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In this channel.
I am going to make the most interesting action RPG in the world.
Your opinions and impressions are welcome.
I believe that it will lead "My Idea of a Great Game" to a higher level.
[Combat Systems]
・PP (Posture Point)
→ hit the attack to cut it down, and when it reaches 0, it goes into a PP break.
・During a PP break, you can score a fatal blow.
・PP is reduced by getting hit, sweet guarding, etc. (not by attacking or evading actions)
・Fight in stance mode while recovering PP in battle.
・Defeating an enemy or escaping from a combat zone will result in full recovery.
・Stance mode
→Press L2 shift to take a stance against a locked-on enemy.
・While in stance mode, the PP will gradually recover.
・Automatically guards against enemy attacks while in stance mode.
→You can increase the accuracy of the guard by inputting the directional input of the R-stick or pressing L1 at the right time.
・The accuracy and quality of the guards
→I'm thinking in terms of three to four types: low/medium/high/highest.
・[Low] L1 timing and R-stick direction are both wrong.
→ The PP is greatly reduced (about 1/2 of the hit) and the guard break motion is replayed.
・The attacker has the advantage after the guard ends.
[Medium] Just guarded it (and the auto-guard in stance mode).
→ Slightly reduced PP (about 1/4 of a hit) After the guard ends, the attacker has a slight advantage.
[High] L1 timing is good or R-stick input is good.
→No decrease in PP.
[Highest] L1 timing and R-stick direction
→Your PP does not decrease, but on the contrary, it reduces the PP of the enemy. Also, it repels enemy attacks and creates an opening.
At this point, if you reduce the enemy's PP to 0, you become parry.
[Twitter]
/ hytacka
Game Engine.
www.unrealengi... 4
The list of assets used (paid game materials)
note.com/hytac...
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