Defeating Phoenix Magnion with a Single Shield Boomerang Throw

  Рет қаралды 404

DZ3

DZ3

5 ай бұрын

On the surface, Phoenix Magnion might not stick out as a particularly suitable candidate to attempt the challenge of a single Shield-throw victory. Anyone even remotely familiar with the battle will know that Phoenix is RNG incarnate, so using trial and error to slowly piece together a consistent route isn’t possible. Dealing with a teleporting target whose attacks cover swaths of terrain isn’t made any more palatable when adding the single-throw stipulation; a combination of luck and a highly specific strategy is necessary to achieve victory.
There are numerous ways for players to manipulate the Shield Boomerang’s trajectory and have it orbit around Zero. For this fight, my strategy exploits Phoenix’s mobility and teleportation patterns. I open with an aerial throw to have the Shield travel downward before quickly dashing forward to establish an orbit. Standing slightly off from the center of the arena and above the pink floor tile serves a dual purpose: First, I’ll be in position to avoid the lava pillars when they inevitably erupt from the magma pool below. Second, Phoenix always returns to the center of the arena after an attack, so having the Shield persistently deny that area means that he’ll always launch into his next attack as soon as possible, thus hastening the battle and achieving a rhythm where Phoenix is constantly attacking Zero and getting interrupted by the Shield.
Before I delve into dealing with each of Phoenix’s attacks from this position, there’s a glaring issue to address in the form of a very ugly luck factor that’s guaranteed to stop the majority of your attempts right off the bat. If Phoenix uses any attack that isn’t Fire Arrow at the onset, a few points of failure arise. Most likely is the possibility of immediately taking damage from a charge or dive as you throw the Shield and move forward to the requisite position. In the event that you avoid either attack, you may pick up the Shield while dodging, or, if you manage to keep it in play, the Shield’s orbit will likely be desynchronized with the rest of Phoenix’s movements, rendering it unable to intercept his subsequent attacks. Admittedly, I didn’t spend hours testing this since I got a few successful attempts fairly quickly, but as far as I can tell, Phoenix must use Fire Arrow as his first attack for the strategy I use here to take shape. When he does so, it seems to line up the timing of the Shield's orbit perfectly, allowing you to weave between his moves without retrieving it.
Assuming that Phoenix graces you with a blessed opening, reacting to the rest of his arsenal isn’t too taxing. He’ll only ever charge at Zero from the left, so quickly dashing to the right and doubling back will have him take an electric frisbee to the face while Zero remains spotless and the orbit undisturbed. Phoenix can try to dive at Zero from the right, left or directly above; dodging the former two is self-explanatory, but the assault from above is a bit tricky. When aligned with the pink floor tile, Zero will be closer to the right side of the Shield’s elliptic orbit. Slightly shuffling to the left during Phoenix’s downward dive will place Zero snugly between Phoenix and the left side of the Shield’s orbit. It can be helpful to visualize an oval of space in which Zero can perform movements on the ground.
Phoenix always appears in the top center of the arena for Fire Arrow; any time this attack is selected, it’s a free hit. That leaves his mirages as the last point of contention; so long as you don’t move while the mirages manifest, Zero will be placed perfectly between them, meaning that you can jump in place to avoid Phoenix’s tails as they converge upon Zero. If you were lucky enough to get the proper pattern at the start of the fight, you should be able to make this jump without collecting the shield.
With these aspects in mind, the fight boils down to making a good throw at the start to initiate the Shield orbit, hoping that Phoenix is kind enough to allow you to proceed and making minute adjustments with brisk dashes and jumps whenever you are granted passage beyond the first 5 seconds of the battle. There are multiple sequences of attacks that can lead to victory, the one I showcase here was both quick and exciting from a movement perspective, so I kept this take from the few that I had.
Some of you may have noticed that I didn’t bring up the elephant in the room: Phoenix’s EX Skill. So, how exactly do you circumvent a gigantic invincible hitbox barreling toward you up to 5 times-potentially in tandem with lava pillars-while maintaining the Shield’s orbit?
You don’t. Reset and try again. Lovely.
It’s far from a practical strategy, but I do recommend giving this a try if only for the satisfaction of handling one of Z2’s premier threats in an unconventional yet stylish way. Thanks for watching, any questions and comments you may have are welcome as always.

Пікірлер: 12
@anon3631
@anon3631 5 ай бұрын
I remember sweating so hard for that A rank on my first playthrough, this is insane.
@DZ-Three
@DZ-Three 5 ай бұрын
The process of learning Phoenix was the same for me as well. It's a distant memory at this point, but I'm quite certain that my first no-damage clear of Phoenix was just me wildly jumping around while unleashing charged Z-Saber strikes and praying that the fight would end.
@MikoMango23
@MikoMango23 5 ай бұрын
I am at a loss for words
@DZ-Three
@DZ-Three 5 ай бұрын
Thanks! I guess that means I did my job well on this one. The Shield Boomerang in particular lends itself well to "magic tricks" like this.
@shinysamurott613
@shinysamurott613 5 ай бұрын
Ok now that's just cheeky
@DZ-Three
@DZ-Three 5 ай бұрын
It's certainly a rather playful way to "fight" Phoenix.
@rebycVG
@rebycVG 5 ай бұрын
Really digging the footwork with the dash spacing!
@DZ-Three
@DZ-Three 5 ай бұрын
Thanks! Timing quick dashes to avoid Phoenix's movements does give the fight a snappy feel despite the lack of direct attacks.
@lightningedge
@lightningedge 5 ай бұрын
This is the perfect rebuttal for those who claim Phoenix Magnion is hard.
@DZ-Three
@DZ-Three 5 ай бұрын
Yeah, a lot of Phoenix's difficulty is an illusion, fitting for a former member of Phantom's army. I think the constant teleportation, sound effects and voice lines are meant to overwhelm players and throw off their senses. Once you realize that and carefully observe Phoenix, his movements are very readable.
@sadriposting
@sadriposting 5 ай бұрын
I'll be the idiot, how you keep the boomerang in orbit without it returning to Zero?
@DZ-Three
@DZ-Three 5 ай бұрын
The reason orbiting works is because of the physics applied to the Shield when you throw it. Whenever it attempts to return to Zero, it takes specific angles relative to Zero's current position. Crucially, it's unable to make sharp turns and always has to take wider paths if Zero's position suddenly changes. This is what gives it the boomerang effect rather than resembling something like a yo-yo. The two main methods of manipulating the Shield are to constantly jump around it or to leave Zero mostly static and have it act as a satellite. In this case, I jump before throwing the Shield; this forces it to arc downward instead of the usual upward throw that you get when releasing the Shield before you jump. By dashing forward a specific distance after that throw, the Shield gets stuck in a situation where it's unable to turn sharply enough to return to Zero. For upward throws, you can do a similar thing: throw the Shield and dash forward, jumping every time it nearly makes contact with Zero. Beyond that, you can get fancy by dashing away from the orbit and establishing a new orbit elsewhere by making precise jumps over or dashing under the Shield's hitbox as it tracks Zero; the hitbox is actually smaller than the sprite of the Shield. It's one of those things that's all about developing a feel for it, so if you wanna give it a try I recommend going to the roof of the Resistance Base (or just outside in general in Z1) and practicing for a while. I hope that helps!
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