Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear kzfaq.info/get/bejne/ftJoeNN6upnNgn0.html
@agentwhiteblack586910 күн бұрын
Hey Dikko, amazing tutorial, but I have one question. In minute 22:00 you mirror the face… however when I do this then a gap appears between the half faces and if I merge it together the face looks chubby and loses its slimness. How can I fix this gap?
@tuna_the_loser Жыл бұрын
For my needs thats the best fucking tutorial ive ever seen. I say it with full confidence, having 60k subs with this level of quality content is nearly insulting
@Dikko Жыл бұрын
Spread the word to pump it up! I wanna hit 100k by the end of the year!
@falitosis2 жыл бұрын
for anyone wondering the 'F' key wont work until you enable it as an add on. search F2 and check the box for Mesh F2. edit>preference>add ons>search f2>check box = tada
@MoonLB2 жыл бұрын
the f2 addon doesn't appear for me. Is it not available on newer versions of blender?
@anomalace2 жыл бұрын
@@MoonLB you specifically have to search "f2" and not "mesh f2"! I'm using 3.0 so it's there!
@falitosis2 жыл бұрын
@@MoonLB Hey sorry I just saw your message. I have blender 3.0, I'm not sure about other versions
@l3a3n312 жыл бұрын
@@falitosis 3 options are displayed auto grab adjust UV and enableextend vert, I suppose is the third one, but it doesnt create squares but triangles, and sometimes not evn that would someone pleas help me ? @Dikko
@north69352 жыл бұрын
I have this add-on enabled and the 'F' key still doesn't work :S
@Enigmata232 жыл бұрын
I tried every method of face modeling. Box, sculpting, and poly modelling and I can say without a doubt poly modelling gave me the most consistent results. Far easier to get the topology out of the way early than try to get perfect topology of a human face starting with a cube.
@Dikko2 жыл бұрын
I agree. I feel that once you begin to get a good understanding of mesh flow, it's still faster than sculpting imo. Well faster to get something functionally useful I think.
@Wandering_Watcher2 жыл бұрын
I do find poly modelling to be quite therapeutic. But in defence of sculpting, you'd usually start with a base mesh. Then pair that with the multi-res modifier and you'll be set (I believe you can even bake normals directly to your lower subdiv!) A further advantage is that you'd be able to share shape keys between your head models (e.g so you can make heads morph into each). All being said tho thanks to Dikko for teaching us his godly topology. EDIT: he said this in the vid shouldn't have jumped straight in the comments :' |
@SrValeriolete2 жыл бұрын
If you sculpt you will basically have to poly model anyway in the retopology
@Hugh.Manatee2 жыл бұрын
@@SrValeriolete That is the standard workflow I use. But with the shrinkwrap modifier that step is pretty fast anyway.
@apersunthathasaridiculousl18902 жыл бұрын
yes!
@dancingcaulk26562 жыл бұрын
3:53 i love how he gives us ideas on how to make someone a friend or whoever to help us make references
@fercaba82 жыл бұрын
Hi, i just wanted to say thank you! U are really helping a lot of people, i would reccomend your channel to EVERY 3d modeling beginner
@Dikko2 жыл бұрын
The more the merrier :). Thanks!
@dominatorN42 жыл бұрын
Just want to say thank you very much for sharing the knowledge for free. This is a massive gift to the community. Especially as a beginner I find there is so much that goes into blender and this type of art in general that takes years to get decent at.
@Brotacon2 жыл бұрын
I've been recently getting back into 3D modelling (thanks in part to your blender vids) and I've never really gotten the hang of sculpting - especially the retopo part - so a mix of poly and box modelling is how I still do it. I do use the sculpt tools in a non destructive way to nudge and smooth over things and I'm usually happy with my results. It might help that I draw all my character reference images so I have a pretty solid idea of what I want my character to look like from different angles and figuring out the loops etc. The advantage is clear - you tend to get much cleaner results out the box (heh) - which is especially useful for UV unwrapping and iterative animation testing. I also just like it the process of hacking away at low poly shit until it starts to resemble the character.
@Dikko2 жыл бұрын
It's defs more efficient if you plan on jumping into rigging asap. Plus theres nothing to stop you scupting in details with a multires down the line
@divalea2 жыл бұрын
Calling the eye loop(s) “the Incredibles Loop” is smart. For expressive characters, thinking of the space around the face as a mask helps artists convey emotions better. I thought of this as soon as I saw the loops image!
@fhinpus2 жыл бұрын
I'm telling you all, thus guy is a god.
@Dikko2 жыл бұрын
I wish :P
@clanker80212 жыл бұрын
I love poly modeling, it feels much easier for me to make characters than sculpting, and as you said Dikko, it's pretty good for weak machines : ) Great video as always!
@Lionwoman2 жыл бұрын
Same!
@anasmughal81068 ай бұрын
i tried every other youtube video but id never helped, I loved this video..... it helped me a lot, by using all this videos methods and using some of my own I finally made an amaizing face. Thanks for the help.
@VanVuurenStudios0310 Жыл бұрын
This was exactly what I was doing all along when I'm doing any sort of 3D modelling. Sometimes I have reference material at the ready, other times I just commit my character's look to memory.
@Saunteringvaguely.downwards2 жыл бұрын
Thanks man. Most tutorials I’ve found for this are people who are very soft spoken or can’t speak clearly off a script and they confuse me because they will go “oh wait no I meant [command]” Very well spoken. Easy to follow, you got a sub from me 🙇♂️
@Dikko2 жыл бұрын
I edit out all my mistakes when I can :P
@mickyelmb2 жыл бұрын
I love the methodology. It is so straight forward and simple compared to other modeling videos. I love the way you control the process as you work as opposed to modeling first and clean up later. As a newbie this is so helpful because it can be really confusing try to fix the mesh later and your process eliminates the need to keep backtracking. Thanks you for this.
@egmont5044 Жыл бұрын
This is fascinating. As a hard surface modeler, I would not have thought to construct the way you laid out.
@ryleypalmer2 жыл бұрын
Everything just makes so much sense. You've articulated your workflow so well I am able to follow along and keep up. So many sculpting tutorials I'm pausing, rewinding and getting annoyed. And the topology is so clean. Dikko you are a legend!
@zollokidart Жыл бұрын
The lips study was honestly my favorite lesson learned . Thank you
@GerN719 күн бұрын
I was so scared watching your "Modeling For Animation" tutorials when i reached the part of "Sculping the Head" but you saved me from my nightmare lmao
@CoryCeeTV8 ай бұрын
I noticed a few times that you selected one vert and hit F to make a face (49:35 for instance) where Blender adds an extra vert to make you a filled quad. When I do the same, I get a filled tri since there are only two faces. Is that a setting I can enable somewhere? I can easily extrude an extra vertex before filling to get a quad, but it seems like your way saves a ton of time!
@Luka11806 ай бұрын
I''d love to know this too!
@MVARTZ2 жыл бұрын
I't been a long time since I modeled a face like this! But it is a fundamental skill to be able to do it right😁 Nowadays I just sculpt in Zbrush, but that comes more down to habit and preference. You're absolutely right that its easier to get the topology out of the way and that makes sculpting a lot cleaner and easier. All in all fantastic video mate! 🤩🤩
@emmanuelkabila45942 жыл бұрын
i really want to learn sculpting, but I fail
@elgeeie2 жыл бұрын
For real, THANK YOU for making this. For some reason, modeling a human head is just impossible no matter what other way I try it. This method worked wonderfully. Keep up the amazing work!
@Dikko2 жыл бұрын
Glad I could help!
@adamgeorge37 Жыл бұрын
i really like your tutorials and the fact that you are orienting this too making animations is way better than so many others who just sculpt but there are sometimes in this tutorial where i wish you would explain a little more and maybe slow down.
@XHuntinatorX Жыл бұрын
This is almost identical to the approach we would use with “patch” modeling back in the day. It was tedious but we worked with what we had at the time. This is a really good explanation of where your edge loops belong and “why” they belong there.
@VanAkita2 жыл бұрын
So basically you form the model's ideal topology over the reference pictures and use the basic sculpt tools to morph and smooth the surface without the use of subdivision. Sick, in love with this technique.
@Dikko2 жыл бұрын
Yep that's right!
@Sh4gzz4 ай бұрын
I had to sculpt a character for an assignment that I had to complete for the first term. After we sculpted our character, we had to retopo it and I hated every single moment of it. Now in the second term I saw your video and decided to follow along, using my own references, and I can say without a doubt that poly modelling is A LOT more enjoyable and faster than sculpting, retopoing, shrink-wrapping the retopologized model to the sculpt and then fixing the weird deformations after shrink-wrapping. You've earned a subscriber, sir
@ParibesGaming2 жыл бұрын
This way of character design makes you not retopoligize it, very nice!
@TheSteveTheDragon2 жыл бұрын
This is old school character modeling. None of this newfangled sculpting kids today are into. Dang kids.
@Hugh.Manatee2 жыл бұрын
Bah, humbug! Your darn newfangled modeling software isn't old school. I remember sketching a wireframe on a piece of paper then doing hours of trigonometry to calculate where your vertices should be. And then you just type a lot of numbers into setedit...
@paddybanerjee92112 жыл бұрын
@@Hugh.Manatee That must be torture.
@malachiramel9516 Жыл бұрын
I'm a complete newbie, and I still find this easier. I do come from a drawing background though...
@sichibukailaw641811 ай бұрын
Sculpting is cooler😝
@tomondiek28395 ай бұрын
Old school all the way how we. We're taught down to fundamentals
@noahbrewer24762 жыл бұрын
Thanks to you I can poly model literally anything at all.
@Dikko2 жыл бұрын
Glad I could help!
@xylvnking4 ай бұрын
coming from hard surface this and the body modeling tutorial helped so much, really appreciate it.
@xylvnking4 ай бұрын
man the ears are tough lol
@dt.abbywang2 ай бұрын
Hi Richard, I were your RMIT classmate,🎉 so surprised to found your great tutorials here today when I was searching for a detailed blender character modeling tutorial all around the web, and I found yours and you did a really good video which exactly is what I am looking for! 😊😊😊
@DikkoАй бұрын
Hey! That’s so cool! What are you up to these days?
@dt.abbywangАй бұрын
@@Dikko Absolutely! I have my animation studio doing commercial projects, but based on the industry marketing needs, I mainly focus on mechanical animations production while still want to make my character short animation for my dream. So I will follow your Blender character tutorials to see if I can learn more on character animation and produce my own short film. :)
@DikkoАй бұрын
@@dt.abbywang that’s awesome! Have you got an Instagram account? Add me @dikko_art
@dt.abbywangАй бұрын
@@Dikko Followed your Ins ~
@blackyonbi2 ай бұрын
youve taught me more about retopology than university.
@tapikoBlends2 жыл бұрын
love poly modeling
@pedromonteiro98462 ай бұрын
This is awesome. And you are very brave for going so far without saving. Good job
@Krahkarq2 жыл бұрын
This is fantastic. Thank you so much for explaining this beautiful method!
@ApolloOfTheSun72 жыл бұрын
So I learned of different way of modeling bodies, but this one is pretty good and mapped out with polygons how I was looking for it to be mapped out specially in the groin area because that's the hardest part for rigging. Thank you!
@user-gz1jh1ir7q Жыл бұрын
This is great stuff. I'm not 3D artist. I am just interested in. And I've got a great pleasure from so completed explanation of so complicated theme for me. It's really cool!
@mappen6142 жыл бұрын
Great tutorial, it even works for more realistic characters. Thank you for making this!
@anssilehtimaki38412 жыл бұрын
These videos are great for blender newbie like me
@Cmetzgus142 жыл бұрын
Your character design vids are super useful, helping me to create my own high quality models. I think it would be really valuable to put this onto artstation, they just released a "learning now free for all" thing and they have no character design tutorials on there for blender, you could be one of the first, just an idea. Thanks for the high quality content!
@Dikko2 жыл бұрын
Thanks for the heads up! Let me look into how to publish there :)
@emo100012 жыл бұрын
Best poly modeling video I've seen in a while. Used to be called box modeling right? Was never that good at it so I just gave up. This video is a nice work flow. +1 for starting with the default cube. You get a sub/like just for that ;-)
@Dikko2 жыл бұрын
Haha thanks man. I always try to make use of that cube haha
@godfatheralexander2 жыл бұрын
Is this part 1 of a future series? If so, I'm so looking forward to this.
@Dikko2 жыл бұрын
Yeah part 2 dropping tonight in hoping
@LVC85costa2 жыл бұрын
I think sculpting mite not be for me. So glad you made this one. I was trying to keep up with the last head tutorial. Thanks so much
@Dikko2 жыл бұрын
Sculpting gets easier when to begin to get a better understanding of the 3d space. But doing it this way first, I believe it trains your brain into understanding it
@luxor93392 жыл бұрын
Someone gives this man a medal!!!
@tishang32862 жыл бұрын
I love this tutorial! Really helps beginners trying out animation for the first time!
@Rhemora2 жыл бұрын
While this is very interesting it would really help beginners like myself if you stated what buttons you were using to do things as you were going through it, I have been learning them but I will freely admit I majorly screwed up and had to start over again a few times when I found one button you pressed that I had missed in a section.
@megancaruso88622 жыл бұрын
Diddo
@kiro2532 жыл бұрын
If u are a beginner and u start with this?? Goddamn it must be a really hard journey lol
@ephemeralgod2 жыл бұрын
@@kiro253 Yeah it's tough. A lot of us aren't super patient (i.e. me) and are just learning blender to make a custom model, for VR Chat or otherwise. It's a LOT to learn to make one little thing!
@TheWr13r2 жыл бұрын
the amount of loops makes me want to cry
@hotcher2 Жыл бұрын
Incredibly well done video. So clearly and concisely explained. Best face topo tutorial I've come across.
@koigxiritb7ttgyuv Жыл бұрын
Oh my god, i needed it this weekend. Now i have to wait for next weekend to try it.
@Atomic-toons00Ай бұрын
Thanks Dicko
@bitlong4669 Жыл бұрын
Great video. Nicole pace and breakdown of how to make good face tops from scratch. Much appreciated.
@divalea2 жыл бұрын
The early parts of the sculpt giving me the big Hexadecimal in ReBoot vibe. 😜
@gaminha Жыл бұрын
Eu não falo inglês, mas a didática é tão que consigo absorver o conteúdo. Ótimo trabalho!
@gastonlefebvre24822 жыл бұрын
Excellent tutorial. very well explained. Thank you for sharing your knowledge!
@sweetsartcorner2 жыл бұрын
best tutorial ive seen yet! Used this with 3ds Max and it worked really well
@SaltedMallows2 жыл бұрын
This video has me going Dikko Mode with modeling. Good shit fam.
@HadasDrory2 жыл бұрын
This is exactly what I was looking for, thanks man!
@MiRoDevYT2 жыл бұрын
The lips and the ears are always the hardest to get right imo I guess ill be watching and rewatching over and over hahahaha! great tutorial as always
@niharikasoni489014 күн бұрын
For anyone wondering how he is making quads by pressing "F" and cannot find the f2 command in newer versions of blender…you just need to install it from edit>preferences>get extensions>f2>install. Then go to add ons and check if it is selected
@yosh_io2 жыл бұрын
Thank you for these amazing tutorials, a huge help!
@Dikko2 жыл бұрын
You're very welcome!
@camerpin2 жыл бұрын
I love you Dikko. Thank you for this tut.
@angeld78492 жыл бұрын
FINALY!!!!!! FINALLY SOMEONE DO NOT OVERRATE SCULPT MODE 😭😭😭
@angeld78492 жыл бұрын
But exists more easy methods to make a head, not only start with a Plane, look at Maya modelers.
@jonyfanfan41262 жыл бұрын
exactly what i needed thank you dikko!
@Dikko2 жыл бұрын
My pleasure :)
@Nikkizsche2 жыл бұрын
I only have just gotten into the world of 3d blender, and your videos have helped the most from all the ones available on here. Also, i really enjoy you swearing a fuck ton in these videos, makes it feel more genuine lmao
@DavidConnerCodeaholic2 жыл бұрын
I hadn’t considered the topological features of the face. The parts of the face where loops are needed line up with some interesting regions: 1️⃣ anatomic regions where facial muscles are found, which correspond to areas with motion. 2️⃣ regions for which it is tough for the brain to develop a static representation (as the loops in the front of the face are where motion occurs) 3️⃣ regions that are hard for the brain to perceive because we never see the contours of these region (as the concavity/convexity of the face doesn’t allow a perspective that shows the curves of these areas like we see the curves in a jawbone) This would explain why these ares are difficult to model and why the loops would prevent someone from overworking their model.
@hammockmonk2 жыл бұрын
Great series! You offer enough guidance but leave us to figure out some details for ourselves. Well done!
@ethansnow711011 ай бұрын
Build the known, solve the unknown, thank you sir, got it!
@fishisnotfishfish2267 Жыл бұрын
I like the chill step music beat and you have it turned down enough where we can here you. Plus seem like your turturials make alot since. So thanks for this I think it be helpful In the future when ever I can get my hands on a laptop 🤔
@sharde26 Жыл бұрын
I want to make sure I have this correct. Ultimately, what matters most in this process are the locations of the poles and primary loops. The actual face count and number of loops only impact the mesh's face density and level of detail. Other than that, this method can be used to model all sorts of humanoid faces. Right? I'm still learning and there are soooo many more resources for sculpting than poly modeling. I'm not a good sculptor so poly modeling seems to be my way forward.
@Dikko Жыл бұрын
Yep that is correct!
@Vimtematar322 жыл бұрын
True Christmas gift... thank you so much!! subscribed, and have a wonderful new year!!
@Dikko2 жыл бұрын
Oh thank you for watching! And merry Christmas to you also :)
@LemonSBugz2 жыл бұрын
Thank you, I have been learning to do this since it's easier than sculpting for a beginner. That's why when I go to iPad 3d Apps like Nomad. It's really frustrating that it doesn't have a feature like this as in Blender.
@TheCatMurgatroyd2 жыл бұрын
Excuse me... Did you just extrude the nose!? O.o THIS IS GENIUS WTF.. my noses always look like crap (I've been modelling kinda like this for ages) .. going to watch this video later and yes it will save my butt!! Thank you 😍
@Dikko2 жыл бұрын
Good luck I hope it works out :)
@andrewbenson37142 жыл бұрын
Dikko university 💪🏾 you the truth man fr.
@nicu2272 жыл бұрын
I realised after trying other methods of poly that seemed easier at the start cuz i thought going from x axis to y axis to align verts was slowing me down...but now i realise u work in 2 viewports for this
@russianotter Жыл бұрын
25:45 I'm struggling to get my lips to extrude like it's shown in the video. The edges of the top and bottom lips don't line up like yours, my bottom lips end up much further inwards. The faces also aren't ending up as nice straight squares, some are real squished and stretched after scaling. I ended up spending a lot of time messing around with the verts to get them like yours, but I was wondering how you did the extrusion/scaling in more detail so I can do it more quickly in the future. Thanks!
@TheSkitlz1211 ай бұрын
idk might be helpful for someone down the line was stuck on this for a little bit, and realized that you you select all the points and then extrude and then scale on the Z axis only. I also had to apply the mirror but not sure if needed.
@deadsetanime7102 Жыл бұрын
This is truly the most painful way to model heads and faces yet I continue to see tutorials like these. Many of us have not used this method since the early 2000s. It's slow, tedious and inefficient.
@santitabnavascues86732 жыл бұрын
This is how dad did things! And it works effing miracles. 😁
@Dikko2 жыл бұрын
Haha that's something I never expected to hear
@lucas_s792 жыл бұрын
I really needed this video, thank you a lot
@stfoggy12410 ай бұрын
how do you do that extrusion so that the top and lower half of the lip aligns
@Omnivoid228 ай бұрын
I prefer poly modeling over sculpting. I just can wrap my head around having to basically do this TWICE. Im basically "retopologizing" from the start instead of having to model and then do this . Def a time saver. Plus i can always sculpt details onto the mesh after. People keep saying , standard this and standard that. You put a sculpt and a this version of the same model right next to each other, you wont be able to tell the diff. Just saiyan
@infotoons2122 жыл бұрын
Thanks again, this is perfect timing. I'm starting a new animated short story that's going to need at least three new characters. This time I think I'll use your rigging course and try and build the rigs myself. Good topology makes rigging so much easier.
@cedricvillani85022 жыл бұрын
Ha WOW I can’t believe I never thought of this, awesome dude
@zacsamuel72952 жыл бұрын
Great! This is exactly what I needed! Thanks
@shenone32852 жыл бұрын
I'm trying to learn how to do 3d character modelling because I want to get into game development. I for some reason, from the start was really adamant that I had to start with polymodeling even if I would use a pen to tweak things or add extra detail. I watched so many tutorials, any tutorial I could get my hands on a lot of the methods worked and each one I tried gave me better and better results until I landed on a method that gave pretty good results but just wasn't giving me the results I wanted. I felt like I hit a ceiling. I wanted the defined jaw line but also the crease where the mouth area met the cheeks. I kept trying and trying, trying to synthesize all of those techniques into the one I needed, starring at people faces intently trying to figure out how they're put together. I kept trying but all roads kept leading to failure. I was running out of time, I have to go back to work in January. I felt like I had failed and I wondered how my family would question my use of my time. I thought that I should have just settled for the method that was giving me good enough results. Imagine my relief when one the 26th of December I finally find your tutorial that makes sense of it all.
@Dikko2 жыл бұрын
In glad you found what you were looking for! Also feel free to check out my previous series on the matter as well. I breakdown each body part in more detail, so if you ever get stuck there are some extra clips to check out as well :)
@michaelmoss15152 жыл бұрын
16:11 How did you do that? I tried pressing F and it gave me a completely different result
@Lavendr69 Жыл бұрын
Me too I can’t figure it out Nvm I got it you just need to enable the f2 add on in preferences
@maxfilmchops2766 Жыл бұрын
This comment should be much much higher
@kikuru36 ай бұрын
f2 addon include in blender, he answer to some comments below
@kikuru36 ай бұрын
@@Lavendr69 f2 addon include in blender, he answer to some comments below
@kikuru36 ай бұрын
@@maxfilmchops2766 f2 addon include in blender, he answer to some comments below
@MrHemantbasantwani4 ай бұрын
loved the video.
@JohnyFront2 жыл бұрын
great job Dickko! Love your vids. :)
@TacDyne2 жыл бұрын
Good on you for making this. Today too many people rely on programs that do everything for them, then have no idea how to fix errors. It's like hiring the chick who looks good in a bikini while lounging on the hood of your car as your mechanic. Nope. Allegorithmic, Pixologic and Qixel are the CG equivalent of 'no child left behind'. They are mass producing said chicks who look good in a bikini while lounging on the hood of your car by the thousands, and it shows in the industry. Bad. If you can't do it without third party tools, you have no business getting into the business.
@nalisten2 жыл бұрын
This is Perfect For Me!!!, you got My Sub Friend
@Dikko2 жыл бұрын
Much appreciated!
@lerandsouza8641 Жыл бұрын
Can you show us how unnecessary loops that wrap around the whole mesh. how does it affect can you pls do an animation of such a faulty model so that we can see what is exactly happening?
@animatoonstv.22162 жыл бұрын
You are the best, thank you so much for sharing this technics for modeling.👍💕
@nubsnova Жыл бұрын
Thank you for sharing, can wait to try your method..
@Dikko Жыл бұрын
Hope it works out for you :) Good luck!
@sunstorm4436 Жыл бұрын
Noob question: After you build this topology, do you apply the subdivision before you rig & animate? ...Or do you rig and animate first & then apply the subD before rendering?
@Dikko Жыл бұрын
For me subd is never applied. On the modifier stack it's usually armature on top, followed by sub-D, so the rig stays performant
@sunstorm4436 Жыл бұрын
@@Dikko Thanks for the help! (& great content! 👍👍👍)
@israelfranco9104 Жыл бұрын
You just added another subscriber here. Fantastic video!
@kellyjohnson7682 жыл бұрын
Daenerys! The Homie Dikko came through!
@Dikko2 жыл бұрын
As promised! Not done yet though :)
@kellyjohnson7682 жыл бұрын
@@Dikko Dikko, how will you deal with her Dothraki braids?
@philosophyfrog26532 жыл бұрын
Could you make a video about box-modelling hands because that's what I struggle the most with and I imagine I'm not the only one.
@JoyceW-Art2 жыл бұрын
I don't know if you've found the answer yet, but a lot of the other parts of the body can be found in his Modeling for Animation series! Everything is box-modelled there, except for the face He has one video in there specifically for hands kzfaq.info/get/bejne/brhgmJOizZvbmYk.html