Differential Line Growth - The Quick Way

  Рет қаралды 32,897

Entagma

Entagma

Күн бұрын

Edit: At 03:19 I made the mistake of cutting out the naming of the Attribute in the Attrib Create SOP. It should (of course) be named "pscale". See this image:
www.entagma.com/wp-content/upl...
00:03 - Intro
00:35 - Differential Line Growth Theory
01:31 - Building the setup
06:12 - Shaping the growth
11:33 - Exporting to Illustrator
Download Basic Setup: www.dropbox.com/s/ln04n0t0tss...
Download Advanced Setup: www.dropbox.com/s/7lg3itx8jzu...
For more info visit www.entagma.com

Пікірлер: 17
@sevfx
@sevfx 4 жыл бұрын
Very nice explanation. I will try to implement this in 3d :)
@Entagma
@Entagma 4 жыл бұрын
Great, thanks!
@mohamedzayani7819
@mohamedzayani7819 3 жыл бұрын
Thanks, I did the same but with a for loop.
@shaykh6405
@shaykh6405 4 жыл бұрын
How can we make the simulation follow a texture like you here you used NOISE which is also a texture of constituting of blacks and whites. Can we use custom textures for example specific shapes and then drive these lines and simulation according to that?
@SteviaCookies
@SteviaCookies 4 жыл бұрын
I just started with houdini and that's why I'm a noob, but I don't understand how the attribute create came into play, because the name of the attribute was left default attribute1, but the relax points was set to pscale? Thank you as always, all your videos are an inspiration
@Tiazzful
@Tiazzful 4 жыл бұрын
yes you're right, the attribute name should be pscale, here you can find the edit from Mo and a .hip file with the new smooth node: vimeo.com/169438763, just scroll in the comments
@karolinasereikaite8233
@karolinasereikaite8233 3 жыл бұрын
That was fun! Thank you :)
@narissawall9740
@narissawall9740 3 жыл бұрын
I can't get the new smooth to give as nice of a result as the old one. Are there specific parameters I'm missing? Or is there a way of using the old smooth node? Thanks so much for this awesome tutorial!
@moimatthieu
@moimatthieu 3 жыл бұрын
Set the "constrained boundary" to none and it will work like in the tutorial hehehe
@TheInfinites
@TheInfinites 2 жыл бұрын
Hey, how can we control how far the growth goes? Can we limit it's growth?
@uzaykisi1863
@uzaykisi1863 2 жыл бұрын
Is there a way to render these lines without illustrator and just using the Houdini? Sorry for the noob question
@globglob3d
@globglob3d 4 жыл бұрын
First link in description is broken, otherwise great tutorial as always
@Sykophantic
@Sykophantic 3 жыл бұрын
Can someone explain what Entagma did at 4:19
@mrexa
@mrexa 3 жыл бұрын
cut the nodes, create a solver, paste the nodes.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 жыл бұрын
Do you have tutorial for 3d agreggation?
@Entagma
@Entagma 2 жыл бұрын
Look no further: entagma.com/vex-in-houdini-diffusion-limited-aggregation-plus-rendering-in-mantra-redshift/
@Moctop
@Moctop 2 ай бұрын
You keep calling the attribute create attribute "pscale" when it's still named "attribute1"?
Curl Noise Flow
23:00
Entagma
Рет қаралды 70 М.
Using The Ripple Solver
25:29
Entagma
Рет қаралды 28 М.
I Need Your Help..
00:33
Stokes Twins
Рет қаралды 158 МЛН
WHY IS A CAR MORE EXPENSIVE THAN A GIRL?
00:37
Levsob
Рет қаралды 18 МЛН
ПАРАЗИТОВ МНОГО, НО ОН ОДИН!❤❤❤
01:00
Chapitosiki
Рет қаралды 2,8 МЛН
Houdini Tutorial: Popping A Soap Bubble
34:17
Entagma
Рет қаралды 7 М.
Differential Mesh Growth - The Quick Way
16:35
Entagma
Рет қаралды 35 М.
a unified approach to grown structures
5:32
deskriptiv
Рет қаралды 391 М.
Amazing Houdini File: Black Growth
0:51
rich_lord
Рет қаралды 2,2 М.
Packing The Torus
34:47
Entagma
Рет қаралды 23 М.
Modeling & Rendering a Quartz Crystal in Houdini 16
19:13
Entagma
Рет қаралды 51 М.
Guest Tutorial - Vladyslav Lavrenov: Building A Path Solver
26:38
I Need Your Help..
00:33
Stokes Twins
Рет қаралды 158 МЛН