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Introducing the Scenario Editor, a new, powerful open-source map editor for DTA. Built to be familiar to existing mappers, it provides a lot of quality-of-life improvements and new features over the old FinalSun map editor, making mapping far more efficient than it has ever been.
Watch us create a new 4-player multiplayer map with the editor, highlighting different features of the editor during the process.
For more information about DTA, downloads etc. check out our homepage!
www.moddb.com/mods/the-dawn-o...
Timestamps:
0:00 - New map creation
0:09 - Fill
0:21 - Copy & Paste
0:56 - Framework Mode
Framework mode makes it easier to see the boundaries of different tiles.
1:00 - Only Paint on Clear
Avoids accidentally painting new terrain on top of already placed terrain tiles while detailing an area.
1:27 - Tile selection hotkeys
Hotkeys for selecting the next or previous tile. Really useful when building cliffs.
1:38 - TileSet selection hotkeys
Hotkeys for selecting the next ot previous TileSet. As different parts (bends, straight pieces etc.) of dirt roads belong to 3 different TileSets, this makes creating roads much more convenient.
1:53 - Search Object
Type to search for an object in the sidebar. You can press ENTER to jump to the next result, or ESC to clear the text field.
2:18 - Terrain Generation
3:47 - Rotate units by dragging
4:03 - All facings are allowed
Units in DTA have 32 facings. Our old map editor only easily allowed using 8 of these facings, while this new editor allows utilizing all of the facings.
4:23 - Apply Impassable Overlay
04:40 - Generate Animated Water
04:54 - Apply INI Code
05:10 - Mega map
Map editor source code, written in C# by Rampastring and utilizing MonoGame:
github.com/Rampastring/TSMapE...
Mapping by Rampastring, video editing by Bittah Commander.