Spectating a 4 AI FFA match, can confirm it makes things more interesting, even after 5 hours.
@KaneLivesInDeath2 ай бұрын
The AI being able to base creep was a nice touch!
@Joseph-bf4ws4 ай бұрын
😝 Promo-SM
@Saviliana5 ай бұрын
DTA, when will there be more missions?
@DawnOfTheTiberiumAge4 ай бұрын
Later this year. If everything goes as planned, we are going to release over 40 (!) new singleplayer missions and also several co-op missions in the latter half of this year.
@teamofone12195 ай бұрын
Why there random Christmas trees?
@DawnOfTheTiberiumAge5 ай бұрын
We have a tradition of enabling Christmas props with an update each Christmas and disabling them with another update early in the year. We haven't got around to disabling them this year yet.
@superhuman66225 ай бұрын
Can you create game Stronghold 1 and Stronghold Crusader together?
@DawnOfTheTiberiumAge5 ай бұрын
No, we are strictly a classic Command & Conquer mod.
@superhuman66225 ай бұрын
@@DawnOfTheTiberiumAge Ok, thank you for answer. I support you
@superhuman66225 ай бұрын
Awesome game
@carlbronson82445 ай бұрын
Nicely done. You know, I struggle with these missions (and the coop ones) even on normal, so it's helpful to see someone of your skill beat them.
@jasonhunt68425 ай бұрын
Is that a Christmas tree at around the 5:00 mark? EDIT: Oh; I guess there are a few of them. Okay. ^_^;
@craftsman45 ай бұрын
Yes, every Christmas some trees are converted to Christmas trees, and crates are replaced with presents. Then it is converted back when the next update is released.
@jasonhunt68424 ай бұрын
Reminds me of what 11 Bit Studios does with Frostpunk every Christmas.
@jasonhunt68425 ай бұрын
Excellent track choice for the mission; "Rain in the Night" is one of the best.
@ayviuon5 ай бұрын
How does it handle tunnels? I've tried map making once, and in FinalSun it was such a pain to get a tunnel working that i eventually just quit.
@DawnOfTheTiberiumAge5 ай бұрын
It handles tunnels better than FinalSun. The editor has a preview for tunnels and you can draw various tunnel shapes, not only straight tunnels like in FS.
@stupidreligionz6 ай бұрын
wow......
@luk3z5177 ай бұрын
This is fantastic Adanced AI.
@davidhenson13167 ай бұрын
Any chance you can standardize resolution? Playing at my screens resolution makes everything too tiny and trying to tinker around with resolutions always leave things looking a little stretched or odd.
@DawnOfTheTiberiumAge7 ай бұрын
We suspect most players like tweaking their resolution so we couldn't standardize it in the near future at least. Try to pick a resolution with the same aspect ratio as your native screen resolution. For example, most displays nowadays are 16 : 9 (1080, 1440p, 4K etc.). The 1280x720 resolution often provides a good middle ground for such displays.
@anlsezer64868 ай бұрын
Excited for the new campaign! Thank you all!
@user-tm8xf4yo6q8 ай бұрын
Now we need AI like this in all mods, why do we need the old one, it’s also dishonest and not interesting
@AntPictures8 ай бұрын
What a great way to showcase an update! Amazingly well done video!
@KaneLivesInDeath8 ай бұрын
Oh how far we've come!
@navuek8 ай бұрын
i've just found out about this mod through this video!
@DawnOfTheTiberiumAge8 ай бұрын
Hope you enjoy the mod! If you have any feedback or questions etc. feel free to reach out on our homepage at ModDB, on our Discord server or our forums! 🙂
@ababcb30058 ай бұрын
It would be cool to see a full game of AI vs AI at 1x speed just to see what it looks like.
@DawnOfTheTiberiumAge8 ай бұрын
You can spectate an AI vs AI game in Skirmish when it's released.
@jayzee91648 ай бұрын
We should name the AI Tiberius Maximus
@davidhenson13168 ай бұрын
YES FINALLY HOLY MOLY. this adds so much value to ai free for alls with friends. When does the update release?
@DawnOfTheTiberiumAge8 ай бұрын
This weekend! Most likely Saturday 28th, but if not, then Sunday 29th 👀
@charlykoparabola79408 ай бұрын
Good job!
@atifarshad76248 ай бұрын
I wish this makes it's way into the Rampastring's Tiberian Sun client version as well (not just in DTA).
@DawnOfTheTiberiumAge8 ай бұрын
We are not ruling it out, but it is likely that the Advanced AI's base-crawling mechanic would unfortunately not work very well with Tiberian Sun's 3D terrain, which involves more unbuildable obstacles compared to TD&RA terrain, such as slopes and bigger cliffs.
@KaneLivesInDeath8 ай бұрын
Does the Advanced AI scale with difficulty or is it the same as current Brutal?
@DawnOfTheTiberiumAge8 ай бұрын
Advanced AI scales and works with any difficulty. Easy, Medium, Hard, Brutal and Ultimate. 🙂
@KaneLivesInDeath8 ай бұрын
@@DawnOfTheTiberiumAge Awesome, thanks!
@Joe-kt7zp8 ай бұрын
This is awsome!
@raulberzocanacolilla15718 ай бұрын
Nice song😊
@luCh0j9 ай бұрын
It would be an excellent idea to add more sides to the game so it comes to life, with only GDi and NOD the game is a bit limited: Mutants and Civilians would be a good idea to add to the game. #TiberianSun
@DawnOfTheTiberiumAge9 ай бұрын
DTA has the Allies and Soviet in addition to GDI and Nod, so we already have 4 factions.
@_zproxy10 ай бұрын
nonisometric walls look nice
@morallygray340511 ай бұрын
Dude this is really good.
@matt-tz1ww11 ай бұрын
Hi, I just wanted to ask if there is a mod that adds the campaigns from Tiberian Dawn and Red Alert to the game?
@DawnOfTheTiberiumAge11 ай бұрын
We have the Tiberian Dawn GDI campaign remade as a two-player Co-Op campaign. Unfortunately the other TD&RA campaigns do not exist for DTA yet.
@user-gi6hd5ol6f Жыл бұрын
why is nod buffed in every possible way and gdi is still a tech slut thats always 2 tech levels behind on campaign missions? whoever balanced this mod has nod issues or something
@tank5801 Жыл бұрын
Sim City + Red Alert 1, love it!
@whothehelcares162 Жыл бұрын
Nice Battle Bus
@Joe-kt7zp Жыл бұрын
😎
@TheOneZytel Жыл бұрын
What a nice night for a drive.
@Nyerguds Жыл бұрын
Huh, isn't that supposed to be mission 6? Commando missions are honestly kind of pointless with auto-guard-mode enabled on them. They were supposed to be little 3rd person shooter minigames. Bah, and it uses C&C95's shortened "y'gadid" clip instead of the full version. I hate that clip, lol.
@ChronoSeth Жыл бұрын
The first two missions are merged into one, so the numbers don't quite line up.
@Nyerguds Жыл бұрын
@@ChronoSeth Ah, right. Makes sense.
@DawnOfTheTiberiumAge Жыл бұрын
On Hard mode we added the veterancy-powered enemy infantry (that run at you with very fast speed) to still keep some challenge or sense of danger in the mission. Of course you can still also bump into the Buggy and die to it. We figured just disabling auto-fire would be too punishing as while in singleplayer you can just quickly load if you fail, in multiplayer loading takes a bit more effort due to the differences in nature between SP and MP. So having to retry the mission many times due to small micromanagement mistakes could quickly get tedious.
@Nyerguds Жыл бұрын
@@DawnOfTheTiberiumAge Isn't that just a matter of game speed, though? Decreasing game speed increases reaction speed.
@DawnOfTheTiberiumAge Жыл бұрын
@@Nyerguds Yes, but there's a common standard of most people preferring the game at 60 FPS. Some do 52 or 45 FPS, and the slowest players stick to 30 FPS. So people don't expect missions to be designed for slow game speeds.
@davidhenson1316 Жыл бұрын
I think die to the speed too fast cant hear unit deaths
@blackops9operation75 Жыл бұрын
"Eliminate all Nod troops and establish your base by the beachhead. Good luck." - General Mark Sheppard.
@blackops9operation75 Жыл бұрын
Take back from what Nod has stolen from GDI.
@NEXZS80S Жыл бұрын
Es un mod fantastico y muy equilibrado. Su naval es tambien MAGNIFICO.
@blackops9operation75 Жыл бұрын
Roll out GDI!
@vampierkiller0 Жыл бұрын
This was my first ever mission i created nice to see it still hold up after lots of updates those 6 elite cyborgs that spawned on the top left side are spaned after you attacked one of the refinery only on hard i think and the 3 cyborgs are indeed scripted to spawn on a random delay on loop at the Village overal good job
@craftsman4 Жыл бұрын
Thanks! I really enjoyed this mission, I would say it is extremely good for the first one you ever created! Like I said at the start of the video, all three difficulties felt like they fit their respective categories (easy, medium, hard). Considering Rampa says difficulty scaling is one of the hardest things to get right in a mission, that's pretty good.
@vampierkiller0 Жыл бұрын
@@craftsman4 thanks then you might like my TS campaign too i have been making so far 8 missions done
@oleksudovyk5508 Жыл бұрын
Great video, CRAFTSMAN! When I beat this mission, I found two things extremely useful: 1. Using Nod's mobile repair vehicles instead of repair bays. To gain access to them, one would either need to capture or build Nod repair bay, and then pump those out (~2-3 per vehicle group). This significantly saves the amount of money spent and allows for accumulation of more veteran units (especially mammoth tanks). 2. One of the side effects of using power plants to base crawl is that one ends up having surplus power. Once getting enough money going, I would switch from AGTs to obelisks. They have way more hit points and damage than AGTs, and as such much better survivability, even against cyborgs. In my case, I didn't know about the triggered events, so my playthrough involved way more base crawl, and setting obelisk + artillery + rocket infantry fortifications at different chokepoints throughout the map to hold back Nod units before accumulating enough mammoth tanks and artillery to push forward to set up another chokepoint fortification until eastern half of the map was under my control. At that point, I had enough money to build a large attack force and clean up the rest of the enemy units.
@craftsman4 Жыл бұрын
Thanks! I thought of using MRV's but never ended up using them. You actually don't need a Nod repair bay, as they available as soon as you get a Nod airstrip. I use them all the time in Skirmish, so I'm not sure why I didn't try them in this mission. I think one reason was I wanted to get repair capabilities ASAP for my XO, but without delaying my stealth tank attacks, so I would build the repair bay, and didn't want to spend more on an MRV after that. In my previous attempts at the mission, I tried building lots of obelisks instead of AGT's, and found them to be less cost-effective early in the game, since you need more tech structures to unlock them and more power plants to power them... I just could never get enough of them for it to work against the elite infantry hordes. However, building AGT's at the start and switching to obelisks later sounds like a great idea!
@oleksudovyk5508 Жыл бұрын
@@craftsman4 Makes sense regarding MRV's: they're a bit tricky to micromanage sometimes, and unlike repair bay can go all over the place, resulting in them stupidly dying while following harvesters or something. I don't think I built them from the get go either, but they were very useful to supporting attack forces later on. Probably more viable to use them at slower game speeds where its easier to micromanage them. That's very true about obelisks. They also take a long time to build. I did remediate this issue with having multiple MCV's (I think I had 4 or so) and lots of money before switching to obelisks so that they don't take too long to build and wouldn't be too hard to replace. If I remember it takes 2-3 obelisk shots to kill elite cyborg, and unlike AGT's obelisks never miss their targets, making them more reliable damage dealers. Having them in clusters of 4-5 supported by ranged units (SSM or MRLS) generally worked well, but it was something that needed some time to set up first. Anyways, looking forward to more videos like this one!