Houdini In Five Minutes 10: Procedural Animations Using The SOP Solver

  Рет қаралды 56,872

Entagma

Entagma

4 жыл бұрын

Download project file (.hipnc): www.entagma.com/downloads/fiv...
For more of everything: www.entagma.com
Support us on Patreon: / entagma

Пікірлер: 46
@klarnorbert
@klarnorbert 4 жыл бұрын
I like how you sneaked in the performance monitor at the end.
@starwarz8479
@starwarz8479 3 жыл бұрын
This is great! I'm new to Houdini I love this series of tutorials so far!
@carlosrivadulla8903
@carlosrivadulla8903 4 жыл бұрын
I'm loving how 2020 started, with you getting more active in youtube, which is the best present I had. I get hyped each time I see a new video notification
@Entagma
@Entagma 4 жыл бұрын
Thank you, we appreciate the support!
@niklask7055
@niklask7055 3 жыл бұрын
Damn didnt Turn out well i guess
@rickedeckard2006
@rickedeckard2006 4 жыл бұрын
You guys are a great houdini resource. Thank you
@samueltavarez2819
@samueltavarez2819 4 жыл бұрын
Love your content man!! Cant wait to get into houdini
@tagore4d
@tagore4d 3 жыл бұрын
You are AWESSOM @entagma - great tutorial! thank you very much for these!
@studionotwar
@studionotwar 4 жыл бұрын
These are awesome! Thanks for sharing
@rewis3d
@rewis3d Жыл бұрын
Brilliant! Thank you.
@nodesofnature603
@nodesofnature603 4 жыл бұрын
Clear and straight to the point! 😃
@Entagma
@Entagma 4 жыл бұрын
Thanks!
@gregorzimmermann2514
@gregorzimmermann2514 2 жыл бұрын
Thank you so much for that tutorial! Any chance you could explain how you would go about merging all the new geometry without merging the source sphere?
@TryMike4instance
@TryMike4instance 4 жыл бұрын
So if you wanted to have multiple of these start close to each other and eventually merge into a blob, would you do them under the same geo node?
@Entagma
@Entagma 4 жыл бұрын
Yes :D
@TryMike4instance
@TryMike4instance 4 жыл бұрын
@@Entagma thank you. really amazing stuff you are uploading, also quite entertaining to watch!
@iAdrian1997
@iAdrian1997 4 жыл бұрын
@@TryMike4instance wow cool idea dude!
@soerensenkarl
@soerensenkarl 2 жыл бұрын
Entegma are the only tutorials I ever have to play on 0.75% So information dense! Not an "ehm" or an "uhm" to be found.
@AnsonSavage
@AnsonSavage Жыл бұрын
Awesome, great tutorial! Question: how do you control which geometry in the solver gets piped into the next frame? What if I want to make it so only a portion of the geometry goes into the next frame?
@ThomasKlyhnChristensen
@ThomasKlyhnChristensen 4 жыл бұрын
Would love to see (it might have to be a normal non-beginner video) how you would feed this into vellum, with it being a changing mesh every frame etc. thanks
@jack_drums
@jack_drums 4 жыл бұрын
Finally 😍
@maximgospodinko
@maximgospodinko 4 жыл бұрын
How do I export this to use in blender? Alembic did not work for me so I guess VDB is the right one, but I get some hazy thing in the end UPD: As usual I just did the tut wrong. Converted VDB to volume, not to polygons... Thanks! Your tutorials are amazing
@marcellocuomo7318
@marcellocuomo7318 4 жыл бұрын
that was great! thank you! I am wondering if I can transform one of the frames into the polygon I want to use in a future animation. I can't detatch it from the procedural animation or freeze it in anyway
@Entagma
@Entagma 4 жыл бұрын
Cache node or timeshift would be options :) cheers, Mo
@elliotfrahs5997
@elliotfrahs5997 11 ай бұрын
At 1:43 "to employ a proper technique the first thing you wanna do is drop down a Switch" - is this still the case in Houdini 19? (Frame 1 seems to display the input geo without needing this.) Also perhaps updated, the Solver provides an OUT node that, when flagged, seems to eliminate the need to go up one level to press play and see the animation.
@kosteikov
@kosteikov 4 жыл бұрын
Thank you for the lesson! But with the old copy to points in the Houdini 17.5 did not work)) But maybe most likely I did something wrong))
@xlista1543
@xlista1543 3 жыл бұрын
Hello guys. How to calculate position for the copyed geo? It's the random point position or it's more straight?
@BlueBerryFTW
@BlueBerryFTW 6 ай бұрын
instead of using the switch node, i pplugged prev_frame in scatter node and put the OUT at the end of the node tree within the solver. However, when using the merge node to try to combine the original sphere with the growth effect, it doesnt work. It doesnt grow outword from the sphere, or even show the sphere.
@kurtn3835
@kurtn3835 Жыл бұрын
Hi there! I really love the tutorial series - but there is one situation, where my nodes stop working. Maybe its a version issue, but when I create a solver, there is an additional OUT node, that seems to interfere with the way, the tutorial works. Do you have a Quick tip on how to rearrange the nodes so that it works again? Thanks in advance 🙏
@RossOLeary
@RossOLeary Жыл бұрын
Hi. Same problem here. I got it to work by putting "$FF >= 1" instead of "$FF == 1". Just plugged the OUT node at the end also 🤷🏻
@CharlesPrithviRaj
@CharlesPrithviRaj 3 жыл бұрын
Ive got two questions 1. Can we slow down the sop solver, for eg: can I make things happening in 20 frames, happen over 40 frames 2. Can I uv map this geo, so that I can do some nice shading. Thanks in advance.
@karolinasereikaite8233
@karolinasereikaite8233 3 жыл бұрын
You can UV map by adding inside solver Attribute copy node with name uv and wiring its first slot to scatter (add a node after scatter and before copytopoints), and second to prev frame. Make sure you created uv's for the original object you are using. For slowing down time blend works well setting by speed and fix it or any other node from time shall work either, just wire that after the solver, cheers!
@7nilamo
@7nilamo 4 жыл бұрын
So at the end, we identified that the vdb workflow was slow... but what do I do with that information? Is there a different workflow that can achieve a similar result?
@Entagma
@Entagma 4 жыл бұрын
Nope. VDB currently is the most versatile workflow when it comes to those kind of effects. The resource hunger is just a matter of the fact that we're using Voxels here, which are inherently memory hungry. Cheers, Mo
@polkablues
@polkablues 4 жыл бұрын
The big thing for speed of workflow in this case would be to make sure to go through the process of tweaking and iterating your solver settings prior to activating the VDB conversion, not after. That way you can dial in the overall shape/speed/etc. without spending too much time waiting around for it to run all the extra processes along the way.
@naiyraelkady8204
@naiyraelkady8204 Жыл бұрын
Can this go in a game engine to be used in a game ?
@user-jn6lf4vm9q
@user-jn6lf4vm9q Жыл бұрын
عالی
@uzaykisi1863
@uzaykisi1863 3 жыл бұрын
Thank you for the wonderful tutorial. I'm in the learning process so forgive me for the dumb questions. I'm trying to remake this animation, i can do it by just following the steps but i want to learn the logic, how do you know just copy the three nodes and paste it under the solver node, how can i learn the logic? I don't want ot memorize the steps but learn it, what should i do? Best regards
@iamopia
@iamopia 3 жыл бұрын
I am not sure that's 100% what you need, but for me, it clicked when I tried slowly redoing the same things step-by-step on my own as well as seeing the same methods used in a different context. eventually, I got to understand how it all works better and couldn't but wonder about the brilliance of it lol. good luck to you :)
@gorkacesium
@gorkacesium 3 жыл бұрын
looks like the three nodes that we copy into the solver1 aren't needed in the upper level anymore
@dohduhdah
@dohduhdah 4 жыл бұрын
Thanks for these great tutorials! When I add the attribblur node, Houdini comes up with an error: imgur.com/a/exGQIIO imgur.com/a/tCjBOVv Oh, after a bit of googling I found that a little tweaking of the Houdini env file resolves the "Unable to load HFS OpenCL platform" problem. Adding "HOUDINI_OCL_DEVICETYPE=CPU" in houdini.env. imgur.com/a/tn3k17r
@Entagma
@Entagma 4 жыл бұрын
Seeing your history of weird error messages when using standard tools, it might be a good idea to do a fresh clean install of Houdini... Cheers, Mo
@grundvater
@grundvater Жыл бұрын
Klasse Tutorial, allerdings schwierige Materie.
@lexxrelaxx2016
@lexxrelaxx2016 2 жыл бұрын
Houdini looks so complicated after 1 year with Maya. Sould i scare guyz? I see Houdini vfx's everywhere, i think this software very powerful. I want to try so i was looking for some quick tutorials and here i am. So much nodes damn. Gonna ask again, should i scare? Really nice tutorial tho
Houdini In Five Minutes 11: The Foreach Loop
8:38
Entagma
Рет қаралды 64 М.
Houdini In Five Minutes 09: For-Loops & Extrusions
7:33
Entagma
Рет қаралды 44 М.
Ауылға қайт! | АСАУ | 2 серия
33:16
Qarapaıym Qanal
Рет қаралды 1 МЛН
ISSEI funny story😂😂😂Strange World | Pink with inoCat
00:36
ISSEI / いっせい
Рет қаралды 28 МЛН
SHE WANTED CHIPS, BUT SHE GOT CARROTS 🤣🥕
00:19
OKUNJATA
Рет қаралды 8 МЛН
Stupid man 👨😂
00:20
Nadir Show
Рет қаралды 28 МЛН
SOP Solver for Beginners in Houdini
24:13
bubblepins
Рет қаралды 32 М.
Houdini - Fast chain simulations
17:38
Fabricio Chamon
Рет қаралды 6 М.
SOP Solver - Houdini For MoGraph Ep0010
4:40
Far Out Studio
Рет қаралды 20 М.
Houdini In Five Minutes 04: Rendering It
5:18
Entagma
Рет қаралды 66 М.
Houdini In Five Minutes 13: Setting Up Grains
5:52
Entagma
Рет қаралды 57 М.
Special Guest: Ben Watts - Shortest Path Growth
20:34
Entagma
Рет қаралды 49 М.
Creating Chaos: Houdini FX Ground Destruction Made Simple
42:59
Johannes Tiner
Рет қаралды 28 М.
Emulating biology to make tiny robots
12:05
Breaking Taps
Рет қаралды 139 М.
Differential Line Growth - The Quick Way
12:47
Entagma
Рет қаралды 32 М.
Ауылға қайт! | АСАУ | 2 серия
33:16
Qarapaıym Qanal
Рет қаралды 1 МЛН