Defeating Fenri Lunaedge with an Iron Pipe

  Рет қаралды 657

DZ3

DZ3

Күн бұрын

After over a century’s worth of technological development, Zero returns to his pre-X1 roots and holsters his obscenely powerful energy saber in favor of an iron pipe. Nothing like a good old-fashioned chunk of metal to get the job done. Given that the iron pipe is one of the more obscure Z-Knuckle weapons, the first order of business is to show where in the Hibernation Chamber it’s located. Take the main entrance rather than the bottom door that’s barricaded by the snow. After falling past the elevator, slice through a pair of Variant Fire, and the iron pipe will be lying in wait as a background element that can be grabbed by the Z-Knuckle.
Honestly, this is just an excuse to showcase some of the fun that the Auto-Fill head chip allows you to have while getting a bit fancy with Fenri’s attack pattern. Unsurprisingly, the offensive layer of this fight is very basic: swing the iron pipe, deal 6 damage, wait for the occasional refill, win. The Auto-Fill chip will only begin its 10-second countdown to a refill once your ammo count is at least 1 below its maximum-something to keep in mind. Not that it matters here, as I’m preoccupied with joining Fenri in his “happy-go-lucky leaping all over the place” routine.
Defensively, Fenri presents the same problem that he always does. His more elaborate, telegraphed attacks are fairly easy to avoid, but his jumps and lunges around the arena can catch you off guard. There are a myriad of methods that you can use to frolic around his proper moves. Tenro Shikku (where he rebounds off walls while launching diagonal ice waves) has some wonky hitboxes that you can play around with. Both Gunroken (ice clones) and White Fang (EX Skill) have an interesting property that I’ll discuss later. Fenri channeling his inner Wheel Kirby is his most difficult attack to evade, but it shouldn’t present much of an issue once you clue-in to how the ice physics function.
Understanding Fenri’s locomotion is crucial to a flawless victory. He has four specific types of jumps: a high jump that precedes Tenro Shikku, a low jump that precedes Gunroken, a marginally different low jump that leads to White Fang, and a leap directly at Zero. It can be difficult to discern between Gunroken and White Fang; there is a positional difference, but in the heat of battle, it’s common to mistake them for each other.
The most precarious position you can find yourself in is Fenri occupying the middle of the arena; this typically occurs after his wheel antics. Here, you’re in danger of falling victim to his sometimes blisteringly quick stab or of getting tackled as he leaps around. Quick reflexes and a sound strategy are needed to even have a chance at avoiding these attack options. For my money, jumping up and briefly clinging to the wall shortly after Fenri exits his wheel form is the best move you can make. His stab is faster than a potential leap to Zero; by jumping, you give yourself a chance to wall jump higher in the event of a stab, and if he decides to pounce, his contact hitbox is forgiving enough that you can land and dash underneath Fenri before he lands. Unfortunately, there is a massive inconsistency that can throw a wrench into this method: the amount of time it takes for Fenri to initiate a stab or lunge varies, so you can’t rely on memorization; there’s still a lot of guesswork involved.
Now for a rather major hitbox-related quirk I found concerning Gunroken and White Fang. For White Fang, if you manage to jump over and get behind Fenri after he leaps to initiate the attack, but before he jumps straight up to the ceiling and launches the first wave, you’ll be completely unharmed. You can lounge in the corner as Fenri emphatically attempts to slice apart empty air. Even after the attack ends, you can escape by wall jumping, or you can begin a combo; so long as you act before Fenri turns around, you’ll be safe. The same applies to Gunroken; standing in the corner behind Fenri will have him and his ice buddies fruitlessly barrel toward the other side of the room.
As you might expect, the jump timing to pull this off is quite strict; it’s significantly more taxing than dodging either attack in the intended manner. Combine that with showboating and creating a circus act out of Tenro Shikku, and it becomes very challenging to leave this fight alive, let alone to win without talking damage.
Timestamps:
00:00 - Iron Pipe Location
00:39 - Fighting Fenri
Thanks for watching! Any questions or comments you may have are welcome as usual.

Пікірлер: 42
@ragokyo
@ragokyo 2 ай бұрын
I have played this game for SO long and I didnt know the pipe existed and is a z knuckle weapon
@DZ-Three
@DZ-Three 2 ай бұрын
It's certainly a pretty obscure secret. I'm glad I could help you discover it!
@kksrivastava4759
@kksrivastava4759 2 ай бұрын
​@@DZ-Threeyou are a cool
@VolnuttPWNS
@VolnuttPWNS 2 ай бұрын
Fenri was always one of my favorite bosses, and the way you dance around everything makes it seem like such a breeze, as usual. Great stuff!
@DZ-Three
@DZ-Three 2 ай бұрын
I appreciate it! Fenri is rather tough to dance around with. The slippery floor, his unpredictable sweeping movements, and the odd hitboxes of most of his attacks made it quite the task to learn how to approach the fight and create a satisfying showcase under these specific conditions.
@lightningedge
@lightningedge 2 ай бұрын
I knew you would do this one day! I kinda was hoping you would throw the pipe for fatal blow. XD
@DZ-Three
@DZ-Three 2 ай бұрын
Haha you know me too well. This idea had been lurking in the back of my mind for a while. Throwing the iron pipe would've been a funny finisher for sure, though I quite like the action shot I managed to get for the thumbnail.
@physis_shenzai
@physis_shenzai 2 ай бұрын
you shouldve added metal pipe falling sfx everytime pipe contacts with fenri
@DZ-Three
@DZ-Three 2 ай бұрын
That could've been funny indeed, though I'd have to make sure to lower the volume on some of those sounds; they can be ear-piercingly loud at times.
@Favalify
@Favalify 2 ай бұрын
Mike Haggar would be proud
@parapeito8612
@parapeito8612 2 ай бұрын
*hits u with a pipe* oh im sorry *hits u with a pipe* sorrgy accident.. *hits u with a pipe* *hits u with a pipe* *hits u with a pipe* *hits u with a pipe* Why r u bleeding ...
@pacifierjunkee6016
@pacifierjunkee6016 2 ай бұрын
Your videos inspire me to improve. Always a treat.
@DZ-Three
@DZ-Three 2 ай бұрын
The fact that my videos help inspire you to improve is great to hear. I really appreciate it!
@pointlessfield4723
@pointlessfield4723 2 ай бұрын
he sounds rather energetic swinging that pipe around
@DZ-Three
@DZ-Three 2 ай бұрын
They did give Zero some additional voice clips in Z4. The big one is that the charged slash got a brand new voice, but a few of the Z-Knuckle weapons have some unique voices as well.
@TheFirehands150
@TheFirehands150 Ай бұрын
To be fair, he defeated Sigma with a metal pipe too in the x4 flashback
@DZ-Three
@DZ-Three Ай бұрын
Yup, this isn't Zero's first rodeo in using relatively primitive weaponry to defeat a strong enemy.
@dangwoo1249
@dangwoo1249 2 ай бұрын
Zero used Steel Beam *It's super effective!
@DZ-Three
@DZ-Three 2 ай бұрын
Steel does deal 2x damage to Ice types, and Fenri fits that bill, so it checks out.
@shinn3519
@shinn3519 2 ай бұрын
Nice run DZ3!
@DZ-Three
@DZ-Three 2 ай бұрын
Thanks!
@ryuzxa
@ryuzxa 2 ай бұрын
really wish you can bring your grab item through the whole game, imagine bonking Weil with an pipe. That would be awesome
@DZ-Three
@DZ-Three 2 ай бұрын
One thing I've thought about before is the idea of Z4 having a system similar to Milky Way Wishes in Kirby Super Star. Each time you find a new Z-Knuckle weapon, it's registered on a list that you can freely select from. There are a lot of weapons; it'd probably get tedious to navigate the list, so perhaps a Wily Wars selection system where you choose up to 8 to bring into a stage could work as well.
@ryuzxa
@ryuzxa 2 ай бұрын
@@DZ-Three I was thinking like an shop, like I remember when I first played Zero 4, and collect some parts, I thought you can craft weapon out of it. But apparently not.
@DZ-Three
@DZ-Three 2 ай бұрын
​@@ryuzxa Crafting Z-Knuckle weapons would've been a neat concept. The closest that Z4 gets to that idea is something like crafting the Rolling Chip, which grants Zero the Rolling Slash and the same color scheme as Active Form.
@marcusmayo
@marcusmayo 2 ай бұрын
Nice job!
@DZ-Three
@DZ-Three 2 ай бұрын
Thank you very much!
@RoweenAnopheles
@RoweenAnopheles 2 ай бұрын
Kraft : これが・・・英雄の・・・チカラ
@VolnuttPWNS
@VolnuttPWNS 2 ай бұрын
This is a thing? Are there any other hidden Z Knuckle weapons like this!?
@DZ-Three
@DZ-Three 2 ай бұрын
I don't think there are any other attacking weapons that can be grabbed from the background with the Z-Knuckle. The closest thing I can think of is the boxes that contain bombs during the intro stage. If you want to find a comprehensive list of all the available weapons in Z4, look up "MMKB Zero Knuckle."
@rebycVG
@rebycVG 2 ай бұрын
._. I had no idea this was a thing. Neat.
@DZ-Three
@DZ-Three 2 ай бұрын
The iron pipe is a neat secret weapon to use, and it adds another reason why I like the Z-Knuckle a lot.
@VulpesDay
@VulpesDay 2 ай бұрын
You didn't have to do him like that
@leongyuhinleong
@leongyuhinleong 2 ай бұрын
I always have to wonder, are you proud of your recent upload on videos? Or your mind is thinking like "Hmm... still need room for improvement I suppose..."
@DZ-Three
@DZ-Three 2 ай бұрын
The obsessive side of me is always thinking that there's room to improve. I certainly think that I've been increasing the overall precision of my gameplay, but that desire to always get better will likely remain forever.
@leongyuhinleong
@leongyuhinleong 2 ай бұрын
@@DZ-Three I see.
@Blazegaming16928
@Blazegaming16928 2 ай бұрын
Are there any other weapon like this?
@DZ-Three
@DZ-Three 2 ай бұрын
The iron pipe is unique in that it's the only attacking weapon gained from grabbing a background element, but if you travel deeper into Fenri's stage, you can find some ceiling lamps that can be grabbed. This gives Zero a light that can be used to push the Scrap Elves that populate the hall before Fenri.
@MadShogun.
@MadShogun. 2 ай бұрын
didn't zero almost kill sigma with a pipe?
@DZ-Three
@DZ-Three 2 ай бұрын
Yup, in a flashback present in X4. The iron pipe present here is probably a reference to that cutscene.
@danilolopez9203
@danilolopez9203 Ай бұрын
The pipe is owerpowered just like the one in nier 😂
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