7b 2 ай бұрын
It's nice to see that the game that almost sunk СD Project Red at launch has become a standard for RT benchmarks.
@nyesExpress
@nyesExpress 7 ай бұрын
the difference between RT OD vs RT ON is much more noticeable than RT ON vs RT OFF
@kracken8918
@kracken8918 7 ай бұрын
cant wait to see what it looks like in a 5090ti and actually feel the game
@googleuser4720
@googleuser4720 7 ай бұрын
A polished turd is still a turd
@Dr.Strangelewd
@Dr.Strangelewd 7 ай бұрын
There's something really off about glass surfaces with OD on, hopefully it will be addressed eventually.
@eightleafgaming
@eightleafgaming 7 ай бұрын
Yeah hopin that's fixed on Thursday!
@TheDravic
@TheDravic 7 ай бұрын
Objects they used forward rendering for are not in path-tracing structure. I am not sure if they managed to get that done for patch 2.0, if they're still working on it or if they gave up on the idea of reworking that aspect of the presentation.
@ironymaiden1089
@ironymaiden1089 7 ай бұрын
Part of it is the denoising process really struggling with reflections. It is somewhat addressed in the next update with DLSS 3.5 which uses a different algorhythm and produces much clearer reflections.
@Fetch-
@Fetch- 7 ай бұрын
Dam the only thing getting is how dark night city would be IRL
@MateusCODM
@MateusCODM 7 ай бұрын
path traycing ruined every game for me. After playing cyberpunk with dlss 3.5 my eyes are not accepting the rest of the games. I wanted to unsee this work of art. I'm addicted to this realistic lighting
@modumsnus
@modumsnus 6 ай бұрын
Path tracing makes the game look so much better, they only thing that makes me turn it off sometimes is that the faces of characters and NPC`s become a bit blurry. It felt like it got quite a bit better with 2.02, but still some blur on faces. Tho when i am just blasting around terrorizing the gangs of NC, i turn it on and just bask in the graphical glory
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