DF Direct Weekly

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Digital Foundry

Digital Foundry

Күн бұрын

In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes?
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0:00:00 Introduction
0:01:04 News 01: Has VRR become a crutch for good performance?
0:20:00 News 02: Auto SR impressions!
0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer
0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games
1:03:22 News 05: Sony killing off recordable disc production
1:11:19 News 06: Elden Ring patch notes suggest odd performance fix
1:19:43 News 07: OutRun steeply discounted on Nintendo eShop
1:29:16 Supporter Q1: When do you think we’ll hear more about the PS5 Pro?
1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews?
1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1?
1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games?
1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire?
2:02:23 Supporter Q6: How should console versions of games expose graphical options?
2:06:17 Supporter Q7: Is there a place for cinematic trailers?

Пікірлер: 668
@mutcholokoW
@mutcholokoW 11 күн бұрын
"I've been FSRring all week" is such a good sentence to say lol
@Gloamy17
@Gloamy17 11 күн бұрын
"Fondling Saggy Rectums"
@colefellner5718
@colefellner5718 11 күн бұрын
😂
@Xshinobi2k8
@Xshinobi2k8 13 күн бұрын
The patch notes for Elden Ring makes it abundantly clear that From is never going to actually fix the performance issues with that game.
@bab027
@bab027 12 күн бұрын
I just… i can’t. Who put that in there.
@djayjp
@djayjp 11 күн бұрын
Actually frame pacing inconsistency was proven to reduce input latency by DF (or reported by them to do so) so there is a logic to leave it as is.
@harryhazza626
@harryhazza626 11 күн бұрын
Ok and ? It really isnt bad . This aint ds1 blighttown or anything lol
@TheDarksideFNothing
@TheDarksideFNothing 11 күн бұрын
​@@djayjpuhhhh... I'm really not sure what you're meaning. I've watched all of DF content on Elden Ring and I don't recognize that sentiment at all from what they talked about. Bad frame pacing isn't going to improve latency generally speaking. Trying to use something like a framerate cap to smooth things out could cause problems if their framerates cap is also broken (I think it is?) but that's just more janky software from the devs. Don't get it twisted, this is just straight up From Software having poorly running games and for whatever reason not putting in the time/money to fix them.
@mathburn1
@mathburn1 11 күн бұрын
​@@djayjp What? Bad frame pacing is bad frame pacing. There's nothing good about it. Proper 16.67ms all the time is just better.
@reddonut1518
@reddonut1518 11 күн бұрын
Is Alex still working on that PhysX video? I remember he was talking about it for a while, and then just kind of stopped? Seems like a really interesting project!
@pixelvahl
@pixelvahl 9 күн бұрын
PhysX can be a little finickity on modern GPUs so he might be having some issues. Some games will either crash or still have major frame rate drops with it enabled even on Nvidia GPUs.
@reddonut1518
@reddonut1518 9 күн бұрын
@@pixelvahl well, what about digital foundry’s huge stockpile of retro pc hardware? I remember Alex using a physx card in the Arkham knight video, and I’m sure they have a 780 or whatever old gpu lying around somewhere, right?
@pixelvahl
@pixelvahl 9 күн бұрын
@@reddonut1518 Idk, it's just a guess from what I've seen recently.
@reddonut1518
@reddonut1518 9 күн бұрын
@@pixelvahl fair, could still be the problem
@kosmosyche
@kosmosyche 11 күн бұрын
Blizzard's CGI trailers used to be so good. You would never confuse them for gameplay trailers, because they were completely different from what you were doing in games themselves, but they were very well directed and I would say artistically and creatively on a very high level, so I kinda used to love just watching them and they got people really hyped up, which was the point. There was never any intention to deceive people that it was real-time gameplay footage, cause everyone understood that it wasn't, it was just very well made CGI that got really cool vibes and was aesthetically pleasing to the eyes and ears. For example, I still remember their Starcraft II "It's about time" trailer and even as far back as Warcraft 3 "We never paid any heed to the ancient prophecies" trailer.
@kwoni3337
@kwoni3337 11 күн бұрын
Yea, I think part of the problem now is that there isn't a need for completely different cgi stuff to get high quality scenes as most things can be done in game or in engine now. That's where the blurry line starts to appear. The gap between cgi that's clearly a cutscene and in game visuals has shortened substantially.
@kohlmannj
@kohlmannj 11 күн бұрын
Hooting and hollering at the idea that John’s son refuses to move a mouse cursor at anything lower than 165 Hz 🤣
@sade1212
@sade1212 11 күн бұрын
Nowadays I don't feel much of anything
@oliverdavis4642
@oliverdavis4642 9 күн бұрын
44 likes, no comments because everyone just agrees
@ketchup7867
@ketchup7867 8 күн бұрын
That’s a really good way of putting it with my psychologist
@JoshuaLundberg
@JoshuaLundberg 13 күн бұрын
At a LAN once a friend launched the Predator game on Steam using my laptop, and the FPS was sub-20. No weird settings (have on occasion seen games inherit config from my other PCs), nothing obvious happening... wasn't using iGPU according to NVIDIA control panel... it was holding up everyone so I said "there's no reason this would improve it, but I'm going to verify the files. It won't work, but I'll try it." One file was redownloaded, and it worked. Performance went back to normal, and he said, "oh it must have been missing the 'dont run like shit file.'"
@KARLOSPCgame
@KARLOSPCgame 11 күн бұрын
The only thing i could guess is, were the files conpressed by NTFS/compactGUI?
@bronwaith
@bronwaith 11 күн бұрын
LOL
@sequences8942
@sequences8942 11 күн бұрын
It's funny to me that an organization that has a video about downloading a .DLL file to unofficially update games using XeSS to a newer version, somehow also think that file verification can't impact a game's performance.
@MarcusAuerbach
@MarcusAuerbach 11 күн бұрын
AvP always breaks after a while. I only seldomly play it these days but it's the one game I always validate before even starting (will crash on me if I don't oO).
@JoshuaLundberg
@JoshuaLundberg 11 күн бұрын
@@MarcusAuerbach oh that's interesting. But this was the Predator multiplayer game published by PlayStation.
@keevacarroll5768
@keevacarroll5768 8 күн бұрын
I'm so happy Richard leadbetter is knocking about. I bought every single issue of Sega Saturn magazine
@DoctorHades
@DoctorHades 11 күн бұрын
VRR is great for two things: 1. fixing screen tearing; and 2. fixing stuttery framerates. It is a godsend in my experience even in games that run at a locked framerate for 99.99% of the time since VRR helps mask the 0.01% of the time it isn't!
@Xsetsu
@Xsetsu 11 күн бұрын
I agree. Depends on the game but it certainly smooths out the frame rate. Not perfect, but I agree it is huge upgrade from previous methods of dealing with stuttering frames. I lock the frame rate, which at this point on the PC I don't know why you wouldn't. It's game dependent but fixes most any other problems you might have as long as you can get a somewhat stable frame rate.
@andyward8430
@andyward8430 11 күн бұрын
Agreed. My last two TVs have had vrr and I could never go back. For the most part most games feel locked even though they aren’t.
@asleshplb4116
@asleshplb4116 11 күн бұрын
Can't they add vrr support for hdmi 2.0 through a software update????
@andyward8430
@andyward8430 11 күн бұрын
@@asleshplb4116 some 2.0 TVs do have vrr but at least in the case of my Samsung q70 it could only output at 1440p with 120hz vrr enabled.
@bose5160
@bose5160 11 күн бұрын
Imagine if game devs were competent and made games to run on the hardware instead of depending on things like fsr to have their games play at a stable, acceptable level of performance...
@equinoxe3d
@equinoxe3d 11 күн бұрын
Shoutout to Alex again for bringing awareness of the Outrun2006Tweaks mod. Lots of bugfixes, UI adjustments and unlocked framerate but also recently 4K texture pack support which greatly enhances the visuals as well.
@marcw3852
@marcw3852 11 күн бұрын
'Crazy Taxi 99' ala Tetris 99 is such a no brainer for this game. Can't believe they haven't done it already
@quagthias
@quagthias 10 күн бұрын
THank you for sharing the OutRun Amiga opening. I almost spit out my coffee.
@cheese_crab
@cheese_crab 11 күн бұрын
Can't believe I'm saying this but Fallout 4 actually has (in my opinion) the best UX style for console graphics choices. - One toggle for the graphics, such as performance or quality - A *separate* toggle for framerate cap unaffected by the graphics choice - 60Hz should get 30fps cap or 60fps cap options - 120Hz should get 30fps, 40fps, 60fps, 120fps cap options I can't really think of a better way to offer these to users. It's really powerful and also very simple to use.
@imo098765
@imo098765 10 күн бұрын
Bethesda the peak of gaming
@Jonatan606
@Jonatan606 10 күн бұрын
Spider-Man 2 did it better. Same options as you mentioned, plus support for 120hz and ray tracing
@imo098765
@imo098765 9 күн бұрын
@@Jonatan606 Does it allow full ray tracing mode and a 60fps?
@Jonatan606
@Jonatan606 9 күн бұрын
​@@imo098765If by full ray tracing, you mean path tracing, then no. But there is a solid 60 fps mode with ray tracing effects.
@MrJekken
@MrJekken 11 күн бұрын
The biggest issue I see going forward with the 'all digital' future on consoles is that it will effectively make the playstation store a monopoly in regard to where you can purchase playstation games.
@ChristopherFossMusic
@ChristopherFossMusic 11 күн бұрын
And before Midnight Club, there was Midtown Madness (by the same developers, too!)
@PresidentKony
@PresidentKony 11 күн бұрын
Angel Studios
@MKR3238
@MKR3238 10 күн бұрын
Is MC3 hard AF or do i just suck that much lol
@PresidentKony
@PresidentKony 10 күн бұрын
@@MKR3238 it can be a real pain at times but just gotta stick with it or grind for more money to upgrade
@Reydriel
@Reydriel 9 күн бұрын
@@MKR3238 The Midnight Club games are pretty infamous for being hard lol
@mbsfaridi
@mbsfaridi 8 күн бұрын
Love both
@xbradx75
@xbradx75 12 күн бұрын
For Elden ring's pc patch notes, that's supposedly to rectify the EAC causing failure to launch issues and false suspicious activity detected alerts , not the frame rate. No idea why they'd suggest that for PS5 frame rate issues 🤣
@AJ-xv7oh
@AJ-xv7oh 11 күн бұрын
They probably believe it does solve it. That's how talentless they are at optimising.
@marsovac
@marsovac 11 күн бұрын
Why do you even need EAC in a single player game...
@xbradx75
@xbradx75 11 күн бұрын
@@marsovacbecause it’s not entirely a single player game.
@praisetheoak
@praisetheoak 11 күн бұрын
@@marsovac Go play any older Souls game in multiplayer mode to answer your question.
@praisetheoak
@praisetheoak 11 күн бұрын
@@AJ-xv7oh They are so talentless, like, absolutely a talentless inept studio uncapable of making fun games right? Better keep buying 130$ Ubislop full of microtransactions and time-wasting RNG mechanics amaright?
@morganator4874
@morganator4874 11 күн бұрын
I agree with Alex on the frame rate/time point he made in terms of performance. VRR definitely has its benefits, but I would much rather have a consistent frame rate/time than too much fluctuation depending on the game. I'd prefer to just cap the refresh rate at 60 instead of seeing significant jumps like 60 to 90fps (or higher). It doesn't look natural from a visual perspective and breaks immersion for me. I get that it's required for performance improvements on console however. Unless the game supports mods or receives a patch.
@bb5307
@bb5307 9 күн бұрын
i just cap the cap around my minimal framerate could be around 60,70,90+ etc. I like how you can just set any framerate target with VRR.
@KrisDee1981
@KrisDee1981 10 күн бұрын
Guys they are monitors with only HDMI 2.0 that support HDMI Forum VRR, and 1440p120Hz+vrr works on PS5! I have one, it's Dell aw3423dwf oled. The original DW model also supports it. Another one is Dell G2724D.
@ItsWezOosh
@ItsWezOosh 4 күн бұрын
Makes no sense that it is supported on those HDMI 2.0 monitors but not other monitors, my point was that if my series S can detect and enable VRR, Then there's no reason as to why the PS5 isn't able to
@KrisDee1981
@KrisDee1981 4 күн бұрын
@@ItsWezOosh Bro Xbox support HDMI forum VRR but also Freesync, and that's why it works on every monitor. PS5 only supports HDMI forum VRR. Only a few monitors on the market with HDMI 2.0 also have HDMI forum VRR implemented.
@ItsWezOosh
@ItsWezOosh 4 күн бұрын
@@KrisDee1981 yes I know that, it's something that they could implement with an update I imagine
@KrisDee1981
@KrisDee1981 4 күн бұрын
@@ItsWezOosh Unfortunately they probably never do it. It's Sony.😉 I couldn't believe it when they actually implemented 1440p support. System level VRR support is also weaker than Xbox, but I guess it's better than nothing.
@ItsWezOosh
@ItsWezOosh 4 күн бұрын
@@KrisDee1981 yeah that's very true, I was surprised at the 1440p mode as well. Lets hope that they do 🤞
@May1stBurst
@May1stBurst 11 күн бұрын
1:52:27 Its pretty much the norm for a lot of 1440p 165 or 144 hz monitors to not support hdmi 2.1. Hdmi 2.0 is perfectly capable of 1440p at 165hz and most people will use displayport on pc anyway so a lot of monitors dont bother with 2.1 support. Im surprised alex didn't mention that.
@devan_danger
@devan_danger 11 күн бұрын
That's pedantic. The issue is ultimately the PS5
@SaggyWaggy-is8it
@SaggyWaggy-is8it 9 күн бұрын
Why use display port?
@May1stBurst
@May1stBurst 9 күн бұрын
@@SaggyWaggy-is8it display port generally will support higher resolutions or framerates but HDMI is good enough these days. Display port is still the standard on pc because people are used to it and because it's a more open standard that costs less to licence for manufacturers.
@SaggyWaggy-is8it
@SaggyWaggy-is8it 9 күн бұрын
@@May1stBurst display port was worse when I used it
@chaderickson1988
@chaderickson1988 11 күн бұрын
Always love to hear Richard's takes and forecasts.
@EastyyBlogspot
@EastyyBlogspot 11 күн бұрын
To me a cinematic trailer is like advertising a song with no sound and just a picture
@christonchev9762
@christonchev9762 11 күн бұрын
y but that's not the point the whole point is can u play a game at max graphics full RT and everything at 60fps+ on consoles andthe answer is no
@spyczech
@spyczech 11 күн бұрын
So it's like album artwork, a respectable and important aspect of a work?
@MarbleThumbs
@MarbleThumbs 11 күн бұрын
​@@spyczech It's more like a music video, totally superfluous.
@Fitzwater
@Fitzwater 11 күн бұрын
Exactly! They're fine, but they tell you almost nothing about the game - since often times the gameplay doesn't match the cinematic trailer at all. I think they're much more palatable when they're paired with gameplay, or just not too long or numerous...so many showcases now have so many cinematic trailers that it's just too much and it's hard to get excited about games when they often don't tell you much about the game.
@spyczech
@spyczech 11 күн бұрын
@@MarbleThumbs You have only seen mid music videos it seems
@AquaticMammalOnBicycle
@AquaticMammalOnBicycle 11 күн бұрын
I was in he middle of typing a comment about how they should have talked about the Outrun 2 2006 fan patch after talking about Outrun 1, but then Alex saved the day while I was typing
@slmcrs
@slmcrs 12 күн бұрын
In regards to verify files on steam, I do believe some games have triggers tied to that that will reset some settings or re-run some configs. Not saying elden ring is actually doing this but I know some games have that set up. For example running it on monster hunter rise will trigger an install script on the next run.
@mamuf
@mamuf 11 күн бұрын
Armored Core VI on the PC has frame limiters up to 120 so it's not unlimited but at least it allows you to go over 60.
@forgettd
@forgettd 11 күн бұрын
There are unlimited framerate mods for ER, but with 5800x and 4070 (minimal settings) I found that I can't go over 72 fps and keep stable performance (it still dips below 60 sometimes). At the very least, if I switch my monitor to 144hz, it works really well with lossless scaling most of the time
@foulplay99
@foulplay99 11 күн бұрын
I used SLI for the Voodoo 2 cards originally, and then for nvidia 3D Vision with SLI 670's and afterwards a pair of Titan X's, it scaled amazingly well in stereo 3D, and games in 3D looked amazing. I miss those days.
@frankmcelhill9379
@frankmcelhill9379 11 күн бұрын
After the success of Outrun on Switch, I always wondered why Sega never released Sega Rally or Daytona USA on Switch. Or actually anything on Steam 😢
@mikesalami7
@mikesalami7 11 күн бұрын
Looking forward in paticular to Alex's video one day with a full focus on VRR
@AdnanAhmed
@AdnanAhmed 10 күн бұрын
The long stall in Elden Ring is due to input switching. I tested it myself. Whenever I switch from my game pad to mouse, my wireless mouse 'activates' from sleep and causes the stall. The game has issues with input switching and had it since launch
@jngobngo
@jngobngo 11 күн бұрын
Using the mclassic at 1440p is the only way I can play switch on my TV. Looked up the price of the ones john mentioned and oh boy 😅
@Zinkolo
@Zinkolo 11 күн бұрын
I'm pretty sure most people aren't using VRR on their console because It's only available on high-end TVs and the majority of consumers just have standard 60hz TVs. And even then, somehow the PS5 doesn't even work with my monitor because of how weirdly stringent Sony is with 1440p and VRR support on displays So I can only display 4K on my 1440p ultrawide monitor. Even though it can definitely support VRR.
@kzin602
@kzin602 11 күн бұрын
People get consoles because they don't want to deal with janitoring a PC, I wouldn't be surprised if there's a significant number of people with vrr capable televisions and they simply don't have it turned on or can't enable it because of some configuration points in their home theater that they aren't even aware of.
@b0nz0beavis
@b0nz0beavis 11 күн бұрын
Nah it's available on low/midtier junk like Hisense, who are currently in the top 3 unit selling TV manufacturer in the world. Decent picture quality, low prices but longevity doesn't seem to be that good. Still within reach of the masses. The U6K 65-inch is currently listed at $599 at Best Buy. That's not high end in any sense of the term.
@MadViking82
@MadViking82 11 күн бұрын
What I would appreciate is the talk about is the image quality on VRR mode on TVs and Monitors. There are major drawbacks in most displays when using VRR such as miniled backlight not keeping up or acting strange, fluctuations in brightness (gamma) caused by voltage changes, half resolution or generally lower image quality on LCD displays etc. So if we only examine the FPS graphs, I think we are missing half the story of the VRR which are the image quality problems it comes with. I would hope DF can also open the door to this, as we are together pixel peeping. I fully understand it is really difficult to investigate with limited resources (DF can't of course suddenly start checking VRR out on mutiple displays!) but even just checking Rtings VRR flicker monitor tests will provide you with some data. Personally, I think VRR is at it's best when there's a target FPS and then the game cannot fully run locked, but fluctuates up to 20% from it. Then it is a surplus as Alex said.
@Tim_Nilsson
@Tim_Nilsson 11 күн бұрын
In regards of Crossfire/SLI I had a 4870 X2, GTX 580 in SLI (2) and GTX Titan in SLI (2). I had planned on having two 1080TI in SLI but at that point it made little to no sense but it does explain why I initially built that computer with a 1000 W PSU...
@jameshardy6277
@jameshardy6277 11 күн бұрын
When these three laugh together it's magical. Perfect dynamic and as always, great content.
@RivalGT
@RivalGT 11 күн бұрын
The arcade version of 2006 actually also has 30 fps reflections I’m guessing the console ports also had this. But the arcade online on PS3/360 did actually have 60 fps reflections.
@TylerHNothing
@TylerHNothing 6 күн бұрын
I don’t think forward compatibility is as good as they’re saying. If games have a capped 30 mode with better visuals and a 60 performance mode with heavier DRS and other concessions, then next generation we’ll still be at 60 with the better DRS but other features disabled, or the 30 cap
@MentatOfDune
@MentatOfDune 11 күн бұрын
The mouse 'issue' in Elden Ring reminds me of a peripheral issue I can 100% replicate with Elden Ring on Xbox SX. If I have my PowerA wired Xbox One controller plugged into my Xbox SX but I'm actually logged in with and using my standard wireless controller, Elden Ring gets huge stutter and frame drops every time. However if I unplug the wired controller the game works fine. Long story short, peripherals can have a negative impact to Elden Ring performance, even when they're not being used.
@GDI221
@GDI221 11 күн бұрын
15:35 yea in my experience it is only really noticeable with darker content. I have that problem in Rimworld for example when it changes from daytime to night. In that case i can disable gsync but its still a bummer.
@--waffle-
@--waffle- 11 күн бұрын
Couldnt agree more on the CGI trailer question.
@strangevision99
@strangevision99 11 күн бұрын
I think Cerny would've been less surprised if console games hadn't widely adopted various performance modes. If most games were developed with one mode and targeted 4K, with features like ray tracing, we'd see a lot more 30fps games.
@paul1979uk2000
@paul1979uk2000 11 күн бұрын
Very likely, especially as the gen moves on and gamers expect better visuals out of the hardware that pressures publishers to reduce visuals in other areas like frame rate and resolution. But to be fair, that's already happening with many games where they are using upscaling tech to hide it and end up running the games at a crazy low resolution that is even lower than what the last gen consoles were doing and it's especially the case for many UE5 games.
@imo098765
@imo098765 10 күн бұрын
@@paul1979uk2000 yeah I think its because the past few year the games were cross-gen OR going to have some cross-gen port done like Hogwarts Legacy Plus games can finally run at 60fps and RT is far too demanding, UE5 wasnt ready for releasing games. Its just a collection of yeah we can get 60fps by lowering some details and optimization in some areas
@SKHYJINX
@SKHYJINX 11 күн бұрын
Im happy that SLI and Crossfire massively opened up the frametime discussion, as they in many cases had badframe pacing (choppy look, high fps) leading into deeper dives and explanations.
@JamesGadbury
@JamesGadbury 11 күн бұрын
I seem to remember John Carmack working with Nvidia on VRR (G-sync back then?)
@SC0RPI0NFURY
@SC0RPI0NFURY 11 күн бұрын
When i got a new monitor for my PS5 i made sure it had HDMI 2.1, VRR and ALLM (Auto Low Latency Mode)
@JKSmith-qs2ii
@JKSmith-qs2ii 11 күн бұрын
John if you really care for frame consistency try the PS4 version of Elden Ring on PS5. It runs at the high ps4 pro resolution and the only downside seems to be the grass is a lower setting? It runs so well though.
@initial_kd
@initial_kd 11 күн бұрын
Pretty sure DF already said at launch that Elden Ring in PS4 pro compatibility mode on a PS5 is the best way to play it.
@Hans1994yout
@Hans1994yout 11 күн бұрын
Digital foundry already knows this they talked about it at launch.
@JKSmith-qs2ii
@JKSmith-qs2ii 11 күн бұрын
@@initial_kd I know they did but John keeps saying he keeps playing for that frame consistency but yet recommends the xbox version. If he wants consistency the ps4 version is the way to go in this case.
@weaverquest
@weaverquest 11 күн бұрын
​@@JKSmith-qs2ii John did say previously he is playing the Series X version for the better graphics. I guess he is fine with 40-60 variable fps as long as there is VRR. Stutters seems to be his main problem which happens on non-VRR displays and with problems like shader compilation or traversal stutter on PC.
@mauriciochacon
@mauriciochacon 10 күн бұрын
Lol they did this since lauch
@KoeiNL
@KoeiNL 10 күн бұрын
Just because console performance this generation is better than earlier generation doesn't mean its good. I recently switched from a non-VRR to a VRR display and my gaming experience on my Series X has become much better even though the rest of the specs of the VRR display aren't as good as my previous display. There are almost no graphically intensive games this generation that run at a rock solid framerate. Almost all of these issue can be solved if the developers tone down the settings just a tad. They willingly put framerate and frame pacing issues into their games.
@Dr.D00p
@Dr.D00p 11 күн бұрын
I loved my 4790K Asus GTX 970 SLI rig. I never had any issues with it, letting me play Witcher 3 at max settings 4K back in 2015. I miss it. Plus it just looked cool having 2 GPUs in your case 😊
@orangecroc
@orangecroc 11 күн бұрын
ARC GPUs give you the choice between integer and nearest neighbour scaling via the post processing settings in the Arc control center.
@paul1979uk2000
@paul1979uk2000 11 күн бұрын
I think AMD gives that option in the drivers, but I think it's for 2D pixel art games.
@marcw3852
@marcw3852 11 күн бұрын
Oh man if they bring back Outrun 2/2006 for modern consoles I'd be made up
@benvids
@benvids 11 күн бұрын
Your Outrun/Virtua Racing is my F-Zero. Either Snes or GBA. Perfect.
@benvids
@benvids 11 күн бұрын
Oh my goodness, Windjammers is another.
@Apoplectic_Spock
@Apoplectic_Spock 11 күн бұрын
You're glowing red with enthusiasm, Rich!
@blunderingfool
@blunderingfool 11 күн бұрын
That's lots of bloodflow going to the face, he has good circulation... webcams pick up on that really well for some reason. =P
@neonswift
@neonswift 10 күн бұрын
Driving around a city with friends doesn't necessarily equal MMO. You could do this if the game was just coop or online. I really question who this is for. I personally dont want it, but then again Im not sure a single player only Crazy Taxi could be financially successful the way they want it to be. Really it should be a AA single player game with that level of expectations but companies can't help themselves. This is the way.
@joesterling4299
@joesterling4299 10 күн бұрын
1:24:34 - Same request I made last time: Discuss the "evil" of having limited-time IP licenses in permanent products. The 2006 PC version of Outrun is another example of it. The game exists, and should exist forever, but the Ferrari license expires, and the game disappears. Are there any possible solutions other than unofficial archiving and piracy?
@sanctemify
@sanctemify 11 күн бұрын
60fps must be the target and VRR shouldn’t be relied upon as those who don’t have VRR are treated as 2nd class citizens and get a worse experience.
@Jonatan606
@Jonatan606 11 күн бұрын
Not all game designs can be designed for 60 fps on mid-range hardware. That target will limit the variety of hardware coming to the platform.
@sanctemify
@sanctemify 10 күн бұрын
@@Jonatan606 Sorry, I should have clarified - for those titles aiming for a 60fps target should not leave it with frame rates hovering between 45-60 fps on a fixed platform like consoles. This insinuates they're relying on VRR for a smooth experience for users.
@sanctemify
@sanctemify 10 күн бұрын
@@Jonatan606 If the game hovers between 45-55 fps a consistent 30 fps lock with proper frame pacing should be set in place on consoles and devs should look at improving settings somewhere.
@Jonatan606
@Jonatan606 10 күн бұрын
@sanctemify Yeah but that's a big if already.
@sanctemify
@sanctemify 10 күн бұрын
@@Jonatan606 What do you mean it's a big if. It's an easy 'if' to determine - just run the game.
@J.A.Z-TheMortal
@J.A.Z-TheMortal 11 күн бұрын
1:19:50 Hopefully this will sell well and motivate SEGA to port Outrun 2 /Outrun 2006 to modern consoles. Some awesome modders have just released a fix that allows the original PC version to be run on modern PCs, but an official remaster would be great.
@strangevision99
@strangevision99 11 күн бұрын
@@J.A.Z-TheMortal I think the Ferrari license will probably stop them from ever releasing that game again. It's a real shame because it's my favourite racing game ever.
@Areinu
@Areinu 8 күн бұрын
I really liked smash character announcement trailers. They did start with hype CG(with "not actual gameplay" text), then they showed off character moves in engine. Everyone already knew how the game looks too.
@tuc5987
@tuc5987 11 күн бұрын
I wonder how much real time passes betweens Rich's "Okay let's move on" and the next segment. Does everyone go for a quick wee? I want to see the director's cut at some point.
@jarrodjob
@jarrodjob 10 күн бұрын
44:42 - DF Hall of Fame Level Commentary - Vanilla Wafer, Ryan Seacrest - I am 💀 😂
@metaknightguyWII
@metaknightguyWII 11 күн бұрын
John why not an in depth look at falcom history with the engines they use for ys and trails?
@davisorle
@davisorle 11 күн бұрын
Also agree about the cinematic trailers. It's up to the gamer to not be a dummy and somehow be confused by a CGI and wait for gameplay. I will never forget people talking about the preorders of Death Stranding having seen NOTHING of gameplay. It's not the devs. It's the fault of the gamers.
@OneRandomVictory
@OneRandomVictory 11 күн бұрын
There are still several cinematic trailers I remember to this day especially from around the ps3 era. The Old Republic, Assassin's Creed Unity, God of War Ascension, Dante's Inferno, Dishonored, and more.
@Kinjara
@Kinjara 11 күн бұрын
As crazy as the Elden Ring notes are, I can 100% confirm that the logitech ghub app literally does cause FPS stutters and hangs if and when your mouse "sleeps" after not being used for a period of time. While its certainly not the root cause of all performance issues, it 100% does cause issues.
@damiandekker474
@damiandekker474 4 күн бұрын
IGN do have one guy who does really great tech reviews for some of the bigger profile games, but this kind of stuff is rarely referenced in their standard game reviews.
@davidconnorsands
@davidconnorsands 10 күн бұрын
I don't usually feel the need to like the DF direct videos, but learning the origins of that Out Run music was great 😂 much appreciated All of the @GameSack shorts are even better now!
@GameChronicles
@GameChronicles 11 күн бұрын
The whole DF review certification sounds like ENERGY STAR ratings. You provide the rating and let the review sites access/license that info.
@kaptenteo
@kaptenteo 10 күн бұрын
Is VRR even standard on most owned TV's? It still feels like a niche feature that a minority of users even have access to. In which case it can't really be used as a crutch, since developers can't count on it being available for the end user. Unlike FSR, for example.
@stealfromwork
@stealfromwork 10 күн бұрын
The game trailer I remember most is the MGSV trailer from E3 2015? Whichever one used "Elegia" by New Order. I don't actually recall many pre-rendered trailers.
@ethanaderemi
@ethanaderemi 6 күн бұрын
31:16 some projectors have nearest neighbor upscaling, and I agree that surprisingly, even 720 looks good. In the long run, I think raw resolution is going to become less and less important as upscaling gets more sophisticated.
@G4r2i0f
@G4r2i0f 11 күн бұрын
Live action trailer that is one of my favorite's is for Deus Ex Mankind Divided called The Mechanical Apartheid. Yes the game was very different but it set the scene for the world in the story. The state of society in regards to augmented people after the events of Human Revolution. It's quite an emotional trailer.
@ricepony33
@ricepony33 11 күн бұрын
DF Stamp of Approval is a valuable asset, take advantage of it.
@wileyracer
@wileyracer 4 күн бұрын
Gears of War, E-Days trailer was still super awesome and interesting and artistic, easily one of the best announce trailers of the last decade
@MikeDBloke
@MikeDBloke 11 күн бұрын
Every time they said VRR I think of that Simpsons bit "RDRR bart"
@anfinnberland
@anfinnberland 11 күн бұрын
How about rouge one trailer, where absolutly all scenes in the trailer was cut from the movie or alterante takes ;)
@Canad1anKronic
@Canad1anKronic 11 күн бұрын
NFS Underground 2 is the best open world racing game of all time!
@VladQuake
@VladQuake 6 күн бұрын
@02:02:00 [H]ard was talking about sli micro stutter and introducing frame times instead of average fps at the time
@WDeranged
@WDeranged 11 күн бұрын
I'm slowly replaying old games on my latest PC. Along with running at 4k I've found VRR to be a huge gamechanger. It's hard to believe we put up with all that latency and framerate instability.
@MGsubbie
@MGsubbie 11 күн бұрын
"I don't understand why people prioritize improvements to gameplay over improvements to graphics." - Mark Cerny
@rizzo-films
@rizzo-films 8 күн бұрын
The reason the games industry still makes trailers that "look better than the game": games still don't look good enough. There are a few exceptions in the past couple years, but games still tend to have something that gives it away, fire FX being one of the big examples of real-time graphics still being obviously a little primitive compared to pre-rendered CGI. Cinema and music don't have to fake it because a film or a song is only limited by budget. The look of a game has much harder limitations that are impossible to transcend.
@benvids
@benvids 8 күн бұрын
CG trailers are very welcome AFTER an extensive gameplay reveal. Gears 2’s marketing was fantastic and coming after the E3 demo, had no impact on my gameplay expectations.
@nagolici3206
@nagolici3206 11 күн бұрын
beyond good and evil 2 cinematic trailers are amazing
@1982markjm
@1982markjm 11 күн бұрын
When I have VRR on playing Elden Ring on my XSX, the result is mostly amazing, however the few loading screens I see have a lot of flicker. This is on an LG C2.
@jamesthomas2410
@jamesthomas2410 11 күн бұрын
It's something with from soft and their engine in my opinion all their games run like you're sludging through mud
@xtr.7662
@xtr.7662 11 күн бұрын
​@@jamesthomas2410the sluggish movement is intentional its exactly the same as monster hunter
@jamesthomas2410
@jamesthomas2410 11 күн бұрын
@@xtr.7662 for all their games? Come on I've played MH and from soft games MH far smoother experience
@burretploof
@burretploof 11 күн бұрын
Speaking of OutRun - I was super into OutRun Europa as a kid. It's a spin-off that was released in the early 90s for various platforms. The Amiga version was really good. The game is about the player pursuing someone using various vehicles. Cars, Motorcycles and even boats. It's fun.
@damiandekker474
@damiandekker474 11 күн бұрын
I was so stoked for my bravia X90j to get VRR, but I only used it for barely an hour, cuz it absolutely destroyed the HDR by limiting local dimming and peak brightness. Apparently not an issue on OLED, but not a luxury I have, so not worth the trade-off.
@mjc0961
@mjc0961 11 күн бұрын
Haha I love that story about John's son and the monitor settings changing back to 60 Hz. I hate when my computer does that. And it always baffles me when people say they can't notice higher framerates because I can notice immediately when it's happened.
@Phreno_Xeno
@Phreno_Xeno 10 күн бұрын
You baffle easily.
@cybermad64
@cybermad64 7 күн бұрын
It"s all a question on balance and technical design choice. Openworld with high detail asset, 4k texture set, advanced shading, rendered in 4k, with per pixel raytraced GI, Realtime physics / destructions everywhere and.... You can't just have everything, you need to make some choice and take decisions. Personally I like my completive game at 120fps, but slower game with more cinematic look like 1886 looks amazing even at 30fps. I don't know why people are expecting all games the same feature set.
@BryantChamberstv
@BryantChamberstv 10 күн бұрын
As it appears, There are two types of "gamers" regarding the question about cinematic trailers. Somewhere around the PS1 generation, gaming courted "gamers" who cared way more about stories and visuals than your average gamer did before that. There are now millions of gamers who LOVE the idea of an "interactive cinematic experience" even if the gameplay objectively sucks in some ways (Shenmue immediately comes to mind) Those of us who could not care less about stories (and frankly find most of them exhausting and self serving to the writer) have been relegated to th cheap seats in the gaming arena. I don't remember ANY of those trailers the question poster posted and i reviewed video games for 15yrs. (Save for dead island because of the ridiculous controversy). And that's cool if people like that stuff. But some of us find it time wasting and actually hate it. We want to PLAY our games, not watch them. But I think that type of gamer is a dinosaur to these publishers..... .....because effing RACING games need stories now. 😂😎
@Tr1klops
@Tr1klops 10 күн бұрын
As an older gamer I remember having a C64 and my mate had an Amiga, he wouldn't let me play it and I had to watch him play it, I hated that lol, so when I asked my son when he was a teen if he had played a certain title, I was confused when he said he watched someone play it on KZfaq 🤷
@BryantChamberstv
@BryantChamberstv 9 күн бұрын
@@Tr1klops heard. 👍
@Apoplectic_Spock
@Apoplectic_Spock 11 күн бұрын
Ryan Secrest resents that comment 😂
@Neofaucheur
@Neofaucheur 7 күн бұрын
Elden Ring is very bizarre in that update regularly corrupt files on Steam, but the game usually still launch. As for performance issue, I guess you could describe randomly crashing as such if you squint really hard?
@rizzo-films
@rizzo-films 9 күн бұрын
Bethesda added the higher framerate options on console because players wouldn't shut up about it. Now that im able to play ar 40-60fps or uncapped with vrr, im still only seeing high frame rates in limited areas and the framerate still dips to the original rates in most open areas. I didnt mind the 30fps in Starfield because it was a pretty solid experience. Of course its nice that i can set it to whatever i want, but i think their original choice was far more stable.
@chrisbullock6477
@chrisbullock6477 11 күн бұрын
But whether you know it or know alot of tv's from the past 3-4 years up until now and going forward have some sort of VRR/ALLM from all price points. So you don't need a monitor.
@jasonwindsor9315
@jasonwindsor9315 11 күн бұрын
They're not trailers but they had Karl Urban in the Armored Core 6 commercial and Brian Cox in the Tekken 8 ad. So they've kinda started doing a taste of the live action thing with game promos. Oh and that one actor from Jumanji doing the Final Fantasy DLC ads talking about visiting the new area like a tourist destination. So it's kinda sorta happening.
@zodwraith5745
@zodwraith5745 11 күн бұрын
I had more than a few SLI setups from Voodoo 2s, 8800GTs, 280s, 970s, and even 2 1080tis. It was great because it not only gave you truly "next gen" performance, but in the early days it _wasn't_ really all that cost prohibitive as not only was it enabled on cheaper SKUs, but GPUs as a whole were laughably cheaper. Honestly I don't get why more people didn't take advantage of it to inject a lot of life into an aging GPU. In every instance I started with a single card and only added another as prices came down and performance desires went up. It was far cheaper picking up a second 970 as they slipped below $300 than a new $700 1080ti to reliably play GTA5 at 4k. It was actually disheartening when I did buy a 1080ti it was barely a sidegrade on games that _did_ scale well, but there was an increasing number that didn't, and some that even ran _worse_ so you had to disable one card. I bought the second 1080ti after seeing the laughably insulting price of the 2080ti and returned it almost instantly once I realized just _how bad_ support had gotten and was completely useless in any relatively new games. I'm surprised we didn't see more dual GPU attempts but while it solved the latency issues between the GPUs it did nothing to help with poor game support that were still aware of them at the driver level. But I'm sure we'll see the return of multiple GPUs, it just needs to be hidden from the software such as you see with the XTX's cost cutting multiple dies as well as professional cards now using many dies to ramp up performance on a single package. I just doubt it will ever be in multiple card configurations anymore for gaming.
@MaximumCarnage-
@MaximumCarnage- 8 күн бұрын
The OLED flicker with VRR on PC is brutal in some games during their loading screens even if the game itself runs fine. I had to turn it off for some since I got my C3 last month
@jamesarchuleta1137
@jamesarchuleta1137 11 күн бұрын
For the hdmi ps5 section a lot of it has to do with the monitors edid ( Extended Display Identification Data) and whether or not the firmware and the ps5 can correctly talk to one another. I have a 1440p monitor that with series s only does 1440p 120hz unless I change override to hdmi and not automatic then I can use 1440p 60hz but I lose access to vrr/allm. I have also noticed that the ps5 changes color format from rgb to yuv422/yuv420 depending on resolution and whether hdr is on or not.
@TakumiJoyconBoyz
@TakumiJoyconBoyz 5 күн бұрын
VRR also causes flickering in some games in borderless window mode even when the framerate is fine.
@GeneralKenobi69420
@GeneralKenobi69420 8 күн бұрын
I find it unbelievable Cerny is almost 60. He really has that weird permanent "highschool nerd" face
@casualtuna2914
@casualtuna2914 11 күн бұрын
I feel AutoSR is how the next gen xbox (especially the rumored handheld) gonna work. That’s why the xbox hardware division now is lead by the surface team.
@ArkaynAdrian
@ArkaynAdrian 11 күн бұрын
I'd like for Crazy Taxi that they do this multiplayer as planned etc and then the single player component is all the previous games maps and cars updated with the new assets and you just pick single player in the options menu. Maybe call it legacy mode. It would help sell it for those of us (me) who played the ever living crap out of the DC games but has no interest in multiplayer games.
@dnakatomiuk
@dnakatomiuk 11 күн бұрын
I owned OutRun on the Sega Master System II wow that's 30+ years ago man thinking about gaming back then. If I see a Sega Rally Arcade I jump on the thing for about 10 goes, I loved Sega Rally. I even picked up the PS3 edition last week for like £4 yes granted nothing like the original Arcade/Saturn but it's Sega Rally
@kamrankazemifar
@kamrankazemifar 9 күн бұрын
I have both a Series X and PS5 and honestly VRR implementation on Series X is so good.
@larrytaylor2692
@larrytaylor2692 11 күн бұрын
vrr is not a crutch but an amazing feature and I’m glad my Xbox has it everything looks so smooth
@matthewsmith3817
@matthewsmith3817 11 күн бұрын
VRR is the best even with the flicker concern. As that one grandma said, I put that shit on everything. That and DLSS are the best things to happen to cutting edge gaming.
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