Dawn of the Tiberium Age Scenario Editor Introduction

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Dawn of the Tiberium Age

Dawn of the Tiberium Age

Күн бұрын

Introducing the Scenario Editor, a new, powerful open-source map editor for DTA. Built to be familiar to existing mappers, it provides a lot of quality-of-life improvements and new features over the old FinalSun map editor, making mapping far more efficient than it has ever been.
Watch us create a new 4-player multiplayer map with the editor, highlighting different features of the editor during the process.
For more information about DTA, downloads etc. check out our homepage!
www.moddb.com/mods/the-dawn-o...
Timestamps:
0:00 - New map creation
0:09 - Fill
0:21 - Copy & Paste
0:56 - Framework Mode
Framework mode makes it easier to see the boundaries of different tiles.
1:00 - Only Paint on Clear
Avoids accidentally painting new terrain on top of already placed terrain tiles while detailing an area.
1:27 - Tile selection hotkeys
Hotkeys for selecting the next or previous tile. Really useful when building cliffs.
1:38 - TileSet selection hotkeys
Hotkeys for selecting the next ot previous TileSet. As different parts (bends, straight pieces etc.) of dirt roads belong to 3 different TileSets, this makes creating roads much more convenient.
1:53 - Search Object
Type to search for an object in the sidebar. You can press ENTER to jump to the next result, or ESC to clear the text field.
2:18 - Terrain Generation
3:47 - Rotate units by dragging
4:03 - All facings are allowed
Units in DTA have 32 facings. Our old map editor only easily allowed using 8 of these facings, while this new editor allows utilizing all of the facings.
4:23 - Apply Impassable Overlay
04:40 - Generate Animated Water
04:54 - Apply INI Code
05:10 - Mega map
Map editor source code, written in C# by Rampastring and utilizing MonoGame:
github.com/Rampastring/TSMapE...
Mapping by Rampastring, video editing by Bittah Commander.

Пікірлер: 23
@johanclaes52
@johanclaes52 8 күн бұрын
How awesome is this!!
@RainbowTrainStation
@RainbowTrainStation 2 жыл бұрын
This looks great! QOL improvements are always a welcome addition to any editor. One small suggestion I would request/recommend: At the top of any TS map, there are 3 cells that are visible, but also impassable. An option to see these cells would help immensely for map planning.
@DawnOfTheTiberiumAge
@DawnOfTheTiberiumAge 2 жыл бұрын
That's a good suggestion. Implemented!
@morallygray3405
@morallygray3405 11 ай бұрын
Dude this is really good.
@larnregis
@larnregis 2 жыл бұрын
generate autumn, generate dirt, generate animated water... only left is, generate random map. This is really a time saving editor. Nice job.
@gdigrenadier8252
@gdigrenadier8252 2 жыл бұрын
Cannot wait for this.
@violetnred
@violetnred 2 жыл бұрын
dude. this is absolutely enormous. it's not what i expected, but it's such a gigantic improvement to mapping! really REALLY impressive effort!
@brandonvortex995
@brandonvortex995 2 жыл бұрын
Holy moly this is much more better
@blackops9operation75
@blackops9operation75 2 жыл бұрын
The only thing what I loved about Dawn of the Tiberain Age is: You can play either GDI and Allies. You got urban structures rather than seeing the same old country villege from the original Tiberain Dawn. Extended bridge gap. New units. Strong Commandos!
@luCh0j
@luCh0j 9 ай бұрын
It would be an excellent idea to add more sides to the game so it comes to life, with only GDi and NOD the game is a bit limited: Mutants and Civilians would be a good idea to add to the game. #TiberianSun
@DawnOfTheTiberiumAge
@DawnOfTheTiberiumAge 9 ай бұрын
DTA has the Allies and Soviet in addition to GDI and Nod, so we already have 4 factions.
@CnCDune
@CnCDune 2 жыл бұрын
Fancy!
@Dutchygamer
@Dutchygamer 2 жыл бұрын
Looking good! Does it also provide support for scripting missions, or is it for now limited to creating skirmish maps?
@DawnOfTheTiberiumAge
@DawnOfTheTiberiumAge 2 жыл бұрын
It has full support for scripting, and provides a more efficient user-interface for that than FinalSun. Check out our full news-post at ModDB for a bit more information: www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/introducing-the-dta-scenario-editor
@_zproxy
@_zproxy 2 жыл бұрын
sweet this replaces final sun?
@DawnOfTheTiberiumAge
@DawnOfTheTiberiumAge 2 жыл бұрын
Yes!
@brandonvortex995
@brandonvortex995 2 жыл бұрын
@@DawnOfTheTiberiumAge Noice! Finally an improvement
@crabesgalore8582
@crabesgalore8582 2 жыл бұрын
Is there an in map unit stat editor for scenario specific ideas, like the nuke mammoth tanks? TIA, incredible work.
@DawnOfTheTiberiumAge
@DawnOfTheTiberiumAge 2 жыл бұрын
We think it's better to just open the map with Notepad (or another text editor) for such rules INI edits, especially when such a stat editor would need to be a general INI code editor, as the potential pool of scenario specific ideas is infinite and we can't just have a list of all possible options that the mapper would want to add. Manually applying rules INI edits to the map has a small learning curve, but worth it as there's no way we could make editors that are more efficient at it than dedicated text editing tools like Notepad++.
@ayviuon
@ayviuon 6 ай бұрын
How does it handle tunnels? I've tried map making once, and in FinalSun it was such a pain to get a tunnel working that i eventually just quit.
@DawnOfTheTiberiumAge
@DawnOfTheTiberiumAge 5 ай бұрын
It handles tunnels better than FinalSun. The editor has a preview for tunnels and you can draw various tunnel shapes, not only straight tunnels like in FS.
@migalorsdarwin1930
@migalorsdarwin1930 Жыл бұрын
Hey, how do i place player spawns on the map?
@DawnOfTheTiberiumAge
@DawnOfTheTiberiumAge Жыл бұрын
If you're talking about the map editor, click the "Place Waypoint" button and then place waypoints 0 up to 7 for players 1 to 8.
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