Design Principles That BioWare Used When Making The Mass Effect Series

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BioWareFollower

BioWareFollower

Күн бұрын

There is a book titled "Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design" (Long I know) that we had to read for class and match a few of the principles to games. My paper was written comparing 25 of the design principles to the Mass Effect series.
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Пікірлер: 46
@cluckendip
@cluckendip 6 жыл бұрын
25:18 That was Dr Eva or whatever her name was, the robot that EDI took over before Ash/Kaidan got injured.
@mulwin444
@mulwin444 6 жыл бұрын
Great video, Nice work! I'm a fan of every game in the series, even Andromeda, so quite enjoyed the topic
@Stealth_Saber
@Stealth_Saber 6 жыл бұрын
Loved the vid Tucker. I think follow up videos might be a nice idea to cover the rest of the design principles. I realize there will need to be several more to cover them all as this was just a portion of the grand total. Still think it would be a good idea. As for a comment on the ideal figure, while I agree to some degree it is a deciding factor with romance options (even on a subconscious level), I will say I was smitten with Tali back in ME1 when she wasn't a romance option. She was obviously strong-willed and caring, all while being the adorable mechanic we all know and love. Her ME2/3 versions just matured this persona and gave her a new suit to love her in.
@josegonzalez-qx7wt
@josegonzalez-qx7wt 3 жыл бұрын
This is the Master class that the Mass Effect Andromeda development team should have seen before starting to work in the proyect
@LunaSomnium
@LunaSomnium 5 жыл бұрын
Thanks so much for doing this video! It helps me to see the games' design choices much, much better!
@kaisersnider8593
@kaisersnider8593 6 жыл бұрын
If I remember correctly the minerals I found in ME1 gave me either more minerals in ME2 or gave me a war bonus in ME3.
@anderazkuna6698
@anderazkuna6698 6 жыл бұрын
Wow beautiful doccumentary. An amazing work. Its good to see one ME is still discussed
@joseluisbucio6384
@joseluisbucio6384 6 жыл бұрын
An example of feedback loop in mass effect would be in the load-outs. You benefit or excel in one area but are disadvantaged in another. In ME2 some of the armor option give something like +5 head shot effectiveness, but -5 movement speed. This gives you an advantage but not too much to make the game too easy for you.
@MrSpawley
@MrSpawley 6 жыл бұрын
there was soo many ways you could play that suicide mission im not surprised if loads got it wrong first time or missed out on no one left behind achievement/trophy because with out having SB DLC or googling it its hard to know who works out where plus there was even a no one survives ending where Joker talks to TIM. But what 1 and 2 did well is the pay off from the boss battle ending in 1 Shepherds survives and you feel like top dog , 2 was all about the team and the pay off from beating the reaper and everyone surviving . 3 Did neither and worse in all 3 endings you died, anti climax much .
@diesenutss
@diesenutss 6 жыл бұрын
None of the Mass Effect games were bad games before Andromeda came out, not even ME3.
@NY101jah
@NY101jah 6 жыл бұрын
T H I C C sheev facts
@FeinryelRavenclaw
@FeinryelRavenclaw 6 жыл бұрын
I don’t think andromeda is bad. Yes I did say that.
@thod8820
@thod8820 6 жыл бұрын
Andromedas not a BAD game either.
@wizardking9829
@wizardking9829 6 жыл бұрын
Andromeda is not bad. It could be better if had given to the A team instead of the Noobies.
@ericness9660
@ericness9660 6 жыл бұрын
Andromeda was a good game. I think people were let down because they were expecting an amazing game. I really wonder how things would have turned out if they had pushed the release another month or two. Thank God they didn't stick with the original holiday 2016 release window.
@outwardtrain2237
@outwardtrain2237 6 жыл бұрын
Cute dog
@ArkhamCreed1
@ArkhamCreed1 6 жыл бұрын
I want a port, remaster, etc of the ME series to Xbox One and PS4. I miss Tali.
@j.m.2022
@j.m.2022 6 жыл бұрын
The only ME game that I cannot think of a negative feedback loop is ME3. (Edit - I'll retract this - the most obvious negative feedback loop mechanic is the use of the Critical Mission Failure screen when the player character dies in game; and it's present in all games of the ME series.) In ME1, if you fail to decrypt a crate on the first attempt, you must either forfeit the contents of the crate or use omni-gel to open it. Omni-gel is obtained by destroying items you've already collected. It's not a big issue in that ME1 gives out a surplus of "junk" weapons, mods, and armors, so most people wouldn't notice it unless they miss out on decrypting something early in the game and may have to debate destroying certain items they would normally be inclined to keep in their inventories. In ME2, the negative feedback comes in the form of a statement at the bottom of the hack screen that indicates how many attempts you have remaining (3, 2, or 1). In addition, if you simply hit the wrong key in trying to start up a next attempt, you generally lost out on all remaining attempts and had to forfeit the credits or mod associated with that particular hack. In Andromeda, the mini-game negative feedback comes in the form of a few more enemies respawning when you miss decrypting the little puzzles the game gives you when powering up the monoliths.
@MassEffectFollowers
@MassEffectFollowers 6 жыл бұрын
Those aren't negative feedback loops. Negative feedback loops aren't messing things up, it is more something that balances the playing field. The example I gave in the video was Mario Kart and how the person winning would only get coins and bananas in the boxes, while the person in last gets blue shells, bullet bills, and other powerful pickups. The negative feedback loop is something so the winner doesn't keep winning and the loser doesn't keep losing.
@j.m.2022
@j.m.2022 6 жыл бұрын
In the examples I gave, the loser doesn't keep losing because of alternatives like Omni-gel or the ability to revert to a remnant decryption key. The winner doesn't keep winning because the item is available for hacking only once. It's your book, so if you don't think it fits so be it. I think it does fit well enough with the criteria you gave. Alternatively, ME1 and MEA both grade the items in the crates to the player's level in the game. (ETA: If the odds of finding the higher level rare items is less than the odds of finding the same items at lower levels, then you would clearly have a negative feedback loop working in the background - the problem is testing it so that you would know for certain whether or not that is the case or whether it is just purely random.) ME3 makes items missed during missions available for purchase through the Spectre Requisitions Terminal, so, like the examples I gave above, it is a manual form of such balancing by giving the players a conscious way to rectify a missed opportunity. Since ME is a single-player game, there is no individual player who is "winning" vs. another individual player who is "losing." You'd have to go to the multiplayer segments for that sort of scenario to apply.
@j.m.2022
@j.m.2022 6 жыл бұрын
Further on this - As I understand negative feedback loops is that they are, in general terms, something that restores stability to a system. In the case of the examples I gave above, they allow the player to become "unstuck" at a point and the game to continue to completion. There may also be hidden negative feedback loops if, say, after so many consecutive critical mission failure screens, the game lightens up on the numbers of enemies that spawn or adjusts their health or AI, making the enemies easier to kill (I don't have the means to test for that, but I've long suspected there is something like that going on.) In a way, ME:A does this more obviously with the random encounter areas on planets like Voeld. If the player dies in a camp and the autosave is used to resume the game, the random enemies don't respawn in that camp. To balance things out further, random side quest triggers (like volatile canisters or datapads) do not respawn in that particular camp either, making the player have to venture to a new camp to continue the hunt for those items.
@man1c_Sc0rpio
@man1c_Sc0rpio 6 жыл бұрын
Damn. 1/5 of the business practices that exists in the world. That's impressive.
@joseluisbucio6384
@joseluisbucio6384 6 жыл бұрын
This video is very interesting to me. I enjoyed learning of these design principles. You said you read it in a text book. What are you studying for?
@MassEffectFollowers
@MassEffectFollowers 6 жыл бұрын
Game Design. I got my bachelors in that degree and about to graduate my masters in the same field
@Shadowpack95
@Shadowpack95 6 жыл бұрын
I'm now curious, please do a vid for dragon age
@MassEffectFollowers
@MassEffectFollowers 6 жыл бұрын
..... Shit.... I have to know Dragon Age to do that - Tucker
@irisravenhild9060
@irisravenhild9060 6 жыл бұрын
WOW, did I just hear that right? Tali had not been attractive without her sexy looks or rather without her body figure? Easy to understand the Bioware follower, is ruled by men. Just like my ex, who could not understand how I could love Garrus Vakarian, since Garrus is not sexually attracted. I had to ask him what made Garrus a good character and he described Garrus's personality in detail, everything from his humor, wanting to help the weak, his loyalty to Shepard ect ect and I answered; Exactly. It is a character personality that is attractive, not their body.
@Den_Anderen
@Den_Anderen 6 жыл бұрын
Iris Ravenhild tali's personality is cute af, never cared much for her looks, though she does look badass
@davidfranke4265
@davidfranke4265 6 жыл бұрын
Women are different than men, that's why you like Garrus, and that's why men like Liara and Tali.
@tommi2580
@tommi2580 6 жыл бұрын
It's Tali's personality that made her the standout romance option for me, not her figure. But to say that her figure didn't have a big positive bonus effect adding more attraction towards her besides of her personality, would be indeed called lying. So yea, I agree with you. You don't need the waist-to-hip ratio principle to make your characters attractive (which you have proven with a few examples of why you fell for Garrus), but it also doesn't hurt to have this principle, since it is in our biology to be attracted more towards certain figures in people. So that's why we have both in BioWare games; great personalities and attractive looks. Of course in all cases we don't have both sides of the best coin, but there's no real need anyway. Garrus might not be a looker, but his personality is great. Ashley is a looker however, but her personality is shit (space-racist). It's not all one sided that the male players have the best choices, we have shitty ones too. Anyway, to prove a point, I can say that I'm a male and I can't romance characters like Ashley even though they have a great body. It's because I don't like their personality / behavior. We males run deeper than that, even in games. I firmly do believe that. If there is no personality whatsoever, and all of the romance options are hollow bimbos, then we just pick the one with the best body, but that has never been the case with BioWare games.
@talkingaboutgames7313
@talkingaboutgames7313 4 жыл бұрын
@@tommi2580 actually, Garrus does fall under the waist-to-hip ratio, but for males.
@Toshimi1043
@Toshimi1043 4 жыл бұрын
Would Tali have been as popular as she is if her personality was the same but her body was more like a Volus? I'm not claiming to know the answer to that, and I won't pretend to know each person's individual tastes. Just wondering what would happen if someone tried that.
@j.m.2022
@j.m.2022 6 жыл бұрын
People stress too much the "right choice" in Mass Effect games and generally spend too much time in forums and such trying to force their "right" on others. There really are no right or wrong choices since the game awards the player with changes to the story in either case. For example, doing the suicide mission in such a way that some NPCs die reveals some great dialogue and cut scenes associated with those deaths. Similarly, In ME3, some of the most emotive cuts scenes only kick in if the NPCs die. Bioware is offering players a chance to play the game differently to unlock story differences between playthroughs. There is no game over screen, so ME2 is technically "beaten" even if Shepard dies in ME2 and is certainly beaten even if all but 2 NPC squad mates die and Shepard lives as a result (allowing for a ME3 import). There are only two dialogue driven choices in the whole series that I would say are "wrong" in that those two choices only do result in Critical Mission Failure screens appearing. They are: 1) romancing Morinth in ME2 and 2) Allowing TIM to shoot Shepard in ME3. Even though I do not agree with everything you came up with, I did enjoy your video overall and have left a like on it.
@revpembroke3082
@revpembroke3082 6 жыл бұрын
J. M. I mean, there are "right choices." The morally correct ones (if you left Project Overlord and David in the care of Dr. Gavin Archer, you're a monster) and those that make sense -- like sending an ACTUAL tech to be the tech during the suicide mission itself. Sure, you can send Jacob, and that will get you different dialogue, but, why would you send the biotic/combat specialist to do a Tech's job? Especially when you have Tali (stated to be a tech prodigy even among the technically inclined Quarians), Legion (a robot), and Kasumi (she who can break into anywhere) right there, begging to be picked. Sure, some are a little more gray in nature. Deleting Keiji's memories in Kasumi's loyalty mission, who could lead the fireteams in the suicide mission (some thought Zaeed would be a good pick), and others, but there ARE some pretty clear moments of when you make a "correct" decision.
@j.m.2022
@j.m.2022 6 жыл бұрын
Within the confines of your morality and your own understanding of the choices to be made, there are correct ones - ones that give you the result you personally desire (in the case of your video, you say it is to save everyone). Still, this is a game and a story you're writing. Authors do write/create characters who are amoral. They also write tragedies where people die. It makes for interesting stories but does not necessarily make those authors morally dubious people. Bioware, in designing these games, gives players multiple opportunities to "write" varied stories for themselves within their (i.e. Bioware's) budget limitations and the limitations of the technology they're using at the time. Keep in mind that we're discussing game design here - not what is morally correct or dubious IRL. The game is clearly designed expressly to allow for completion of it (i.e. beating the game) even when morally dubious decisions are made. So, I believe I have every reason to object to your calling me a monster for, on occasion, choosing to write a story where a Shepard character I'm evolving leaves David to Cerberus. If it serves the narrative I'm writing for that playthrough, Bioware has designed the game in such a way that I can indeed use that decision and still complete the game. A good example of this is Mordin. You expressly state that he dies and basically can't be saved... but this is not true. He can live in ME3 IF you kill Wrex in ME1 and opt to not cure the genophage in ME3. The death of Wrex is used as a catalyst to present the "other side" of the moral debate of the genophage since Wreav is portrayed as being far more intent on using a Krogan population boom to completely take over the galaxy. Wrex, on the other hand, indicates that he'll ask the Council for a new planet to settle on and start anew and, if Eve lives, there are assurances that the intent it to advance a much more peaceful Krogan society. Furthermore, Wrex's death may occur without any moral choice being made. That is, it can happen simply because the player did not do Wrex's side quest and had not allocated enough points to either Charm or Intimidate to diffuse the situation. An example of a death situation during the suicide mission: If you happened to recruit Morinth, then "arranging " her to die by selecting her as the 2nd second team leader unlocks a dialogue that presents the idea of her redeeming herself in the end (a classic architype of what happens with hardened criminals in stories).
@revpembroke3082
@revpembroke3082 6 жыл бұрын
Do the Turians have that waist-hip ratio? Because I don't think they do
@talkingaboutgames7313
@talkingaboutgames7313 4 жыл бұрын
They do actually
@ComaradComisar
@ComaradComisar 6 жыл бұрын
Great video, ME is by far my favorite game series. Even Andromeda was good in my opinion, even though I played it post patch. Liara is waifu tho.
@nadirbaitsaleem7270
@nadirbaitsaleem7270 6 жыл бұрын
*Mass Effect* 😭
@LoveWolves37
@LoveWolves37 6 жыл бұрын
And ME2 Didn't organize their missions and map, very confusing
@revpembroke3082
@revpembroke3082 6 жыл бұрын
Sharp=Bad. Smooth=Good. So Tali=Good and Liara=Bad. Got it. (Because Liara has the sharp points with her scalp crest head tentacle things)
@maxxcurtis4418
@maxxcurtis4418 6 жыл бұрын
You're so far off the mark with Tali it's ridiculous. I was interested in her first and foremost because of her personality and strength as a character. I only recognized her as attractive well into Mass Effect 2, when their relationship began to pick up.
@revpembroke3082
@revpembroke3082 6 жыл бұрын
Really? What about all the people who instantly hate someone they think is "too attractive"? You sure there isn't any reason why someone might like Tali, even if her suit wasn't skintight? Something like her earnest nature, her shyness, her social awkwardness (you know, like the nerds who are playing this game)...
@MrSpawley
@MrSpawley 6 жыл бұрын
maan now i really want a ps4 remaster of the orgininal trilogy. Not going to happen now!
@arshiyaaz1178
@arshiyaaz1178 4 жыл бұрын
I thank you for this video but sorry I'M giving you dislike for what you told about TALI
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